NPC typo fixes, eol style definitons, newline at end of file
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10738 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -610,4 +610,4 @@ alberta,165,83,4 script Fastidious Old Man 755,{
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mes "hurting worse and worse.";
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mes "hurting worse and worse.";
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mes "*Sigh* I'm getting old...";
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mes "*Sigh* I'm getting old...";
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close;
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close;
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}
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}
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@ -924,5 +924,4 @@ s_No:
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mes "at you. Kehehehehe...";
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mes "at you. Kehehehehe...";
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mes "KEHEHEHEHEHEHE!";
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mes "KEHEHEHEHEHEHE!";
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close;
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close;
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}
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}
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@ -355,13 +355,13 @@ ra_temple,115,148,7 script Follower Yakum 917,{
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}
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}
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ra_temin,287,88,7 script Follower Lekua 927,{
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ra_temin,287,88,7 script Follower Lekua 927,{
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mes "[Follower Lekua[";
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mes "[Follower Lekua]";
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mes "Look at these flowers.";
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mes "Look at these flowers.";
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mes "Aren't they so beautiful?";
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mes "Aren't they so beautiful?";
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mes "I've spent a lot of time";
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mes "I've spent a lot of time";
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mes "cultivating this flower garden.";
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mes "cultivating this flower garden.";
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next;
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next;
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mes "[Follower Lekua[";
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mes "[Follower Lekua]";
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mes "I think it's Freya's";
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mes "I think it's Freya's";
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mes "will for us to";
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mes "will for us to";
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mes "bring as much beauty into";
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mes "bring as much beauty into";
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@ -1,110 +1,110 @@
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//===== eAthena Script =======================================
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//===== eAthena Script =======================================
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//= Rachel Guide
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//= Rachel Guide
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//===== By: ==================================================
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//===== By: ==================================================
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//= L0ne_W0lf
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.0
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//= 1.0
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena SVN
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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//= [Aegis Conversion]
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//= [Aegis Conversion]
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//= Rachel City guide
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//= Rachel City guide
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//= 1.0 First version. [L0ne_W0lf]
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//= 1.0 First version. [L0ne_W0lf]
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//= 1.1 Change the while loops a bit. [L0ne_W0lf]
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//= 1.1 Change the while loops a bit. [L0ne_W0lf]
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//============================================================
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//============================================================
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rachel,138,146,5 script Rachel Guide 934,{
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rachel,138,146,5 script Rachel Guide 934,{
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mes "[Rachel Guide]";
