-Fix SC__SHADOWFORM not ending if target does not move after being warp. bugreport:7271
-- Thus allowing to inflict damage between map (only if both player don't move). -- Cleanup old map-check on move check. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17148 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
0ec8a5b6c5
commit
085fe52dbc
@ -1147,7 +1147,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
|
||||
|
||||
if( sc && sc->data[SC__SHADOWFORM] ) {
|
||||
struct block_list *s_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2);
|
||||
if( !s_bl ) { // If the shadow form target is not present remove the sc.
|
||||
if( !s_bl || s_bl->m != bl->m ) { // If the shadow form target is not present remove the sc.
|
||||
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
|
||||
} else if( status_isdead(s_bl) || !battle_check_target(src,s_bl,BCT_ENEMY)) { // If the shadow form target is dead or not your enemy remove the sc in both.
|
||||
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
|
||||
@ -1877,7 +1877,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
|
||||
wd.div_ = skill_get_num(GS_CHAINACTION,skill_lv);
|
||||
wd.type = 0x08;
|
||||
}
|
||||
else if(sc && sc->data[SC_FEARBREEZE] && sd->weapontype1==W_BOW
|
||||
else if(sc && sc->data[SC_FEARBREEZE] && sd->weapontype1==W_BOW
|
||||
&& (i = sd->equip_index[EQI_AMMO]) >= 0 && sd->inventory_data[i] && sd->status.inventory[i].amount > 1){
|
||||
int chance = rand()%100;
|
||||
wd.type = 0x08;
|
||||
|
@ -415,7 +415,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
|
||||
|
||||
if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving
|
||||
struct block_list *d_bl;
|
||||
if( (d_bl = map_id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,10) ) {
|
||||
if( (d_bl = map_id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10) ) {
|
||||
if( d_bl )
|
||||
status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER);
|
||||
((TBL_PC*)bl)->shadowform_id = 0;
|
||||
@ -440,7 +440,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
|
||||
|
||||
if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving
|
||||
struct block_list *d_bl;
|
||||
if( (d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,10) )
|
||||
if( (d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || !check_distance_bl(bl,d_bl,10) )
|
||||
status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER);
|
||||
}
|
||||
|
||||
|
@ -407,7 +407,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
|
||||
|
||||
ud = unit_bl2ud(bl);
|
||||
if( ud == NULL) return 0;
|
||||
|
||||
|
||||
if (!(status_get_mode(bl)&MD_CANMOVE))
|
||||
return 0;
|
||||
|
||||
@ -417,13 +417,13 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
|
||||
ud->target_to = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
ud->state.walk_easy = flag&1;
|
||||
ud->target_to = tbl->id;
|
||||
ud->chaserange = range; //Note that if flag&2, this SHOULD be attack-range
|
||||
ud->state.attack_continue = flag&2?1:0; //Chase to attack.
|
||||
unit_set_target(ud, 0);
|
||||
|
||||
|
||||
sc = status_get_sc(bl);
|
||||
if (sc && sc->data[SC_CONFUSION]) //Randomize the target position
|
||||
map_random_dir(bl, &ud->to_x, &ud->to_y);
|
||||
@ -435,7 +435,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
|
||||
set_mobstate(bl, flag&2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
if(DIFF_TICK(ud->canmove_tick, gettick()) > 0)
|
||||
{ //Can't move, wait a bit before invoking the movement.
|
||||
add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
|
||||
@ -939,7 +939,7 @@ int unit_can_move(struct block_list *bl) {
|
||||
|
||||
if( sc->data[SC_ANKLE] && ( battle_config.skill_trap_type || ( !map_flag_gvg(bl->m) && !unit_is_walking(bl) ) ) ) // Ankle only stops you after you're done moving
|
||||
return 0;
|
||||
|
||||
|
||||
if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && !(sc->opt1 == OPT1_CRYSTALIZE && bl->type == BL_MOB))
|
||||
return 0;
|
||||
|
||||
@ -2085,6 +2085,11 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
|
||||
case BL_PC: {
|
||||
struct map_session_data *sd = (struct map_session_data*)bl;
|
||||
|
||||
if(sd->shadowform_id){
|
||||
struct block_list *d_bl = map_id2bl(sd->shadowform_id);
|
||||
if( d_bl )
|
||||
status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER);
|
||||
}
|
||||
//Leave/reject all invitations.
|
||||
if(sd->chatID)
|
||||
chat_leavechat(sd,0);
|
||||
|
Loading…
x
Reference in New Issue
Block a user