* Updated Renewal 'Mjolnir' item (bugreport:6646)
* Updated slots on RWC 2008 Dragon Helms (bugreport:6645) * Other minor changes... git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16765 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2618,9 +2618,9 @@
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5448,Solo_Play_Box1,Soloplay Box1,5,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,449,{},{},{}
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5449,Solo_Play_Box2,Soloplay Box2,5,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,450,{},{},{}
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5450,Sun_Cap,Solar Hat,5,20,,1000,,0,,0,0xFFFFFFFE,7,2,256,,20,1,451,{},{},{}
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5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,5,20,,2500,,7,,0,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
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5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,5,20,,2500,,5,,0,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; },{},{}
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5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,5,20,,2500,,0,,0,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; },{},{}
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5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,5,20,,2500,,7,,1,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
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5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,5,20,,2500,,5,,1,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; },{},{}
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5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,5,20,,2500,,0,,1,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; },{},{}
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5454,Dog_Cap_,Puppy Hat,5,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,0,1,234,{ bonus bStr,1; bonus bInt,1; autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; },{},{}
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5455,Geographer_Band_,Decorative Geographer,5,20,,500,,1,,1,0xFFFFFFFF,7,2,256,,0,1,238,{ bonus bInt,1; bonus3 bAutoSpell,"AL_HEAL",5,50; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,30; },{},{}
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5456,Vacation_Hat_,Summer Hat,5,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,0,1,315,{ bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15; },{},{}
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@ -826,7 +826,7 @@
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1527,Quadrille,Quadrille,4,20,,900,165,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddEle,Ele_Earth,10; },{},{}
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1528,Grand_Cross,Grand Cross,4,20,,1500,140,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
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1529,Iron_Driver,Iron Driver,4,20,,3000,155,,2,0,0x00008100,7,2,2,3,78,1,8,{},{},{}
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1530,Mjolnir,Mjolnir,4,20,,6000,250,,1,0,0x000444A2,7,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bDex,40; bonus bStr,15; bonus bAspdRate,10; bonus bUnbreakableWeapon,0; },{},{}
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1530,Mjolnir,Mjolnir,4,20,,6000,350,,1,0,0x000444A2,7,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bDex,50; bonus bStr,20; bonus bAspdRate,10; autobonus "{ bonus bSplashRange,1; }",50,10000; },{},{}
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1531,Spanner,Wrench,4,20,,2500,115,,1,0,0x00008110,7,2,2,3,55,1,8,{ bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100; },{},{}
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1532,Stunner_,Stunner,4,60000,,2000,140,,1,2,0x00008110,7,2,2,3,27,1,8,{ bonus2 bAddEff,Eff_Stun,1000; },{},{}
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1533,Warrior_Balmung,Warrior's Balmung,4,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,8,{ bonus bAllStats,5; },{},{}
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@ -3028,9 +3028,9 @@
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5448,Solo_Play_Box1,Soloplay Box1,5,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,449,{},{},{}
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5449,Solo_Play_Box2,Soloplay Box2,5,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,450,{},{},{}
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5450,Sun_Cap,Solar Hat,5,20,,1000,,0,,0,0xFFFFFFFE,7,2,256,,20,1,451,{},{},{}
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5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,5,20,,2500,,7,,0,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
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5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,5,20,,2500,,5,,0,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; },{},{}
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5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,5,20,,2500,,0,,0,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; },{},{}
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5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,5,20,,2500,,7,,1,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{}
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5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,5,20,,2500,,5,,1,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; },{},{}
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5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,5,20,,2500,,0,,1,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; },{},{}
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5454,Dog_Cap_,Puppy Hat,5,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,0,1,234,{ bonus bStr,1; bonus bInt,1; autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; },{},{}
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5455,Geographer_Band_,Decorative Geographer,5,20,,500,,1,,1,0xFFFFFFFF,7,2,256,,0,1,238,{ bonus bInt,1; bonus3 bAutoSpell,"AL_HEAL",5,50; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,30; },{},{}
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5456,Vacation_Hat_,Summer Hat,5,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,0,1,315,{ bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15; },{},{}
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@ -88,9 +88,9 @@ bonus bAtkEle,n; Gives the player's attacks element n
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n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
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bonus bDefEle,n; Gives the player's defense element n
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n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
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bonus bSplashRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
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bonus bSplashRange,n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
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Only the highest among all is applied
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bonus bSplashAddRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
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bonus bSplashAddRange,n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
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bonus bRestartFullRecover,n; When reviving, HP and SP are fully healed (n is meaningless)
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bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless)
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bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless)
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@ -7386,10 +7386,10 @@ and max are optional parameters and doesn't need to be set. You will find below
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little List for an explenation of what those values are for.
