NPC typo fixes, eol style definitons, newline at end of file
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10738 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -924,5 +924,4 @@ s_No:
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mes "at you. Kehehehehe...";
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mes "KEHEHEHEHEHEHE!";
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close;
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}
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@ -355,13 +355,13 @@ ra_temple,115,148,7 script Follower Yakum 917,{
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}
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ra_temin,287,88,7 script Follower Lekua 927,{
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mes "[Follower Lekua[";
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mes "[Follower Lekua]";
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mes "Look at these flowers.";
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mes "Aren't they so beautiful?";
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mes "I've spent a lot of time";
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mes "cultivating this flower garden.";
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next;
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mes "[Follower Lekua[";
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mes "[Follower Lekua]";
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mes "I think it's Freya's";
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mes "will for us to";
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mes "bring as much beauty into";
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@ -218,14 +218,17 @@ lhz_dun03,138,138,36,34 monster High Wizard Kathryne 1645,1,2580000,2460000,1
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lhz_dun03,1,1,0 script Lhzdun03monster -1,{
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OnInit:
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while(1){
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set $@metaspawn,rand(1,6);
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if($@metaspawn == 1)areamonster "lhz_dun03",1,1,300,300,"Lord Knight Seyren",1646,1,"Lhzdun03monster::OnMonsterDead";
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if($@metaspawn == 2)areamonster "lhz_dun03",1,1,300,300,"Assassin Cross Eremes",1647,1,"Lhzdun03monster::OnMonsterDead";
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if($@metaspawn == 3)areamonster "lhz_dun03",1,1,300,300,"Whitesmith Horward",1648,1,"Lhzdun03monster::OnMonsterDead";
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if($@metaspawn == 4)areamonster "lhz_dun03",1,1,300,300,"High Priest Margaretha",1649,1,"Lhzdun03monster::OnMonsterDead";
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if($@metaspawn == 5)areamonster "lhz_dun03",1,1,300,300,"Sniper Cecil",1650,1,"Lhzdun03monster::OnMonsterDead";
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if($@metaspawn == 6)areamonster "lhz_dun03",1,1,300,300,"High Wizard Kathryne",1651,1,"Lhzdun03monster::OnMonsterDead";
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while(1)
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{
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switch(rand(1,6))
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{
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case 1: areamonster "lhz_dun03",1,1,300,300,"Lord Knight Seyren",1646,1,"Lhzdun03monster::OnMonsterDead"; break;
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case 2: areamonster "lhz_dun03",1,1,300,300,"Assassin Cross Eremes",1647,1,"Lhzdun03monster::OnMonsterDead"; break;
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case 3: areamonster "lhz_dun03",1,1,300,300,"Whitesmith Horward",1648,1,"Lhzdun03monster::OnMonsterDead"; break;
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case 4: areamonster "lhz_dun03",1,1,300,300,"High Priest Margaretha",1649,1,"Lhzdun03monster::OnMonsterDead"; break;
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case 5: areamonster "lhz_dun03",1,1,300,300,"Sniper Cecil",1650,1,"Lhzdun03monster::OnMonsterDead"; break;
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case 6: areamonster "lhz_dun03",1,1,300,300,"High Wizard Kathryne",1651,1,"Lhzdun03monster::OnMonsterDead"; break;
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}
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end;
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OnMonsterDead:
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initnpctimer;
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@ -1,127 +0,0 @@
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// by CallNix v.0.0
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//======================================Juno to Izlude airship=====================================================================
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airplane_01,238,154,4 script Captain 854,{
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if (airshipquest==0) {
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mes "[Fayroll]";
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mes "I have nothing to say to you anymore";
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close;
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}
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if (airshipquest==3) {
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mes "[Fayroll]";
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mes "Oh, you have finished that work. Great. Now i shall read this letter.";
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mes "Don't interrupt me please";
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delitem 7276,1;
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set airshipquest,4;
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//addtimer 30000,"Captain::OnFinish"; Âîçìîæíî ñäåëàòü òàê. Íî òóò ïî òàéìåðó, à íå ïî êëèêàì íà ÍÏÖ
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close;
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}
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if (airshipquest==4) {
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set @k,rand(4);
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if (@k == 2) goto OnFinish;
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mes "[Fayroll]";
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mes "I had not finished the letter yet";
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close;
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}
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mes "[Fayroll]";
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mes "Hello, "+strcharinfo(0)+". Nice to see you";
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mes "Anything want from me?";
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next;
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if (select("yes,about airships:no, nothing") == 1) {
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mes "[Fayroll]";
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mes "So i think you want to know how airship works";
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mes "This is the top secret that only a captain will know. Anyway, if you're willing ti help me, I will let you know.";
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next;
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menu "I will help you. But what must I do?",-,"No, sorry, I have no time for this.",L_SORRY;
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mes "[Fayroll]";
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mes " You see, I have a brother. He is also a captain of airplane in Juno to Lighthalzen airship.";
