Removed one mob data variable related to dynamic mobs that I found to be redundant.
Changed MAX_MOBSKILL (max. amount of different skill entries per mob) from 50 to 40 to reduce memory consumption a bit more. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12350 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2019,15 +2019,15 @@ int mob_cache_cleanup_sub(struct block_list *bl, va_list ap)
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nullpo_retr(0, md);
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//When not to remove:
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//Mob has the cached flag on 0
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//Mob is not in cache
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if (!md->special_state.cached)
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return 0;
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if (!battle_config.mob_remove_damaged &&
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md->status.hp < md->status.max_hp)
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//Mob is damaged and mob_remove_damaged is off
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if (!battle_config.mob_remove_damaged && md->status.hp < md->status.max_hp)
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{
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if (md->spawn && md->spawn_n >= 0) //Do not respawn mob later.
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map[md->spawn->m].moblist[md->spawn_n]->skip++;
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return 0; //Do not remove damaged mobs.
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if( md->spawn ) //Do not respawn mob later.
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md->spawn->skip++;
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return 0;
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}
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unit_free(&md->bl,0);
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@ -37,7 +37,7 @@
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#define MAX_SKILLUNITGROUP 25
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#define MAX_SKILLUNITGROUPTICKSET 25
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#define MAX_SKILLTIMERSKILL 15
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#define MAX_MOBSKILL 50
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#define MAX_MOBSKILL 40
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#define MAX_MOB_LIST_PER_MAP 128
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#define MAX_EVENTQUEUE 2
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#define MAX_EVENTTIMER 32
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@ -913,7 +913,6 @@ struct mob_data {
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} dmglog[DAMAGELOG_SIZE];
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struct spawn_data *spawn; //Spawn data.
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struct item *lootitem;
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short spawn_n; //Spawn data index on the map server.
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short class_;
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unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
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int level;
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@ -225,7 +225,6 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data)
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if(md->db->status.mode&MD_LOOTER)
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md->lootitem = (struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
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md->spawn_n = -1;
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md->deletetimer = -1;
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md->skillidx = -1;
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status_set_viewdata(&md->bl, md->class_);
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@ -2178,11 +2178,9 @@ static const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, co
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* Parse Mob 1 - Parse mob list into each map
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* Parse Mob 2 - Actually Spawns Mob
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* [Wizputer]
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* If cached =1, it is a dynamic cached mob
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* index points to the index in the mob_list of the map_data cache.
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* -1 indicates that it is not stored on the map.
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* If 'cached' is true, it is a dynamic cached mob
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*------------------------------------------*/
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int npc_parse_mob2(struct spawn_data* mob, int index)
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int npc_parse_mob2(struct spawn_data* mob, bool cached)
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{
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int i;
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struct mob_data *md;
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@ -2190,8 +2188,7 @@ int npc_parse_mob2(struct spawn_data* mob, int index)
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for (i = mob->skip; i < mob->num; i++) {
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md = mob_spawn_dataset(mob);
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md->spawn = mob;
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md->spawn_n = index;
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md->special_state.cached = (index>=0); //If mob is cached on map, it is dynamically removed
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md->special_state.cached = cached; //If mob is cached on map, it is dynamically removed
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mob_spawn(md);
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}
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mob->skip = 0;
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@ -2340,7 +2337,7 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
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memcpy(data, &mob, sizeof(struct spawn_data));
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if( !battle_config.dynamic_mobs || mob.delay1 || mob.delay2 ) {
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npc_parse_mob2(data,-1);
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npc_parse_mob2(data,false);
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npc_delay_mob += mob.num;
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} else {
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int index = map_addmobtolist(data->m, data);
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@ -2349,14 +2346,14 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
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// (usually shouldn't occur when map server is just starting,
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// but not the case when we do @reloadscript
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if (map[mob.m].users > 0)
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npc_parse_mob2(data,index);
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npc_parse_mob2(data,true);
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npc_cache_mob += mob.num;
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} else {
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// mobcache is full
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// create them as delayed with one second
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mob.delay1 = 1000;
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mob.delay2 = 1000;
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npc_parse_mob2(data,-1);
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npc_parse_mob2(data,false);
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npc_delay_mob += mob.num;
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}
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}
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@ -51,7 +51,7 @@ struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* b
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int npc_buysellsel(struct map_session_data* sd, int id, int type);
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int npc_buylist(struct map_session_data* sd,int n, unsigned short* item_list);
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int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list);
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int npc_parse_mob2(struct spawn_data* mob, int index); // [Wizputer]
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int npc_parse_mob2(struct spawn_data* mob, bool cached); // [Wizputer]
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struct npc_data* npc_add_warp(short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y);
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int npc_globalmessage(const char* name,const char* mes);
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@ -1890,7 +1890,7 @@ int unit_free(struct block_list *bl, int clrtype)
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aFree(md->guardian_data);
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md->guardian_data = NULL;
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}
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if (md->spawn && md->spawn_n < 0 && --(md->spawn->num) == 0)
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if (md->spawn && !md->special_state.cached && --(md->spawn->num) == 0)
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{ //Spawning data is not attached to the map, so free it
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//if this is the last mob who is pointing at it.
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aFree(md->spawn);
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