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mes "[Rachel Guide]";
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mes "Welcome to the capital of";
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mes "Welcome to the capital of";
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mes "Arunafeltz, Rachel where a warm";
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mes "Arunafeltz, Rachel where a warm";
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mes "breath of goddess Freya reaches.";
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mes "breath of goddess Freya reaches.";
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mes "If this is the first time for you";
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mes "If this is the first time for you";
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mes "to use the guide services, why";
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mes "to use the guide services, why";
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mes "don't you check the \"Notice\" menu first?";
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mes "don't you check the \"Notice\" menu first?";
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set .@loop,1;
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set .@loop,1;
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while(.@loop) {
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while(.@loop) {
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next;
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next;
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switch(select("Village Guide:Remove Marks from Mini-Map:Notice:Cancel")) {
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switch(select("Village Guide:Remove Marks from Mini-Map:Notice:Cancel")) {
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case 1:
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case 1:
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mes "[Rachel Guide]";
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mes "[Rachel Guide]";
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mes "I can tell you any building location as long as it is in Rachel.";
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mes "I can tell you any building location as long as it is in Rachel.";
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mes "So where do you want to go?";
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mes "So where do you want to go?";
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if (.@compass_check == 0) {
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if (.@compass_check == 0) {
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mes "Would you like me";
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mes "Would you like me";
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mes "to mark locations";
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mes "to mark locations";
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mes "on your Mini-Map?";
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mes "on your Mini-Map?";
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next;
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next;
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if (select("Yes:No") == 1) set .@compass_check,1;
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if (select("Yes:No") == 1) set .@compass_check,1;
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next;
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next;
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}
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}
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set .@loop2,1;
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set .@loop2,1;
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while(.@loop2) {
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while(.@loop2) {
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if (.@wait_button_chk == 0) set .@wait_button_chk,1;
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if (.@wait_button_chk == 0) set .@wait_button_chk,1;
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else next;
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else next;
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switch(select("Cheshrumnir:Inn:Weapon Shop:Tool Shop:Airport:Cancel")) {
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switch(select("Cheshrumnir:Inn:Weapon Shop:Tool Shop:Airport:Cancel")) {
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case 1:
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case 1:
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mes "[Rachel Guide]";
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mes "[Rachel Guide]";
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mes "Cheshrumnir is a holy ground where pope, the incarnation of goddess Freya stays.";
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mes "Cheshrumnir is a holy ground where pope, the incarnation of goddess Freya stays.";
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mes "Take the road to the norh to find the building.";
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mes "Take the road to the norh to find the building.";
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if (.@compass_check == 1) viewpoint 1,150,249,1,0xFF0000;
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if (.@compass_check == 1) viewpoint 1,150,249,1,0xFF0000;
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break;
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break;
