* First round of bug fixes for the Okolnir scripts. (bugreport:3085)

- Fixed two spawn locations of the key stones in Piamete's room.
- Fixed calling an event that doesn't exist when killing Piamete.
- Fixed the Wish Maiden not enabling when the boss is killed.
- Fixed two NPC named that were missed when translating.
- Fixed Dialog that was overlooked in some files and not others.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13782 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2009-05-17 05:31:49 +00:00
parent 54410b989d
commit 0589dbc7ef
11 changed files with 256 additions and 193 deletions

View File

@ -1,5 +1,12 @@
Date Added
======
2009/05/17
* Rev. 13782 First round of bug fixes for the Okolnir scripts. (bugreport:3085) [L0ne_W0lf]
- Fixed two spawn locations of the key stones in Piamete's room.
- Fixed calling an event that doesn't exist when killing Piamete.
- Fixed the Wish Maiden not enabling when the boss is killed.
- Fixed two NPC named that were missed when translating.
- Fixed Dialog that was overlooked in some files and not others.
2009/05/15
* Rev. 13781 Falicious Okolnir update - Brynhild creation quest. Basic unoptimized version. [L0ne_W0lf]
* Rev. 13780 Falicious Okolnir update - Asprika creation quest. Basic unoptimized version. [L0ne_W0lf]

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -11,6 +11,12 @@
//= God Item SE Creation scipt (Asprika)
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
//= Fixed two spawn locations of the key stones in Piamete's room.
//= Fixed calling an event that doesn't exist when killing Piamete.
//= Fixed the Wish Maiden not enabling when the boss is killed.
//= Fixed two NPC named that were missed when translating.
//= Fixed Dialog that was overlooked in some files and not others.
//============================================================
arug_cas01,161,371,3 script Guide#gq_aru01 899,{
@ -209,8 +215,8 @@ que_qaru01,345,82,3 script Wish Maiden#gq_aru01 403,{
else {
cutin "wish_maiden13",1;
mes "[Wish Maiden]";
mes "오콜니르의 문을 열 자는 열다섯을 넘어야 하고 스물을 넘어선 안된다.";
mes "함께 할 이들을 다시 데려오라.";
mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
mes "Come back when you are ready.";
close2;
}
break;
@ -1000,8 +1006,8 @@ OnDisable:
disablenpc "#aru01_cage04";
disablenpc "#aru01_cage05";
disablenpc "#aru01_cage06";
donpcevent "windpath03_aru01::OnDisable";
donpcevent "windpath04_aru01::OnDisable";
disablenpc "windpath03_aru01";
disablenpc "windpath04_aru01";
set $gqse_aru01_miro,0;
set $gqse_aru01_pcc,0;
set $gqse_aru01_gd,0;
@ -1087,8 +1093,8 @@ OnTimer3600000:
disablenpc "#aru01_cage04";
disablenpc "#aru01_cage05";
disablenpc "#aru01_cage06";
donpcevent "windpath03_aru01::OnDisable";
donpcevent "windpath04_aru01::OnDisable";
disablenpc "windpath03_aru01";
disablenpc "windpath04_aru01";
end;
OnTimer3605000:
@ -1771,8 +1777,8 @@ OnTimer8000:
OnTimer12000:
mapannounce "que_qaru01","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
monster "que_qaru01",108,151,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
monster "que_qaru01",107,135,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
monster "que_qaru01",113,114,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
monster "que_qaru01",109,135,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
monster "que_qaru01",115,116,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
monster "que_qaru01",158,106,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
monster "que_qaru01",163,133,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
monster "que_qaru01",150,154,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
@ -1842,8 +1848,8 @@ OnTimer5000:
OnMyMobDead:
mapannounce "que_qaru01","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
donpcevent "windpath03_aru01::OnEnable";
donpcevent "windpath04_aru01::OnEnable";
enablenpc "windpath03_aru01";
enablenpc "windpath04_aru01";
donpcevent "#nm_switch_aru01::OnEnable";
end;
}
@ -2998,9 +3004,9 @@ OnMyMobDead:
end;
}
que_qaru01,247,330,5 script 신전수호자#aru01_ac01 1933,4,4,{
que_qaru01,247,330,5 script Temple Keeper#aru01_ac01 1933,4,4,{
OnInit:
disablenpc "신전수호자#aru01_ac01";
disablenpc "Temple Keeper#aru01_ac01";
end;
OnDisable:
@ -3019,9 +3025,9 @@ OnMyMobDead:
end;
}
que_qaru01,255,330,3 script 신전수호자#aru01_ac02 1933,4,4,{
que_qaru01,255,330,3 script Temple Keeper#aru01_ac02 1933,4,4,{
OnInit:
disablenpc "신전수호자#aru01_ac02";
disablenpc "Temple Keeper#aru01_ac02";
end;
OnDisable:
@ -3042,12 +3048,12 @@ OnMyMobDead:
que_qaru01,251,255,3 script Wish Maiden#aru01_boss 1931,{
OnInit:
disablenpc "Wish Maiden#aru01_boss";
hideonnpc "Wish Maiden#aru01_boss";
end;
OnDisable:
killmonster "que_qaru01","Wish Maiden#aru01_boss::OnMyMobDead";
disablenpc "Wish Maiden#aru01_boss";
hideonnpc "Wish Maiden#aru01_boss";
stopnpctimer;
end;
@ -3065,7 +3071,7 @@ OnTimer4000:
OnTimer5000:
specialeffect EF_ICECRASH;
disablenpc "Wish Maiden#aru01_boss";
hideonnpc "Wish Maiden#aru01_boss";
specialeffect EF_SPHERE;
monster "que_qaru01",252,340,"Wish Maiden",1931,1,"Wish Maiden#aru01_boss::OnMyMobDead";
stopnpctimer;
@ -3119,7 +3125,7 @@ que_qaru01,252,340,3 script Wish Maiden#aru01_gift 403,{
close2;
cutin "wish_maiden11",255;
disablenpc "Wish Maiden#aru01_gift";
donpcevent "#to_agit_aru01_gate::OnEnable";
enablenpc "#to_agit_aru01_gate";
end;
}
else {
@ -3225,7 +3231,7 @@ OnTimer3600000:
set $gqse_aru01_time,0;
enablenpc "Wish Maiden#gq_aru01";
enablenpc "Piamette#aru01";
donpcevent "Wish Maiden#aru01_boss::OnEnable";
hideoffnpc "Wish Maiden#aru01_boss";
stopnpctimer;
}
end;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -11,6 +11,12 @@
//= God Item SE Creation scipt (Asprika)
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
//= Fixed two spawn locations of the key stones in Piamete's room.
