From 081b7cd388d53436db74270980619051a7020d9d Mon Sep 17 00:00:00 2001 From: JohnnyPlayy Date: Sat, 12 Oct 2019 13:15:01 -0300 Subject: [PATCH] Lighthalzen Quest NPC ID Fix (#4392) * Changed NPC view ID to constants. --- npc/quests/quests_lighthalzen.txt | 209 +++++++++++++++--------------- 1 file changed, 105 insertions(+), 104 deletions(-) diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 12544527c0..e49827083b 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -23,11 +23,12 @@ //= 5.0 Updated RE/Pre-RE EXP. [Euphy] //= 5.1 Added GM management NPCs. [Euphy] //= 5.2 Fixed some quest log issues. [Capuche] +//= 5.3 Changing NPC_ID to NPC_NAME [JohnnyPlayy] //============================================================ // Gangster Alert [Official Conversion] //============================================================ -lighthalzen,1,1,0 script Law Enforcement -1,{ +lighthalzen,1,1,0 script Law Enforcement HIDDEN_NPC,{ end; OnEnable: @@ -48,7 +49,7 @@ OnMyMobDead: end; } -lighthalzen,267,200,3 script Guard#lhz01 868,{ +lighthalzen,267,200,3 script Guard#lhz01 4_M_LGTGUARD,{ if (countitem(7350) > 0) { mes "[Guard]"; mes "Hold it right th--!"; @@ -115,7 +116,7 @@ lighthalzen,267,200,3 script Guard#lhz01 868,{ } } -lighthalzen,294,223,7 script Guard#lhz02 868,{ +lighthalzen,294,223,7 script Guard#lhz02 4_M_LGTGUARD,{ if (countitem(7350) > 0) { mes "[Guard]"; mes "Hold it right th--!"; @@ -184,7 +185,7 @@ lighthalzen,294,223,7 script Guard#lhz02 868,{ // Cube Room Quest //============================================================ -lighthalzen,341,224,3 script Fishbone 868,{ +lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{ // Quest is finished. if (MISC_QUEST&512) { mes "[Fishbone]"; @@ -645,7 +646,7 @@ lighthalzen,341,224,3 script Fishbone 868,{ } } -lhz_cube,237,198,0 script Bundle of Files#cube 111,{ +lhz_cube,237,198,0 script Bundle of Files#cube HIDDEN_NPC,{ if (lhz_sincube < 7) { mes "^3355FFThere are a bunch"; mes "of files scattered"; @@ -687,7 +688,7 @@ lhz_cube,237,198,0 script Bundle of Files#cube 111,{ close; } -lhz_cube,234,202,0 script Picture#cube 111,{ +lhz_cube,234,202,0 script Picture#cube HIDDEN_NPC,{ if (lhz_secret01 < 2) { mes "^3355FFThis picture hanging"; mes "on the wall catches"; @@ -780,7 +781,7 @@ lhz_cube,234,202,0 script Picture#cube 111,{ close; } -lhz_cube,242,201,0 script Drawer#cube 111,{ +lhz_cube,242,201,0 script Drawer#cube HIDDEN_NPC,{ if (lhz_secret01 < 1) { mes "^3355FFThe drawer here"; mes "looks interesting,"; @@ -820,7 +821,7 @@ lhz_cube,242,201,0 script Drawer#cube 111,{ close; } -lhz_cube,248,179,0 script Chest#cube 111,{ +lhz_cube,248,179,0 script Chest#cube HIDDEN_NPC,{ if (lhz_sincube < 7) { mes "^3355FFYou've found a chest"; mes "with an axe laid on"; @@ -851,7 +852,7 @@ lhz_cube,248,179,0 script Chest#cube 111,{ close; } -lhz_cube,237,183,0 