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case 2:
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case 2:
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mes "[Rachel Guide]";
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mes "[Rachel Guide]";
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mes "You can rest your fatigue off the journey in the Inn.";
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mes "You can rest your fatigue off the journey in the Inn.";
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mes "The left building next to me is the Inn of Rachel.";
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mes "The left building next to me is the Inn of Rachel.";
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if (.@compass_check == 1) viewpoint 1,115,149,2,0xFF00FF;
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if (.@compass_check == 1) viewpoint 1,115,149,2,0xFF00FF;
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break;
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break;
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case 3:
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case 3:
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mes "[Rachel Guide]";
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mes "[Rachel Guide]";
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mes "Do you want to check out the weapons that are sold in Rachel?";
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mes "Do you want to check out the weapons that are sold in Rachel?";
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mes "The weapon shop is located nearby the western gate.";
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mes "The weapon shop is located nearby the western gate.";
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if (.@compass_check == 1) viewpoint 1,42,87,3,0x99FFFF;
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if (.@compass_check == 1) viewpoint 1,42,87,3,0x99FFFF;
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break;
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break;
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case 4:
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case 4:
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mes "[Rachel Guide]";
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mes "[Rachel Guide]";
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mes "Rachel tool shop sells the best quality potions.";
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mes "Rachel tool shop sells the best quality potions.";
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mes "It's located nearby the western gate.";
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mes "It's located nearby the western gate.";
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if (.@compass_check == 1) viewpoint 1,83,78,4,0x0000FF;
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if (.@compass_check == 1) viewpoint 1,83,78,4,0x0000FF;
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break;
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break;
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case 5:
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case 5:
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mes "[Rachel Guide]";
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mes "[Rachel Guide]";
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mes "The Airport is located outside the eastern gate.";
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mes "The Airport is located outside the eastern gate.";
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if (.@compass_check == 1) viewpoint 1,273,125,5,0x00FF00;
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if (.@compass_check == 1) viewpoint 1,273,125,5,0x00FF00;
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break;
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break;
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case 6:
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case 6:
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mes "[Rachel Guide]";
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mes "[Rachel Guide]";
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mes "If you like to get rid of all the location marks on your Mini-Map,";
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mes "If you like to get rid of all the location marks on your Mini-Map,";
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mes "just ask me again, and choose \"Remove Marks from Mini-Map\" menu.";
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mes "just ask me again, and choose \"Remove Marks from Mini-Map\" menu.";
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set .@loop2,0;
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set .@loop2,0;
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break;
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break;
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}
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}
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}
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}
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break;
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break;
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case 2:
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case 2:
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viewpoint 2,150,249,1,0xFF0000;
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viewpoint 2,150,249,1,0xFF0000;
