Fixed atcommand skilltree (fixes #1320)
* Resolves the command not searching the skill_tree array using the correct class index.
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@ -5664,7 +5664,7 @@ ACMD_FUNC(skilltree)
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{
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struct map_session_data *pl_sd = NULL;
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uint16 skill_id;
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int meets, j, c=0;
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int meets, i, j, c=0;
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char target[NAME_LENGTH];
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struct skill_tree_entry *ent;
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nullpo_retr(-1, sd);
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@ -5680,12 +5680,14 @@ ACMD_FUNC(skilltree)
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return -1;
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}
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c = pc_calc_skilltree_normalize_job(pl_sd);
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c = pc_mapid2jobid(c, pl_sd->status.sex);
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i = pc_calc_skilltree_normalize_job(pl_sd);
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c = pc_mapid2jobid(i, pl_sd->status.sex);
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sprintf(atcmd_output, msg_txt(sd,1168), job_name(c), pc_checkskill(pl_sd, NV_BASIC)); // Player is using %s skill tree (%d basic points).
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clif_displaymessage(fd, atcmd_output);
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c = pc_class2idx(c);
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ARR_FIND( 0, MAX_SKILL_TREE, j, skill_tree[c][j].id == 0 || skill_tree[c][j].id == skill_id );
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if( j == MAX_SKILL_TREE || skill_tree[c][j].id == 0 )
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{
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