Added getgroupid()
script command (follow-up to r15572).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15583 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2671,9 +2671,9 @@ Notice that NPC objects disabled with 'disablenpc' will still be located.
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*getgmlevel()
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This function will return the GM level of the account to which the invoking
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character belongs. If this is somehow executed from a console command, 99 will
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be returned, and 0 will be returned if the account has no GM level.
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This function will return the (GM) level of player group the account to which the
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invoking character belongs. If this is somehow executed from a console command,
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99 will be returned, and 0 will be returned if the account has no GM level.
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This allows you to make NPC's only accessible for certain GM levels, or behave
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specially when talked to by GMs.
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@ -2683,6 +2683,13 @@ specially when talked to by GMs.
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---------------------------------------
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*getgroupid()
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This function will return the id of player group the account to which the
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invoking player belongs.
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---------------------------------------
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*gettimetick(<tick type>)
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This function will return the system time in UNIX epoch time (if tick type is 2)
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@ -7350,6 +7350,21 @@ BUILDIN_FUNC(getgmlevel)
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return 0;
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}
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/// Returns the group ID of the player.
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///
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/// getgroupid() -> <int>
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BUILDIN_FUNC(getgroupid)
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{
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TBL_PC* sd;
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sd = script_rid2sd(st);
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if (sd == NULL)
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return 1; // no player attached, report source
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script_pushint(st, pc_get_group_id(sd));
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return 0;
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}
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/// Terminates the execution of this script instance.
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///
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/// end
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@ -15978,6 +15993,7 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF(getgdskilllv,"iv"),
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BUILDIN_DEF(basicskillcheck,""),
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BUILDIN_DEF(getgmlevel,""),
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BUILDIN_DEF(getgroupid,""),
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BUILDIN_DEF(end,""),
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BUILDIN_DEF(checkoption,"i"),
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BUILDIN_DEF(setoption,"i?"),
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