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viewpoint 2,115,149,2,0xFF00FF;
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viewpoint 2,115,149,2,0xFF00FF;
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viewpoint 2,42,87,3,0x99FFFF;
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viewpoint 2,42,87,3,0x99FFFF;
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viewpoint 2,83,78,4,0x0000FF;
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viewpoint 2,83,78,4,0x0000FF;
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viewpoint 2,273,125,5,0x00FF00;
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viewpoint 2,273,125,5,0x00FF00;
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mes "[Rachel Guide]";
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mes "[Rachel Guide]";
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mes "Okay, they are gone now. If you have more locations to ask, just let me know.";
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mes "Okay, they are gone now. If you have more locations to ask, just let me know.";
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break;
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break;
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case 3:
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case 3:
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mes "[Rachel Guide]";
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mes "[Rachel Guide]";
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mes "When you are using the ''Village Guide'' menu,";
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mes "When you are using the ''Village Guide'' menu,";
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mes "make sure that building locations will be marked on your mini-map at the upper right side of your screen.";
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mes "make sure that building locations will be marked on your mini-map at the upper right side of your screen.";
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mes "If you cannot see your mini-map, use the short cut key ''ctrl+tab'' or press the ''Map'' button on your basic information windows, okay?";
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mes "If you cannot see your mini-map, use the short cut key ''ctrl+tab'' or press the ''Map'' button on your basic information windows, okay?";
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mes "And you can also zoom out your mini-map by using the ''-'' button in case you cannot view the entire map of the village.";
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mes "And you can also zoom out your mini-map by using the ''-'' button in case you cannot view the entire map of the village.";
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break;
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break;
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case 4:
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case 4:
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mes "[Rachel Guide]";
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mes "[Rachel Guide]";
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mes "Hope you have a wonderfull journey";
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mes "Hope you have a wonderfull journey";
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mes "in Arunafeltz.";
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mes "in Arunafeltz.";
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set .@loop,0;
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set .@loop,0;
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break;
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break;
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}
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}
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}
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}
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close;
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close;
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}
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}
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@ -218,14 +218,17 @@ lhz_dun03,138,138,36,34 monster High Wizard Kathryne 1645,1,2580000,2460000,1
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lhz_dun03,1,1,0 script Lhzdun03monster -1,{
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lhz_dun03,1,1,0 script Lhzdun03monster -1,{
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OnInit:
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OnInit:
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while(1){
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while(1)
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set $@metaspawn,rand(1,6);
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{
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if($@metaspawn == 1)areamonster "lhz_dun03",1,1,300,300,"Lord Knight Seyren",1646,1,"Lhzdun03monster::OnMonsterDead";
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switch(rand(1,6))
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if($@metaspawn == 2)areamonster "lhz_dun03",1,1,300,300,"Assassin Cross Eremes",1647,1,"Lhzdun03monster::OnMonsterDead";
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{
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if($@metaspawn == 3)areamonster "lhz_dun03",1,1,300,300,"Whitesmith Horward",1648,1,"Lhzdun03monster::OnMonsterDead";
