- Changed slave chasing from using unit_walktobl to map_search_freecell + unit_walktoxy, since the previous behaviour makes all slaves always end up on the same cell.
- Changed some function declarations to take x,y arguments as short rather than int. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6024 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/04/12
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* Changed slave chasing from using unit_walktobl to map_search_freecell +
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unit_walktoxy, since the previous behaviour makes all slaves always end up
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on the same cell. [Skotlex]
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* Removed area of effect of Assumptio. [Skotlex]
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* Added "can't act" delay update when an auto-spell triggers. [Skotlex]
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* Expanded the warp warning so that it also warns when a warps takes you to
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@ -1380,7 +1380,7 @@ static int map_count_sub(struct block_list *bl,va_list ap)
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* &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting)
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*------------------------------------------
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*/
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int map_search_freecell(struct block_list *src, int m, int *x,int *y, int rx, int ry, int flag) {
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int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx, int ry, int flag) {
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int tries, spawn=0;
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int bx, by;
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int rx2 = 2*rx+1;
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@ -1248,7 +1248,7 @@ int map_addobject(struct block_list *);
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int map_delobject(int);
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int map_delobjectnofree(int id);
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void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
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int map_search_freecell(struct block_list *src, int m, int *x,int *y, int rx, int ry, int flag);
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int map_search_freecell(struct block_list *src, int m, short *x, short *y, int rx, int ry, int flag);
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//
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int map_quit(struct map_session_data *);
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// npc
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@ -256,7 +256,7 @@ int mob_get_random_id(int type, int flag, int lv) {
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*------------------------------------------
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*/
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int mob_once_spawn (struct map_session_data *sd, char *mapname,
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int x, int y, const char *mobname, int class_, int amount, const char *event)
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short x, short y, const char *mobname, int class_, int amount, const char *event)
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{
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struct mob_data *md = NULL;
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struct spawn_data data;
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@ -633,7 +633,7 @@ int mob_spawn (struct mob_data *md)
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if ((md->spawn->x == 0 && md->spawn->y == 0) || md->spawn->xs || md->spawn->ys)
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{ //Monster can be spawned on an area.
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int x, y, xs, ys;
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short x, y, xs, ys;
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if (md->spawn->x == 0 && md->spawn->y == 0)
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xs = ys = -1;
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else {
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@ -917,9 +917,11 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
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(md->master_dist>MOB_SLAVEDISTANCE || md->master_dist == 0) &&
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unit_can_move(&md->bl))
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{
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short x = bl->x, y = bl->y;
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mob_stop_attack(md);
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unit_walktobl(&md->bl, bl, MOB_SLAVEDISTANCE, 0);
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}
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if (map_search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1))
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unit_walktoxy(&md->bl, x, y, 0);
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}
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} else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) {
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//Delete the summoned mob if it's in a gvg ground and the master is elsewhere. [Skotlex]
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if(md->special_state.ai>0)
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@ -2305,7 +2307,7 @@ int mob_warpslave_sub(struct block_list *bl,va_list ap)
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{
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struct mob_data *md=(struct mob_data *)bl;
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struct block_list *master;
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int x,y,range=0;
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short x,y,range=0;
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master = va_arg(ap, struct block_list*);
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range = va_arg(ap, int);
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@ -2388,7 +2390,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
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amount+=k; //Increase final value by same amount to preserve total number to summon.
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}
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for(;k<amount;k++) {
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int x,y;
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short x,y;
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data.class_ = value[k%count]; //Summon slaves in round-robin fashion. [Skotlex]
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if (mobdb_checkid(data.class_) == 0)
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continue;
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@ -2667,7 +2669,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
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{
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// <20>ê<EFBFBD>ŠŽw’è
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struct block_list *bl = NULL;
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int x = 0, y = 0;
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short x = 0, y = 0;
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if (ms[i].target <= MST_AROUND) {
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switch (ms[i].target) {
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case MST_TARGET:
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@ -114,7 +114,7 @@ int mobdb_searchname_array(struct mob_db** data, int size, const char *str);
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int mobdb_checkid(const int id);
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struct view_data* mob_get_viewdata(int class_);
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int mob_once_spawn(struct map_session_data *sd,char *mapname,
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int x,int y,const char *mobname,int class_,int amount,const char *event);
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short x,short y,const char *mobname,int class_,int amount,const char *event);
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int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
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int x0,int y0,int x1,int y1,
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const char *mobname,int class_,int amount,const char *event);
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@ -2349,7 +2349,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data )
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switch(skl->skill_id) {
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case RG_INTIMIDATE:
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if (unit_warp(src,-1,-1,-1,3) == 0) {
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int x,y;
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short x,y;
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map_search_freecell(src, 0, &x, &y, 1, 1, 0);
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if (!status_isdead(target))
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unit_warp(target, -1, x, y, 3);
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@ -6003,7 +6003,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
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case WZ_METEOR: //ƒ?ƒeƒIƒXƒg?ƒ€
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{
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int flag=0, area = skill_get_splash(skillid, skilllv);
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int tmpx, tmpy, x1 = 0, y1 = 0;
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short tmpx, tmpy, x1 = 0, y1 = 0;
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if (sc && sc->data[SC_MAGICPOWER].timer != -1)
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flag = flag|2; //Store the magic power flag for future use. [Skotlex]
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for(i=0;i<2+(skilllv>>1);i++) {
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@ -423,7 +423,7 @@ int unit_getdir(struct block_list *bl)
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//Warps a unit/ud to a given map/position.
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//In the case of players, pc_setpos is used.
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//it respects the no warp flags, so it is safe to call this without doing nowarpto/nowarp checks.
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int unit_warp(struct block_list *bl,int m,int x,int y,int type)
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int unit_warp(struct block_list *bl,int m,short x,short y,int type)
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{
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struct unit_data *ud;
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nullpo_retr(0, bl);
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@ -25,7 +25,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
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// 位置の強制移動(吹き飛ばしなど)
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int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkpath);
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int unit_warp(struct block_list *bl, int map, int x, int y, int type);
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int unit_warp(struct block_list *bl, int map, short x, short y, int type);
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int unit_setdir(struct block_list *bl,unsigned char dir);
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int unit_getdir(struct block_list *bl);
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