- Should have fixed a signed/unsigned warning in login-txt

- Moved the class-change code from battle_calc_weapon_attack to skill_additional_effect.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8211 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-08-09 17:58:00 +00:00
parent ae758f1710
commit 07e449bc5c
5 changed files with 33 additions and 22 deletions

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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/09 2006/08/09
* Moved the class-change code from battle_calc_weapon_attack to
skill_additional_effect. Alchemist summons now also have a chance of
triggering polymorphing. [Skotlex]
* Removed the code which was auto-setting attacks that do no damage to type * Removed the code which was auto-setting attacks that do no damage to type
FLEE, since that was disabling status-effects which should incur even when FLEE, since that was disabling status-effects which should incur even when
the damage was blocked. [Skotlex] the damage was blocked. [Skotlex]

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@ -1911,7 +1911,8 @@ int parse_fromchar(int fd) {
} }
{ {
struct online_login_data *p; struct online_login_data *p;
unsigned int aid, users; int aid;
unsigned int users;
online_db->foreach(online_db,online_db_setoffline,id); //Set all chars from this char-server offline first online_db->foreach(online_db,online_db_setoffline,id); //Set all chars from this char-server offline first
users = RFIFOW(fd,4); users = RFIFOW(fd,4);
for (i = 0; i < users; i++) { for (i = 0; i < users; i++) {
@ -1952,6 +1953,7 @@ int parse_fromchar(int fd) {
WFIFOSET(fd,WFIFOW(fd,2)); WFIFOSET(fd,WFIFOW(fd,2));
} }
break; break;
case 0x2736: // WAN IP update from char-server case 0x2736: // WAN IP update from char-server
if (RFIFOREST(fd) < 6) if (RFIFOREST(fd) < 6)
return 0; return 0;

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@ -2024,27 +2024,6 @@ static struct Damage battle_calc_weapon_attack(
} }
} }
if(sd && sd->classchange && target->type == BL_MOB && !(tstatus->mode&MD_BOSS) && (rand()%10000 < sd->classchange))
{
struct mob_data *tmd = (TBL_MOB*)target;
if (!tmd->guardian_data && (tmd->class_ < 1324 || tmd->class_ > 1363) && !mob_is_clone(tmd->class_))
{ //Classchange:
struct mob_db *mob;
int k, class_;
i = 0;
do {
do {
class_ = rand() % MAX_MOB_DB;
} while (!mobdb_checkid(class_));
k = rand() % 1000000;
mob = mob_db(class_);
} while ((mob->status.mode&(MD_BOSS|MD_PLANT) || mob->summonper[0] <= k) && (i++) < 2000);
if (i< 2000)
mob_class_change(tmd,class_);
}
}
if (wd.damage || wd.damage2) { if (wd.damage || wd.damage2) {
if (sd && battle_config.equip_self_break_rate) if (sd && battle_config.equip_self_break_rate)
{ // Self weapon breaking { // Self weapon breaking

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@ -111,6 +111,7 @@ int itemdb_searchrandomid(int group)
ShowError("itemdb_searchrandomid: No item entries for group id %d\n", group); ShowError("itemdb_searchrandomid: No item entries for group id %d\n", group);
return UNKNOWN_ITEM_ID; return UNKNOWN_ITEM_ID;
} }
/*========================================== /*==========================================
* Calculates total item-group related bonuses for the given item. [Skotlex] * Calculates total item-group related bonuses for the given item. [Skotlex]
*------------------------------------------ *------------------------------------------

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@ -1454,6 +1454,32 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break; //Only one auto skill comes off at a time. break; //Only one auto skill comes off at a time.
} }
} }
//Polymorph
if(sd && sd->classchange && attack_type&BF_WEAPON &&
dstmd && !(tstatus->mode&MD_BOSS) && !dstmd->guardian_data &&
(dstmd->class_ < 1324 || dstmd->class_ > 1363) && //Treasure boxes
!mob_is_clone(dstmd->class_) &&
(rand()%10000 < sd->classchange))
{
struct mob_db *mob;
int class_;
skill = 0;
do {
do {
class_ = rand() % MAX_MOB_DB;
} while (!mobdb_checkid(class_));
rate = rand() % 1000000;
mob = mob_db(class_);
} while (
(mob->status.mode&(MD_BOSS|MD_PLANT) || mob->summonper[0] <= rate) &&
(skill++) < 2000);
if (skill < 2000)
mob_class_change(dstmd,class_);
}
return 0; return 0;
} }