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case 1: areamonster "lhz_dun03",1,1,300,300,"Lord Knight Seyren",1646,1,"Lhzdun03monster::OnMonsterDead"; break;
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if($@metaspawn == 4)areamonster "lhz_dun03",1,1,300,300,"High Priest Margaretha",1649,1,"Lhzdun03monster::OnMonsterDead";
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case 2: areamonster "lhz_dun03",1,1,300,300,"Assassin Cross Eremes",1647,1,"Lhzdun03monster::OnMonsterDead"; break;
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if($@metaspawn == 5)areamonster "lhz_dun03",1,1,300,300,"Sniper Cecil",1650,1,"Lhzdun03monster::OnMonsterDead";
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case 3: areamonster "lhz_dun03",1,1,300,300,"Whitesmith Horward",1648,1,"Lhzdun03monster::OnMonsterDead"; break;
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if($@metaspawn == 6)areamonster "lhz_dun03",1,1,300,300,"High Wizard Kathryne",1651,1,"Lhzdun03monster::OnMonsterDead";
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case 4: areamonster "lhz_dun03",1,1,300,300,"High Priest Margaretha",1649,1,"Lhzdun03monster::OnMonsterDead"; break;
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case 5: areamonster "lhz_dun03",1,1,300,300,"Sniper Cecil",1650,1,"Lhzdun03monster::OnMonsterDead"; break;
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case 6: areamonster "lhz_dun03",1,1,300,300,"High Wizard Kathryne",1651,1,"Lhzdun03monster::OnMonsterDead"; break;
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}
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end;
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end;
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OnMonsterDead:
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OnMonsterDead:
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initnpctimer;
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initnpctimer;
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@ -1118,4 +1118,4 @@ function script Func_BingoResult {
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enablenpc ""+getarg(0)+"e#bingo";
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enablenpc ""+getarg(0)+"e#bingo";
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set getarg(0),getarg(0) +1;
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set getarg(0),getarg(0) +1;
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end;
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end;
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}
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}
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@ -140,4 +140,4 @@ prontera,146,232,4 script Hypnotist#2 124,{
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close;
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close;
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}
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}
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}
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}
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@ -63,7 +63,7 @@
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//= 3.0 Fixed a typo in Elly, in her room. (was <= should have been <) [L0ne_W0lf]
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//= 3.0 Fixed a typo in Elly, in her room. (was <= should have been <) [L0ne_W0lf]
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//= Added an 'end;' to the cookie basket. Kiel Hyre's final dialog will now delete all quest-related items.
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//= Added an 'end;' to the cookie basket. Kiel Hyre's final dialog will now delete all quest-related items.
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//= 3.1 Moved the "delitem" for all related quest items to the proper NPC. [L0ne_W0lf]
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//= 3.1 Moved the "delitem" for all related quest items to the proper NPC. [L0ne_W0lf]
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//= 3.2 Fixed error with Allysia teling yout o "Go away." maybe. [L0ne_W0lf]
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//= 3.2 Fixed error with Allysia teling you to "Go away." maybe. [L0ne_W0lf]
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//============================================================
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//============================================================
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//============================================================================
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//============================================================================
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// Kiel Hyre Quest/Robotic Lab Dungeon
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// Kiel Hyre Quest/Robotic Lab Dungeon
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@ -1,127 +0,0 @@
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// by CallNix v.0.0
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//======================================Juno to Izlude airship=====================================================================
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airplane_01,238,154,4 script Captain 854,{
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if (airshipquest==0) {
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mes "[Fayroll]";
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mes "I have nothing to say to you anymore";
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close;
