* Added an iterator to map.h/c.

Will be used instead of map_getallusers, which has problems with dangling pointers (returned array isn't updated).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12170 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
FlavioJS 2008-02-03 19:20:42 +00:00
parent 5ce5cdb524
commit 0594a1a350
5 changed files with 180 additions and 0 deletions

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@ -3,6 +3,10 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/02/03
* Added an iterator to map.h/c. [FlavioJS]
Will be used instead of map_getallusers, which has problems with
dangling pointers (returned array isn't updated).
2008/02/01 2008/02/01
* Fixed sql charserver crashing sometimes (bugreport:870) [ultramage] * Fixed sql charserver crashing sometimes (bugreport:870) [ultramage]
2008/01/29 2008/01/29

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@ -608,6 +608,14 @@ struct DBMap {
#define strdb_alloc(opt,maxlen) db_alloc(__FILE__,__LINE__,DB_STRING,(opt),(maxlen)) #define strdb_alloc(opt,maxlen) db_alloc(__FILE__,__LINE__,DB_STRING,(opt),(maxlen))
#define stridb_alloc(opt,maxlen) db_alloc(__FILE__,__LINE__,DB_ISTRING,(opt),(maxlen)) #define stridb_alloc(opt,maxlen) db_alloc(__FILE__,__LINE__,DB_ISTRING,(opt),(maxlen))
#define db_destroy(db) ( (db)->destroy((db),NULL) ) #define db_destroy(db) ( (db)->destroy((db),NULL) )
// Other macros
#define db_iterator(db) ( (db)->iterator(db) )
#define dbi_first(dbi) ( (dbi)->first(dbi,NULL) )
#define dbi_last(dbi) ( (dbi)->last(dbi,NULL) )
#define dbi_next(dbi) ( (dbi)->next(dbi,NULL) )
#define dbi_prev(dbi) ( (dbi)->prev(dbi,NULL) )
#define dbi_exists(dbi) ( (dbi)->exists(dbi) )
#define dbi_destroy(dbi) ( (dbi)->destroy(dbi) )
/*****************************************************************************\ /*****************************************************************************\
* (2) Section with public functions. * * (2) Section with public functions. *