//= Fixed calling an event that doesn't exist when killing Piamete.
//= Fixed the Wish Maiden not enabling when the boss is killed.
//= Fixed two NPC named that were missed when translating.
//= Fixed Dialog that was overlooked in some files and not others.
//============================================================
arug_cas02,349,347,3 script Guide#gq_aru02 899,{
@ -209,8 +215,8 @@ que_qaru02,345,82,3 script Wish Maiden#gq_aru02 403,{
else {
cutin "wish_maiden13",1;
mes "[Wish Maiden]";
mes "오콜니르의 문을 열 자는 열다섯을 넘어야 하고 스물을 넘어선 안된다.";
mes "함께 할 이들을 다시 데려오라.";
mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
mes "Come back when you are ready.";
close2;
}
break;
@ -1000,8 +1006,8 @@ OnDisable:
disablenpc "#aru02_cage04";
disablenpc "#aru02_cage05";
disablenpc "#aru02_cage06";
donpcevent "windpath03_aru02::OnDisable";
donpcevent "windpath04_aru02::OnDisable";
disablenpc "windpath03_aru02";
disablenpc "windpath04_aru02";
set $gqse_aru02_miro,0;
set $gqse_aru02_pcc,0;
set $gqse_aru02_gd,0;
@ -1087,8 +1093,8 @@ OnTimer3600000:
disablenpc "#aru02_cage04";
disablenpc "#aru02_cage05";
disablenpc "#aru02_cage06";
donpcevent "windpath03_aru02::OnDisable";
donpcevent "windpath04_aru02::OnDisable";
disablenpc "windpath03_aru02";
disablenpc "windpath04_aru02";
end;
OnTimer3605000:
@ -1771,8 +1777,8 @@ OnTimer8000:
OnTimer12000:
mapannounce "que_qaru02","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
monster "que_qaru02",108,151,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead";
monster "que_qaru02",107,135,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead";
monster "que_qaru02",113,114,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead";
monster "que_qaru02",109,135,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead";
monster "que_qaru02",115,116,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead";
monster "que_qaru02",158,106,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead";
monster "que_qaru02",163,133,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead";
monster "que_qaru02",150,154,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead";
@ -1842,8 +1848,8 @@ OnTimer5000:
OnMyMobDead:
mapannounce "que_qaru02","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
donpcevent "windpath03_aru02::OnEnable";
donpcevent "windpath04_aru02::OnEnable";
enablenpc "windpath03_aru02";
enablenpc "windpath04_aru02";
donpcevent "#nm_switch_aru02::OnEnable";
end;
}
@ -2998,9 +3004,9 @@ OnMyMobDead:
end;
}
que_qaru02,247,330,5 script 신전수호자#aru02_ac01 1933,4,4,{
que_qaru02,247,330,5 script Temple Keeper#aru02_ac01 1933,4,4,{
OnInit:
disablenpc "신전수호자#aru02_ac01";
disablenpc "Temple Keeper#aru02_ac01";
end;
OnDisable:
@ -3019,9 +3025,9 @@ OnMyMobDead:
end;
}
que_qaru02,255,330,3 script 신전수호자#aru02_ac02 1933,4,4,{
que_qaru02,255,330,3 script Temple Keeper#aru02_ac02 1933,4,4,{
OnInit:
disablenpc "신전수호자#aru02_ac02";
disablenpc "Temple Keeper#aru02_ac02";
end;
OnDisable:
@ -3042,12 +3048,12 @@ OnMyMobDead:
que_qaru02,251,255,3 script Wish Maiden#aru02_boss 1931,{
OnInit:
disablenpc "Wish Maiden#aru02_boss";
hideonnpc "Wish Maiden#aru02_boss";
end;
OnDisable:
killmonster "que_qaru02","Wish Maiden#aru02_boss::OnMyMobDead";
disablenpc "Wish Maiden#aru02_boss";
hideonnpc "Wish Maiden#aru02_boss";
stopnpctimer;
end;
@ -3065,7 +3071,7 @@ OnTimer4000:
OnTimer5000:
specialeffect EF_ICECRASH;
disablenpc "Wish Maiden#aru02_boss";
hideonnpc "Wish Maiden#aru02_boss";
specialeffect EF_SPHERE;
monster "que_qaru02",252,340,"Wish Maiden",1931,1,"Wish Maiden#aru02_boss::OnMyMobDead";
stopnpctimer;
@ -3119,7 +3125,7 @@ que_qaru02,252,340,3 script Wish Maiden#aru02_gift 403,{
close2;
cutin "wish_maiden11",255;
disablenpc "Wish Maiden#aru02_gift";
donpcevent "#to_agit_aru02_gate::OnEnable";
enablenpc "#to_agit_aru02_gate";
end;
}
else {
@ -3225,7 +3231,7 @@ OnTimer3600000:
set $gqse_aru02_time,0;
enablenpc "Wish Maiden#gq_aru02";
enablenpc "Piamette#aru02";
donpcevent "Wish Maiden#aru02_boss::OnEnable";
hideoffnpc "Wish Maiden#aru02_boss";
stopnpctimer;
}
end;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -11,6 +11,12 @@
//= God Item SE Creation scipt (Asprika)
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
//= Fixed two spawn locations of the key stones in Piamete's room.
//= Fixed calling an event that doesn't exist when killing Piamete.
//= Fixed the Wish Maiden not enabling when the boss is killed.
//= Fixed two NPC named that were missed when translating.
//= Fixed Dialog that was overlooked in some files and not others.
