Few Genetic skill fixes (#4813)

* Fixes Acid Demonstration to use the target's VIT and not casters.
* Fixes Fire Expansion - Acid to behave like Acid Demonstration.
* Fixes Crazy Weed not doing 2 damage attacks.
* Crazy Weed is now a long ranged physical attack.
* Adjusts Hell's Plant behavior to no longer be removed on map change.
* Adds missing status icon for Hell's Plant.
* Fixes Hell's Plant attack formula when learning Summon Flora.
* Hell's Plant now uses the caster's weapon as the element.
* Hell's Plant no longer ignores the target's DEF and Element.
* Fixes Hell's Plant removing Thorns Trap.
* Removes fixed cast time from Xeno Slasher.
* Adds new Genetic Pharmacy potions (items are disabled until int32 item ID support).
* Fixes Spore Explosion's splash attack doing the same damage as the initial.
Thanks to @teededung, @Badarosk0, @cahya1992, and @OptimusM!
This commit is contained in:
Aleos
2020-05-13 21:02:57 -04:00
committed by GitHub
parent 132e74bd13
commit 061e586a1f
11 changed files with 53 additions and 66 deletions

View File

@@ -2957,7 +2957,6 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
status_change_end(bl, SC_CAMOUFLAGE, INVALID_TIMER);
status_change_end(bl, SC_NEUTRALBARRIER_MASTER, INVALID_TIMER);
status_change_end(bl, SC_STEALTHFIELD_MASTER, INVALID_TIMER);
status_change_end(bl, SC_HELLS_PLANT, INVALID_TIMER);
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
status_change_end(bl, SC__MANHOLE, INVALID_TIMER);
status_change_end(bl, SC_VACUUM_EXTREME, INVALID_TIMER);