script Barrel#cube 111,{ +lhz_cube,237,183,0 script Barrel#cube HIDDEN_NPC,{ if (lhz_sincube < 8) { mes "^3355FFYou have"; mes "found a shabbily"; @@ -948,7 +949,7 @@ lhz_cube,237,183,0 script Barrel#cube 111,{ close; } -lhz_cube,224,192,0 script Power Generator#cube 111,{ +lhz_cube,224,192,0 script Power Generator#cube HIDDEN_NPC,{ if (lhz_secret01 < 6) { mes "^3355FFThis is a noisily"; mes "operating huge machine"; @@ -997,7 +998,7 @@ lhz_cube,224,192,0 script Power Generator#cube 111,{ close; } -lhz_cube,244,201,0 script Status Light#cube 111,{ +lhz_cube,244,201,0 script Status Light#cube HIDDEN_NPC,{ if (lhz_secret01 < 7) { mes "^3355FFThe Status Light is"; mes "on. It looks like there's"; @@ -1032,7 +1033,7 @@ lhz_cube,244,201,0 script Status Light#cube 111,{ close; } -lhz_cube,234,200,0 script Desk#cube 111,{ +lhz_cube,234,200,0 script Desk#cube HIDDEN_NPC,{ if (lhz_secret02 < 2) { mes "^3355FFYou've found"; mes "a completely"; @@ -1169,7 +1170,7 @@ lhz_cube,234,200,0 script Desk#cube 111,{ } } -lhz_cube,247,198,0 script Bed#cube 111,{ +lhz_cube,247,198,0 script Bed#cube HIDDEN_NPC,{ if (lhz_secret02 == 0) { mes "^3355FFYou've found a bed"; mes "in which the sheets"; @@ -1317,7 +1318,7 @@ lhz_cube,247,198,0 script Bed#cube 111,{ close; } -lhz_cube,229,184,0 script Goblet#cube 111,{ +lhz_cube,229,184,0 script Goblet#cube HIDDEN_NPC,{ if (lhz_sincube < 10) { if (lhz_secret03 == 0) { mes "^3355FFYou see an empty"; @@ -1346,7 +1347,7 @@ lhz_cube,229,184,0 script Goblet#cube 111,{ close; } -lhz_cube,231,202,0 script Chemicals#cube 111,{ +lhz_cube,231,202,0 script Chemicals#cube HIDDEN_NPC,{ if (lhz_secret03 < 1) { mes "^3355FFThere is a bottle"; mes "containing slightly"; @@ -1394,7 +1395,7 @@ lhz_cube,231,202,0 script Chemicals#cube 111,{ close; } -lhz_cube,249,191,0 script Cabinet#cube 111,{ +lhz_cube,249,191,0 script Cabinet#cube HIDDEN_NPC,{ if (lhz_secret03 < 2) { mes "^3355FFYou've found a"; mes "cabinet that contains"; @@ -1446,7 +1447,7 @@ lhz_cube,249,191,0 script Cabinet#cube 111,{ close; } -lhz_cube,224,197,0 script Experiment Tube#cube 111,{ +lhz_cube,224,197,0 script Experiment Tube#cube HIDDEN_NPC,{ if (lhz_secret01 < 8) { mes "^3355FFYou find a strange"; mes "tube that seems to"; @@ -1545,7 +1546,7 @@ lhz_cube,224,197,0 script Experiment Tube#cube 111,{ } } -lhz_cube,248,193,0 script Box#cube1 111,{ +lhz_cube,248,193,0 script Box#cube1 HIDDEN_NPC,{ if (lhz_secret01 < 9 && lhz_secret02 < 4 && lhz_secret03 < 3) { mes "^3355FFYou find a box with"; mes "three distinctively"; @@ -1671,7 +1672,7 @@ lhz_cube,248,193,0 script Box#cube1 111,{ close; } -lhz_cube,250,184,0 script Door#cube 111,{ +lhz_cube,250,184,0 script Door#cube HIDDEN_NPC,{ mes "^3355FFYou've come upon a"; mes "door that leads outside.