Follow-up to 0dbc83d (related to #1768)

* Moved the skill_tarotcard function up so the compiler doesn't throw warnings
* Minor code optimizations and comment updates
This commit is contained in:
Playtester 2016-12-07 22:09:09 +01:00
parent 0dbc83db9d
commit 05783ade33
2 changed files with 107 additions and 110 deletions

View File

@ -4280,7 +4280,7 @@ static int skill_reveal_trap(struct block_list *bl, va_list ap)
} }
/** /**
* Attempt to reaveal trap in area * Attempt to reveal trap in area
* @param src Skill caster * @param src Skill caster
* @param range Affected range * @param range Affected range
* @param x * @param x
@ -4294,6 +4294,110 @@ void skill_reveal_trap_inarea(struct block_list *src, int range, int x, int y) {
map_foreachinarea(skill_reveal_trap, src->m, x-range, y-range, x+range, y+range, BL_SKILL); map_foreachinarea(skill_reveal_trap, src->m, x-range, y-range, x+range, y+range, BL_SKILL);
} }
/*========================================== [Playtester]
* Process tarot card's effects
* @ param src: Source of the tarot card effect
* @ param target: Target of the tartor card effect
* @ param skill_id: ID of the skill used
* @ param skill_lv: Level of the skill used
* @ param tick: Processing tick time
* @ return Card number
*------------------------------------------*/
static int skill_tarotcard(struct block_list* src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int tick)
{
int rate = rnd() % 100;
if (rate < 10) // THE FOOL - heals SP to 0
{
status_percent_damage(src, target, 0, 100, false);
return 1;
}
else if (rate < 20) // THE MAGICIAN - matk halved
{
sc_start(src, target, SC_INCMATKRATE, 100, -50, skill_get_time2(skill_id, skill_lv));
return 2;
}
else if (rate < 30) // THE HIGH PRIESTESS - all buffs removed
{
status_change_clear_buffs(target, SCCB_BUFFS | SCCB_CHEM_PROTECT);
return 3;
}
else if (rate < 37) // THE CHARIOT - 1000 damage, random armor destroyed
{
status_fix_damage(src, target, 1000, 0);
clif_damage(src, target, tick, 0, 0, 1000, 0, DMG_NORMAL, 0, false);
if (!status_isdead(target))
{
unsigned short where[] = { EQP_ARMOR, EQP_SHIELD, EQP_HELM };
skill_break_equip(src, target, where[rnd() % 3], 10000, BCT_ENEMY);
}
return 4;
}
else if (rate < 47) // STRENGTH - atk halved
{
sc_start(src, target, SC_INCATKRATE, 100, -50, skill_get_time2(skill_id, skill_lv));
return 5;
}
else if (rate < 62) // THE LOVERS - 2000HP heal, random teleported
{
status_heal(target, 2000, 0, 0);
if (!map_flag_vs(target->m))
unit_warp(target, -1, -1, -1, CLR_TELEPORT);
return 6;
}
else if (rate < 63) // WHEEL OF FORTUNE - random 2 other effects
{
// Recursive call
skill_tarotcard(src, target, skill_id, skill_lv, tick);
skill_tarotcard(src, target, skill_id, skill_lv, tick);
return 7;
}
else if (rate < 69) // THE HANGED MAN - stop, freeze or stoned
{
enum sc_type sc[] = { SC_STOP, SC_FREEZE, SC_STONE };
uint8 rand_eff = rnd() % 3;
sc_start2(src, target, sc[rand_eff], 100, skill_lv, (rand_eff == 2 ? src->id : 0), skill_get_time2(skill_id, skill_lv));
return 8;
}
else if (rate < 74) // DEATH - curse, coma and poison
{
status_change_start(src, target, SC_COMA, 10000, skill_lv, 0, src->id, 0, 0, SCSTART_NONE);
