* Reduced the chance to socket enchant a C rank item to 40%

- info comes from kRO monthly and jRO players
- this is based on "better too low than too high"

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9996 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Playtester 2007-03-13 12:16:09 +00:00
parent f84461eda6
commit 08c5cbcfa0
3 changed files with 7 additions and 3 deletions

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@ -2757,7 +2757,7 @@
13013,Muraseme_,Murasame,4,,10,700,95,,1,2,0x02000000,7,2,2,2,24,1,1,{ bonus bAtkEle,Ele_Water; bonus2 bCriticalAddRace,RC_DemiHuman,10; },{},{}
13014,Hakujin,Hakujin,4,,10,800,120,,1,0,0x02000000,7,2,2,3,42,1,1,{ bonus4 bAutoSpell,28,1,10,0; },{},{}
13015,Hakujin_,Hakujin,4,,10,800,120,,1,1,0x02000000,7,2,2,3,42,1,1,{ bonus4 bAutoSpell,28,1,10,0; },{},{}
13016,Poison_Knife__,Poison Knife,4,,10,800,64,,1,2,0x028F5EEE,7,2,2,3,65,1,1,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,3000; },{},{}
13016,Poison_Knife_,Poison Knife,4,,10,800,64,,1,2,0x028F5EEE,7,2,2,3,65,1,1,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,3000; },{},{}
13017,Ice_Pick_,Ice Pick,4,,10,600,70,,1,1,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bDefRatioAtkRace,RC_Boss; bonus bDefRatioAtkRace,RC_NonBoss; },{},{}
13018,Sucsamad_,Sucsamad,4,,10,800,140,,1,1,0x028F5EEE,7,2,2,4,36,1,1,{ bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; bonus bUnbreakableWeapon,0; },{},{}
13019,Ginnungagap_,Ginnungagap,4,,10,700,148,,1,1,0x008F5EEF,7,2,2,4,70,1,1,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500; bonus2 bAddEff2,Eff_Blind,50; },{},{}

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@ -26,6 +26,10 @@ KarLaeda
Date Added
======
2007/03/14
* Reduced the chance to socket enchant a C rank item to 40% [Playtester]
- info comes from kRO monthly and jRO players
- this is based on "better too low than too high"
2007/03/01
* The Sign: Fixed possible exploit, thanks to happylight [Lupus]
- Added npc/sample/npc_test_setitemx.txt

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@ -667,7 +667,7 @@ function script addslot2 {
function script f_weapon_c {
set @rateit,50; //success rate
set @rateit,40; //success rate
set @addprice,200000;
set @itemup,1010;
set @itemupiece,10;
@ -764,7 +764,7 @@ function script f_weapon_s2 {
function script f_armor_c {
set @rateit,50; //success rate
set @rateit,40; //success rate
set @addprice,200000;
set @itemup,999;
set @itemupiece,3;