* Refactor pc_setparam
for SP_BASEEXP
and SP_JOBEXP
.
* Added script command `getexp2` for safety usage of `set BaseExp,n;` and `set JobExp,n` usages. * Cleanup exp lost functionto `pc_lostexp`. Signed-off-by: Cydh Ramdh <cydh@pservero.com>
This commit is contained in:
parent
9ebf59c37b
commit
09b2ea06ee
@ -6270,9 +6270,9 @@
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12256,PRO_Gift_Box,PRO Gift Box,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
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12257,Cold_Medicine,Cold Medicine,0,20,,100,,,,,0xFFFFFFFF,63,2,,,50,,,{ percentheal 25,25; },{},{}
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12258,Bombring_Box,Bomb Poring Box,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ if(strcharinfo(3)=="job3_rang02") { monster "this",-1,-1,"--ja--",1904,1,""; } },{},{}
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12259,Miracle_Medicine,Miracle Tonic,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ BaseExp += 3000000; JobExp += 1500000; },{},{}
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12259,Miracle_Medicine,Miracle Tonic,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getexp2(3000000,1500000); },{},{}
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12260,Cool_Summer_Outfit,Cool Summer Outfit,2,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_SUMMER,600000,0; },{},{}
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12261,Secret_Medicine,Leap of Fantasy,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ BaseExp += 2000000; JobExp += 1000000; },{},{}
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12261,Secret_Medicine,Leap of Fantasy,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getexp2(2000000,1000000); },{},{}
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12262,Inspector_Certificate_,Authoritative Badge,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_SPEEDUP0,540000,25; },{},{}
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12263,Comp_Battle_Manual,Field Manual,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_EXPBOOST,1800000,50; },{},{}
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12264,Comp_Bubble_Gum,Bubble Gum,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ITEMBOOST,1800000,200; },{},{}
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@ -4185,25 +4185,26 @@ the character will also have their skills reset upon 'changecharsex'.
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---------------------------------------
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*getexp <base xp>,<job xp>{,<char_id>};
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*getexp <base_exp>,<job_exp>{,<char_id>};
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This command will give the invoking character a specified number of base and job
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experience points. Can be used as a quest reward. Negative values won't work.
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experience points. Used for a quest reward. Negative values won't work.
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The EXP values are adjustted by 'quest_exp_rate' config value, VIP bonus, Guild
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Tax and EXP boost items such Battle Manual, Bubble Gum, or items that have
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SC_EXPBOOST or SC_ITEMBOOST.
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getexp 10000,5000;
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You can also use the "set" command with the constants defined in 'db/const.txt':
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---------------------------------------
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// These 2 combined has the same effect as the above command
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set BaseExp,BaseExp+10000;
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set JobExp,JobExp+5000;
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*getexp2 <base_exp>,<job_exp>{,<char_id>};
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You can also reduce the amount of experience points:
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This command is safety version of 'set' command for BaseExp and JobExp. If using
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'set' while the BaseExp or JobExp value is more than 2,147,483,647 (INT_MAX) will
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causing overflow error.
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set BaseExp,BaseExp-10000;
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Note that 'getexp' is now subject to the 'quest_exp_rate' config option, which
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adjusts the gained value. If you want to bypass this, use the 'set' method.
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Unlike 'getexp', this command ignores the adjustment factors!
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---------------------------------------
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@ -2410,7 +2410,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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job_exp = (unsigned int)cap_value(apply_rate(job_exp, rate), 1, UINT_MAX);
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}
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#endif
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pc_gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false);
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pc_gainexp(tmpsd[i], &md->bl, base_exp, job_exp, 0);
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}
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}
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if(zeny) // zeny from mobs [Valaris]
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@ -2606,7 +2606,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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clif_mvp_effect(mvp_sd);
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clif_mvp_exp(mvp_sd,mexp);
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pc_gainexp(mvp_sd, &md->bl, mexp,0, false);
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pc_gainexp(mvp_sd, &md->bl, mexp,0, 0);
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log_mvp[1] = mexp;
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if( !(map[m].flag.nomvploot || type&1) ) {
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@ -1817,7 +1817,7 @@ uint8 npc_buylist(struct map_session_data* sd, uint16 n, struct s_npc_buy_list *
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z = z * (double)skill * (double)battle_config.shop_exp/10000.;
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if( z < 1 )
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z = 1;
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pc_gainexp(sd,NULL,0,(int)z, false);
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pc_gainexp(sd,NULL,0,(int)z, 0);
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}
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}
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@ -1974,7 +1974,7 @@ uint8 npc_selllist(struct map_session_data* sd, int n, unsigned short *item_list
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z = z * (double)skill * (double)battle_config.shop_exp/10000.;
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if( z < 1 )
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z = 1;
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pc_gainexp(sd, NULL, 0, (int)z, false);
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pc_gainexp(sd, NULL, 0, (int)z, 0);
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}
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}
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@ -1077,7 +1077,7 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b
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}
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#endif
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pc_gainexp(sd[i], src, base_exp, job_exp, false);
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pc_gainexp(sd[i], src, base_exp, job_exp, 0);
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if (zeny) // zeny from mobs [Valaris]
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pc_getzeny(sd[i],zeny,LOG_TYPE_PICKDROP_MONSTER,NULL);
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120
src/map/pc.c
120
src/map/pc.c
@ -6448,31 +6448,35 @@ void pc_gainexp_disp(struct map_session_data *sd, unsigned int base_exp, unsigne
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* @param src EXP source
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* @param base_exp Base EXP gained
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* @param base_exp Job EXP gained
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* @param quest True if EXP from quest, false otherwise.
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* @param exp_flag 1: Quest EXP; 2: Param Exp (Ignore Guild EXP tax, EXP adjustments)
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* @return
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**/
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int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp, unsigned int job_exp, bool quest)
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void pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp, unsigned int job_exp, uint8 exp_flag)
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{
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unsigned int nextb = 0, nextj = 0;
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uint8 flag = 0; ///< 1: Base EXP given, 2: Job EXP given, 4: Max Base level, 8: Max Job Level
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nullpo_ret(sd);
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nullpo_retv(sd);
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if(sd->bl.prev == NULL || pc_isdead(sd))
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return 0;
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return;
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if(!battle_config.pvp_exp && map[sd->bl.m].flag.pvp) // [MouseJstr]
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return 0; // no exp on pvp maps
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if (!(exp_flag&2)) {
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if (!battle_config.pvp_exp && map[sd->bl.m].flag.pvp) // [MouseJstr]
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return; // no exp on pvp maps
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if(sd->status.guild_id>0)
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base_exp-=guild_payexp(sd,base_exp);
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if (sd->status.guild_id>0)
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base_exp -= guild_payexp(sd,base_exp);
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}
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flag = ((base_exp) ? 1 : 0) |
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((job_exp) ? 2 : 0) |
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((pc_is_maxbaselv(sd)) ? 4 : 0) |
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((pc_is_maxjoblv(sd)) ? 8 : 0);
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pc_calcexp(sd, &base_exp, &job_exp, src);
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if (!(exp_flag&2))
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pc_calcexp(sd, &base_exp, &job_exp, src);
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nextb = pc_nextbaseexp(sd);
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nextj = pc_nextjobexp(sd);
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@ -6490,7 +6494,7 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
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job_exp = MAX_LEVEL_JOB_EXP - sd->status.job_exp;
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}
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if (battle_config.max_exp_gain_rate && (base_exp || job_exp)) {
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if (!(exp_flag&2) && battle_config.max_exp_gain_rate && (base_exp || job_exp)) {
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//Note that this value should never be greater than the original
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//therefore no overflow checks are needed. [Skotlex]
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if (nextb > 0) {
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@ -6526,14 +6530,40 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
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}
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if (flag&1)
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clif_displayexp(sd, (flag&4) ? 0 : base_exp, SP_BASEEXP, quest, false);
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clif_displayexp(sd, (flag&4) ? 0 : base_exp, SP_BASEEXP, exp_flag&1, false);
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if (flag&2)
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clif_displayexp(sd, (flag&8) ? 0 : job_exp, SP_JOBEXP, quest, false);
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clif_displayexp(sd, (flag&8) ? 0 : job_exp, SP_JOBEXP, exp_flag&1, false);
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if (sd->state.showexp)
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pc_gainexp_disp(sd, base_exp, nextb, job_exp, nextj, false);
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}
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return 1;
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/**
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* Lost Base/Job EXP from a player
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* @param sd Player
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* @param base_exp Base EXP lost
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* @param job_exp Job EXP lost
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**/
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void pc_lostexp(struct map_session_data *sd, unsigned int base_exp, unsigned int job_exp) {
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nullpo_retv(sd);
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if (base_exp) {
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base_exp = u32min(sd->status.base_exp, base_exp);
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sd->status.base_exp -= base_exp;
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clif_displayexp(sd, base_exp, SP_BASEEXP, false, true);
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clif_updatestatus(sd, SP_BASEEXP);
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}
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if (job_exp) {
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job_exp = u32min(sd->status.job_exp, job_exp);
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sd->status.job_exp -= job_exp;
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clif_displayexp(sd, job_exp, SP_JOBEXP, false, true);
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clif_updatestatus(sd, SP_JOBEXP);
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}
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if (sd->state.showexp)
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pc_gainexp_disp(sd, base_exp, pc_nextbaseexp(sd), job_exp, pc_nextjobexp(sd), true);
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}
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/**
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@ -7586,9 +7616,6 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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if (battle_config.pk_mode && src && src->type==BL_PC)
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base_penalty *= 2;
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base_penalty = u32min(sd->status.base_exp, base_penalty);
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sd->status.base_exp -= base_penalty;
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clif_displayexp(sd, base_penalty, SP_BASEEXP, false, true);
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clif_updatestatus(sd,SP_BASEEXP);
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}
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}
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else
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@ -7603,16 +7630,13 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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if (battle_config.pk_mode && src && src->type==BL_PC)
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job_penalty *= 2;
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job_penalty = u32min(sd->status.job_exp, job_penalty);
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sd->status.job_exp -= job_penalty;
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clif_displayexp(sd, job_penalty, SP_JOBEXP, false, true);
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clif_updatestatus(sd,SP_JOBEXP);
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}
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}
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else
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job_penalty = 0;
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if (sd->state.showexp && (base_penalty || job_penalty))
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pc_gainexp_disp(sd, base_penalty, pc_nextbaseexp(sd), job_penalty, pc_nextjobexp(sd), true);
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if (base_penalty || job_penalty)
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pc_lostexp(sd, base_penalty, job_penalty);
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if( zeny_penalty > 0 && !map[sd->bl.m].flag.nozenypenalty) {
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zeny_penalty = (uint32)( sd->status.zeny * ( zeny_penalty / 10000. ) );
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@ -7932,56 +7956,22 @@ bool pc_setparam(struct map_session_data *sd,int type,int val)
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break;
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case SP_BASEEXP:
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{
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unsigned int exp = sd->status.base_exp;
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unsigned int next = pc_nextbaseexp(sd);
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bool isLost = false;
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bool isMax = false;
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val = cap_value(val, 0, INT_MAX);
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sd->status.base_exp = val;
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if ((unsigned int)val < exp) { // Lost
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exp -= val;
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isLost = true;
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}
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else { // Gained
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if ((isMax = pc_is_maxbaselv(sd)) && sd->status.base_exp >= MAX_LEVEL_BASE_EXP)
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exp = 0;
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else
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exp = val-exp;
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pc_checkbaselevelup(sd);
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}
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clif_displayexp(sd, isMax ? 0 : exp, SP_BASEEXP, false, isLost);
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if (sd->state.showexp)
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pc_gainexp_disp(sd, exp, next, 0, pc_nextjobexp(sd), isLost);
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if ((unsigned int)val < sd->status.base_exp) // Lost
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pc_lostexp(sd, sd->status.base_exp - val, 0);
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else // Gained
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pc_gainexp(sd, NULL, val - sd->status.base_exp, 0, 2);
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}
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break;
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return true;
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case SP_JOBEXP:
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{
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unsigned int exp = sd->status.job_exp;
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unsigned int next = pc_nextjobexp(sd);