sc_start(src, target, SC_CURSE, 100, skill_lv, skill_get_time2(skill_id, skill_lv));
sc_start2(src, target, SC_POISON, 100, skill_lv, src->id, skill_get_time2(skill_id, skill_lv));
return 9;
}
else if (rate < 82) // TEMPERANCE - confusion
{
sc_start(src, target, SC_CONFUSION, 100, skill_lv, skill_get_time2(skill_id, skill_lv));
return 10;
}
else if (rate < 83) // THE DEVIL - 6666 damage, atk and matk halved, cursed
{
status_fix_damage(src, target, 6666, 0);
clif_damage(src, target, tick, 0, 0, 6666, 0, DMG_NORMAL, 0, false);
sc_start(src, target, SC_INCATKRATE, 100, -50, skill_get_time2(skill_id, skill_lv));
sc_start(src, target, SC_INCMATKRATE, 100, -50, skill_get_time2(skill_id, skill_lv));
sc_start(src, target, SC_CURSE, skill_lv, 100, skill_get_time2(skill_id, skill_lv));
return 11;
}
else if (rate < 85) // THE TOWER - 4444 damage
{
status_fix_damage(src, target, 4444, 0);
clif_damage(src, target, tick, 0, 0, 4444, 0, DMG_NORMAL, 0, false);
return 12;
}
else if (rate < 90) // THE STAR - stun
{
sc_start(src, target, SC_STUN, 100, skill_lv, 5000);
return 13;
}
else // THE SUN - atk, matk, hit, flee and def reduced, immune to more tarot card effects
{
sc_start(src, target, SC_TAROTCARD, 100, skill_lv, skill_get_time2(skill_id, skill_lv));
return 14;
}
}
/*========================================== /*==========================================
* *
* *
@ -8422,10 +8526,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
} }
status_zap(src,0,skill_get_sp(skill_id,skill_lv)); // consume sp only if succeeded [Inkfish] status_zap(src,0,skill_get_sp(skill_id,skill_lv)); // consume sp only if succeeded [Inkfish]
card = skill_tarotcard(src, bl, skill_id, skill_lv, tick); // actual effect is executed here card = skill_tarotcard(src, bl, skill_id, skill_lv, tick); // actual effect is executed here
if(card == 6) clif_specialeffect((card == 6) ? src : bl, 522 + card, AREA);
clif_specialeffect(src, 522 + card, AREA);
else
clif_specialeffect(bl, 522 + card, AREA);
clif_skill_nodamage(src,bl,skill_id,skill_lv,1); clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
} }
break; break;
@ -16831,110 +16932,6 @@ int skill_greed(struct block_list *bl, va_list ap)
return 0; return 0;
} }
/*========================================== [Playtester]
* Process tarot card's effects
* @ param src: Source of the tarot card effect
* @ param target: Target of the tartor card effect
* @ param skill_id: ID of the skill used
* @ param skill_lv: Level of the skill used
* @ param tick: Processing tick time
* @ return Card number
*------------------------------------------*/
static int skill_tarotcard(struct block_list* src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int tick)
{
int rate = rnd() % 100;
if (rate < 10) // THE FOOL - heals SP to 0
{
status_percent_damage(src, target, 0, 100, false);
return 1;
}
else if (rate < 20) // THE MAGICIAN - matk halved
{
sc_start(src, target, SC_INCMATKRATE, 100, -50, skill_get_time2(skill_id, skill_lv));
return 2;
}
else if (rate < 30) // THE HIGH PRIESTESS - all buffs removed
{
status_change_clear_buffs(target, SCCB_BUFFS | SCCB_CHEM_PROTECT);
return 3;
}
else if (rate < 37) // THE CHARIOT - 1000 damage, random armor destroyed
