From 06aec011c82bd5a846db4dd92e9bb2641dcd7fc9 Mon Sep 17 00:00:00 2001 From: aleos89 Date: Thu, 3 Nov 2016 10:17:19 -0400 Subject: [PATCH] Fixed a potential map crash * Follow up to dc8d466. --- src/map/skill.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/map/skill.c b/src/map/skill.c index 93504ec7da..2b0a5f72fa 100755 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5086,14 +5086,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint #endif case RK_DRAGONBREATH_WATER: case RK_DRAGONBREATH: - if( tsc->data[SC_HIDING] ) + if( tsc && tsc->data[SC_HIDING] ) clif_skill_nodamage(src,src,skill_id,skill_lv,1); else skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); break; case NPC_SELFDESTRUCTION: - if( tsc->data[SC_HIDING] ) + if( tsc && tsc->data[SC_HIDING] ) break; case HVAN_EXPLOSION: if (src != bl)