Fixed some typo and change classchange to setnpcdisplay in novice adacemie #800
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c17b275502
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@ -4233,7 +4233,7 @@ S_Donate:
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else {
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mes "[Priestess Nemma]";
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mes "I'm sorry, but you have";
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mes "less than "+@Donate$+" zeny...";
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mes "less than "+ (.@num *50000) +" zeny...";
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mes "I know it's asking a lot,";
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mes "but those are the rules that";
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mes "I've been told to follow, so...";
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@ -651,7 +651,7 @@ job3_gen01,12,56,3 script Plant Guide#generic 111,{
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// QuestID,PlantName,Description{,Part?}
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function script Genetic_Job_Plant {
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if (job_gen == 7) {
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if (checkquest(getarg(0)) == -1 || checkquest(getarg(0)) == 0) {
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if (isbegin_quest(getarg(0)) == 0) {
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mes "- "+getarg(2)+" -";
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next;
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switch(select("Use it as a material.:Do not use.")) {
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@ -11785,7 +11785,7 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{
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mes "Lumin changing clothes piece by piece.";
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specialeffect2 EF_SPHERE;
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specialeffect2 EF_SPHERE;
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classchange 4_M_THIEF_RUMIN,0;
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setnpcdisplay( "Lumin#"+strnpcinfo(2), 4_M_THIEF_RUMIN );
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next;
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cutin "thf_lumin01.bmp", 2;
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mes "[Lumin]";
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@ -11799,7 +11799,7 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{
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close2;
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specialeffect2 EF_SPHERE;
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specialeffect2 EF_SPHERE;
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classchange 4_M_NOV_RUMIN,0;
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setnpcdisplay( "Lumin#"+strnpcinfo(2), 4_M_NOV_RUMIN );
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cutin "", 255;
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end;
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}
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@ -3037,7 +3037,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{
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}
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}
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else if (ep14_2_big == 15) {
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if (checkquest(14131,PLAYTIME) == 1) {
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if (checkquest(14131,PLAYTIME) == 0) {
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mes "I'm still in the process of looking through the report. It's very complex, so I'll need more time.";
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close;
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}
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@ -10959,7 +10959,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{
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mes "I appreciate what you did last time. The earth seemed to be in a good mood, too. I could just feel it. Would you mind helping us again?";
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erasequest 13059;
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}
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else if (checkquest(13059,PLAYTIME) == 1)
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else if (checkquest(13059,PLAYTIME) == 0)
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mes "It seems like the earth is feeling well right now. A little break would be nice.";
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else if (isbegin_quest(13050) == 1) {
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if (isbegin_quest(13051) == 1 || isbegin_quest(13052) == 1 || isbegin_quest(13053) == 1 || isbegin_quest(13054) == 1)
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@ -10998,7 +10998,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{
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mes "We should go check if the adventurers are okay.";
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erasequest 13060;
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}
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else if (checkquest(13060,PLAYTIME) == 1) {
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else if (checkquest(13060,PLAYTIME) == 0) {
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mes "Should I say it's a relief that they're all alive...? Well...at least it's good that they're still alive.";
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emotion e_dots;
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}
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@ -11191,7 +11191,7 @@ ecl_fild01,222,290,5 script Singing Laphine#1 4_F_FAIRYKID,{
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mes "Can you...hear the voice of the earth? It sounds very sad right now.";
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else if (ep14_2_nines != 2) {
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if (ep14_2_nines > 2) {
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if (checkquest(13059,PLAYTIME) == 1) {
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if (checkquest(13059,PLAYTIME) == 0) {
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mes "Whew, did I sing too much? I'm so thirsty. A glass of rice wine sounds great, hah~";
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emotion e_spin;
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close;
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@ -11224,7 +11224,7 @@ ecl_fild01,83,263,5 script Watering Laphine#1 4_M_FAIRYKID3,{
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if (ep14_2_nines < 1)
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mes "I think the earth is running dry.";
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else if (ep14_2_nines > 2) {
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if (checkquest(13059,PLAYTIME) == 1)
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if (checkquest(13059,PLAYTIME) == 0)
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mes "I think this is enough for the day. I have to take a break and draw water, too. Hehe~!";
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else if (isbegin_quest(13050) == 1 && isbegin_quest(13052) == 1) {
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mes "I'll water these dying flowers and grasses again. This brings them back to life! Hehe~!";
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@ -11255,7 +11255,7 @@ ecl_fild01,163,196,5 script Dancing Laphine#1 4_F_FAIRYKID3,{
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if (ep14_2_nines < 1)
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mes "It's important to warm up like this before you start dancing. One, two, three, four....";
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else if (ep14_2_nines > 2) {
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if (checkquest(13059,PLAYTIME) == 1)
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if (checkquest(13059,PLAYTIME) == 0)
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mes "I would love to see the great Fili next time...";
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else if (isbegin_quest(13050) == 1 && isbegin_quest(13053) == 1) {
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mes "Ah, it's you again! You're so insensitive. Anyway, you're here to tell me to start working, right? I see, I see. You can go now.";
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@ -11301,7 +11301,7 @@ ecl_fild01,237,181,5 script Cute Laphine#1 4_M_FAIRYKID5,{
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if (ep14_2_nines < 1)
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mes "Is this the first time that you're seeing a blooming field? It's so beautiful, just like me.";
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else if (ep14_2_nines > 2) {
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if (checkquest(13059,PLAYTIME) == 1)
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if (checkquest(13059,PLAYTIME) == 0)
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mes "It takes a cute person like me to bring joy to the earth...Too bad that you'll never be able to do so!";
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else if (isbegin_quest(13050) == 1 && isbegin_quest(13054) == 1) {
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mes "You're new, right? Tell him I'll start the work.";
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@ -11374,7 +11374,7 @@ OnTouch:
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mes "I need to get a scoop. Something that will catch the eyes of adventurers!";
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else {
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if (ep14_2_nines > 2) {
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if (checkquest(13060,PLAYTIME) == 1) {
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if (checkquest(13060,PLAYTIME) == 0) {
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mes "Anyway, this isn't an ordinary place. This place, it's filled with newsworthy stories!";
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close;
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}
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@ -11431,7 +11431,7 @@ OnTouch:
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mes "I'm exploring every inch of the tower. I'll write about it in my memoirs later.";
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else if (ep14_2_nines >= 2) {
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if (ep14_2_nines > 2) {
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if (checkquest(13060,PLAYTIME) == 1) {
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if (checkquest(13060,PLAYTIME) == 0) {
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mes "Don't take me lightly just because I'm young. I've already been to every part of Midgard continent. I'm a real adventurer, you know.";
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close;
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}
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@ -11499,7 +11499,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
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.@playtime_13062 = checkquest(13062,PLAYTIME);
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.@playtime_13064 = checkquest(13064,PLAYTIME);
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.@playtime_13066 = checkquest(13066,PLAYTIME);
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if (.@playtime_13062 == 1 && .@playtime_13064 == 1 && .@playtime_13066 == 1) {
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if (.@playtime_13062 == 0 && .@playtime_13064 == 0 && .@playtime_13066 == 0) {
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cutin "nines02",2;
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mes "No need to worry about me! ^FF0000I'll definitely go home this time!^000000 Thanks for everything! I'll take you out for a nice meal next time!";
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emotion e_thx;
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@ -11542,8 +11542,8 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
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mes "It's from that muscular Laphine, right? He's a good guy. Tell him not to worry about me.";
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next;
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mes "[New Oz]";
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if (.@playtime_13062 >= 1) {
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if (.@playtime_13064 >= 1)
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if (.@playtime_13062 >= 0) {
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if (.@playtime_13064 >= 0)
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mes "I guess I'll have no problem finding my way out of this tower now. I'm full...and I just need to get a few more souvenirs...";
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else
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mes "I'll be fine if only I could get rid of those in my way, haha...We're almost out, right?";
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@ -11557,7 +11557,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
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erasequest 13058;
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break;
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case 2:
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if (.@playtime_13062 == 1) {
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if (.@playtime_13062 == 0) {
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cutin "nines02",2;
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mes "I really liked the meat you brought. Except that it wasn't really well seasoned and the texture was a little crumbly...but...it was still eatable, haha...";
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}
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@ -11629,7 +11629,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
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}
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break;
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case 3:
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if (.@playtime_13064 == 1) {
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if (.@playtime_13064 == 0) {
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cutin "nines02",2;
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mes "Ahaha, no need to worry about me! I can do this by myself!";
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}
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@ -11680,7 +11680,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
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}
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break;
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case 4:
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if (.@playtime_13066 == 1) {
