update
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@778 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,9 @@
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Date Added
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Date Added
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12/24
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12/24
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* @skilltree was looking outside of the particular class
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of the char to see if they could do a skill [MouseJstr]
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* Fixed a calc_skill_tree bug where too many skills were
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visible [MouseJstr]
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* Added Dev/GDB_reports.txt, take a look in it devs [Ajarn]
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* Added Dev/GDB_reports.txt, take a look in it devs [Ajarn]
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* Corrected description for player_skill_nofootset and monster_skill_nofootset
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* Corrected description for player_skill_nofootset and monster_skill_nofootset
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in battle_athena.conf [celest]
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in battle_athena.conf [celest]
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@ -7139,7 +7139,7 @@ atcommand_skilltree(const int fd, struct map_session_data* sd,
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tbl, pc_checkskill(pl_sd, 1));
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tbl, pc_checkskill(pl_sd, 1));
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clif_displaymessage(fd, output);
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clif_displaymessage(fd, output);
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for (j = 0; j < MAX_SKILL; j++) {
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for (j = 0; skill_tree[s][c][j].id != 0; j++) {
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if (skill_tree[s][c][j].id == skillnum) {
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if (skill_tree[s][c][j].id == skillnum) {
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skillidx = j;
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skillidx = j;
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break;
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break;
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@ -997,8 +997,8 @@ int pc_calc_skilltree(struct map_session_data *sd)
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c = pc_calc_skilltree_normalize_job(c, sd);
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c = pc_calc_skilltree_normalize_job(c, sd);
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for(i=0;i<MAX_SKILL;i++){
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for(i=0;i<MAX_SKILL;i++){
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if(skill_get_inf2(i))
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// if(skill_get_inf2(i) & 0x01)
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continue;
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// continue;
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if (sd->status.skill[i].flag != 13)
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if (sd->status.skill[i].flag != 13)
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sd->status.skill[i].id=0;
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sd->status.skill[i].id=0;
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if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ // cardスキルなら、
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if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ // cardスキルなら、
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