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@ -1829,6 +1829,154 @@ int map_foreachiddb(int (*func)(DBKey,void*,va_list),...)
return 0; return 0;
} }
/// Iterator.
/// Can filter by bl type.
struct s_mapiterator
{
enum e_mapitflags flags;// flags for special behaviour
enum bl_type types;// what bl types to return
DBIterator* dbi;// database iterator
};
/// Returns true if the block_list matches the description in the iterator.
///
/// @param _mapit_ Iterator
/// @param _bl_ block_list
/// @return true if it matches
#define MAPIT_MATCHES(_mapit_,_bl_) \
( \
( (_bl_)->type & (_mapit_)->types /* type matches */ ) && \
( (_bl_)->type != BL_PC /* not a pc */ || !((_mapit_)->flags & MAPIT_PCISPLAYING) /* any pc state */ || pc_isplaying((TBL_PC*)(_bl_)) /* pc is playing */ ) \
)
/// Allocates a new iterator.
/// Returns the new iterator.
/// types can represent several BL's as a bit field.
/// TODO should this be expanded to allow filtering of map/guild/party/chat/cell/area/...?
///
/// @param flags Flags of the iterator
/// @param type Target types
/// @return Iterator
struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types)
{
struct s_mapiterator* mapit;
CREATE(mapit, struct s_mapiterator, 1);
if( !(types & BL_PC) && (flags & MAPIT_PCISPLAYING) ) flags ^= MAPIT_PCISPLAYING;// incompatible flag
mapit->flags = flags;
mapit->types = types;
if( types == BL_PC ) mapit->dbi = db_iterator(pc_db);
else if( types == BL_MOB ) mapit->dbi = db_iterator(mobid_db);
else mapit->dbi = db_iterator(id_db);
return mapit;
}
/// Frees the iterator.
///
/// @param mapit Iterator
void mapit_free(struct s_mapiterator* mapit)
{
nullpo_retv(mapit);
dbi_destroy(mapit->dbi);
aFree(mapit);
}
/// Returns the first block_list that matches the description.
/// Returns NULL if not found.
///
/// @param mapit Iterator
/// @return first block_list or NULL
struct block_list* mapit_first(struct s_mapiterator* mapit)
{
struct block_list* bl;
nullpo_retr(NULL,mapit);
for( bl = (struct block_list*)dbi_first(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_next(mapit->dbi) )
{
if( MAPIT_MATCHES(mapit,bl) )
break;// found match
}
return bl;
}
/// Returns the last block_list that matches the description.
/// Returns NULL if not found.
///
/// @param mapit Iterator
/// @return last block_list or NULL
struct block_list* mapit_last(struct s_mapiterator* mapit)
{
struct block_list* bl;
nullpo_retr(NULL,mapit);
for( bl = (struct block_list*)dbi_last(mapit->dbi); bl != NULL; bl = (struct block_list*)dbi_prev(mapit->dbi) )
{
if( MAPIT_MATCHES(mapit,bl) )
break;// found match
}
return bl;
}
/// Returns the next block_list that matches the description.
/// Returns NULL if not found.
///
/// @param mapit Iterator
/// @return next block_list or NULL
struct block_list* mapit_next(struct s_mapiterator* mapit)
{
struct block_list* bl;
nullpo_retr(NULL,mapit);
for( ; ; )
{
bl = (struct block_list*)dbi_next(mapit->dbi);
if( bl == NULL )
break;// end
if( MAPIT_MATCHES(mapit,bl) )
break;// found a match
// try next
}
return bl;
}
/// Returns the previous block_list that matches the description.
/// Returns NULL if not found.
///
/// @param mapit Iterator
/// @return previous block_list or NULL
struct block_list* mapit_prev(struct s_mapiterator* mapit)
{
struct block_list* bl;
nullpo_retr(NULL,mapit);
for( ; ; )
{
bl = (struct block_list*)dbi_prev(mapit->dbi);
if( bl == NULL )
break;// end
if( MAPIT_MATCHES(mapit,bl) )
break;// found a match
// try prev
}
return bl;
}
/// Returns true if the current block_list exists in the database.
///
/// @param mapit Iterator
/// @return true if it exists
bool mapit_exists(struct s_mapiterator* mapit)
{
nullpo_retr(false,mapit);
return dbi_exists(mapit->dbi);
}
/*========================================== /*==========================================
* map.npcへ追加 (warp等の領域持ちのみ) * map.npcへ追加 (warp等の領域持ちのみ)
*------------------------------------------*/ *------------------------------------------*/

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@ -1324,6 +1324,25 @@ void map_foreachmob(int (*func)(DBKey,void*,va_list),...);
int map_foreachiddb(int (*)(DBKey,void*,va_list),...); int map_foreachiddb(int (*)(DBKey,void*,va_list),...);
struct map_session_data * map_nick2sd(const char*); struct map_session_data * map_nick2sd(const char*);
/// Bitfield of flags for the iterator.
enum e_mapitflags
{
MAPIT_NORMAL = 0,
MAPIT_PCISPLAYING = 1,// player is authed, not waiting disconnect and not in final save
};
struct s_mapiterator;
struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types);
void mapit_free(struct s_mapiterator* mapit);
struct block_list* mapit_first(struct s_mapiterator* mapit);
struct block_list* mapit_last(struct s_mapiterator* mapit);
struct block_list* mapit_next(struct s_mapiterator* mapit);
struct block_list* mapit_prev(struct s_mapiterator* mapit);
bool mapit_exists(struct s_mapiterator* mapit);
#define mapit_getallusers() mapit_alloc(MAPIT_PCISPLAYING,BL_PC)
#define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC)
#define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB)
#define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
// その他 // その他
int map_check_dir(int s_dir,int t_dir); int map_check_dir(int s_dir,int t_dir);
unsigned char map_calc_dir( struct block_list *src,int x,int y); unsigned char map_calc_dir( struct block_list *src,int x,int y);

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@ -126,6 +126,7 @@ extern int duel_count;
#define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate ) #define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate )
#define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 ) #define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 )
#define pc_maxparameter(sd) ( (sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter ) #define pc_maxparameter(sd) ( (sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter )
#define pc_isplaying(sd) ( (sd)->state.auth /* is authed */ && !(sd)->state.waitingdisconnect /* not waiting disconnect */ && !(sd)->state.finalsave /* not in final save */ )
#define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type) #define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type)
#define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl) #define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl)