From 097ed5eb53ef591d0716f39e75fd1361aabcc87e Mon Sep 17 00:00:00 2001 From: Joam <35770095+attackjom@users.noreply.github.com> Date: Wed, 15 May 2019 03:31:53 +0700 Subject: [PATCH] Update KRO Class-Shadow costume (#4162) * Added items data for the ID in the range 24256~24319 and 24402~24415 Thank to "Sigma" for the translation in divine-pride forum ! --- db/re/item_combo_db.txt | 59 +++++++++++++++++++++++++++ db/re/item_db.txt | 88 ++++++++++++++++++++++++++++++++++++++--- 2 files changed, 142 insertions(+), 5 deletions(-) diff --git a/db/re/item_combo_db.txt b/db/re/item_combo_db.txt index d62b57ef54..c3c0195b65 100644 --- a/db/re/item_combo_db.txt +++ b/db/re/item_combo_db.txt @@ -197,12 +197,63 @@ 2425:2530,{ bonus bFlee,10; } 2425:2551,{ bonus bFlee,10; } 2425:15058,{ bonus bAgi,2; bonus bFlee,5; } +24255:28392:24266:24279:24298:24311,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; } +24255:28392:24267:24280:24299:24312,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; } +24255:28392:24268:24281:24300:24313,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; } +24256:24269,{ bonus2 bSkillAtk,"KN_BOWLINGBASH",20; bonus2 bSkillUseSPrate,"KN_PIERCE",20; } +24257:24270,{ bonus2 bSkillAtk,"CR_HOLYCROSS",20; bonus2 bSkillUseSPrate,"CR_GRANDCROSS",20; } +24258:24271,{ if (BaseJob == Job_Blacksmith) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3; bonus2 bSkillUseSPrate,"BS_WEAPONPERFECT",20; } } +24259:24272,{ if (BaseJob == Job_Alchemist) { skill "BS_ADRENALINE",3; } } +24260:24273,{ if (BaseJob == Job_Priest) { bonus bMatkRate,3; bonus2 bVariableCastrate,"PR_MAGNUS",-40; } } +24261:24274,{ bonus2 bSkillUseSPrate,"MO_INVESTIGATE",20; bonus2 bSkillUseSPrate,"MO_FINGEROFFENSIVE",20; bonus2 bSkillUseSPrate,"MO_CHAINCOMBO",20; } +24262:24275,{ bonus2 bSkillUseSPrate,"AS_GRIMTOOTH",20; bonus2 bSkillAtk,"AS_SONICBLOW",20; } +24263:24276,{ if (BaseJob == Job_Rogue) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3; bonus2 bSkillUseSPrate,"RG_RAID",20; } } +24264:24277,{ bonus2 bSkillAtk,"WZ_VERMILION",20; bonus2 bSkillAtk,"WZ_METEOR",20; bonus2 bSkillAtk,"WZ_STORMGUST",20; bonus2 bVariableCastrate,"WZ_JUPITEL",-40; } +24265:24278,{ bonus2 bVariableCastrate,"WZ_HEAVENDRIVE",-40; if (BaseJob == Job_Sage) { bonus bMatkRate,3; } } +24266:24279,{ if (BaseJob == Job_Hunter) { bonus2 bAddSize,Size_All,3; bonus2 bMagicAddSize,Size_All,3; bonus2 bSkillUseSPrate,"HT_CLAYMORETRAP",20; bonus2 bSkillUseSPrate,"HT_LANDMINE",20; } } +24267:24280,{ autobonus3 "{ bonus bAspdRate,10; bonus bSpeedRate,25; }",1000,5000,"BD_ADAPTATION"; /* Unknow Specialeffect */ } +24268:24281,{ autobonus3 "{ bonus bAspdRate,10; bonus bSpeedRate,25; }",1000,5000,"BD_ADAPTATION"; /* Unknow Specialeffect */ } +24282:24318,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; } +24283:24319,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; } +24284:24315,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; } +24285:24314,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; } +24286:24317,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; } +24287:24316,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bAllStats,3; bonus bUseSPrate,-10; } +24288:24301,{ bonus2 bSkillUseSPrate,"RK_SONICWAVE",20; bonus3 bAutoSpell,"RK_IGNITIONBREAK",3,20; } +24288:24301:24246:24250:24256:24269,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; } +24289:24302,{ bonus2 bSkillUseSPrate,"LG_CANNONSPEAR",20; skill "AM_CP_SHIELD",3; } +24289:24302:24246:24250:24257:24270,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; } +24290:24303,{ bonus2 