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Values:
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Party ID : Party ID of the invoking character. [Required Parameter]
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amount : Amount of needed Partymembers for the Instance. [Optional Parameter]
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min : Minimum Level needed to join the Instance. [Optional Parameter]
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max : Maxium Level allowed to join the Instance. [Optional Parameter]
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Party ID: Party ID of the invoking character. [Required Parameter]
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amount: Amount of needed Partymembers for the Instance. [Optional Parameter]
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min: Minimum Level needed to join the Instance. [Optional Parameter]
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max: Maxium Level allowed to join the Instance. [Optional Parameter]
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If no amount is given the Memorial Dungeon will of course at least need 1 Player to enter.
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If no min Level requirement is given, the Player has at least to be Level 1 to enter the Memorial Dungeon.
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@ -7400,22 +7400,22 @@ but one of them is offline, the other Player won't be able to join the Memorial
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Also, here are some examples of how this Command will work inside a script:
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if(instance_check_party(getcharid(1),2,2,149)){
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if (instance_check_party(getcharid(1),2,2,149)) {
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mes "Ok, your party is complete and meets the Memorial Dungeons requirement.",
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mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party.";
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mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party.";
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close;
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}else{
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} else {
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mes "Sorry, but it seems like your Party does not meet the Memorial Dungeon requirements.";
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close;
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}
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You also can use set .@party_id,getcharid(1); for example to save the Players Party ID.
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if(instance_check_party(.@party_id,2,2,149)){
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if (instance_check_party(.@party_id,2,2,149)) {
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mes "Ok, your party is complete and meets the Memorial Dungeons requirement.",
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mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party.";
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mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party.";
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close;
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}else{
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} else {
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mes "Sorry, but it seems like your Party does not meet the Memorial Dungeon requirements.";
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close;
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}
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@ -41,12 +41,13 @@ pvp_y_room,77,85,4 script Guild Battle Guide 105,{
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mes "of Team "+.@j+". Are you ready";
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mes "to be transported there now?";
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next;
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if(select("Yes:No")==2) {
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if(select("Yes:No") == 2) {
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mes "[Guild Battle Guide]";
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mes "Alright, I hope to";
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mes "see you again on";
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mes "the PvP fields!";
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close; }
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close;
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}
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mes "[Guild Battle Guide]";
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mes "Great! Have a good time~";
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close2;
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@ -153,7 +153,7 @@
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case 5:
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mes "[PVP Narrator]";
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mes "With war raging between monsters";
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mes "and humans, This competition";
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mes "and humans, this competition";
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mes "among people - PVP -";
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mes "encourages us all to get";
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mes "stronger. Come again,";
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@ -211,7 +211,7 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84
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}
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mes "[Gate Keeper]";
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mes "With war raging between monsters";
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mes "and humans, This competition";
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mes "and humans, this competition";
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mes "among people - PVP -";
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mes "encourages us all to get";
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mes "stronger. Come again,";
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@ -22,7 +22,7 @@ dicastes01,194,159,5 script Excited Galten#a 492,{
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mes "As long as we have him,";
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mes "it will only be a matter of time before Sapha";
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mes "will rule this land.";
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close; }
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close; }
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mes "¡ø¢²¢£ ¡Ð ¡ò¡ð¡ð";
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mes "¡÷¡ø¡ñ ¡ü ¡ü";
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mes "¡ù¢²¢³ ¢²";