//============================================================
arug_cas03,324,161,3 script Guide#gq_aru03 899,{
@ -209,8 +215,8 @@ que_qaru03,345,82,3 script Wish Maiden#gq_aru03 403,{
else {
cutin "wish_maiden13",1;
mes "[Wish Maiden]";
mes "오콜니르의 문을 열 자는 열다섯을 넘어야 하고 스물을 넘어선 안된다.";
mes "함께 할 이들을 다시 데려오라.";
mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
mes "Come back when you are ready.";
close2;
}
break;
@ -1000,8 +1006,8 @@ OnDisable:
disablenpc "#aru03_cage04";
disablenpc "#aru03_cage05";
disablenpc "#aru03_cage06";
donpcevent "windpath03_aru03::OnDisable";
donpcevent "windpath04_aru03::OnDisable";
disablenpc "windpath03_aru03";
disablenpc "windpath04_aru03";
set $gqse_aru03_miro,0;
set $gqse_aru03_pcc,0;
set $gqse_aru03_gd,0;
@ -1087,8 +1093,8 @@ OnTimer3600000:
disablenpc "#aru03_cage04";
disablenpc "#aru03_cage05";
disablenpc "#aru03_cage06";
donpcevent "windpath03_aru03::OnDisable";
donpcevent "windpath04_aru03::OnDisable";
disablenpc "windpath03_aru03";
disablenpc "windpath04_aru03";
end;
OnTimer3605000:
@ -1771,8 +1777,8 @@ OnTimer8000:
OnTimer12000:
mapannounce "que_qaru03","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
monster "que_qaru03",108,151,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead";
monster "que_qaru03",107,135,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead";
monster "que_qaru03",113,114,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead";
monster "que_qaru03",109,135,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead";
monster "que_qaru03",115,116,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead";
monster "que_qaru03",158,106,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead";
monster "que_qaru03",163,133,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead";
monster "que_qaru03",150,154,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead";
@ -1842,8 +1848,8 @@ OnTimer5000:
OnMyMobDead:
mapannounce "que_qaru03","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
donpcevent "windpath03_aru03::OnEnable";
donpcevent "windpath04_aru03::OnEnable";
enablenpc "windpath03_aru03";
enablenpc "windpath04_aru03";
donpcevent "#nm_switch_aru03::OnEnable";
end;
}
@ -2998,9 +3004,9 @@ OnMyMobDead:
end;
}
que_qaru03,247,330,5 script 신전수호자#aru03_ac01 1933,4,4,{
que_qaru03,247,330,5 script Temple Keeper#aru03_ac01 1933,4,4,{
OnInit:
disablenpc "신전수호자#aru03_ac01";
disablenpc "Temple Keeper#aru03_ac01";
end;
OnDisable:
@ -3019,9 +3025,9 @@ OnMyMobDead:
end;
}
que_qaru03,255,330,3 script 신전수호자#aru03_ac02 1933,4,4,{
que_qaru03,255,330,3 script Temple Keeper#aru03_ac02 1933,4,4,{
OnInit:
disablenpc "신전수호자#aru03_ac02";
disablenpc "Temple Keeper#aru03_ac02";
end;
OnDisable:
@ -3042,12 +3048,12 @@ OnMyMobDead:
que_qaru03,251,255,3 script Wish Maiden#aru03_boss 1931,{
OnInit:
disablenpc "Wish Maiden#aru03_boss";
hideonnpc "Wish Maiden#aru03_boss";
end;
OnDisable:
killmonster "que_qaru03","Wish Maiden#aru03_boss::OnMyMobDead";
disablenpc "Wish Maiden#aru03_boss";
hideonnpc "Wish Maiden#aru03_boss";
stopnpctimer;
end;
@ -3065,7 +3071,7 @@ OnTimer4000:
OnTimer5000:
specialeffect EF_ICECRASH;
disablenpc "Wish Maiden#aru03_boss";
hideonnpc "Wish Maiden#aru03_boss";
specialeffect EF_SPHERE;
monster "que_qaru03",252,340,"Wish Maiden",1931,1,"Wish Maiden#aru03_boss::OnMyMobDead";
stopnpctimer;
@ -3119,7 +3125,7 @@ que_qaru03,252,340,3 script Wish Maiden#aru03_gift 403,{
close2;
cutin "wish_maiden11",255;
disablenpc "Wish Maiden#aru03_gift";
donpcevent "#to_agit_aru03_gate::OnEnable";
enablenpc "#to_agit_aru03_gate";
end;
}
else {
@ -3225,7 +3231,7 @@ OnTimer3600000:
set $gqse_aru03_time,0;
enablenpc "Wish Maiden#gq_aru03";
enablenpc "Piamette#aru03";
donpcevent "Wish Maiden#aru03_boss::OnEnable";
hideoffnpc "Wish Maiden#aru03_boss";
stopnpctimer;
}
end;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -11,6 +11,12 @@
//= God Item SE Creation scipt (Asprika)
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
//= Fixed two spawn locations of the key stones in Piamete's room.
//= Fixed calling an event that doesn't exist when killing Piamete.
//= Fixed the Wish Maiden not enabling when the boss is killed.
//= Fixed two NPC named that were missed when translating.
//= Fixed Dialog that was overlooked in some files and not others.
//============================================================
arug_cas04,324,161,3 script Guide#gq_aru04 899,{
@ -209,8 +215,8 @@ que_qaru04,345,82,3 script Wish Maiden#gq_aru04 403,{
else {
cutin "wish_maiden13",1;
mes "[Wish Maiden]";
mes "오콜니르의 문을 열 자는 열다섯을 넘어야 하고 스물을 넘어선 안된다.";
mes "함께 할 이들을 다시 데려오라.";
mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
mes "Come back when you are ready.";
close2;
}
break;
@ -1000,8 +1006,8 @@ OnDisable:
disablenpc "#aru04_cage04";
disablenpc "#aru04_cage05";
disablenpc "#aru04_cage06";
donpcevent "windpath03_aru04::OnDisable";
donpcevent "windpath04_aru04::OnDisable";
disablenpc "windpath03_aru04";
disablenpc "windpath04_aru04";
set $gqse_aru04_miro,0;
set $gqse_aru04_pcc,0;
set $gqse_aru04_gd,0;
@ -1087,8 +1093,8 @@ OnTimer3600000:
disablenpc "#aru04_cage04";
disablenpc "#aru04_cage05";
disablenpc "#aru04_cage06";
donpcevent "windpath03_aru04::OnDisable";
donpcevent "windpath04_aru04::OnDisable";
disablenpc "windpath03_aru04";
disablenpc "windpath04_aru04";
end;
OnTimer3605000:
@ -1771,8 +1777,8 @@ OnTimer8000:
OnTimer12000:
mapannounce "que_qaru04","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
monster "que_qaru04",108,151,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead";
monster "que_qaru04",107,135,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead";
monster "que_qaru04",113,114,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead";
monster "que_qaru04",109,135,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead";
monster "que_qaru04",115,116,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead";
monster "que_qaru04",158,106,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead";
monster "que_qaru04",163,133,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead";
monster "que_qaru04",150,154,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead";
@ -1842,8 +1848,8 @@ OnTimer5000:
OnMyMobDead:
mapannounce "que_qaru04","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
donpcevent "windpath03_aru04::OnEnable";
donpcevent "windpath04_aru04::OnEnable";
enablenpc "windpath03_aru04";
enablenpc "windpath04_aru04";
donpcevent "#nm_switch_aru04::OnEnable";
end;
}
@ -2998,9 +3004,9 @@ OnMyMobDead:
end;
}
que_qaru04,247,330,5 script 신전수호자#aru04_ac01 1933,4,4,{
que_qaru04,247,330,5 script Temple Keeper#aru04_ac01 1933,4,4,{
OnInit:
disablenpc "신전수호자#aru04_ac01";
disablenpc "Temple Keeper#aru04_ac01";
end;
OnDisable:
@ -3019,9 +3025,9 @@ OnMyMobDead:
end;
}
que_qaru04,255,330,3 script 신전수호자#aru04_ac02 1933,4,4,{
que_qaru04,255,330,3 script Temple Keeper#aru04_ac02 1933,4,4,{
OnInit:
disablenpc "신전수호자#aru04_ac02";
disablenpc "Temple Keeper#aru04_ac02";
end;
OnDisable:
@ -3042,12 +3048,12 @@ OnMyMobDead:
que_qaru04,251,255,3 script Wish Maiden#aru04_boss 1931,{
OnInit:
disablenpc "Wish Maiden#aru04_boss";
hideonnpc "Wish Maiden#aru04_boss";
end;
OnDisable:
killmonster "que_qaru04","Wish Maiden#aru04_boss::OnMyMobDead";
disablenpc "Wish Maiden#aru04_boss";
hideonnpc "Wish Maiden#aru04_boss";
stopnpctimer;
end;
@ -3065,7 +3071,7 @@ OnTimer4000:
OnTimer5000:
specialeffect EF_ICECRASH;
disablenpc "Wish Maiden#aru04_boss";
hideonnpc "Wish Maiden#aru04_boss";
specialeffect EF_SPHERE;
monster "que_qaru04",252,340,"Wish Maiden",1931,1,"Wish Maiden#aru04_boss::OnMyMobDead";
stopnpctimer;
@ -3119,7 +3125,7 @@ que_qaru04,252,340,3 script Wish Maiden#aru04_gift 403,{
close2;
cutin "wish_maiden11",255;
disablenpc "Wish Maiden#aru04_gift";
donpcevent "#to_agit_aru04_gate::OnEnable";
enablenpc "#to_agit_aru04_gate";
end;
}
else {
@ -3225,7 +3231,7 @@ OnTimer3600000:
set $gqse_aru04_time,0;
enablenpc "Wish Maiden#gq_aru04";
enablenpc "Piamette#aru04";
donpcevent "Wish Maiden#aru04_boss::OnEnable";
hideoffnpc "Wish Maiden#aru04_boss";
stopnpctimer;
}
end;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -11,6 +11,12 @@
//= God Item SE Creation scipt (Asprika)
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
//= Fixed two spawn locations of the key stones in Piamete's room.
//= Fixed calling an event that doesn't exist when killing Piamete.
//= Fixed the Wish Maiden not enabling when the boss is killed.
//= Fixed two NPC named that were missed when translating.
//= Fixed Dialog that was overlooked in some files and not others.
//============================================================
arug_cas05,324,161,3 script Guide#gq_aru05 899,{
@ -209,8 +215,8 @@ que_qaru05,345,82,3 script Wish Maiden#gq_aru05 403,{
else {
cutin "wish_maiden13",1;
mes "[Wish Maiden]";
mes "오콜니르의 문을 열 자는 열다섯을 넘어야 하고 스물을 넘어선 안된다.";
mes "함께 할 이들을 다시 데려오라.";
mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
mes "Come back when you are ready.";
close2;
}
break;
@ -1000,8 +1006,8 @@ OnDisable:
disablenpc "#aru05_cage04";
disablenpc "#aru05_cage05";
disablenpc "#aru05_cage06";
donpcevent "windpath03_aru05::OnDisable";
donpcevent "windpath04_aru05::OnDisable";
disablenpc "windpath03_aru05";
disablenpc "windpath04_aru05";
set $gqse_aru05_miro,0;
set $gqse_aru05_pcc,0;
set $gqse_aru05_gd,0;
@ -1087,8 +1093,8 @@ OnTimer3600000:
disablenpc "#aru05_cage04";
disablenpc "#aru05_cage05";
disablenpc "#aru05_cage06";
donpcevent "windpath03_aru05::OnDisable";
donpcevent "windpath04_aru05::OnDisable";
disablenpc "windpath03_aru05";
disablenpc "windpath04_aru05";
end;
OnTimer3605000:
@ -1771,8 +1777,8 @@ OnTimer8000:
OnTimer12000:
mapannounce "que_qaru05","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
monster "que_qaru05",108,151,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead";
monster "que_qaru05",107,135,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead";
monster "que_qaru05",113,114,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead";
monster "que_qaru05",109,135,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead";
monster "que_qaru05",115,116,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead";
monster "que_qaru05",158,106,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead";
monster "que_qaru05",163,133,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead";
monster "que_qaru05",150,154,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead";
@ -1842,8 +1848,8 @@ OnTimer5000:
OnMyMobDead:
mapannounce "que_qaru05","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
donpcevent "windpath03_aru05::OnEnable";
donpcevent "windpath04_aru05::OnEnable";
enablenpc "windpath03_aru05";
enablenpc "windpath04_aru05";
donpcevent "#nm_switch_aru05::OnEnable";
end;
}
@ -2998,9 +3004,9 @@ OnMyMobDead:
end;
}
que_qaru05,247,330,5 script 신전수호자#aru05_ac01 1933,4,4,{
que_qaru05,247,330,5 script Temple Keeper#aru05_ac01 1933,4,4,{
OnInit:
disablenpc "신전수호자#aru05_ac01";
disablenpc "Temple Keeper#aru05_ac01";
end;
OnDisable:
@ -3019,9 +3025,9 @@ OnMyMobDead:
end;
}
que_qaru05,255,330,3 script 신전수호자#aru05_ac02 1933,4,4,{
que_qaru05,255,330,3 script Temple Keeper#aru05_ac02 1933,4,4,{
OnInit:
disablenpc "신전수호자#aru05_ac02";
disablenpc "Temple Keeper#aru05_ac02";
end;
OnDisable:
@ -3042,12 +3048,12 @@ OnMyMobDead:
que_qaru05,251,255,3 script Wish Maiden#aru05_boss 1931,{
OnInit:
disablenpc "Wish Maiden#aru05_boss";
hideonnpc "Wish Maiden#aru05_boss";
end;
OnDisable:
killmonster "que_qaru05","Wish Maiden#aru05_boss::OnMyMobDead";
disablenpc "Wish Maiden#aru05_boss";
hideonnpc "Wish Maiden#aru05_boss";
stopnpctimer;
end;
@ -3065,7 +3071,7 @@ OnTimer4000:
OnTimer5000:
specialeffect EF_ICECRASH;
disablenpc "Wish Maiden#aru05_boss";
hideonnpc "Wish Maiden#aru05_boss";
specialeffect EF_SPHERE;
monster "que_qaru05",252,340,"Wish Maiden",1931,1,"Wish Maiden#aru05_boss::OnMyMobDead";
stopnpctimer;
@ -3119,7 +3125,7 @@ que_qaru05,252,340,3 script Wish Maiden#aru05_gift 403,{
close2;
cutin "wish_maiden11",255;
disablenpc "Wish Maiden#aru05_gift";
donpcevent "#to_agit_aru05_gate::OnEnable";
enablenpc "#to_agit_aru05_gate";
end;
}
else {
@ -3225,7 +3231,7 @@ OnTimer3600000:
set $gqse_aru05_time,0;
enablenpc "Wish Maiden#gq_aru05";
enablenpc "Piamette#aru05";
donpcevent "Wish Maiden#aru05_boss::OnEnable";
hideoffnpc "Wish Maiden#aru05_boss";
stopnpctimer;
}
end;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -11,6 +11,12 @@
//= God Item SE Creation scipt (Brynhild)
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
//= Fixed two spawn locations of the key stones in Piamete's room.
//= Fixed calling an event that doesn't exist when killing Piamete.
//= Fixed the Wish Maiden not enabling when the boss is killed.
//= fixed two NPC named that were missed when translating.
//= Fixed Dialog that was overlooked in some files and not others.
//============================================================
schg_cas01,376,307,3 script Guide#gq_sch01 899,{
@ -209,8 +215,8 @@ que_qsch01,345,82,3 script Wish Maiden#gq_sch01 403,{
else {
cutin "wish_maiden13",1;
mes "[Wish Maiden]";
mes "오콜니르의 문을 열 자는 열다섯을 넘어야 하고 스물을 넘어선 안된다.";
mes "함께 할 이들을 다시 데려오라.";
mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
mes "Come back when you are ready.";
close2;
}
break;
@ -998,8 +1004,8 @@ OnDisable:
disablenpc "#sch01_cage04";
disablenpc "#sch01_cage05";
disablenpc "#sch01_cage06";
donpcevent "windpath03_sch01::OnDisable";
donpcevent "windpath04_sch01::OnDisable";
disablenpc "windpath03_sch01";
disablenpc "windpath04_sch01";
set $gqse_sch01_miro,0;
set $gqse_sch01_pcc,0;
set $gqse_sch01_gd,0;
@ -1085,8 +1091,8 @@ OnTimer3600000:
disablenpc "#sch01_cage04";
disablenpc "#sch01_cage05";
disablenpc "#sch01_cage06";
donpcevent "windpath03_sch01::OnDisable";
donpcevent "windpath04_sch01::OnDisable";
disablenpc "windpath03_sch01";
disablenpc "windpath04_sch01";
end;
OnTimer3605000:
@ -1769,8 +1775,8 @@ OnTimer8000:
OnTimer12000:
mapannounce "que_qsch01","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
monster "que_qsch01",108,151,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
monster "que_qsch01",107,135,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
monster "que_qsch01",113,114,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
monster "que_qsch01",109,135,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
monster "que_qsch01",115,116,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
monster "que_qsch01",158,106,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
monster "que_qsch01",163,133,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
monster "que_qsch01",150,154,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
@ -1840,8 +1846,8 @@ OnTimer5000:
OnMyMobDead:
mapannounce "que_qsch01","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
donpcevent "windpath03_sch01::OnEnable";
donpcevent "windpath04_sch01::OnEnable";
enablenpc "windpath03_sch01";
enablenpc "windpath04_sch01";
donpcevent "#nm_switch_sch01::OnEnable";
end;
}
@ -2996,9 +3002,9 @@ OnMyMobDead:
end;
}
que_qsch01,247,330,5 script 신전수호자#sch01_ac01 1933,4,4,{
que_qsch01,247,330,5 script Temple Keeper#sch01_ac01 1933,4,4,{
OnInit:
disablenpc "신전수호자#sch01_ac01";
disablenpc "Temple Keeper#sch01_ac01";
end;
OnDisable:
@ -3017,9 +3023,9 @@ OnMyMobDead:
end;
}
que_qsch01,255,330,3 script 신전수호자#sch01_ac02 1933,4,4,{
que_qsch01,255,330,3 script Temple Keeper#sch01_ac02 1933,4,4,{
OnInit:
disablenpc "신전수호자#sch01_ac02";
disablenpc "Temple Keeper#sch01_ac02";
end;
OnDisable:
@ -3040,12 +3046,12 @@ OnMyMobDead:
que_qsch01,251,255,3 script Wish Maiden#sch01_boss 1931,{
OnInit:
disablenpc "Wish Maiden#sch01_boss";
hideonnpc "Wish Maiden#sch01_boss";
end;
OnDisable:
killmonster "que_qsch01","Wish Maiden#sch01_boss::OnMyMobDead";
disablenpc "Wish Maiden#sch01_boss";
hideonnpc "Wish Maiden#sch01_boss";
stopnpctimer;
end;
@ -3063,7 +3069,7 @@ OnTimer4000:
OnTimer5000:
specialeffect EF_ICECRASH;
disablenpc "Wish Maiden#sch01_boss";
hideonnpc "Wish Maiden#sch01_boss";
specialeffect EF_SPHERE;
monster "que_qsch01",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch01_boss::OnMyMobDead";
stopnpctimer;
@ -3117,7 +3123,7 @@ que_qsch01,252,340,3 script Wish Maiden#sch01_gift 403,{
close2;
cutin "wish_maiden11",255;
disablenpc "Wish Maiden#sch01_gift";
donpcevent "#to_agit_sch01_gate::OnEnable";
enablenpc "#to_agit_sch01_gate";
end;
}
else {
@ -3223,7 +3229,7 @@ OnTimer3600000:
set $gqse_sch01_time,0;
enablenpc "Wish Maiden#gq_sch01";
enablenpc "Piamette#sch01";
donpcevent "Wish Maiden#sch01_boss::OnEnable";
hideoffnpc "Wish Maiden#sch01_boss";
stopnpctimer;
}
end;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -11,6 +11,11 @@
//= God Item SE Creation scipt (Brynhild)
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
//= Fixed two spawn locations of the key stones in Piamete's room.
//= Fixed calling an event that doesn't exist when killing Piamete.
//= Fixed the Wish Maiden not enabling when the boss is killed.
//= fixed two NPC named that were missed when translating.
//============================================================
schg_cas02,181,335,3 script Guide#gq_sch02 899,{
@ -998,8 +1003,8 @@ OnDisable:
disablenpc "#sch02_cage04";
disablenpc "#sch02_cage05";
disablenpc "#sch02_cage06";
donpcevent "windpath03_sch02::OnDisable";
donpcevent "windpath04_sch02::OnDisable";
disablenpc "windpath03_sch02";
disablenpc "windpath04_sch02";
set $gqse_sch02_miro,0;
set $gqse_sch02_pcc,0;
set $gqse_sch02_gd,0;
@ -1085,8 +1090,8 @@ OnTimer3600000:
disablenpc "#sch02_cage04";
disablenpc "#sch02_cage05";
disablenpc "#sch02_cage06";
donpcevent "windpath03_sch02::OnDisable";
donpcevent "windpath04_sch02::OnDisable";
disablenpc "windpath03_sch02";
disablenpc "windpath04_sch02";
end;
OnTimer3605000:
@ -1769,8 +1774,8 @@ OnTimer8000:
OnTimer12000:
mapannounce "que_qsch02","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
monster "que_qsch02",108,151,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
monster "que_qsch02",107,135,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
monster "que_qsch02",113,114,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
monster "que_qsch02",109,135,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
monster "que_qsch02",115,116,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
monster "que_qsch02",158,106,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
monster "que_qsch02",163,133,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
monster "que_qsch02",150,154,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
@ -1840,8 +1845,8 @@ OnTimer5000:
OnMyMobDead:
mapannounce "que_qsch02","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
donpcevent "windpath03_sch02::OnEnable";
donpcevent "windpath04_sch02::OnEnable";
enablenpc "windpath03_sch02";
enablenpc "windpath04_sch02";
donpcevent "#nm_switch_sch02::OnEnable";
end;
}
@ -2996,9 +3001,9 @@ OnMyMobDead:
end;
}
que_qsch02,247,330,5 script 신전수호자#sch02_ac01 1933,4,4,{
que_qsch02,247,330,5 script Temple Keeper#sch02_ac01 1933,4,4,{
OnInit:
disablenpc "신전수호자#sch02_ac01";
disablenpc "Temple Keeper#sch02_ac01";
end;
OnDisable:
@ -3017,9 +3022,9 @@ OnMyMobDead:
end;
}
que_qsch02,255,330,3 script 신전수호자#sch02_ac02 1933,4,4,{
que_qsch02,255,330,3 script Temple Keeper#sch02_ac02 1933,4,4,{
OnInit:
disablenpc "신전수호자#sch02_ac02";
disablenpc "Temple Keeper#sch02_ac02";
end;
OnDisable:
@ -3040,12 +3045,12 @@ OnMyMobDead:
que_qsch02,251,255,3 script Wish Maiden#sch02_boss 1931,{
OnInit:
disablenpc "Wish Maiden#sch02_boss";
hideonnpc "Wish Maiden#sch02_boss";
end;
OnDisable:
killmonster "que_qsch02","Wish Maiden#sch02_boss::OnMyMobDead";
disablenpc "Wish Maiden#sch02_boss";
hideonnpc "Wish Maiden#sch02_boss";
stopnpctimer;
end;
@ -3063,7 +3068,7 @@ OnTimer4000:
OnTimer5000:
specialeffect EF_ICECRASH;
disablenpc "Wish Maiden#sch02_boss";
hideonnpc "Wish Maiden#sch02_boss";
specialeffect EF_SPHERE;
monster "que_qsch02",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch02_boss::OnMyMobDead";
stopnpctimer;
@ -3117,7 +3122,7 @@ que_qsch02,252,340,3 script Wish Maiden#sch02_gift 403,{
close2;
cutin "wish_maiden11",255;
disablenpc "Wish Maiden#sch02_gift";
donpcevent "#to_agit_sch02_gate::OnEnable";
enablenpc "#to_agit_sch02_gate";
end;
}
else {
@ -3223,7 +3228,7 @@ OnTimer3600000:
set $gqse_sch02_time,0;
enablenpc "Wish Maiden#gq_sch02";
enablenpc "Piamette#sch02";
donpcevent "Wish Maiden#sch02_boss::OnEnable";
hideoffnpc "Wish Maiden#sch02_boss";
stopnpctimer;
}
end;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -11,6 +11,11 @@
//= God Item SE Creation scipt (Brynhild)
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
//= Fixed two spawn locations of the key stones in Piamete's room.
//= Fixed calling an event that doesn't exist when killing Piamete.
//= Fixed the Wish Maiden not enabling when the boss is killed.
//= fixed two NPC named that were missed when translating.
//============================================================
schg_cas03,84,101,3 script Guide#gq_sch03 899,{
@ -998,8 +1003,8 @@ OnDisable:
disablenpc "#sch03_cage04";
disablenpc "#sch03_cage05";
disablenpc "#sch03_cage06";
donpcevent "windpath03_sch03::OnDisable";
donpcevent "windpath04_sch03::OnDisable";
disablenpc "windpath03_sch03";
disablenpc "windpath04_sch03";
set $gqse_sch03_miro,0;
set $gqse_sch03_pcc,0;
set $gqse_sch03_gd,0;
@ -1085,8 +1090,8 @@ OnTimer3600000:
disablenpc "#sch03_cage04";
disablenpc "#sch03_cage05";
disablenpc "#sch03_cage06";
donpcevent "windpath03_sch03::OnDisable";
donpcevent "windpath04_sch03::OnDisable";
disablenpc "windpath03_sch03";
disablenpc "windpath04_sch03";
end;
OnTimer3605000:
@ -1769,8 +1774,8 @@ OnTimer8000:
OnTimer12000:
mapannounce "que_qsch03","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
monster "que_qsch03",108,151,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
monster "que_qsch03",107,135,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
monster "que_qsch03",113,114,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
monster "que_qsch03",109,135,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
monster "que_qsch03",115,116,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
monster "que_qsch03",158,106,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
monster "que_qsch03",163,133,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
monster "que_qsch03",150,154,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
@ -1840,8 +1845,8 @@ OnTimer5000:
OnMyMobDead:
mapannounce "que_qsch03","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
donpcevent "windpath03_sch03::OnEnable";
donpcevent "windpath04_sch03::OnEnable";
enablenpc "windpath03_sch03";
enablenpc "windpath04_sch03";
donpcevent "#nm_switch_sch03::OnEnable";
end;
}
@ -2996,9 +3001,9 @@ OnMyMobDead:
end;
}
que_qsch03,247,330,5 script 신전수호자#sch03_ac01 1933,4,4,{
que_qsch03,247,330,5 script Temple Keeper#sch03_ac01 1933,4,4,{
OnInit:
disablenpc "신전수호자#sch03_ac01";
disablenpc "Temple Keeper#sch03_ac01";
end;
OnDisable:
@ -3017,9 +3022,9 @@ OnMyMobDead:
end;
}
que_qsch03,255,330,3 script 신전수호자#sch03_ac02 1933,4,4,{
que_qsch03,255,330,3 script Temple Keeper#sch03_ac02 1933,4,4,{
OnInit:
disablenpc "신전수호자#sch03_ac02";
disablenpc "Temple Keeper#sch03_ac02";
end;
OnDisable:
@ -3040,12 +3045,12 @@ OnMyMobDead:
que_qsch03,251,255,3 script Wish Maiden#sch03_boss 1931,{
OnInit:
disablenpc "Wish Maiden#sch03_boss";
hideonnpc "Wish Maiden#sch03_boss";
end;
OnDisable:
killmonster "que_qsch03","Wish Maiden#sch03_boss::OnMyMobDead";
disablenpc "Wish Maiden#sch03_boss";
hideonnpc "Wish Maiden#sch03_boss";
stopnpctimer;
end;
@ -3063,7 +3068,7 @@ OnTimer4000:
OnTimer5000:
specialeffect EF_ICECRASH;
disablenpc "Wish Maiden#sch03_boss";
hideonnpc "Wish Maiden#sch03_boss";
specialeffect EF_SPHERE;
monster "que_qsch03",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch03_boss::OnMyMobDead";
stopnpctimer;
@ -3117,7 +3122,7 @@ que_qsch03,252,340,3 script Wish Maiden#sch03_gift 403,{
close2;
cutin "wish_maiden11",255;
disablenpc "Wish Maiden#sch03_gift";
donpcevent "#to_agit_sch03_gate::OnEnable";
enablenpc "#to_agit_sch03_gate";
end;
}
else {
@ -3223,7 +3228,7 @@ OnTimer3600000:
set $gqse_sch03_time,0;
enablenpc "Wish Maiden#gq_sch03";
enablenpc "Piamette#sch03";
donpcevent "Wish Maiden#sch03_boss::OnEnable";
hideoffnpc "Wish Maiden#sch03_boss";
stopnpctimer;
}
end;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -11,6 +11,11 @@
//= God Item SE Creation scipt (Brynhild)
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
//= Fixed two spawn locations of the key stones in Piamete's room.
//= Fixed calling an event that doesn't exist when killing Piamete.
//= Fixed the Wish Maiden not enabling when the boss is killed.
//= fixed two NPC named that were missed when translating.
//============================================================
schg_cas04,376,307,3 script Guide#gq_sch04 899,{
@ -998,8 +1003,8 @@ OnDisable:
disablenpc "#sch04_cage04";
disablenpc "#sch04_cage05";
disablenpc "#sch04_cage06";
donpcevent "windpath03_sch04::OnDisable";
donpcevent "windpath04_sch04::OnDisable";
disablenpc "windpath03_sch04";
disablenpc "windpath04_sch04";
set $gqse_sch04_miro,0;
set $gqse_sch04_pcc,0;
set $gqse_sch04_gd,0;
@ -1085,8 +1090,8 @@ OnTimer3600000:
disablenpc "#sch04_cage04";
disablenpc "#sch04_cage05";
disablenpc "#sch04_cage06";
donpcevent "windpath03_sch04::OnDisable";
donpcevent "windpath04_sch04::OnDisable";
disablenpc "windpath03_sch04";
disablenpc "windpath04_sch04";
end;
OnTimer3605000:
@ -1769,8 +1774,8 @@ OnTimer8000:
OnTimer12000:
mapannounce "que_qsch04","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
monster "que_qsch04",108,151,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
monster "que_qsch04",107,135,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
monster "que_qsch04",113,114,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
monster "que_qsch04",109,135,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
monster "que_qsch04",115,116,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
monster "que_qsch04",158,106,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
monster "que_qsch04",163,133,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
monster "que_qsch04",150,154,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
@ -1840,8 +1845,8 @@ OnTimer5000:
OnMyMobDead:
mapannounce "que_qsch04","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
donpcevent "windpath03_sch04::OnEnable";
donpcevent "windpath04_sch04::OnEnable";
enablenpc "windpath03_sch04";
enablenpc "windpath04_sch04";
donpcevent "#nm_switch_sch04::OnEnable";
end;
}
@ -2996,9 +3001,9 @@ OnMyMobDead:
end;
}
que_qsch04,247,330,5 script 신전수호자#sch04_ac01 1933,4,4,{
que_qsch04,247,330,5 script Temple Keeper#sch04_ac01 1933,4,4,{
OnInit:
disablenpc "신전수호자#sch04_ac01";
disablenpc "Temple Keeper#sch04_ac01";
end;
OnDisable:
@ -3017,9 +3022,9 @@ OnMyMobDead:
end;
}
que_qsch04,255,330,3 script 신전수호자#sch04_ac02 1933,4,4,{
que_qsch04,255,330,3 script Temple Keeper#sch04_ac02 1933,4,4,{
OnInit:
disablenpc "신전수호자#sch04_ac02";
disablenpc "Temple Keeper#sch04_ac02";
end;
OnDisable:
@ -3040,12 +3045,12 @@ OnMyMobDead:
que_qsch04,251,255,3 script Wish Maiden#sch04_boss 1931,{
OnInit:
disablenpc "Wish Maiden#sch04_boss";
hideonnpc "Wish Maiden#sch04_boss";
end;
OnDisable:
killmonster "que_qsch04","Wish Maiden#sch04_boss::OnMyMobDead";
disablenpc "Wish Maiden#sch04_boss";
hideonnpc "Wish Maiden#sch04_boss";
stopnpctimer;
end;
@ -3063,7 +3068,7 @@ OnTimer4000:
OnTimer5000:
specialeffect EF_ICECRASH;
disablenpc "Wish Maiden#sch04_boss";
hideonnpc "Wish Maiden#sch04_boss";
specialeffect EF_SPHERE;
monster "que_qsch04",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch04_boss::OnMyMobDead";
stopnpctimer;
@ -3117,7 +3122,7 @@ que_qsch04,252,340,3 script Wish Maiden#sch04_gift 403,{
close2;
cutin "wish_maiden11",255;
disablenpc "Wish Maiden#sch04_gift";
donpcevent "#to_agit_sch04_gate::OnEnable";
enablenpc "#to_agit_sch04_gate";
end;
}
else {
@ -3223,7 +3228,7 @@ OnTimer3600000:
set $gqse_sch04_time,0;
enablenpc "Wish Maiden#gq_sch04";
enablenpc "Piamette#sch04";
donpcevent "Wish Maiden#sch04_boss::OnEnable";
hideoffnpc "Wish Maiden#sch04_boss";
stopnpctimer;
}
end;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -11,6 +11,11 @@
//= God Item SE Creation scipt (Brynhild)
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
//= Fixed two spawn locations of the key stones in Piamete's room.