bSkillAtk,"NC_VULCANARM",20; bonus2 bSkillUseSPrate,"NC_FLAMELAUNCHER",20; } +24291:24304,{ bonus bMaxHPrate,2; bonus2 bSkillCooldown,"GN_CART_TORNADO",-1000; bonus2 bVariableCastrate,"GN_CARTBOOST",-100; } +24292:24305,{ bonus2 bSkillAtk,"AB_DUPLELIGHT",20; bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; } +24293:24306,{ bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20; bonus2 bSkillUseSPrate,"SR_SKYNETBLOW",20; } +24294:24307,{ bonus2 bSkillAtk,"GC_DARKILLUSION",20; bonus3 bAutoSpell,"GC_DARKCROW",1,10; } +24295:24308,{ bonus2 bSkillAtk,"SC_TRIANGLESHOT",20; bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; bonus bLongAtkRate,2; } +24296:24309,{ bonus2 bSkillCooldown,"WL_DRAINLIFE",-1000; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-4000; } +24297:24310,{ bonus2 bSkillAtk,"SO_EARTHGRAVE",20; bonus2 bSkillAtk,"SO_DIAMONDDUST",20; } +24298:24311,{ bonus2 bSkillAtk,"RA_CLUSTERBOMB",20; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; } +24299:24312,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bLongAtkRate,getskilllv("WM_LESSON")/2; } +24300:24313,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bLongAtkRate,getskilllv("WM_LESSON")/2; } 2433:2537,{ bonus bMaxHPRate,6; } 2434:2529,{ bonus bFlee,10; } 2434:2530,{ bonus bFlee,10; } 2434:2551,{ bonus bFlee,10; } 2434:15058,{ bonus bAgi,2; bonus bFlee,5; } +24402:24405,{ bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000; bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000; } +24402:24405:24283:24319,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; } +24403:24406,{ bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000; bonus bLongAtkRate,5; } +24403:24406:24285:24314,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; } +24404:24407,{ bonus2 bSkillCooldown,"KO_ZANZOU",-3000; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; } +24404:24407:24285:24314,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; } +24408:24409,{ bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-3000; } +24408:24409:24287:24316,{ bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; } 2441:2546,{ bonus bFlee,5; } +24410:24411,{ bonus2 bSkillCooldown,"SU_SV_STEMSPEAR",-1000; } +24410:24411:24286:24317,{ bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; } +24412:24413,{ bonus2 bSkillCooldown,"SJ_DOCUMENT",-2000; } +24412:24413:24284:24315,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; } +24414:24415,{ bonus2 bSkillCooldown,"SP_SOULREAPER",-2000; } +24414:24415:24284:24315,{ bonus bAllStats,7; bonus bMaxHPrate,3; bonus bMaxSPrate,3; } 2472:2570:15030:16013,{ bonus2 bAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus2 bSkillUseSP,"AB_ADORAMUS",-30; } 2472:2570:15030:16018,{ bonus2 bAddRace,RC_Undead,30; bonus2 bMagicAddRace,RC_Undead,30; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus2 bSkillUseSP,"AB_ADORAMUS",-30; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus2 bVariableCastrate,"PR_TURNUNDEAD",-50; bonus2 bVariableCastrate,"PR_MAGNUS",-50; bonus2 bVariableCastrate,"AB_JUDEX",-50; bonus2 bVariableCastrate,"AB_ADORAMUS",-50; } 2475:2574:2883:15036,{ bonus bMaxHPRate,14; bonus2 bSubEle,Ele_Neutral,10; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",50; skill "CR_AUTOGUARD",1; bonus bUseSPrate,10; } @@ -808,7 +859,15 @@ 24247:24251,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } } 24248:24252,{ bonus2 bMagicAddRace,RC_All,1; bonus bMaxSPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bMagicAddRace,RC_All,2; bonus bMaxSPrate,2; } } 24249:24254,{ bonus2 bMagicAddRace,RC_All,1; bonus bMaxSPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bMagicAddRace,RC_All,2; bonus bMaxSPrate,2; } } +24251:24247:24259:24272:24291:24304,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; } +24251:24247:24271:24258:24303:24290,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; } +24252:24248:24260:24273:24292:24305,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; } +24252:24248:24261:24274:24293:24306,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; } 24253:28391,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } } +24253:28391:24262:24275:24294:24307,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; } +24253:28391:24263:24276:24295:24308,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; } +24254:24249:24264:24277:24296:24309,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; } +24254:24249:24265:24278:24297:24310,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; } 24255:28392,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } } 27101:28510,{ bonus bMatkRate,(getrefine()/3); } 27102:28510,{ bonus bFlee2,5; } diff --git a/db/re/item_db.txt b/db/re/item_db.txt index bcfc30490a..f8a94b4164 100644 --- a/db/re/item_db.txt +++ b/db/re/item_db.txt @@ -11997,17 +11997,95 @@ 24243,S_Reload_Shoes,Reload Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3); },{},{} 24244,S_Reload_Shield,Reload Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3); },{},{} 24245,S_Reload_Armor,Reload Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3); },{},{} -24246,S_Swordman_Earring,Swordman Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"SM_BASH",-20-(3*.@r); },{},{} -24247,S_Merchant_Earring,Merchant Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"MC_MAMMONITE",-20-(3*.@r); },{},{} -24248,S_Acolyte_Earring,Acolyte Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"AL_HEAL",-20-(3*.@r); },{},{} -24249,S_Magician_Earring,Magician Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"MG_COLDBOLT",-20-(3*.@r); bonus2 bSkillUseSPrate,"MG_FIREBOLT",-20-(3*.@r); bonus2 bSkillUseSPrate,"MG_LIGHTNINGBOLT",-20-(3*.@r); },{},{} +24246,S_Swordman_Earring,Swordman Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"SM_BASH",20+(3*.@r); },{},{} +24247,S_Merchant_Earring,Merchant Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"MC_MAMMONITE",20+(3*.@r); },{},{} +24248,S_Acolyte_Earring,Acolyte Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"AL_HEAL",20+(3*.@r); },{},{} +24249,S_Magician_Earring,Magician Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"MG_COLDBOLT",20+(3*.@r); bonus2 bSkillUseSPrate,"MG_FIREBOLT",20+(3*.@r); bonus2 bSkillUseSPrate,"MG_LIGHTNINGBOLT",20+(3*.@r); },{},{} 24250,S_Swordman_Pendant,Swordman Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"SM_MAGNUM",20+(5*.@r); },{},{} 24251,S_Merchant_Pendant,Merchant Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"MC_CARTREVOLUTION",20+(5*.@r); },{},{} 24252,S_Acolyte_Pendant,Acolyte Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"AL_HOLYLIGHT",20+(5*.@r); },{},{} 24253,S_Thief_Pendant,Thief Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"TF_POISON",20+(5*.@r); },{},{} -24254,S_Magician_Pendant,Magician Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Fire,20+(5*.@r); },{},{} +24254,S_Magician_Pendant,Magician Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"MG_FIREWALL",20+5*.@r; },{},{} 24255,S_Archer_Pendant,Archer Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"AC_SHOWER",20+(5*.@r); },{},{} +24256,Knight_Shadow_Shoes,Knight Shadow Shoes,12,,,0,,,,,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"KN_PIERCE",20+.@r*5; },{},{} +24257,Crusader_Shadow_Shoes,Crusader Shadow Shoes,12,,,0,,,,,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"CR_HOLYCROSS",(20+(3*.@r)); },{},{} +24258,Blacksmith_Shadow_Shoes,Blacksmith Shadow Shoes,12,,,0,,,,,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); .@val = 20+(5*.@r); bonus2 bSkillUseSPrate,"BS_HAMMERFALL",.@val; bonus2 bSkillUseSPrate,"BS_ADRENALINE",.@val; },{},{} +24259,Alchemist_Shadow_Shoes,Alchemist Shadow Shoes,12,,,0,,,,,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); if (BaseJob==Job_Alchemist) bonus bHealPower,30+7*.@r; },{},{} +24260,Priest_Shadow_Shoes,Priest Shadow Shoes,12,,,0,,,,,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); .@val = 20+(3*.@r); bonus2 bSkillUseSPrate,"PR_KYRIE",.@val; bonus2 bSkillUseSPrate,"PR_LEXAETERNA",.@val; },{},{} +24261,Monk_Shadow_Shoes,Monk Shadow Shoes,12,,,0,,,,,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"MO_CHAINCOMBO",20+.@r*5; },{},{} +24262,Assassin_Shadow_Shoes,Assassin Shadow Shoes,12,,,0,,,,,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"AS_GRIMTOOTH",20+.@r*5; },{},{} +24263,Rogue_Shadow_Shoes,Rogue Shadow Shoes,12,,,0,,,,,0xFFFFFFFF,63,2,524288,,1,1,,{ .@a = getskilllv("SM_SWORD"); .@r = max(getrefine(),6); bonus bBaseAtk,.@a+((.@r-6)*.@a); },{},{} +24264,Wizard_Shadow_Shoes,Wizard Shadow Shoes,12,,,0,,,,,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); bonus2 bVariableCastrate,"WZ_STORMGUST",-1*(20+(3*.@r)); bonus2 bVariableCastrate,"WZ_VERMILION",-1*(20+(3*.@r)); bonus2 bVariableCastrate,"WZ_METEOR",-1*(20+(3*.@r)); },{},{} +24265,Sage_Shadow_Shoes,Sage Shadow Shoes,12,,,0,,,,,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"WZ_HEAVENDRIVE",20+.@r*5; },{},{} +24266,Hunter_Shadow_Shoes,Hunter Shadow Shoes,12,,,0,,,,,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"HT_BLITZBEAT",20+.@r*5; },{},{} +24267,Bard_Shadow_Shoes,Bard Shadow Shoes,12,,,0,,,,,0xFFFFFFFF,63,2,524288,,1,1,,{ .@a = getskilllv("BA_MUSICALLESSON"); .@r = max(getrefine(),6); bonus bBaseAtk,.@a+((.@r-6)*.@a); },{},{} +24268,Dancer_Shadow_Shoes,Dancer Shadow Shoes,12,,,0,,,,,0xFFFFFFFF,63,2,524288,,1,1,,{ .@a = getskilllv("DC_DANCINGLESSON"); .@r = max(getrefine(),6); bonus bBaseAtk,.@a+((.@r-6)*.@a); },{},{} +24269,Knight_Shadow_Armor,Knight Shadow Armor,12,10,,0,,,,,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"KN_BOWLINGBASH",(20+(.@r*3)); },{},{} +24270,Crusader_Shadow_Armor,Crusader Shadow Armor,12,10,,0,,,,,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"CR_GRANDCROSS",20+.@r*5; },{},{} +24271,Blacksmith_Shadow_Armor,Blacksmith Shadow Armor,12,10,,0,,,,,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); .@val = 5; if (.@r > 6) { .@val += .@r-6; } autobonus3 "{ bonus2 bAddSize,Size_All,"+.@val+"; bonus2 bMagicAddSize,Size_All,"+.@val+"; }",1000,50000,"BS_WEAPONPERFECT"; },{},{} +24272,Alchemist_Shadow_Armor,Alchemist Shadow Armor,12,10,,0,,,,,0xFFFFFFFF,63,2,65536,,1,1,,{ .@a = getskilllv("AM_LEARNINGPOTION"); .@r = max(getrefine(),6); bonus bBaseAtk,.@a+((.@r-6)*.@a); },{},{} +24273,Priest_Shadow_Armor,Priest Shadow Armor,12,10,,0,,,,,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"PR_MAGNUS",20+.@r*5; },{},{} +24274,Monk_Shadow_Armor,Monk Shadow Armor,12,10,,0,,,,,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",20+.@r*5; bonus2 bSkillAtk,"MO_INVESTIGATE",20+.@r*5; },{},{} +24275,Assassin_Shadow_Armor,Assassin Shadow Armor,12,10,,0,,,,,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"AS_SONICBLOW",(20+(.@r*3)); },{},{} +24276,Rogue_Shadow_Armor,Rogue Shadow Armor,12,10,,0,,,,,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"RG_BACKSTAP",20+.@r*5; },{},{} +24277,Wizard_Shadow_Armor,Wizard Shadow Armor,12,10,,0,,,,,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"WZ_JUPITEL",20+.@r*5; },{},{} +24278,Sage_Shadow_Armor,Sage Shadow Armor,12,10,,0,,,,,0xFFFFFFFF,63,2,65536,,1,1,,{ autobonus3 "{ .@r = getrefine(); if (.@r>=9) { bonus bAspd,2; } else if (.@r>=7) { bonus bAspd,1; } bonus bAspdRate,.@r; }",1000,50000,"SA_AUTOSPELL"; /* Unknow Specialeffect */ },{},{} +24279,Hunter_Shadow_Armor,Hunter Shadow Armor,12,10,,0,,,,,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"HT_CLAYMORETRAP",20+.@r*5; bonus2 bSkillAtk,"HT_LANDMINE",20+.@r*5; },{},{} +24280,Bard_Shadow_Armor,Bard Shadow Armor,12,10,,0,,,,,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine()+5; autobonus3 "{ bonus2 bSPRegenRate,"+.@r+",5000; }",1000,30000,"BA_POEMBRAGI"; autobonus3 "{ bonus2 bSPRegenRate,"+.@r+",5000; }",1000,30000,"BA_ASSASSINCROSS"; autobonus3 "{ bonus2 bSPRegenRate,"+.@r+",5000; }",1000,30000,"BA_APPLEIDUN"; autobonus3 "{ bonus2 bSPRegenRate,"+.@r+",5000; }",1000,30000,"BA_WHISTLE"; /* Unknow Specialeffect */ },{},{} +24281,Dancer_Shadow_Armor,Dancer Shadow Armor,12,10,,0,,,,,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine()+5; autobonus3 "{ bonus2 bSPRegenRate,"+.@r+",5000; }",1000,30000,"DC_FORTUNEKISS"; autobonus3 "{ bonus2 bSPRegenRate,"+.@r+",5000; }",1000,30000,"DC_SERVICEFORYOU"; autobonus3 "{ bonus2 bSPRegenRate,"+.@r+",5000; }",1000,30000,"DC_DONTFORGETME"; autobonus3 "{ bonus2 bSPRegenRate,"+.@r+",5000; }",1000,30000,"DC_HUMMING"; /* Unknow Special Effect */ },{},{} +24282,Super_Novice_Shadow_Weapon,Super Novice Shadow Weapon,12,0,,0,,0,,0,0x00000001,63,2,131072,,1,1,0,{ .@r = getrefine(); bonus bMaxHP,1000; bonus bMaxSP,200; bonus2 bIgnoreDefClassRate,Class_Normal,3*(getskilllv("SM_SWORD")+.@r); bonus2 bIgnoreMDefClassRate,Class_Normal,3*(getskilllv("MG_SRECOVERY")+.@r); if (.@r>=7) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; } if (.@r>=9) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bSPrecovRate,100; } },{},{} +24283,Gunslinger_Shadow_Weapon,Gunslinger Shadow Weapon,12,0,,0,,0,,0,0x41000000,63,2,131072,,1,1,0,{ .@r = getrefine(); bonus2 bIgnoreDefClassRate,Class_Normal,3*(getskilllv("GS_SNAKEEYE")+.@r); .@aspd = 1; if (.@r>=7) { .@aspd += 1; bonus bLongAtkRate,3; } if (.@r>=9) { .@aspd += 1; bonus bLongAtkRate,5; bonus bAspd,.@aspd; } },{},{} +24284,Taekwondo_Shadow_Weapon,Taekwondo Shadow Weapon,12,0,,0,,0,,0,0x00E00000,63,2,131072,,1,1,0,{ .@r = getrefine(); bonus bAspd,1; bonus2 bAddClass,Class_All,.@r; bonus bMatkRate,.@r; if (.@r>=7) { bonus bMaxHP,1000; bonus bMaxSP,200; bonus bAspd,1; } if (.@r>=9) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,1; } },{},{} +24285,Ninja_Shadow_Weapon,Ninja Shadow Weapon,12,0,,0,,0,,0,0x22000000,63,2,131072,,1,1,,{ .@r = getrefine(); .@val = 3; bonus2 bSkillCooldown,"KO_BAKURETSU",-2000; bonus bMatk,(3*getskilllv("NJ_NINPOU")); if (.@r >= 7) { .@val += 3; if (.@r >= 9) { .@val += 4; } } bonus2 bAddClass,Class_Normal,.@val; bonus bMatkRate,.@val; },{},{} +24286,Doram_Magical_Shadow_Weapon,Doram Magical Shadow Weapon,12,0,,0,,0,,0,0x80000000,7,2,131072,,1,1,0,{ .@r = getrefine(); bonus bVariableCastrate,-(5+.@r); if (getskilllv("SU_POWEROFLAND")==1) bonus bFixedCast,-100; if (getskilllv("SU_POWEROFSEA")==1) { bonus bUseSPrate,-3; } if (.@r>=7) bonus bMatkRate,5; if (.@r>=9) bonus bMatkRate,5; },{},{} +24287,Doram_Physical_Shadow_Weapon,Doram Physical Shadow Weapon,12,0,,0,,0,,0,0x80000000,7,2,131072,,1,1,0,{ .@r = getrefine(); bonus bLongAtkRate,.