Fixed HAMI_CASTLE
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8366 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/19
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2006/08/19
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* Fixed HAMI_CASTLE [Toms]
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* Fixed HLIF_CHANGE [Toms]
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* Fixed HLIF_CHANGE [Toms]
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* Updated HLIF_BRAIN skill [Toms]
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* Updated HLIF_BRAIN skill [Toms]
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* Fixed homunculus intimacy on feeding [Toms]
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* Fixed homunculus intimacy on feeding [Toms]
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@ -20,6 +20,7 @@
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=========================
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=========================
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08/19
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08/19
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* Added HAMI_CASTLE block time [Toms]
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* Updated NJ_BAKUENRYU skill tree [Toms]
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* Updated NJ_BAKUENRYU skill tree [Toms]
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* Updated HLIF_CHANGE skill [Toms]
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* Updated HLIF_CHANGE skill [Toms]
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* Updated Kouenka, removed aftercast delay [Toms]
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* Updated Kouenka, removed aftercast delay [Toms]
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@ -969,6 +969,8 @@
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8002,0,0,0,40000:35000:30000:25000:20000,0
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8002,0,0,0,40000:35000:30000:25000:20000,0
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//-- HLIF_CHANGE
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//-- HLIF_CHANGE
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8004,0,0,0,60000:180000:300000,600000:900000:1200000
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8004,0,0,0,60000:180000:300000,600000:900000:1200000
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//-- HAMI_CASTLE
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8005,0,0,0,0,60000:70000:80000:90000:129000
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//-- HAMI_DEFENCE
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//-- HAMI_DEFENCE
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8006,0,0,0,40000:35000:30000:25000:20000,30000
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8006,0,0,0,40000:35000:30000:25000:20000,30000
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//-- HAMI_BLOODLUST
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//-- HAMI_BLOODLUST
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@ -5523,12 +5523,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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break;
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case HAMI_CASTLE: //[orn]
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case HAMI_CASTLE: //[orn]
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if(rand()%100 > 20*skilllv || src == bl)
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if (src == bl && sd && sd->hd && merc_is_hom_active(sd->hd)) // (If used with @useskill, put the homunc as dest)
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break; //Failed.
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bl = &sd->hd->bl;
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if(rand()%100 < 20*skilllv && src != bl)
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{
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{
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int x,y;
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int x,y;
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x = src->x;
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x = src->x;
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y = src->y;
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y = src->y;
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if (hd)
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skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv));
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if (unit_movepos(src,bl->x,bl->y,0,0)) {
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if (unit_movepos(src,bl->x,bl->y,0,0)) {
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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@ -5541,6 +5544,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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AREA_SIZE, BL_MOB, bl, src);
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AREA_SIZE, BL_MOB, bl, src);
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}
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}
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}
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}
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else
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{
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// Failed
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if (hd)
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clif_skill_fail(hd->master, skillid, 0, 0);
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else
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clif_skill_fail(sd, skillid, 0, 0);
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}
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break;
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break;
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case HVAN_CHAOTIC: //[orn]
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case HVAN_CHAOTIC: //[orn]
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{
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{
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