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@ -2649,9 +2649,9 @@ REPLACE INTO `item_db` VALUES (5447,'Frog_Cap','Frog Hat',5,20,NULL,500,NULL,3,N
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REPLACE INTO `item_db` VALUES (5448,'Solo_Play_Box1','Soloplay Box1',5,NULL,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,769,NULL,NULL,1,449,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (5449,'Solo_Play_Box2','Soloplay Box2',5,NULL,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,769,NULL,NULL,1,450,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (5450,'Sun_Cap','Solar Hat',5,20,NULL,1000,NULL,NULL,NULL,NULL,0xFFFFFFFE,7,2,256,NULL,20,1,451,NULL,NULL,NULL);
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REPLACE INTO `item_db` VALUES (5451,'Dragonhelm_Gold','RWC 2008 Dragon Helm Gold',5,20,NULL,2500,NULL,7,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,1,NULL,452,'bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (5452,'Dragonhelm_Silver','RWC 2008 Dragon Helm Silver',5,20,NULL,2500,NULL,5,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,1,NULL,453,'bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (5453,'Dragonhelm_Copper','RWC 2008 Dragon Helm Copper',5,20,NULL,2500,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,1,NULL,454,'bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (5451,'Dragonhelm_Gold','RWC 2008 Dragon Helm Gold',5,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,NULL,452,'bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (5452,'Dragonhelm_Silver','RWC 2008 Dragon Helm Silver',5,20,NULL,2500,NULL,5,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,NULL,453,'bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (5453,'Dragonhelm_Copper','RWC 2008 Dragon Helm Copper',5,20,NULL,2500,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,NULL,454,'bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (5454,'Dog_Cap_','Puppy Hat',5,20,NULL,500,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,234,'bonus bStr,1; bonus bInt,1; autobonus "{bonus bCritical,100;}",10,3000,BF_WEAPON,"{specialeffect2 EF_ENHANCE;}"; autobonus "{bonus bIgnoreMdefRate,100;}",10,3000,BF_MAGIC,"{specialeffect2 EF_MAGICALATTHIT;}";',NULL,NULL);
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REPLACE INTO `item_db` VALUES (5455,'Geographer_Band_','Decorative Geographer',5,20,NULL,500,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,238,'bonus bInt,1; bonus3 bAutoSpell,"AL_HEAL",5,50; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,30;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (5456,'Vacation_Hat_','Summer Hat',5,20,NULL,200,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,315,'bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15;',NULL,NULL);
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@ -857,7 +857,7 @@ REPLACE INTO `item_db_re` VALUES (1526,'Slash','Slash',4,20,NULL,1000,'145',NULL
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REPLACE INTO `item_db_re` VALUES (1527,'Quadrille','Quadrille',4,20,NULL,900,'165',NULL,1,NULL,0x00008110,7,2,2,4,'40',1,8,'bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddEle,Ele_Earth,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1528,'Grand_Cross','Grand Cross',4,20,NULL,1500,'140',NULL,1,NULL,0x00008110,7,2,2,4,'40',1,8,'bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1529,'Iron_Driver','Iron Driver',4,20,NULL,3000,'155',NULL,2,NULL,0x00008100,7,2,2,3,'78',1,8,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1530,'Mjolnir','Mjolnir',4,20,NULL,6000,'250',NULL,1,NULL,0x000444A2,7,2,2,4,'95',NULL,8,'bonus bAtkEle,Ele_Wind; bonus bDex,40; bonus bStr,15; bonus bAspdRate,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1530,'Mjolnir','Mjolnir',4,20,NULL,6000,'350',NULL,1,NULL,0x000444A2,7,2,2,4,'95',NULL,8,'bonus bAtkEle,Ele_Wind; bonus bDex,50; bonus bStr,20; bonus bAspdRate,10; autobonus "{bonus bSplashRange,1;}",50,10000;}',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1531,'Spanner','Wrench',4,20,NULL,2500,'115',NULL,1,NULL,0x00008110,7,2,2,3,'55',1,8,'bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1532,'Stunner_','Stunner',4,60000,NULL,2000,'140',NULL,1,2,0x00008110,7,2,2,3,'27',1,8,'bonus2 bAddEff,Eff_Stun,1000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1533,'Warrior_Balmung','Warrior\'s Balmung',4,20,NULL,1000,'170',NULL,1,NULL,0xFFFFFFFF,7,2,2,4,'48',1,8,'bonus bAllStats,5;',NULL,NULL);
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@ -3059,9 +3059,9 @@ REPLACE INTO `item_db_re` VALUES (5447,'Frog_Cap','Frog Hat',5,20,NULL,500,NULL,
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REPLACE INTO `item_db_re` VALUES (5448,'Solo_Play_Box1','Soloplay Box1',5,NULL,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,769,NULL,NULL,1,449,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5449,'Solo_Play_Box2','Soloplay Box2',5,NULL,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,769,NULL,NULL,1,450,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5450,'Sun_Cap','Solar Hat',5,20,NULL,1000,NULL,NULL,NULL,NULL,0xFFFFFFFE,7,2,256,NULL,'20',1,451,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5451,'Dragonhelm_Gold','RWC 2008 Dragon Helm Gold',5,20,NULL,2500,NULL,7,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,'1',NULL,452,'bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5452,'Dragonhelm_Silver','RWC 2008 Dragon Helm Silver',5,20,NULL,2500,NULL,5,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,'1',NULL,453,'bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5453,'Dragonhelm_Copper','RWC 2008 Dragon Helm Copper',5,20,NULL,2500,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,'1',NULL,454,'bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5451,'Dragonhelm_Gold','RWC 2008 Dragon Helm Gold',5,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFF,7,2,256,NULL,'1',NULL,452,'bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5452,'Dragonhelm_Silver','RWC 2008 Dragon Helm Silver',5,20,NULL,2500,NULL,5,NULL,1,0xFFFFFFFF,7,2,256,NULL,'1',NULL,453,'bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5453,'Dragonhelm_Copper','RWC 2008 Dragon Helm Copper',5,20,NULL,2500,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,256,NULL,'1',NULL,454,'bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5454,'Dog_Cap_','Puppy Hat',5,20,NULL,500,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,234,'bonus bStr,1; bonus bInt,1; autobonus "{bonus bCritical,100;}",10,3000,BF_WEAPON,"{specialeffect2 EF_ENHANCE;}"; autobonus "{bonus bIgnoreMdefRate,100;}",10,3000,BF_MAGIC,"{specialeffect2 EF_MAGICALATTHIT;}";',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5455,'Geographer_Band_','Decorative Geographer',5,20,NULL,500,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,238,'bonus bInt,1; bonus3 bAutoSpell,"AL_HEAL",5,50; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5456,'Vacation_Hat_','Summer Hat',5,20,NULL,200,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,315,'bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15;',NULL,NULL);
|
||||
|
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Reference in New Issue
Block a user