@r; if (getskilllv("SU_POWEROFLIFE")==1) bonus bAspd,1; if (.@r>=7) bonus bFlee2,2; if (.@r>=9) bonus bFlee2,3; },{},{} +24288,Rune_Knight_Shadow_Weapon,Rune Knight Shadow Weapon,12,10,,0,,0,,0,0x00000080,56,2,131072,,99,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"RK_SONICWAVE",20+.@r*5; },{},{} +24289,Royal_Guard_Shadow_Weapon,Royal Guard Shadow Weapon,12,10,,0,,0,,0,0x00004000,56,2,131072,,99,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"LG_CANNONSPEAR",20+.@r*5; },{},{} +24290,Mechanic_Shadow_Weapon,Mechanic Shadow Weapon,12,10,,0,,0,,0,0x00000400,56,2,131072,,99,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"NC_VULCANARM",20+.@r*5; },{},{} +24291,Genetic_Shadow_Weapon,Genetic Shadow Weapon,12,10,,0,,0,,0,0x00040000,56,2,131072,,99,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"GN_CART_TORNADO",20+.@r*5; },{},{} +24292,Arcbishop_Shadow_Weapon,Arcbishop Shadow Weapon,12,10,,0,,0,,0,0x00000100,56,2,131072,,99,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"AB_DUPLELIGHT",20+.@r*5; },{},{} +24293,Sura_Shadow_Weapon,Sura Shadow Weapon,12,10,,0,,0,,0,0x00008000,56,2,131072,,99,1,,{ .@r = getrefine(); bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1*(2000+500*.@r); },{},{} +24294,Guillotine_Cross_Shadow_Weapon,Guillotine Cross Shadow Weapon,12,10,,0,,0,,0,0x00001000,56,2,131072,,99,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"GC_DARKILLUSION",(20+(.@r*3)); },{},{} +24295,Shadow_Chaser_Shadow_Weapon,Shadow Chaser Shadow Weapon,12,10,,0,,0,,0,0x00020000,56,2,131072,,99,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"SC_TRIANGLESHOT",20+.@r*5; },{},{} +24296,Warlock_Shadow_Weapon,Warlock Shadow Weapon,12,10,,0,,0,,0,0x00000200,56,2,131072,,99,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"WL_DRAINLIFE",20+.@r*5; },{},{} +24297,Sorcerer_Shadow_Weapon,Sorcerer Shadow Weapon,12,10,,0,,0,,0,0x00010000,56,2,131072,,99,1,,{ .@r = getrefine(); bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1*((300*.@r)+1000); },{},{} +24298,Ranger_Shadow_Weapon,Ranger Shadow Weapon,12,10,,0,,0,,0,0x00000800,56,2,131072,,99,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"RA_CLUSTERBOMB",20+.@r*5; },{},{} +24299,Minstrel_Shadow_Weapon,Maestro Shadow Weapon,12,10,,0,,0,,0,0x00080000,56,1,131072,,99,1,,{ .@r = getrefine(); bonus bMaxHPrate,3; bonus bDef,.@r*(getskilllv("MI_HARMONIZE")+getskilllv("MI_RUSH_WINDMILL")+getskilllv("MI_ECHOSONG")); },{},{} +24300,Wanderer_Shadow_Weapon,Wanderer Shadow Weapon,12,10,,0,,0,,0,0x00080000,56,0,131072,,99,1,,{ .@r = getrefine(); bonus bMaxHPrate,3; bonus bDef,.@r*(getskilllv("WA_SWING_DANCE")+getskilllv("WA_SYMPHONY_OF_LOVER")+getskilllv("WA_MOONLIT_SERENADE")); },{},{} +24301,Rune_Knight_Shadow_Shield,Rune Knight Shadow Shield,12,0,,0,,,,0,0x00000080,56,2,262144,,99,1,,{ autobonus3 "{ .@r = getrefine(); if (.@r>=9) { bonus bAspd,2; } else if (.@r>=7) { bonus bAspd,1; } bonus bAspdRate,.@r; }",1000,50000,"RK_ENCHANTBLADE"; },{},{} +24302,Royal_Guard_Shadow_Shield,Royal Guard Shadow Shield,12,10,,0,,0,,0,0x00004000,56,2,262144,,99,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"LG_EARTHDRIVE",20+.@r*5; },{},{} +24303,Mechanic_Shadow_Shield,Mechanic Shadow Shield,12,10,,0,,0,,0,0x00000400,56,2,262144,,99,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"NC_FLAMELAUNCHER",20+.@r*5; },{},{} +24304,Genetic_Shadow_Shield,Genetic Shadow Shield,12,10,,0,,0,,0,0x00040000,56,2,262144,,99,1,,{ .@r = getrefine(); bonus bMaxHPrate,3; bonus bDef,.