Fixed Ankle Snare visibility issue, bugreport:3961

-- activating (stepping on) a invisible ankle snare now makes the trap visible again

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15174 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shennetsind 2011-12-20 04:39:04 +00:00
parent eccfdfe839
commit 0904088718

View File

@ -9141,6 +9141,14 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
else else
sec = 3000; //Couldn't trap it? sec = 3000; //Couldn't trap it?
clif_skillunit_update(&src->bl); clif_skillunit_update(&src->bl);
/**
* If you're snared from a trap that was invisible this makes the trap be
* visible again -- being you stepped on it (w/o this the trap remains invisible and you go "WTF WHY I CANT MOVE")
* bugreport:3961
**/
clif_changetraplook(&src->bl, UNT_ANKLESNARE);
sg->limit = DIFF_TICK(tick,sg->tick)+sec; sg->limit = DIFF_TICK(tick,sg->tick)+sec;
sg->interval = -1; sg->interval = -1;
src->range = 0; src->range = 0;