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}
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if (airshipquest==3) {
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mes "[Fayroll]";
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mes "Oh, you have finished that work. Great. Now i shall read this letter.";
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mes "Don't interrupt me please";
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delitem 7276,1;
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set airshipquest,4;
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//addtimer 30000,"Captain::OnFinish"; Âîçìîæíî ñäåëàòü òàê. Íî òóò ïî òàéìåðó, à íå ïî êëèêàì íà ÍÏÖ
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close;
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}
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if (airshipquest==4) {
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set @k,rand(4);
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if (@k == 2) goto OnFinish;
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mes "[Fayroll]";
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mes "I had not finished the letter yet";
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close;
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}
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mes "[Fayroll]";
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mes "Hello, "+strcharinfo(0)+". Nice to see you";
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mes "Anything want from me?";
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next;
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if (select("yes,about airships:no, nothing") == 1) {
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mes "[Fayroll]";
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mes "So i think you want to know how airship works";
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mes "This is the top secret that only a captain will know. Anyway, if you're willing ti help me, I will let you know.";
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next;
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menu "I will help you. But what must I do?",-,"No, sorry, I have no time for this.",L_SORRY;
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mes "[Fayroll]";
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mes " You see, I have a brother. He is also a captain of airplane in Juno to Lighthalzen airship.";
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mes "As we are on different ships, i can't communicate with him. Yor is to deliver this letter to him.";
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mes "If you will do this, I shall tell you the secret.";
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getitem 7276,1; //Tarloks letter. Íå íàøåë â áàçå
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set airshipquest,1;
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} else {
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mes "[Fayroll]";
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mes "Then don't interrupt me. I have a lot of work to do.";
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mes "Go to the Casino on ship. And spen some time there";
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}
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close;
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L_SORRY:
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mes "[Fayroll]";
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mes "Ye this is bad, but i can't insist on it. Follow your way";
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mes "See you the other day.";
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close;
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OnFinish:
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mes "[Fayroll]";
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mes "Whoo... I finally got it.Now i shall tell you the secret.";
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next;
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mes "[Fayroll]";
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mes "The cocept of the flight of airship";
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mes "is the energy produced from the boiler wich push the propeller";
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mes "that moves the giant beauty. Do you understand now?";
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next;
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menu "Is That all???",-;
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mes "[Fayroll]";
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mes "You can't lift this thing up only with steam.";
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mes "thats why the machine ^5566FF'Enchancer'^000000 is used";
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mes "It is working on Heart of Ymir. Thats all the secret. Now go.";
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set airshipquest,0;
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getexp 200000,10000;
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close;
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}
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//=======================================Juno to Lighthalzen airship====================================================================
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airplane,236,163,4 script Aiplane Captain 855,{