^000000"; next; @@ -1682,7 +1683,7 @@ lhz_cube,250,184,0 script Door#cube 111,{ close; } -lhz_dun02,224,6,0 script Exit1#lt 45,1,1,{ +lhz_dun02,224,6,0 script Exit1#lt WARPNPC,1,1,{ end; OnTouch_: if (MISC_QUEST&512) { @@ -1698,7 +1699,7 @@ OnTouch_: // Lighthalzen Pickpocket Mini-Quest //============================================================ -lighthalzen,240,216,4 script Suspicious Guy#lhz_01 870,2,2,{ +lighthalzen,240,216,4 script Suspicious Guy#lhz_01 4_M_LGTPOOR,2,2,{ end; OnTouch_: @@ -1767,7 +1768,7 @@ OnTouch_: } } -lighthalzen,220,169,3 script Suspicious Guy#lhz_02 870,2,2,{ +lighthalzen,220,169,3 script Suspicious Guy#lhz_02 4_M_LGTPOOR,2,2,{ end; OnInit: @@ -1839,7 +1840,7 @@ OnTouch_: } } -lighthalzen,164,127,4 script Suspicious Guy#lhz_03 870,2,2,{ +lighthalzen,164,127,4 script Suspicious Guy#lhz_03 4_M_LGTPOOR,2,2,{ end; OnInit: @@ -2023,7 +2024,7 @@ OnTouch_: // Friendship Quest //============================================================ -lhz_in02,201,210,5 script Digotz 869,{ +lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{ if (BaseLevel < 50) { mes "[Digotz]"; mes "Oh, an adventurer?"; @@ -2502,7 +2503,7 @@ lhz_in02,201,210,5 script Digotz 869,{ close; } -lighthalzen,337,232,3 script Maku 870,{ +lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{ mes "[Maku]"; if (friendship > 14) { cutin "lhz_macu07",2; @@ -2980,7 +2981,7 @@ lighthalzen,337,232,3 script Maku 870,{ } -yuno_in04,107,14,5 script Student 754,{ +yuno_in04,107,14,5 script Student 4_M_SAGE_A,{ if (friendship == 7 || friendship == 8) { mes "[Joey Choryee]"; mes "This is a study area where"; @@ -3009,7 +3010,7 @@ yuno_in04,107,14,5 script Student 754,{ close; } -yuno_in04,96,106,5 script Passionate Student 754,{ +yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{ if ((MaxWeight-Weight) < 300 || checkweight(1201,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -3230,7 +3231,7 @@ yuno_in04,96,106,5 script Passionate Student 754,{ close; } -yuno_in04,168,117,3 script Book#lhz 111,{ +yuno_in04,168,117,3 script Book#lhz HIDDEN_NPC,{ if (friendship == 11) { mes "^3355FFThere's nothing"; mes "over here that you"; @@ -3256,7 +3257,7 @@ yuno_in04,168,117,3 script Book#lhz 111,{ // Cursed Spirit Quest //============================================================ -lhz_dun01,147,106,0 script #kiz01-1 -1,3,3,{ +lhz_dun01,147,106,0 script #kiz01-1 HIDDEN_NPC,3,3,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { @@ -3292,11 +3293,11 @@ OnTouch_: end; } -lhz_dun01,239,135,0 duplicate(#kiz01-1) #kiz01-2 -1,3,3 -lhz_dun01,66,213,0 duplicate(#kiz01-1) #kiz01-3 -1,3,3 -lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 -1,3,3 +lhz_dun01,239,135,0 duplicate(#kiz01-1) #kiz01-2 HIDDEN_NPC,3,3 +lhz_dun01,66,213,0 duplicate(#kiz01-1) #kiz01-3 HIDDEN_NPC,3,3 +lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 HIDDEN_NPC,3,3 -lhz_dun02,244,229,0 script #kiz02-1 -1,3,3,{ +lhz_dun02,244,229,0 