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if (.@playtime_13066 == 0) {
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cutin "nines03",2;
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mes "I think I have enough souvenirs! They'll be surprised to see these souvenirs with lots of memories!";
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}
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@ -13570,7 +13570,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
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mes "I was notified in advance that the Chief of Staff requested for an audience.";
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next;
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mes "[Eclage Guard]";
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if (checkquest(7416,PLAYTIME) == 1) {
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if (checkquest(7416,PLAYTIME) == 0) {
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mes "But I'm afraid it's too early.";
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mes "I think you have to wait for a while.";
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close2;
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@ -13658,7 +13658,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
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}
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}
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else {
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if (checkquest(7429,PLAYTIME) == 1) {
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if (checkquest(7429,PLAYTIME) == 0) {
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mes "I have to decorate Yai with the materials you brought me the other day, but I don't know when I could leave...";
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mes "I hope time passes as quickly as possible. ";
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}
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@ -13916,7 +13916,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
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}
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mes "[Shenime]";
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if (ep14_2_mylord == 5) {
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if (checkquest(7416,PLAYTIME) == 1) {
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if (checkquest(7416,PLAYTIME) == 0) {
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mes "You need to wait a little longer to see Mayor Jun.";
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mes "He is pretty busy, so please bear with us.";
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close;
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@ -14435,7 +14435,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{
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mes "Do you think I, who inherited the will of Yggdrasil, don't know anything?";
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mes "I don't blame you since it is ignorance.";
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next;
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mes "[";
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mes "[Kardui]";
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mes "The war of Jotunheim will soon be over.";
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mes "And it will happen not by constraint, but as a result of mutual agreement.";
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next;
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@ -14446,7 +14446,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{
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next;
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select("Then why do you make war and disregard the truth?");
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cutin "kardui02",1;
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mes "[";
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mes "[Kardui]";
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mes "Hmm...";
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mes "I'll tell you when we get closer to each other.";
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mes "I'm not obligated to talk about this important subject with a person I just met.";
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@ -15697,7 +15697,7 @@ eclage,112,40,3 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{
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close;
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}
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.@daytime = checkquest(7433,PLAYTIME);
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if (.@daytime == 1) {
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if (.@daytime == 0) {
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mes "They never get exhasted.";
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mes "There has been a stream of complaints regarding safety from travellers. ";
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mes "Seriously...they're so annoying.";
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@ -15949,7 +15949,7 @@ ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 4_M_FAIRYSOLDIER2,{
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}
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else {
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.@checktime = checkquest(7431,PLAYTIME);
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if (.@checktime == 1) {
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if (.@checktime == 0) {
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mes "There are just too many useless letters.";
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mes "What's even worse is that long-distance couples send love letters and...";
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mes "Why a messenger like me has to listen to other people's love stories?";
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@ -16342,7 +16342,7 @@ ecl_tdun04,32,35,3 script Hisie#tlord 4_M_FARIY_HISIE,{
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mes "It will only take a few minutes. ";
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}
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else if (ep14_2_mylord == 15) {
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if (checkquest(7435,PLAYTIME) == 1) {
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if (checkquest(7435,PLAYTIME) == 0) {
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cutin "hisie01",0;
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mes "Not yet, I'm still reading.";
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mes "Just a minute.";
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@ -17005,7 +17005,7 @@ que_avan01,18,38,0 script Desk#tl01 CLEAR_NPC,{
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mes "Take this first.";
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mes "I'll get Avant.";
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ep14_2_mylord = 22;
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delitem 6541,1; //Avant_Research_Data
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getitem 6541,1; //Avant_Research_Data
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changequest 7443,7444;
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next;
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switch( select("Let Hisie handle it.:I'm taking care of this place!") ) {
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