* Fixed bugreport:7052, npcs with monster sprite now work.
* Follow up to r17052, now it properly resets the x and y coordinate for every npc and checks it after the map. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17053 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3487,10 +3487,11 @@ void npc_parsesrcfile(const char* filepath, bool runOnInit)
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if( strcmp(w1,"-") !=0 && strcasecmp(w1,"function") != 0 )
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{// w1 = <map name>,<x>,<y>,<facing>
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char mapname[MAP_NAME_LENGTH*2];
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x = y = 0;
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sscanf(w1,"%23[^,],%d,%d[^,]",mapname,&x,&y);
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if( !mapindex_name2id(mapname) || (x < 0 || x >= map[map_mapname2mapid(mapname)].xs || y < 0 || y >= map[map_mapname2mapid(mapname)].ys) )
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if( !mapindex_name2id(mapname) )
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{// Incorrect map, we must skip the script info...
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ShowError("npc_parsesrcfile: Unknown map '%s' or coordinates ('%d', '%d') in file '%s', line '%d'. Skipping line...\n", mapname, x, y, filepath, strline(buffer,p-buffer));
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ShowError("npc_parsesrcfile: Unknown map '%s' in file '%s', line '%d'. Skipping line...\n", mapname, filepath, strline(buffer,p-buffer));
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if( strcasecmp(w2,"script") == 0 && count > 3 )
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{
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if((p = npc_skip_script(p,buffer,filepath)) == NULL)
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@ -3514,6 +3515,18 @@ void npc_parsesrcfile(const char* filepath, bool runOnInit)
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p = strchr(p,'\n');// next line
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continue;
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}
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if (x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys) {
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ShowError("npc_parsesrcfile: Unknown coordinates ('%d', '%d') for map '%s' in file '%s', line '%d'. Skipping line...\n", x, y, mapname, filepath, strline(buffer,p-buffer));
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if( strcasecmp(w2,"script") == 0 && count > 3 )
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{
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if((p = npc_skip_script(p,buffer,filepath)) == NULL)
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{
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break;
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}
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}
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p = strchr(p,'\n');// next line
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continue;
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}
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}
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if( strcasecmp(w2,"warp") == 0 && count > 3 )
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@ -5805,7 +5805,7 @@ struct status_data *status_get_status_data(struct block_list *bl)
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case BL_HOM: return &((TBL_HOM*)bl)->battle_status;
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case BL_MER: return &((TBL_MER*)bl)->battle_status;
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case BL_ELEM: return &((TBL_ELEM*)bl)->battle_status;
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case BL_NPC: return &((TBL_NPC*)bl)->status;
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case BL_NPC: return ((mobdb_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : &dummy_status);
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default:
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return &dummy_status;
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}
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@ -5821,7 +5821,7 @@ struct status_data *status_get_base_status(struct block_list *bl)
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case BL_HOM: return &((TBL_HOM*)bl)->base_status;
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case BL_MER: return &((TBL_MER*)bl)->base_status;
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case BL_ELEM: return &((TBL_ELEM*)bl)->base_status;
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case BL_NPC: return &((TBL_NPC*)bl)->status;
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case BL_NPC: return ((mobdb_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : NULL);
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default:
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return NULL;
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}
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