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bool isLost = false;
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bool isMax = false;
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val = cap_value(val, 0, INT_MAX);
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sd->status.job_exp = val;
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if ((unsigned int)val < exp) { // Lost
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exp -= val;
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isLost = true;
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}
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else { // Gained
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if ((isMax = pc_is_maxjoblv(sd)) && sd->status.job_exp >= MAX_LEVEL_JOB_EXP)
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exp = 0;
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else
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exp = val-exp;
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pc_checkjoblevelup(sd);
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}
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clif_displayexp(sd, isMax ? 0 : exp, SP_JOBEXP, false, isLost);
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if (sd->state.showexp)
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pc_gainexp_disp(sd, 0, pc_nextbaseexp(sd), exp, next, isLost);
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if ((unsigned int)val < sd->status.job_exp) // Lost
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pc_lostexp(sd, 0, sd->status.job_exp - val);
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else // Gained
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pc_gainexp(sd, NULL, 0, val - sd->status.job_exp, 2);
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}
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break;
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return true;
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case SP_SEX:
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sd->status.sex = val ? SEX_MALE : SEX_FEMALE;
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break;
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@ -1008,8 +1008,9 @@ bool pc_is_maxbaselv(struct map_session_data *sd);
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bool pc_is_maxjoblv(struct map_session_data *sd);
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int pc_checkbaselevelup(struct map_session_data *sd);
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int pc_checkjoblevelup(struct map_session_data *sd);
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int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp, unsigned int job_exp, bool quest);
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void pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int base_exp, unsigned int job_exp, uint8 exp_flag);
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void pc_gainexp_disp(struct map_session_data *sd, unsigned int base_exp, unsigned int next_base_exp, unsigned int job_exp, unsigned int next_job_exp, bool lost);
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void pc_lostexp(struct map_session_data *sd, unsigned int base_exp, unsigned int job_exp);
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unsigned int pc_nextbaseexp(struct map_session_data *sd);
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unsigned int pc_nextjobexp(struct map_session_data *sd);
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int pc_gets_status_point(int);
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@ -9641,7 +9641,7 @@ BUILDIN_FUNC(getexp)
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if (job)
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job = (int) cap_value(job * bonus, 0, INT_MAX);
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pc_gainexp(sd, NULL, base, job, true);
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pc_gainexp(sd, NULL, base, job, 1);
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return SCRIPT_CMD_SUCCESS;
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}
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@ -21082,6 +21082,35 @@ BUILDIN_FUNC(navigateto){
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#endif
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}
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/**
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* Safety Base/Job EXP addition than using `set BaseExp,n;` or `set JobExp,n;`
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* Unlike `getexp` that affected by some adjustments.
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* getexp2 <base_exp>,<job_exp>{,<char_id>};
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* @author [Cydh]
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**/
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BUILDIN_FUNC(getexp2) {
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TBL_PC *sd = NULL;
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int base_exp = script_getnum(st, 2);
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int job_exp = script_getnum(st, 3);
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if (!script_charid2sd(4, sd))
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return SCRIPT_CMD_FAILURE;
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if (base_exp == 0 && job_exp == 0)
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return SCRIPT_CMD_SUCCESS;
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if (base_exp > 0)
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pc_gainexp(sd, NULL, base_exp, 0, 2);
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else if (base_exp < 0)
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pc_lostexp(sd, base_exp * -1, 0);
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if (job_exp > 0)
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pc_gainexp(sd, NULL, 0, job_exp, 2);
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else if (job_exp < 0)
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pc_lostexp(sd, 0, job_exp * -1);
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return SCRIPT_CMD_SUCCESS;
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}
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#include "../custom/script.inc"
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// declarations that were supposed to be exported from npc_chat.c
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@ -21649,6 +21678,7 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF(setquestinfo_job,"ii*"),
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BUILDIN_DEF(opendressroom,"i?"),
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BUILDIN_DEF(navigateto,"s???????"),
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BUILDIN_DEF(getexp2,"ii?"),
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#include "../custom/script_def.inc"
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@ -5908,7 +5908,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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heal_get_jobexp = heal_get_jobexp * battle_config.heal_exp / 100;
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if (heal_get_jobexp <= 0)
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heal_get_jobexp = 1;
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pc_gainexp (sd, bl, 0, heal_get_jobexp, false);
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pc_gainexp (sd, bl, 0, heal_get_jobexp, 0);
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}
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}
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break;
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@ -5931,12 +5931,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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skill_area_temp[0] = battle_config.exp_cost_redemptio_limit - skill_area_temp[0]; // The actual penalty...