{
status_fix_damage(src, target, 1000, 0);
clif_damage(src, target, tick, 0, 0, 1000, 0, DMG_NORMAL, 0, false);
if (!status_isdead(target))
{
unsigned short where[] = { EQP_ARMOR, EQP_SHIELD, EQP_HELM };
skill_break_equip(src, target, where[rnd() % 3], 10000, BCT_ENEMY);
}
return 4;
}
else if (rate < 47) // STRENGTH - atk halved
{
sc_start(src, target, SC_INCATKRATE, 100, -50, skill_get_time2(skill_id, skill_lv));
return 5;
}
else if (rate < 62) // THE LOVERS - 2000HP heal, random teleported
{
status_heal(target, 2000, 0, 0);
if (!map_flag_vs(target->m))
unit_warp(target, -1, -1, -1, CLR_TELEPORT);
return 6;
}
else if (rate < 63) // WHEEL OF FORTUNE - random 2 other effects
{
// Recursive call
skill_tarotcard(src, target, skill_id, skill_lv, tick);
skill_tarotcard(src, target, skill_id, skill_lv, tick);
return 7;
}
else if (rate < 69) // THE HANGED MAN - stop, freeze or stoned
{
enum sc_type sc[] = { SC_STOP, SC_FREEZE, SC_STONE };
uint8 rand_eff = rnd() % 3;
sc_start2(src, target, sc[rand_eff], 100, skill_lv, (rand_eff == 2 ? src->id : 0), skill_get_time2(skill_id, skill_lv));
return 8;
}
else if (rate < 74) // DEATH - curse, coma and poison
{
status_change_start(src, target, SC_COMA, 10000, skill_lv, 0, src->id, 0, 0, SCSTART_NONE);
sc_start(src, target, SC_CURSE, 100, skill_lv, skill_get_time2(skill_id, skill_lv));
sc_start2(src, target, SC_POISON, 100, skill_lv, src->id, skill_get_time2(skill_id, skill_lv));
return 9;
}
else if (rate < 82) // TEMPERANCE - confusion
{
sc_start(src, target, SC_CONFUSION, 100, skill_lv, skill_get_time2(skill_id, skill_lv));
return 10;
}
else if (rate < 83) // THE DEVIL - 6666 damage, atk and matk halved, cursed
{
status_fix_damage(src, target, 6666, 0);
clif_damage(src, target, tick, 0, 0, 6666, 0, DMG_NORMAL, 0, false);
sc_start(src, target, SC_INCATKRATE, 100, -50, skill_get_time2(skill_id, skill_lv));
sc_start(src, target, SC_INCMATKRATE, 100, -50, skill_get_time2(skill_id, skill_lv));
sc_start(src, target, SC_CURSE, skill_lv, 100, skill_get_time2(skill_id, skill_lv));
return 11;
}
else if (rate < 85) // THE TOWER - 4444 damage
{
status_fix_damage(src, target, 4444, 0);
clif_damage(src, target, tick, 0, 0, 4444, 0, DMG_NORMAL, 0, false);
return 12;
}
else if (rate < 90) // THE STAR - stun
{
sc_start(src, target, SC_STUN, 100, skill_lv, 5000);
return 13;
}
else // THE SUN - atk, matk, hit, flee and def reduced, immune to more tarot card effects
{
sc_start(src, target, SC_TAROTCARD, 100, skill_lv, skill_get_time2(skill_id, skill_lv));
return 14;
}
}
/// Ranger's Detonator [Jobbie/3CeAM] /// Ranger's Detonator [Jobbie/3CeAM]
int skill_detonator(struct block_list *bl, va_list ap) int skill_detonator(struct block_list *bl, va_list ap)
{ {

View File

@ -988,7 +988,7 @@ enum si_type {
SI_MAXOVERTHRUST = 188, SI_MAXOVERTHRUST = 188,
SI_LONGING = 189, SI_LONGING = 189,
SI_HERMODE = 190, SI_HERMODE = 190,
SI_TAROT = 191, // the icon allows no doubt... but what is it really used for ?? [DracoRPG] SI_TAROT = 191,
// SI_HLIF_AVOID = 192, // SI_HLIF_AVOID = 192,
// SI_HFLI_FLEET = 193, // SI_HFLI_FLEET = 193,
// SI_HFLI_SPEED = 194, // SI_HFLI_SPEED = 194,