@r*(getskilllv("GN_CART_TORNADO")+getskilllv("GN_CARTBOOST")+getskilllv("GN_CARTCANNON")); },{},{} +24305,Archbishop_Shadow_Shield,Archbishop Shadow Shield,12,10,,0,,0,,0,0x00000100,56,2,262144,,99,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"AB_ADORAMUS",20+.@r*5; },{},{} +24306,Sura_Shadow_Shield,Sura Shadow Shield,12,10,,0,,0,,0,0x00008000,56,2,262144,,99,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"SR_SKYNETBLOW",20+.@r*5; },{},{} +24307,Guillotine_Cross_Shadow_Shield,Guillotine Cross Shadow Shield,12,10,,0,,0,,0,0x00001000,56,2,262144,,99,1,,{ .@r = getrefine(); bonus2 bSkillCooldown,"GC_DARKCROW",-(10000+(2000*.@r)); },{},{} +24308,Shadow_Chaser_Shadow_Shield,Shadow Chaser Shadow Shield,12,10,,0,,0,,0,0x00020000,56,2,262144,,99,1,,{ autobonus3 "{ .@r = getrefine(); if (.@r>=9) { bonus bAspd,2; } else if (.@r>=7) { bonus bAspd,1; } bonus bAspdRate,.@r; }",1000,50000,"SC_AUTOSHADOWSPELL"; },{},{} +24309,Warlock_Shadow_Shield,Warlock Shadow Shield,12,10,,0,,0,,0,0x00000200,56,2,262144,,99,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"WL_EARTHSTRAIN",20+.@r*5; },{},{} +24310,Sorcerer_Shadow_Shield,Sorcerer Shadow Shield,12,10,,0,,0,,0,0x00010000,56,2,262144,,99,1,,{ .@r = getrefine(); bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1*((300*.@r)+1000); },{},{} +24311,Ranger_Shadow_Shield,Ranger Shadow Shield,12,10,,0,,0,,0,0x00000800,56,2,262144,,99,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",(20+(5*.@r)); },{},{} +24312,Minstrel_Shadow_Shield,Minstrel Shadow Shield,12,10,,0,,0,,0,0x00080000,56,1,262144,,99,1,,{ .@r = getrefine(); bonus bMaxSPrate,3; bonus bMdef,.@r*(getskilllv("MI_HARMONIZE")+getskilllv("MI_RUSH_WINDMILL")+getskilllv("MI_ECHOSONG"))/5; },{},{} +24313,Wanderer_Shadow_Shield,Wanderer Shadow Shield,12,10,,0,,0,,0,0x00080000,56,0,262144,,99,1,,{ .@r = getrefine(); bonus bMaxSPrate,3; bonus bMdef,.@r*(getskilllv("WA_SWING_DANCE")+getskilllv("WA_SYMPHONY_OF_LOVER")+getskilllv("WA_MOONLIT_SERENADE"))/5; },{},{} +24314,Ninja_Shadow_Shield,Ninja Shadow Shield,12,10,,0,,0,,0,0x02000000,63,2,262144,,1,1,,{ bonus bAspd,1; bonus bBaseAtk,(3*getskilllv("NJ_TOBIDOUGU")); autobonus3 "{ bonus bAspd,1; }",1000,50000,"NJ_NEN"; .@val = 4 * .@r; if (.@r >= 7) { .@val += 10; if (.@r >= 9) { .@val += 10; } } bonus2 bIgnoreDefClassRate,Class_Normal,.@val; bonus2 bIgnoreMdefClassRate,Class_Normal,.@val; },{},{} +24315,Taekwon_Shadow_Shield,Taekwon Shadow Shield,12,10,,0,,0,,0,0x00E00000,63,2,262144,,1,1,,{ .@r = getrefine(); .@val = 3; if (.@r >= 7) { .@val += 2; if (.@r >= 9) { .@val += 3; } } bonus2 bIgnoreDefClassRate,Class_Normal,(3*(getskilllv("TK_HPTIME")+.@r)); bonus2 bIgnoreMdefClassRate,Class_Normal,(3*(getskilllv("TK_SPTIME")+.@r)); bonus2 bAddClass,Class_All,.@val; bonus bMatkRate,.@val; },{},{} +24316,Doram_Physical_Shadow_Shield,Doram Physical Shadow Shield,12,10,,0,,0,,0,0x80000000,7,2,262144,,1,1,,{ .@r = getrefine(); bonus2 bAddClass,Class_All,3; autobonus3 "{ bonus bAspd,1; }",1000,50000,"SU_ARCLOUSEDASH"; bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-(.@r*200); if (.@r>=7) bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5; if (.@r>=9) bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5; },{},{} +24317,Doram_Magical_Shadow_Shield,Doram Magical Shadow Shield,12,10,,0,,0,,0,0x80000000,7,2,262144,,1,1,,{ .@r = getrefine(); bonus bMatkRate,3; autobonus3 "{ bonus2 bSPRegenRate,5,5000; }",1000,30000,"SU_BUNCHOFSHRIMP"; bonus2 bSkillCooldown,"SU_CN_METEOR",-(.@r*100); if (.@r>=7) bonus2 bSkillAtk,"SU_CN_METEOR",5; if (.@r>=9) bonus2 bSkillAtk,"SU_CN_METEOR",5; },{},{} +24318,Super_Novice_Shadow_Shield,Super Novice Shadow Shield,12,10,,0,,0,,0,0x00000001,63,2,262144,,1,1,,{ .