script #kiz02-1 HIDDEN_NPC,3,3,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { @@ -3332,11 +3333,11 @@ OnTouch_: end; } -lhz_dun02,60,293,0 duplicate(#kiz02-1) #kiz02-2 -1,3,3 -lhz_dun02,267,278,0 duplicate(#kiz02-1) #kiz02-3 -1,3,3 -lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 -1,3,3 +lhz_dun02,60,293,0 duplicate(#kiz02-1) #kiz02-2 HIDDEN_NPC,3,3 +lhz_dun02,267,278,0 duplicate(#kiz02-1) #kiz02-3 HIDDEN_NPC,3,3 +lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 HIDDEN_NPC,3,3 -lhz_dun03,244,51,0 script #kiz03-1 -1,3,3,{ +lhz_dun03,244,51,0 script #kiz03-1 HIDDEN_NPC,3,3,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { @@ -3372,10 +3373,10 @@ OnTouch_: end; } -lhz_dun03,123,191,0 duplicate(#kiz03-1) #kiz03-2 -1,3,3 -lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 -1,3,3 +lhz_dun03,123,191,0 duplicate(#kiz03-1) #kiz03-2 HIDDEN_NPC,3,3 +lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 HIDDEN_NPC,3,3 -lighthalzen,344,278,0 script #kiz03 -1,2,2,{ +lighthalzen,344,278,0 script #kiz03 HIDDEN_NPC,2,2,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { @@ -3426,7 +3427,7 @@ OnTouch_: end; } -lhz_in03,178,22,0 script #kiz04 -1,2,2,{ +lhz_in03,178,22,0 script #kiz04 HIDDEN_NPC,2,2,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { @@ -3505,7 +3506,7 @@ OnTouch_: end; } -lighthalzen,295,227,0 script #kiz05 -1,2,2,{ +lighthalzen,295,227,0 script #kiz05 HIDDEN_NPC,2,2,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { @@ -3551,7 +3552,7 @@ OnTouch_: end; } -lighthalzen,364,315,0 script #kiz06 -1,3,3,{ +lighthalzen,364,315,0 script #kiz06 HIDDEN_NPC,3,3,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { @@ -3610,7 +3611,7 @@ OnTouch_: end; } -lhz_in01,113,150,0 script #kiz07 -1,3,3,{ +lhz_in01,113,150,0 script #kiz07 HIDDEN_NPC,3,3,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { @@ -3664,7 +3665,7 @@ OnTouch_: end; } -lhz_in01,272,227,0 script #kiz08 -1,2,2,{ +lhz_in01,272,227,0 script #kiz08 HIDDEN_NPC,2,2,{ OnTouch_: if (countitem(7345) > 0 ) { if (lhz_curse == 0) { @@ -3748,7 +3749,7 @@ OnTouch_: end; } -lhz_in01,206,129,0 script #kiz09 -1,5,5,{ +lhz_in01,206,129,0 script #kiz09 HIDDEN_NPC,5,5,{ OnTouch_: if (countitem(7345) > 0) { if (lhz_curse == 12) { @@ -3767,7 +3768,7 @@ OnTouch_: end; } -lhz_que01,21,31,5 script #li_Varmunt 755,{ +lhz_que01,21,31,5 script #li_Varmunt 4_M_SAGE_C,{ if (countitem(7345) > 0) { if (lhz_curse == 12) { mes "[??]"; @@ -3903,7 +3904,7 @@ lhz_que01,21,31,5 script #li_Varmunt 755,{ end; } -lhz_que01,29,24,3 script #li_researcher 754,{ +lhz_que01,29,24,3 script #li_researcher 4_M_SAGE_A,{ if (countitem(7345) > 0) { if (lhz_curse == 12) { mes "Doctor Varmunt,"; @@ -4038,7 +4039,7 @@ lhz_que01,29,24,3 script #li_researcher 754,{ end; } -lhz_in01,282,166,0 script #kiz10 -1,3,3,{ +lhz_in01,282,166,0 script #kiz10 HIDDEN_NPC,3,3,{ OnTouch_: if (countitem(7345) > 0) { if (lhz_curse == 16) { @@ -4070,7 +4071,7 @@ OnTouch_: end; } -lhz_que01,99,74,5 script #li_Man 48,{ +lhz_que01,99,74,5 script #li_Man 1_M_02,{ if (lhz_curse == 16) { mes "[???]"; mes "It's over."; @@ -4221,7 +4222,7 @@ OnTouch_: close; } -lighthalzen,346,263,3 script Elder#lhz 846,{ +lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ if (countitem(7345) > 0) { if ((lhz_curse == 1) && (lhz_spi01 == 1) && (lhz_spi02 == 1) && (lhz_spi03 == 1) && (lhz_spi04 == 1)) { mes "[Elder]"; @@ -4689,7 +4690,7 @@ lighthalzen,346,263,3 script Elder#lhz 846,{ } } -lhz_in03,32,162,3 script Crippled Girl#li_tre 53,{ +lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ if (lhz_curse == 23) { if (countitem(7341) > 0) { mes "["+strcharinfo(0)+"]"; @@ -5054,7 +5055,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 53,{ } } -lighthalzen,324,322,0 script #li_door 45,2,2,{ +lighthalzen,324,322,0 script #li_door WARPNPC,2,2,{ OnTouch_: if ((lhz_curse > 19) && (lhz_curse < 23)) { mes "^3355FFThe door is locked.^000000"; @@ -5086,7 +5087,7 @@ OnTouch_: lhz_in03,12,162,0 warp #to_lhz 1,1,lighthalzen,321,322 -lighthalzen,319,321,0 script #li_bother -1,2,2,{ //3,3 +lighthalzen,319,321,0 script #li_bother HIDDEN_NPC,2,2,{ //3,3 OnTouch_: if ((lhz_curse == 24 ) || (lhz_curse == 25)) { mes "............."; @@ -5141,7 +5142,7 @@ OnTouch_: end; } -lhz_in01,114,181,5 script Representative#li_01 71,{ +lhz_in01,114,181,5 script Representative#li_01 1_F_LIBRARYGIRL,{ if (lhz_curse == 7) { mes "[Representative]"; mes "Greetings, and welcome"; @@ -5300,7 +5301,7 @@ lhz_in01,114,181,5 script Representative#li_01 71,{ } } -lhz_in01,27,247,5 script Representative#li_02 71,{ +lhz_in01,27,247,5 script Representative#li_02 1_F_LIBRARYGIRL,{ if (lhz_curse > 6) { mes "[Representative]"; mes "Welcome to the"; @@ -5443,7 +5444,7 @@ lhz_in01,27,247,5 script Representative#li_02 71,{ } } -lhz_in01,25,251,3 script Rekenber Guidebook#li 111,{ +lhz_in01,25,251,3 script Rekenber Guidebook#li HIDDEN_NPC,{ mes ".............."; next; mes "^3131FF#The Vision^000000"; @@ -5479,7 +5480,7 @@ lhz_in01,25,251,3 script Rekenber Guidebook#li 111,{ close; } -lhz_in01,273,121,1 script Mad Scientist#li 865,{ +lhz_in01,273,121,1 script Mad Scientist#li 4_LGTSCIENCE,{ if (lhz_curse == 13) { mes "[Wolfchev]"; mes "No one shall"; @@ -5678,7 +5679,7 @@ lhz_in01,273,121,1 script Mad Scientist#li 865,{ } } -lhz_in01,286,226,3 script Secretary Slierre#li 831,{ +lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{ if (lhz_curse == 26) { mes "[Sueii Slierre]"; mes "Excuse me, but you are"; @@ -6161,7 +6162,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 831,{ } } -lhz_que01,94,24,0 script #li_end -1,2,2,{ +lhz_que01,94,24,0 script #li_end HIDDEN_NPC,2,2,{ OnTouch_: if (lhz_curse > 30) { mes "^3131FFThere's no trace of"; @@ -6177,7 +6178,7 @@ OnTouch_: end; } -lhz_in01,43,114,0 script #li_toend 45,1,1,{ +lhz_in01,43,114,0 script #li_toend WARPNPC,1,1,{ OnTouch_: if (lhz_curse > 30) { warp "lhz_que01",97,30; @@ -6191,7 +6192,7 @@ OnTouch_: lhz_que01,97,33,0 warp #li_toin01 1,1,lhz_in01,43,120 lhz_in01,278,132,0 warp #li_toin02 1,1,lhz_in01,43,120 -lhz_que01,89,15,3 script File#li 111,{ +lhz_que01,89,15,3 script File#li HIDDEN_NPC,{ mes "Name: Engeod"; mes "Age: XX"; mes "Height: XXX"; @@ -6209,7 +6210,7 @@ lhz_que01,89,15,3 script File#li 111,{ close; } -lhz_in01,269,114,3 script A File#li-1 111,{ +lhz_in01,269,114,3 script A File#li-1 HIDDEN_NPC,{ mes "Name: Engeod"; mes "Age: XX"; mes "Height: XXX"; @@ -6229,7 +6230,7 @@ lhz_in01,269,114,3 script A File#li-1 111,{ // President Quest, a.k.a. Schwartzvalt Triology Quest //============================================================ -lighthalzen,179,170,4 script Ordinary Man 98,{ +lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{ if(!lhz_boss) { @@ -6926,7 +6927,7 @@ lighthalzen,179,170,4 script Ordinary Man 98,{ } } -lighthalzen,173,167,1 script Switch -1,2,4,{ +lighthalzen,173,167,1 script Switch HIDDEN_NPC,2,4,{ OnTouch_: if(lhz_boss == 1) @@ -7011,7 +7012,7 @@ OnTouch_: } } -yuno_fild04,165,245,4 script Dismal Guy 89,{ +yuno_fild04,165,245,4 script Dismal Guy 4_M_ORIENT02,{ if(lhz_boss < 8) { @@ -7191,7 +7192,7 @@ yuno_fild04,165,245,4 script Dismal Guy 89,{ } } -yuno_pre,69,20,4 script Secretary#1 862,{ +yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{ if(lhz_boss < 11) { @@ -7447,7 +7448,7 @@ yuno_pre,69,20,4 script Secretary#1 862,{ } } -yuno_pre,95,71,5 script Guard 852,{ +yuno_pre,95,71,5 script Guard 4_M_EIN_SOLDIER,{ if(lhz_boss < 11) { @@ -7577,14 +7578,14 @@ yuno_pre,95,71,5 script Guard 852,{ } } -yuno_pre,96,69,2 script A Fine Gentleman 754,{ +yuno_pre,96,69,2 script A Fine Gentleman 4_M_SAGE_A,{ OnInit: disablenpc "A Fine Gentleman"; end; } -yuno_pre,69,79,4 script Mr. President 872,{ +yuno_pre,69,79,4 script Mr. President 4_M_PRESIDENT,{ if(checkweight(7342,1) != 1) { @@ -8501,21 +8502,21 @@ L_Mission: } } -yuno_pre,77,68,0 script Secretary#2 862,{ +yuno_pre,77,68,0 script Secretary#2 4_F_LGTGIRL,{ OnInit: disablenpc "Secretary#2"; end; } -yuno_pre,75,73,0 script A Neat Gentleman 109,{ +yuno_pre,75,73,0 script A Neat Gentleman 4_M_MANAGER,{ OnInit: disablenpc "A Neat Gentleman"; end; } -yuno_pre,117,60,0 script Eavesdrop -1,10,5,{ +yuno_pre,117,60,0 script Eavesdrop HIDDEN_NPC,10,5,{ OnTouch_: if(lhz_boss == 16) @@ -8551,7 +8552,7 @@ OnTouch_: } } -aldebaran,58,225,4 script Kafra Employee#l1 116,{ +aldebaran,58,225,4 script Kafra Employee#l1 4_F_KAFRA2,{ if(lhz_boss != 17) { @@ -8621,7 +8622,7 @@ aldebaran,58,225,4 script Kafra Employee#l1 116,{ } } -aldeba_in,155,240,5 script Kafra Employee#l2 859,{ +aldeba_in,155,240,5 script Kafra