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if (skill_area_temp[0] > 0 && !map[src->m].flag.noexppenalty && battle_config.exp_cost_redemptio) { //Apply penalty
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//If total penalty is 1% => reduced 0.2% penalty per each revived player
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unsigned int base_penalty = u32min(sd->status.base_exp, (pc_nextbaseexp(sd) * skill_area_temp[0] * battle_config.exp_cost_redemptio / battle_config.exp_cost_redemptio_limit) / 100);
|
||||
sd->status.base_exp -= base_penalty;
|
||||
clif_displayexp(sd, base_penalty, SP_BASEEXP, false, true);
|
||||
clif_updatestatus(sd,SP_BASEEXP);
|
||||
if (sd->state.showexp)
|
||||
pc_gainexp_disp(sd, base_penalty, pc_nextbaseexp(sd), 0, pc_nextjobexp(sd), true);
|
||||
pc_lostexp(sd, u32min(sd->status.base_exp, (pc_nextbaseexp(sd) * skill_area_temp[0] * battle_config.exp_cost_redemptio / battle_config.exp_cost_redemptio_limit) / 100), 0);
|
||||
}
|
||||
status_set_hp(src, 1, 0);
|
||||
status_set_sp(src, 0, 0);
|
||||
@ -5987,7 +5982,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
if (jexp < 1) jexp = 1;
|
||||
}
|
||||
if(exp > 0 || jexp > 0)
|
||||
pc_gainexp (sd, bl, exp, jexp, false);
|
||||
pc_gainexp (sd, bl, exp, jexp, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -6106,7 +6101,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
break;
|
||||
case SA_LEVELUP:
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
if (sd && pc_nextbaseexp(sd)) pc_gainexp(sd, NULL, pc_nextbaseexp(sd) * 10 / 100, 0, false);
|
||||
if (sd && pc_nextbaseexp(sd))
|
||||
pc_gainexp(sd, NULL, pc_nextbaseexp(sd) * 10 / 100, 0, 0);
|
||||
break;
|
||||
case SA_INSTANTDEATH:
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
@ -9648,14 +9644,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
break;
|
||||
|
||||
case LG_INSPIRATION:
|
||||
if( sd && !map[sd->bl.m].flag.noexppenalty && battle_config.exp_cost_inspiration ) {
|
||||
unsigned int base_penalty = u32min(sd->status.base_exp, pc_nextbaseexp(sd) * battle_config.exp_cost_inspiration / 100); // 1% penalty.
|
||||
sd->status.base_exp -= base_penalty;
|
||||
clif_displayexp(sd, base_penalty, SP_BASEEXP, false, true);
|
||||
clif_updatestatus(sd,SP_BASEEXP);
|
||||
if (sd->state.showexp)
|
||||
pc_gainexp_disp(sd, base_penalty, pc_nextbaseexp(sd), 0, pc_nextjobexp(sd), true);
|
||||
}
|
||||
if( sd && !map[sd->bl.m].flag.noexppenalty && battle_config.exp_cost_inspiration )
|
||||
pc_lostexp(sd, u32min(sd->status.base_exp, pc_nextbaseexp(sd) * battle_config.exp_cost_inspiration / 100), 0); // 1% penalty.
|
||||
clif_skill_nodamage(bl,src,skill_id,skill_lv, sc_start(src,bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)));
|
||||
break;
|
||||
case SR_CURSEDCIRCLE:
|
||||
|
Loading…
x
Reference in New Issue
Block a user