@r = getrefine(); bonus bMaxHP,1000; bonus bMaxSP,200; bonus bAspdRate,(2*getskilllv("TF_DOUBLE")+.@r); bonus bVariableCastrate,-(2*getskilllv("AC_OWL")+.@r); if (.@r>=7) { bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; } if (.@r>=9) { bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; } },{},{} +24319,Gunslinger_Shadow_Shield,Gunslinger Shadow Shield,12,10,,0,,0,,0,0x41000000,63,2,262144,,1,1,,{ .@r = getrefine(); bonus bCritAtkRate,5; bonus bCritical,(getskilllv("GS_SINGLEACTION")*2)+.@r; if (.@r>=7) bonus bCritAtkRate,2; if (.@r>=9) bonus bCritAtkRate,3; },{},{} 24330,S_Caster_Armor_II,Caster Shadow Armor II,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ bonus bInt,3; bonus bSPrecovRate,20; bonus bVariableCastrate,-getrefine()/2; },{},{} +24402,Rebellion_Shadow_Armor,Rebellion Shadow Armor,12,10,,0,,,,,0x40000000,63,2,65536,,100,1,,{ .@r = getrefine(); bonus2 bSkillCooldown,"RL_HEAT_BARREL",-1000*(1+.@r/2); },{},{} +24403,Kagerou_Shadow_Armor,Kagerou Shadow Armor,12,10,,0,,,,,0x20000000,63,1,65536,,100,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"KO_HUUMARANKA",20+.@r*5; },{},{} +24404,Oboro_Shadow_Armor,Oboro Shadow Armor,12,10,,0,,,,,0x20000000,63,0,65536,,100,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"NJ_KOUENKA",20+.@r*5; bonus2 bSkillAtk,"NJ_HYOUSENSOU",20+.@r*5; bonus2 bSkillAtk,"NJ_HUUJIN",20+.@r*5; },{},{} +24405,Rebellion_Shadow_Shoes,Rebellion Shadow Shoes,12,10,,0,,,,,0x40000000,63,2,524288,,100,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20+.@r*5; },{},{} +24406,Kagerou_Shadow_Shoes,Kagerou Shadow Shoes,12,10,,0,,,,,0x20000000,63,1,524288,,100,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"KO_HAPPOKUNAI",20+.@r*5; },{},{} +24407,Oboro_Shadow_Shoes,Oboro Shadow Shoes,12,10,,0,,,,,0x20000000,63,0,524288,,100,1,,{ .@r = getrefine(); bonus2 bSkillCooldown,"KO_ZANZOU",-1000*(1+.@r/2); },{},{} +24408,Doram_Physical_Shadow_Armor,Doram Physical Shadow Armor,12,10,,0,,,,,0x80000000,7,2,65536,,100,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"SU_PICKYPECK",20; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",.@r*3; },{},{} +24409,Doram_Physical_Shadow_Shoes,Doram Physical Shadow Shoes,12,10,,0,,,,,0x80000000,7,2,524288,,100,1,,{ .@r = getrefine(); bonus2 bSkillCooldown,"SU_HISS",-3000*(1+.@r/2); },{},{} +24410,Doram_Magical_Shadow_Armor,Doram Magical Shadow Armor,12,10,,0,,,,,0x80000000,7,2,65536,,100,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",.@r*3; },{},{} +24411,Doram_Magical_Shadow_Shoes,Doram Magical Shadow Shoes,12,10,,0,,,,,0x80000000,7,2,524288,,100,1,,{ .@r = getrefine(); bonus2 bSkillCooldown,"SU_CHATTERING",-3000*(1+.@r/2); },{},{} +24412,Star_Emperor_Shadow_Armor,Star Emperor Shadow Armor,12,10,,0,,,,,0x00400000,63,2,65536,,100,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"SJ_NEWMOONKICK",20; bonus2 bSkillAtk,"SJ_FULLMOONKICK",.@r*3; },{},{} +24413,Star_Emperor_Shadow_Shoes,Star Emperor Shadow Shoes,12,10,,0,,,,,0x00400000,63,2,524288,,100,1,,{ .@r = getrefine(); bonus2 bSkillCooldown,"SJ_DOCUMENT",-3000*(1+.@r/2); },{},{} +24414,Soul_Reaper_Shadow_Armor,Soul Reaper Shadow Armor,12,10,,0,,,,,0x00800000,63,2,65536,,100,1,,{ .@r = getrefine(); bonus2 bSkillAtk,"SP_SWHOO",20; bonus2 bSkillAtk,"SP_SPA",.@r*3; },{},{} +24415,Soul_Reaper_Shadow_Shoes,Soul Reaper Shadow Shoes,12,10,,0,,,,,0x00800000,63,2,524288,,100,1,,{ .@r = getrefine(); bonus2 bSkillCooldown,"SP_SOULREAPER",-3000-1000*(.@r/2); },{},{} //=================================================================== // New etc. //===================================================================