Employee#l2 4_F_AGENTKAFRA,{ if(checkweight(7343,1) != 1) { @@ -8904,7 +8905,7 @@ aldeba_in,155,240,5 script Kafra Employee#l2 859,{ } } -lhz_fild02,228,214,0 script Wounded Man 849,{ +lhz_fild02,228,214,0 script Wounded Man 4_M_DIEMAN,{ if(checkweight(7343,1) != 1) { @@ -9006,7 +9007,7 @@ OnInit: end; } -lhz_fild02,224,220,0 script Wounded Man Switch -1,3,3,{ +lhz_fild02,224,220,0 script Wounded Man Switch HIDDEN_NPC,3,3,{ OnTouch_: if(lhz_boss == 18) @@ -9020,7 +9021,7 @@ OnTouch_: } } -lhz_fild01,76,214,0 script Esuna Trigger -1,5,5,{ +lhz_fild01,76,214,0 script Esuna Trigger HIDDEN_NPC,5,5,{ OnTouch_: if((lhz_boss == 26) || (lhz_boss == 36) || (lhz_boss == 38) || (lhz_boss == 40)) @@ -9035,7 +9036,7 @@ OnTouch_: } } -lhz_fild01,66,219,4 script Mysterious Woman 859,{ +lhz_fild01,66,219,4 script Mysterious Woman 4_F_AGENTKAFRA,{ if(lhz_boss == 26) { @@ -9251,7 +9252,7 @@ OnInit: end; } -lhz_in01,93,45,4 script Researcher#1 865,{ +lhz_in01,93,45,4 script Researcher#1 4_LGTSCIENCE,{ if(lhz_boss < 28) { @@ -9353,7 +9354,7 @@ lhz_in01,93,45,4 script Researcher#1 865,{ } } -lhz_in01,285,169,3 script Researcher#2 865,{ +lhz_in01,285,169,3 script Researcher#2 4_LGTSCIENCE,{ if(checkweight(7349,1) != 1) { @@ -9506,7 +9507,7 @@ lhz_in01,285,169,3 script Researcher#2 865,{ } } -lhz_in01,187,31,0 script #Sneak 111,4,3,{ +lhz_in01,187,31,0 script #Sneak HIDDEN_NPC,4,3,{ end; @@ -9663,7 +9664,7 @@ L_Enter: } } -lhz_in01,177,44,0 script Timer_Sneak -1,8,12,{ +lhz_in01,177,44,0 script Timer_Sneak HIDDEN_NPC,8,12,{ OnTouch_: warp "lhz_in01",191,49; @@ -9690,7 +9691,7 @@ OnTimer190000: -lhz_in01,182,35,0 script File Search Engine 111,{ +lhz_in01,182,35,0 script File Search Engine HIDDEN_NPC,{ if((lhz_boss > 28) && (lhz_boss < 35)) { @@ -9820,7 +9821,7 @@ L_Search: close; } -lhz_in01,177,31,0 script Door#sneak 111,{ +lhz_in01,177,31,0 script Door#sneak HIDDEN_NPC,{ if(lhz_boss < 29) { @@ -9858,7 +9859,7 @@ lhz_in01,177,31,0 script Door#sneak 111,{ } } -lhz_in01,184,40,0 script Area 1-5 111,{ +lhz_in01,184,40,0 script Area 1-5 HIDDEN_NPC,{ if(checkweight(7344,1) != 1) { @@ -9907,7 +9908,7 @@ lhz_in01,184,40,0 script Area 1-5 111,{ } } -lhz_in01,184,52,0 script Area 1-7 111,{ +lhz_in01,184,52,0 script Area 1-7 HIDDEN_NPC,{ if((lhz_boss > 28) && (lhz_boss < 32)) { @@ -9969,7 +9970,7 @@ lhz_in01,184,52,0 script Area 1-7 111,{ } } -lhz_in01,184,46,0 script Area 3-2 111,{ +lhz_in01,184,46,0 script Area 3-2 HIDDEN_NPC,{ if((lhz_boss > 28) && (lhz_boss < 30)) { @@ -10034,7 +10035,7 @@ lhz_in01,184,46,0 script Area 3-2 111,{ } } -lhz_in01,184,48,0 script Area 3-3 111,{ +lhz_in01,184,48,0 script Area 3-3 HIDDEN_NPC,{ if((lhz_boss > 28) && (lhz_boss < 34)) { @@ -10082,7 +10083,7 @@ lhz_in01,184,48,0 script Area 3-3 111,{ } } -lhz_in01,177,56,0 script Area 6-1 111,{ +lhz_in01,177,56,0 script Area 6-1 HIDDEN_NPC,{ if((lhz_boss > 