//= Fixed calling an event that doesn't exist when killing Piamete.
//= Fixed the Wish Maiden not enabling when the boss is killed.
//= fixed two NPC named that were missed when translating.
//============================================================
schg_cas05,376,307,3 script Guide#gq_sch05 899,{
@ -998,8 +1003,8 @@ OnDisable:
disablenpc "#sch05_cage04";
disablenpc "#sch05_cage05";
disablenpc "#sch05_cage06";
donpcevent "windpath03_sch05::OnDisable";
donpcevent "windpath04_sch05::OnDisable";
disablenpc "windpath03_sch05";
disablenpc "windpath04_sch05";
set $gqse_sch05_miro,0;
set $gqse_sch05_pcc,0;
set $gqse_sch05_gd,0;
@ -1085,8 +1090,8 @@ OnTimer3600000:
disablenpc "#sch05_cage04";
disablenpc "#sch05_cage05";
disablenpc "#sch05_cage06";
donpcevent "windpath03_sch05::OnDisable";
donpcevent "windpath04_sch05::OnDisable";
disablenpc "windpath03_sch05";
disablenpc "windpath04_sch05";
end;
OnTimer3605000:
@ -1769,8 +1774,8 @@ OnTimer8000:
OnTimer12000:
mapannounce "que_qsch05","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
monster "que_qsch05",108,151,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
monster "que_qsch05",107,135,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
monster "que_qsch05",113,114,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
monster "que_qsch05",109,135,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
monster "que_qsch05",115,116,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
monster "que_qsch05",158,106,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
monster "que_qsch05",163,133,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
monster "que_qsch05",150,154,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
@ -1840,8 +1845,8 @@ OnTimer5000:
OnMyMobDead:
mapannounce "que_qsch05","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
donpcevent "windpath03_sch05::OnEnable";
donpcevent "windpath04_sch05::OnEnable";
enablenpc "windpath03_sch05";
enablenpc "windpath04_sch05";
donpcevent "#nm_switch_sch05::OnEnable";
end;
}
@ -2996,9 +3001,9 @@ OnMyMobDead:
end;
}
que_qsch05,247,330,5 script 신전수호자#sch05_ac01 1933,4,4,{
que_qsch05,247,330,5 script Temple Keeper#sch05_ac01 1933,4,4,{
OnInit:
disablenpc "신전수호자#sch05_ac01";
disablenpc "Temple Keeper#sch05_ac01";
end;
OnDisable:
@ -3017,9 +3022,9 @@ OnMyMobDead:
end;
}
que_qsch05,255,330,3 script 신전수호자#sch05_ac02 1933,4,4,{
que_qsch05,255,330,3 script Temple Keeper#sch05_ac02 1933,4,4,{
OnInit:
disablenpc "신전수호자#sch05_ac02";
disablenpc "Temple Keeper#sch05_ac02";
end;
OnDisable:
@ -3040,12 +3045,12 @@ OnMyMobDead:
que_qsch05,251,255,3 script Wish Maiden#sch05_boss 1931,{
OnInit:
disablenpc "Wish Maiden#sch05_boss";
hideonnpc "Wish Maiden#sch05_boss";
end;
OnDisable:
killmonster "que_qsch05","Wish Maiden#sch05_boss::OnMyMobDead";
disablenpc "Wish Maiden#sch05_boss";
hideonnpc "Wish Maiden#sch05_boss";
stopnpctimer;
end;
@ -3063,7 +3068,7 @@ OnTimer4000:
OnTimer5000:
specialeffect EF_ICECRASH;
disablenpc "Wish Maiden#sch05_boss";
hideonnpc "Wish Maiden#sch05_boss";
specialeffect EF_SPHERE;
monster "que_qsch05",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch05_boss::OnMyMobDead";
stopnpctimer;
@ -3117,7 +3122,7 @@ que_qsch05,252,340,3 script Wish Maiden#sch05_gift 403,{
close2;
cutin "wish_maiden11",255;
disablenpc "Wish Maiden#sch05_gift";
donpcevent "#to_agit_sch05_gate::OnEnable";
enablenpc "#to_agit_sch05_gate";
end;
}
else {
@ -3138,7 +3143,7 @@ que_qsch05,252,340,3 script Wish Maiden#sch05_gift 403,{
mes "Humans are strong when they are united, but are easily swayed by lust.";
next;
mes "[Wish Maiden]";
mes "Humans are imperfect, do their chief god is there for them when they need help.";
mes "Humans are imperfect, so their chief god is there for them when they need help.";
mes "....";
next;
mes "[Wish Maiden]";
@ -3223,7 +3228,7 @@ OnTimer3600000:
set $gqse_sch05_time,0;
enablenpc "Wish Maiden#gq_sch05";
enablenpc "Piamette#sch05";
donpcevent "Wish Maiden#sch05_boss::OnEnable";
hideoffnpc "Wish Maiden#sch05_boss";
stopnpctimer;
}
end;