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mes "As we are on different ships, i can't communicate with him. Yor is to deliver this letter to him.";
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mes "If you will do this, I shall tell you the secret.";
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getitem 7276,1; //Tarloks letter. Íå íàøåë â áàçå
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set airshipquest,1;
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} else {
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mes "[Fayroll]";
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mes "Then don't interrupt me. I have a lot of work to do.";
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mes "Go to the Casino on ship. And spen some time there";
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}
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close;
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L_SORRY:
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mes "[Fayroll]";
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mes "Ye this is bad, but i can't insist on it. Follow your way";
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mes "See you the other day.";
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close;
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OnFinish:
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mes "[Fayroll]";
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mes "Whoo... I finally got it.Now i shall tell you the secret.";
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next;
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mes "[Fayroll]";
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mes "The cocept of the flight of airship";
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mes "is the energy produced from the boiler wich push the propeller";
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mes "that moves the giant beauty. Do you understand now?";
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next;
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menu "Is That all???",-;
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mes "[Fayroll]";
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mes "You can't lift this thing up only with steam.";
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mes "thats why the machine ^5566FF'Enchancer'^000000 is used";
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mes "It is working on Heart of Ymir. Thats all the secret. Now go.";
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set airshipquest,0;
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getexp 200000,10000;
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close;
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}
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//=======================================Juno to Lighthalzen airship====================================================================
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airplane,236,163,4 script Aiplane Captain 855,{
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if (airshipquest == 1) goto L_QUEST;
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if (airshipquest == 2) goto L_FINISH;
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mes "[Dulu]";
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mes "Welcome on the board of ourship. Guess you will have lots of time here";
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close;
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L_QUEST:
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mes "[Dulu]";
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mes "Hello, stranger. I am the Airplane Captain of this ship.";
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mes "If you have any problems with our stuff you can simply tell me about this.";
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next;
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if (select("I have letter for you:hmm.. sorry") == 1) {
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mes "[Dulu]";
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mes "You have letter for me?? Really??";
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delitem 7276,1;
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mes "WOHHOOO! Its from my brother. Thx alot, stranger..";
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mes "You see, he has borrowed something from me long ago. But unfortunatly he had lost it";
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mes "and this reallly bed for you...";
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next;
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mes "*Dulu shows you a letter*";
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mes "^5566FF'The one who send you the letter will find it for me. Don't reply to me if he refuses to do so'^000000";
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next;
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mes "[Dulu]";
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mes "So when you accept that work you accept doing this me. Now i shall tell you your work";
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next;
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mes "[Dulu]";
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mes "My brother had lost 2 Will of Darkness and 2 Prickly Fruits";
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mes "They can simply be dropped on the deck of the ship. Monsters often atack ships. Get this items for me from them.";
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mes "Now monster are going to atack Juno to Izlude airship. Go there and get what i need";
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set airshipquest,2;
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} else {
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mes "[Dulu]";
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mes "Well, you know where to find me. See you later";
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}
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close;
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L_FINISH:
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if (countitem(7340)<2 && countitem(576)<2) {
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mes "[Dulu]";
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mes "You haven't gathered the items yet";
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close;
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}
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mes "[Dulu]";
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mes "Great work i can say";
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delitem 7340,2;
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delitem 576,2;
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getitem 7276,1;
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set airshipquest,3;
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close;
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}
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@ -10491,4 +10491,3 @@ sec_in02,38,162,0 script Morroc Invasion Manager 882,{
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close;
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}
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}
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@ -99,4 +99,3 @@ kh_rossi,204,238,0 warp kh_rossi_17a 1,1,kh_rossi,204,283
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kh_rossi,204,279,0 warp kh_rossi_17b 1,1,kh_rossi,204,235
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kh_rossi,220,238,0 warp kh_rossi_18a 1,1,kh_rossi,261,283
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kh_rossi,260,279,0 warp kh_rossi_18b 1,1,kh_rossi,220,235
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