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if (airshipquest == 1) goto L_QUEST;
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if (airshipquest == 2) goto L_FINISH;
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mes "[Dulu]";
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|
||||||
mes "Welcome on the board of ourship. Guess you will have lots of time here";
|
|
||||||
close;
|
|
||||||
|
|
||||||
L_QUEST:
|
|
||||||
mes "[Dulu]";
|
|
||||||
mes "Hello, stranger. I am the Airplane Captain of this ship.";
|
|
||||||
mes "If you have any problems with our stuff you can simply tell me about this.";
|
|
||||||
next;
|
|
||||||
if (select("I have letter for you:hmm.. sorry") == 1) {
|
|
||||||
mes "[Dulu]";
|
|
||||||
mes "You have letter for me?? Really??";
|
|
||||||
delitem 7276,1;
|
|
||||||
mes "WOHHOOO! Its from my brother. Thx alot, stranger..";
|
|
||||||
mes "You see, he has borrowed something from me long ago. But unfortunatly he had lost it";
|
|
||||||
mes "and this reallly bed for you...";
|
|
||||||
next;
|
|
||||||
mes "*Dulu shows you a letter*";
|
|
||||||
mes "^5566FF'The one who send you the letter will find it for me. Don't reply to me if he refuses to do so'^000000";
|
|
||||||
next;
|
|
||||||
mes "[Dulu]";
|
|
||||||
mes "So when you accept that work you accept doing this me. Now i shall tell you your work";
|
|
||||||
next;
|
|
||||||
mes "[Dulu]";
|
|
||||||
mes "My brother had lost 2 Will of Darkness and 2 Prickly Fruits";
|
|
||||||
mes "They can simply be dropped on the deck of the ship. Monsters often atack ships. Get this items for me from them.";
|
|
||||||
mes "Now monster are going to atack Juno to Izlude airship. Go there and get what i need";
|
|
||||||
set airshipquest,2;
|
|
||||||
} else {
|
|
||||||
mes "[Dulu]";
|
|
||||||
mes "Well, you know where to find me. See you later";
|
|
||||||
}
|
|
||||||
close;
|
|
||||||
|
|
||||||
L_FINISH:
|
|
||||||
if (countitem(7340)<2 && countitem(576)<2) {
|
|
||||||
mes "[Dulu]";
|
|
||||||
mes "You haven't gathered the items yet";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
mes "[Dulu]";
|
|
||||||
mes "Great work i can say";
|
|
||||||
delitem 7340,2;
|
|
||||||
delitem 576,2;
|
|
||||||
getitem 7276,1;
|
|
||||||
set airshipquest,3;
|
|
||||||
close;
|
|
||||||
}
|
|
@ -2470,4 +2470,4 @@ payon,209,127,3 script Servant 88,{
|
|||||||
mes "that means more for me~";
|
mes "that means more for me~";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1780,4 +1780,4 @@ airplane_01,252,41,0 duplicate(boom) boom#air-7 139
|
|||||||
airplane_01,252,63,0 duplicate(boom) boom#air-8 139
|
airplane_01,252,63,0 duplicate(boom) boom#air-8 139
|
||||||
airplane_01,234,65,0 duplicate(boom) boom#air-9::boom 139
|
airplane_01,234,65,0 duplicate(boom) boom#air-9::boom 139
|
||||||
airplane_01,227,67,0 duplicate(boom) boom#air-10::boom 139
|
airplane_01,227,67,0 duplicate(boom) boom#air-10::boom 139
|
||||||
airplane_01,249,50,0 duplicate(boom) boom#air-0::boom 139
|
airplane_01,249,50,0 duplicate(boom) boom#air-0::boom 139
|
||||||
|
@ -10491,4 +10491,3 @@ sec_in02,38,162,0 script Morroc Invasion Manager 882,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3521,4 +3521,4 @@ prt_in,162,99,4 script Librarian#curse 67,{
|
|||||||
mes "people can really be.";
|
mes "people can really be.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2591,4 +2591,4 @@ tha_t06,119,120,0 script thana6-7 45,1,1,{
|
|||||||
mes "you from proceeding this way...^000000";
|
mes "you from proceeding this way...^000000";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,45 +1,45 @@
|
|||||||
//===== Athena Script ========================================
|
//===== Athena Script ========================================
|
||||||
//= Moscovia City Warp Script
|
//= Moscovia City Warp Script
|
||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= $ephiroth
|
//= $ephiroth
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 1.0
|
//= 1.0
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= Any Athena Version
|
//= Any Athena Version
|
||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= Warp Points for Moscovia City
|
//= Warp Points for Moscovia City
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= 1.0 Initial version [$ephiroth]
|
//= 1.0 Initial version [$ephiroth]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
// ---[ Mansion ]---
|
// ---[ Mansion ]---
|
||||||
moscovia,224,235,0 warp moskwarp1001 1,1,mosk_in,96,91
|
moscovia,224,235,0 warp moskwarp1001 1,1,mosk_in,96,91
|
||||||
mosk_in,93,91,0 warp moskwarp1002 1,1,moscovia,224,232
|
mosk_in,93,91,0 warp moskwarp1002 1,1,moscovia,224,232
|
||||||
mosk_in,100,126,0 warp moskwarp1003 1,1,mosk_in,21,116
|
mosk_in,100,126,0 warp moskwarp1003 1,1,mosk_in,21,116
|
||||||
mosk_in,21,113,0 warp moskwarp1004 1,1,mosk_in,100,123
|
mosk_in,21,113,0 warp moskwarp1004 1,1,mosk_in,100,123
|
||||||
// ---[ Weapon House ]---
|
// ---[ Weapon House ]---
|
||||||
moscovia,185,189,0 warp moskwarp1005 1,1,mosk_in,16,179
|
moscovia,185,189,0 warp moskwarp1005 1,1,mosk_in,16,179
|
||||||
mosk_in,13,179,0 warp moskwarp1006 1,1,moscovia,188,193
|
mosk_in,13,179,0 warp moskwarp1006 1,1,moscovia,188,193
|
||||||
moscovia,203,171,0 warp moskwarp1007 1,1,mosk_in,85,179
|
moscovia,203,171,0 warp moskwarp1007 1,1,mosk_in,85,179
|
||||||
mosk_in,88,179,0 warp moskwarp1008 1,1,moscovia,205,168
|
mosk_in,88,179,0 warp moskwarp1008 1,1,moscovia,205,168
|
||||||
// ---[ Instrument House / Tool Dealer ]---
|
// ---[ Instrument House / Tool Dealer ]---
|
||||||
moscovia,223,174,0 warp moskwarp1009 1,1,mosk_in,14,245