28) && (lhz_boss < 33)) { @@ -10129,7 +10130,7 @@ lhz_in01,177,56,0 script Area 6-1 111,{ } } -lhz_dun02,282,278,0 script Broken Machine 111,{ +lhz_dun02,282,278,0 script Broken Machine HIDDEN_NPC,{ if(checkweight(7346,1) != 1) { @@ -10209,7 +10210,7 @@ lhz_dun02,282,278,0 script Broken Machine 111,{ } } -sec_in02,17,170,4 script boss::lght_boss_admin 809,{ +sec_in02,17,170,4 script boss::lght_boss_admin 1_M_SIGNMONK,{ callfunc "F_GM_NPC"; mes "[Patch]"; mes "Tell me what you want."; @@ -10230,7 +10231,7 @@ sec_in02,17,170,4 script boss::lght_boss_admin 809,{ close; } -lhz_in02,19,274,2 script Maintenance Guy 851,{ +lhz_in02,19,274,2 script Maintenance Guy 4_M_REPAIR,{ mes "[Kudiuu]"; mes "Holy...!"; @@ -10244,7 +10245,7 @@ lhz_in02,19,274,2 script Maintenance Guy 851,{ // Rekenber Job Quest //============================================================ -lhz_in01,174,258,3 script Young Man#reken 868,{ +lhz_in01,174,258,3 script Young Man#reken 4_M_LGTGUARD,{ if(lhz_rekenber > 21) { @@ -10986,7 +10987,7 @@ lhz_in01,174,258,3 script Young Man#reken 868,{ end; } -lighthalzen,141,162,3 script Old Man#reken 85,{ +lighthalzen,141,162,3 script Old Man#reken 4_M_03,{ mes "[Old Man]"; mes "Lately, Kazien seems"; @@ -11016,7 +11017,7 @@ lighthalzen,141,162,3 script Old Man#reken 85,{ close; } -einbroch,55,52,3 script Laboratory Guard#reken 852,{ +einbroch,55,52,3 script Laboratory Guard#reken 4_M_EIN_SOLDIER,{ if(lhz_rekenber == 3) { @@ -11099,7 +11100,7 @@ einbroch,55,52,3 script Laboratory Guard#reken 852,{ close; } -airplane_01,96,48,3 script Man#Lyozien 868,{ +airplane_01,96,48,3 script Man#Lyozien 4_M_LGTMAN,{ if(lhz_rekenber > 21) { @@ -11537,7 +11538,7 @@ OnStop: end; } -- script ::Scamp -1,{ +- script ::Scamp HIDDEN_NPC,{ if(lhz_rekenber > 21) { @@ -11720,7 +11721,7 @@ OnStop: close; } -airplane_01,1,1,1 script #bully1 -1,{ +airplane_01,1,1,1 script #bully1 HIDDEN_NPC,{ OnInit: disablenpc "#bully1"; @@ -11763,7 +11764,7 @@ OnTimer120000: end; } -airplane_01,2,2,1 script #bully2 -1,{ +airplane_01,2,2,1 script #bully2 HIDDEN_NPC,{ OnInit: disablenpc "#bully2"; @@ -11806,7 +11807,7 @@ OnTimer120000: end; } -airplane_01,99,47,3 script #packidentity 139,2,2,{ +airplane_01,99,47,3 script #packidentity HIDDEN_WARP_NPC,2,2,{ end; OnInit: @@ -11846,7 +11847,7 @@ OnTimer120000: end; } -lhz_in01,187,247,3 script #flashback1 139,2,2,{ +lhz_in01,187,247,3 script #flashback1 HIDDEN_WARP_NPC,2,2,{ OnTouch_: if(lhz_rekenber == 22) @@ -11868,7 +11869,7 @@ OnTouch_: end; } -lhz_in01,75,248,3 script #flashback2 139,2,2,{ +lhz_in01,75,248,3 script #flashback2 HIDDEN_WARP_NPC,2,2,{ OnTouch_: if(lhz_rekenber == 22) @@ -11906,7 +11907,7 @@ OnTouch_: end; } -airplane_01,10,10,3 script #LyozienSwitch 111,{ +airplane_01,10,10,3 script #LyozienSwitch HIDDEN_NPC,{ callfunc "F_GM_NPC"; mes "[Lyozien Switch]"; mes "Input password.";