- Kaahi no longer shows the heal effect to everyone.

- Eska no will cause defense to change randomly every second.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7666 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-07-14 01:36:13 +00:00
parent 165064e8ea
commit 07f9779c15
2 changed files with 19 additions and 5 deletions

View File

@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/13
* Kaahi no longer shows the heal effect to everyone. [Skotlex]
* Eska no will cause defense to change randomly every second. [Skotlex]
* Tuned up some more NJ_KAENSIN based on Tharis's information. [Skotlex]
* Corrected NJ_KAENSIN as per description. [Skotlex]
* Fixed a leaking map_freeblocklock on skill_del_unitgroup. [Skotlex]

View File

@ -3165,7 +3165,7 @@ static signed char status_calc_def(struct block_list *bl, struct status_change *
if(sc->data[SC_KEEPING].timer!=-1)
return 100;
if(sc->data[SC_SKA].timer != -1)
return rand()%100; //Reports indicate SKA actually randomizes defense.
return sc->data[SC_SKA].val3;
if(sc->data[SC_STEELBODY].timer!=-1)
return 90;
if(sc->data[SC_DRUMBATTLE].timer!=-1)
@ -5199,6 +5199,11 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
val2 = 20*val1; //matk increase.
val3 = 12*val1; //mdef2 reduction.
break;
case SC_SKA:
val2 = tick/1000;
val3 = rand()%100; //Def changes randomly every second...
tick = 1000;
break;
default:
if (calc_flag == SCB_NONE && StatusSkillChangeTable[type]==0)
{ //Status change with no calc, and no skill associated...? unknown?
@ -5871,10 +5876,8 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, int data)
hp = status->max_hp - status->hp;
if (hp > sc->data[data].val2)
hp = sc->data[data].val2;
if (hp) {
status_heal(bl, hp, 0, 0);
clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1);
}
if (hp)
status_heal(bl, hp, 0, 2);
sc->data[data].val4=-1;
return 1;
}
@ -5944,6 +5947,15 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
return 0;
break;
case SC_SKA:
if((--sc->data[type].val2)>0){
sc->data[type].val3 = rand()%100; //Random defense.
sc->data[type].timer=add_timer(
1000+tick, status_change_timer,
bl->id, data);
return 0;
}
case SC_HIDING:
if((--sc->data[type].val2)>0){