Fixed players getting stuck in storage
* Resolves an issue when the server saves character data and the character is in their storage resulting in the storage_flag being removed too early. Thanks to @stealth62!
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@ -3236,8 +3236,6 @@ static void intif_parse_StorageSaved(int fd)
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//ShowInfo("Inventory has been saved (AID: %d).\n", RFIFOL(fd, 2));
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//ShowInfo("Inventory has been saved (AID: %d).\n", RFIFOL(fd, 2));
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break;
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break;
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case TABLE_STORAGE: //storage
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case TABLE_STORAGE: //storage
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if (sd && sd->state.storage_flag == 1)
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sd->state.storage_flag = 0;
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//ShowInfo("Storage has been saved (AID: %d).\n", RFIFOL(fd, 2));
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//ShowInfo("Storage has been saved (AID: %d).\n", RFIFOL(fd, 2));
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break;
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break;
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case TABLE_CART: // cart
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case TABLE_CART: // cart
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