|
moscovia,223,174,0 warp moskwarp1009 1,1,mosk_in,14,245
|
||||||
mosk_in,11,245,0 warp moskwarp1010 1,1,moscovia,220,177
|
mosk_in,11,245,0 warp moskwarp1010 1,1,moscovia,220,177
|
||||||
// ---[ Inn ]---
|
// ---[ Inn ]---
|
||||||
moscovia,229,207,0 warp moskwarp1011 1,1,mosk_in,141,178
|
moscovia,229,207,0 warp moskwarp1011 1,1,mosk_in,141,178
|
||||||
mosk_in,141,175,0 warp moskwarp1012 1,1,moscovia,226,204
|
mosk_in,141,175,0 warp moskwarp1012 1,1,moscovia,226,204
|
||||||
mosk_in,150,191,0 warp moskwarp1013 1,1,mosk_in,206,187
|
mosk_in,150,191,0 warp moskwarp1013 1,1,mosk_in,206,187
|
||||||
mosk_in,203,187,0 warp moskwarp1014 1,1,mosk_in,147,191
|
mosk_in,203,187,0 warp moskwarp1014 1,1,mosk_in,147,191
|
||||||
// ---[ Mansion ]---
|
// ---[ Mansion ]---
|
||||||
moscovia,256,138,0 warp moskwarp1015 1,1,mosk_in,211,114
|
moscovia,256,138,0 warp moskwarp1015 1,1,mosk_in,211,114
|
||||||
mosk_in,211,111,0 warp moskwarp1016 1,1,moscovia,254,141
|
mosk_in,211,111,0 warp moskwarp1016 1,1,moscovia,254,141
|
||||||
mosk_in,221,128,0 warp moskwarp1017 1,1,mosk_in,287,120
|
mosk_in,221,128,0 warp moskwarp1017 1,1,mosk_in,287,120
|
||||||
mosk_in,287,117,0 warp moskwarp1018 1,1,mosk_in,221,125
|
mosk_in,287,117,0 warp moskwarp1018 1,1,mosk_in,221,125
|
||||||
// ---[ Private House ]---
|
// ---[ Private House ]---
|
||||||
moscovia,195,80,0 warp moskwarp1019 1,1,mosk_in,215,40
|
moscovia,195,80,0 warp moskwarp1019 1,1,mosk_in,215,40
|
||||||
mosk_in,215,37,0 warp moskwarp1020 1,1,moscovia,194,78
|
mosk_in,215,37,0 warp moskwarp1020 1,1,moscovia,194,78
|
||||||
// ---[ Private House ]---
|
// ---[ Private House ]---
|
||||||
moscovia,146,112,0 warp moskwarp1021 1,1,mosk_in,213,256
|
moscovia,146,112,0 warp moskwarp1021 1,1,mosk_in,213,256
|
||||||
mosk_in,213,253,0 warp moskwarp1022 1,1,moscovia,146,109
|
mosk_in,213,253,0 warp moskwarp1022 1,1,moscovia,146,109
|
||||||
mosk_in,219,272,0 warp moskwarp1023 1,1,mosk_in,151,276
|
mosk_in,219,272,0 warp moskwarp1023 1,1,mosk_in,151,276
|
||||||
mosk_in,151,273,0 warp moskwarp1024 1,1,mosk_in,219,269
|
mosk_in,151,273,0 warp moskwarp1024 1,1,mosk_in,219,269
|
||||||
|
@ -120,4 +120,4 @@ ra_in01,375,109,0 warp rachel85 1,1,rachel,116,154
|
|||||||
rachel,116,158,0 warp rachel86 1,1,ra_in01,375,114
|
rachel,116,158,0 warp rachel86 1,1,ra_in01,375,114
|
||||||
|
|
||||||
//Additional Temple warp
|
//Additional Temple warp
|
||||||
ra_temin,275,243,0 warp rachel87 1,1,ra_temin,131,131
|
ra_temin,275,243,0 warp rachel87 1,1,ra_temin,131,131
|
||||||
|
@ -35,4 +35,4 @@ OnTouch:
|
|||||||
warp "kh_dun01",32,199;
|
warp "kh_dun01",32,199;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,22 +1,22 @@
|
|||||||
//===== Athena Script ========================================
|
//===== Athena Script ========================================
|
||||||
//= Moscovia Dungeon Warp Script
|
//= Moscovia Dungeon Warp Script
|
||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= $ephiroth
|
//= $ephiroth
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 1.0
|
//= 1.0
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= Any Athena Version
|
//= Any Athena Version
|
||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= Warp Points for Moscovia Dungeon
|
//= Warp Points for Moscovia Dungeon
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= 1.0 Initial version [$ephiroth]
|
//= 1.0 Initial version [$ephiroth]
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
mosk_fild02,190,256,0 warp moskwarp4001 1,1,mosk_dun01,190,46
|
mosk_fild02,190,256,0 warp moskwarp4001 1,1,mosk_dun01,190,46
|
||||||
mosk_dun01,190,43,0 warp moskwarp4002 1,1,mosk_fild02,190,253
|
mosk_dun01,190,43,0 warp moskwarp4002 1,1,mosk_fild02,190,253
|
||||||
|
|
||||||
mosk_dun01,200,272,0 warp moskwarp4003 1,1,mosk_dun02,163,31
|
mosk_dun01,200,272,0 warp moskwarp4003 1,1,mosk_dun02,163,31
|
||||||
mosk_dun02,165,28,0 warp moskwarp4004 1,1,mosk_dun01,200,269
|
mosk_dun02,165,28,0 warp moskwarp4004 1,1,mosk_dun01,200,269
|
||||||
|
|
||||||
mosk_dun02,266,117,0 warp moskwarp4005 1,1,mosk_dun03,33,136
|
mosk_dun02,266,117,0 warp moskwarp4005 1,1,mosk_dun03,33,136
|
||||||
mosk_dun03,30,133,0 warp moskwarp4006 1,1,mosk_dun02,263,118
|
mosk_dun03,30,133,0 warp moskwarp4006 1,1,mosk_dun02,263,118
|
||||||
|
@ -40,4 +40,4 @@ ra_san04,35,221,0 warp sanctuary13 1,1,ra_san02,213,9
|
|||||||
ra_san02,30,21,0 warp sanctuary14 1,1,ra_san05,14,149
|
ra_san02,30,21,0 warp sanctuary14 1,1,ra_san05,14,149
|
||||||
|
|
||||||
//Additional Dungeon warp. (Exit)
|
//Additional Dungeon warp. (Exit)
|
||||||
ra_san01,139,139,0 warp sanctuary15 1,1,ra_temin,27,314
|
ra_san01,139,139,0 warp sanctuary15 1,1,ra_temin,27,314
|
||||||
|
@ -57,4 +57,4 @@ thana_step,15,15,0 warp WarpThana11a 1,1,tha_t11,50,17
|
|||||||
tha_t11,92,36,0 warp WarpThana11b 1,1,thana_step,180,73
|
tha_t11,92,36,0 warp WarpThana11b 1,1,thana_step,180,73
|
||||||
|
|
||||||
// Thanatos Tower Level 12 (tha_t12)
|
// Thanatos Tower Level 12 (tha_t12)
|
||||||
thana_step,181,15,0 warp WarpThana12a 1,1,tha_t12,115,16
|
thana_step,181,15,0 warp WarpThana12a 1,1,tha_t12,115,16
|
||||||
|
@ -99,4 +99,3 @@ kh_rossi,204,238,0 warp kh_rossi_17a 1,1,kh_rossi,204,283
|
|||||||
kh_rossi,204,279,0 warp kh_rossi_17b 1,1,kh_rossi,204,235
|
kh_rossi,204,279,0 warp kh_rossi_17b 1,1,kh_rossi,204,235
|
||||||
kh_rossi,220,238,0 warp kh_rossi_18a 1,1,kh_rossi,261,283
|
kh_rossi,220,238,0 warp kh_rossi_18a 1,1,kh_rossi,261,283
|
||||||
kh_rossi,260,279,0 warp kh_rossi_18b 1,1,kh_rossi,220,235
|
kh_rossi,260,279,0 warp kh_rossi_18b 1,1,kh_rossi,220,235
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user