Fixed some typo and change classchange to setnpcdisplay in novice adacemie #800

This commit is contained in:
Atemo 2015-12-11 00:44:39 +01:00
parent c17b275502
commit 0af2a80d06
4 changed files with 28 additions and 28 deletions

View File

@ -4233,7 +4233,7 @@ S_Donate:
else { else {
mes "[Priestess Nemma]"; mes "[Priestess Nemma]";
mes "I'm sorry, but you have"; mes "I'm sorry, but you have";
mes "less than "+@Donate$+" zeny..."; mes "less than "+ (.@num *50000) +" zeny...";
mes "I know it's asking a lot,"; mes "I know it's asking a lot,";
mes "but those are the rules that"; mes "but those are the rules that";
mes "I've been told to follow, so..."; mes "I've been told to follow, so...";

View File

@ -651,7 +651,7 @@ job3_gen01,12,56,3 script Plant Guide#generic 111,{
// QuestID,PlantName,Description{,Part?} // QuestID,PlantName,Description{,Part?}
function script Genetic_Job_Plant { function script Genetic_Job_Plant {
if (job_gen == 7) { if (job_gen == 7) {
if (checkquest(getarg(0)) == -1 || checkquest(getarg(0)) == 0) { if (isbegin_quest(getarg(0)) == 0) {
mes "- "+getarg(2)+" -"; mes "- "+getarg(2)+" -";
next; next;
switch(select("Use it as a material.:Do not use.")) { switch(select("Use it as a material.:Do not use.")) {

View File

@ -11785,7 +11785,7 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{
mes "Lumin changing clothes piece by piece."; mes "Lumin changing clothes piece by piece.";
specialeffect2 EF_SPHERE; specialeffect2 EF_SPHERE;
specialeffect2 EF_SPHERE; specialeffect2 EF_SPHERE;
classchange 4_M_THIEF_RUMIN,0; setnpcdisplay( "Lumin#"+strnpcinfo(2), 4_M_THIEF_RUMIN );
next; next;
cutin "thf_lumin01.bmp", 2; cutin "thf_lumin01.bmp", 2;
mes "[Lumin]"; mes "[Lumin]";
@ -11799,7 +11799,7 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{
close2; close2;
specialeffect2 EF_SPHERE; specialeffect2 EF_SPHERE;
specialeffect2 EF_SPHERE; specialeffect2 EF_SPHERE;
classchange 4_M_NOV_RUMIN,0; setnpcdisplay( "Lumin#"+strnpcinfo(2), 4_M_NOV_RUMIN );
cutin "", 255; cutin "", 255;
end; end;
} }

View File

@ -3037,7 +3037,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{
} }
} }
else if (ep14_2_big == 15) { else if (ep14_2_big == 15) {
if (checkquest(14131,PLAYTIME) == 1) { if (checkquest(14131,PLAYTIME) == 0) {
mes "I'm still in the process of looking through the report. It's very complex, so I'll need more time."; mes "I'm still in the process of looking through the report. It's very complex, so I'll need more time.";
close; close;
} }
@ -10959,7 +10959,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{
mes "I appreciate what you did last time. The earth seemed to be in a good mood, too. I could just feel it. Would you mind helping us again?"; mes "I appreciate what you did last time. The earth seemed to be in a good mood, too. I could just feel it. Would you mind helping us again?";
erasequest 13059; erasequest 13059;
} }
else if (checkquest(13059,PLAYTIME) == 1) else if (checkquest(13059,PLAYTIME) == 0)
mes "It seems like the earth is feeling well right now. A little break would be nice."; mes "It seems like the earth is feeling well right now. A little break would be nice.";
else if (isbegin_quest(13050) == 1) { else if (isbegin_quest(13050) == 1) {
if (isbegin_quest(13051) == 1 || isbegin_quest(13052) == 1 || isbegin_quest(13053) == 1 || isbegin_quest(13054) == 1) if (isbegin_quest(13051) == 1 || isbegin_quest(13052) == 1 || isbegin_quest(13053) == 1 || isbegin_quest(13054) == 1)
@ -10998,7 +10998,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{
mes "We should go check if the adventurers are okay."; mes "We should go check if the adventurers are okay.";
erasequest 13060; erasequest 13060;
} }
else if (checkquest(13060,PLAYTIME) == 1) { else if (checkquest(13060,PLAYTIME) == 0) {
mes "Should I say it's a relief that they're all alive...? Well...at least it's good that they're still alive."; mes "Should I say it's a relief that they're all alive...? Well...at least it's good that they're still alive.";
emotion e_dots; emotion e_dots;
} }
@ -11191,7 +11191,7 @@ ecl_fild01,222,290,5 script Singing Laphine#1 4_F_FAIRYKID,{
mes "Can you...hear the voice of the earth? It sounds very sad right now."; mes "Can you...hear the voice of the earth? It sounds very sad right now.";
else if (ep14_2_nines != 2) { else if (ep14_2_nines != 2) {
if (ep14_2_nines > 2) { if (ep14_2_nines > 2) {
if (checkquest(13059,PLAYTIME) == 1) { if (checkquest(13059,PLAYTIME) == 0) {
mes "Whew, did I sing too much? I'm so thirsty. A glass of rice wine sounds great, hah~"; mes "Whew, did I sing too much? I'm so thirsty. A glass of rice wine sounds great, hah~";
emotion e_spin; emotion e_spin;
close; close;
@ -11224,7 +11224,7 @@ ecl_fild01,83,263,5 script Watering Laphine#1 4_M_FAIRYKID3,{
if (ep14_2_nines < 1) if (ep14_2_nines < 1)
mes "I think the earth is running dry."; mes "I think the earth is running dry.";
else if (ep14_2_nines > 2) { else if (ep14_2_nines > 2) {
if (checkquest(13059,PLAYTIME) == 1) if (checkquest(13059,PLAYTIME) == 0)
mes "I think this is enough for the day. I have to take a break and draw water, too. Hehe~!"; mes "I think this is enough for the day. I have to take a break and draw water, too. Hehe~!";
else if (isbegin_quest(13050) == 1 && isbegin_quest(13052) == 1) { else if (isbegin_quest(13050) == 1 && isbegin_quest(13052) == 1) {
mes "I'll water these dying flowers and grasses again. This brings them back to life! Hehe~!"; mes "I'll water these dying flowers and grasses again. This brings them back to life! Hehe~!";
@ -11255,7 +11255,7 @@ ecl_fild01,163,196,5 script Dancing Laphine#1 4_F_FAIRYKID3,{
if (ep14_2_nines < 1) if (ep14_2_nines < 1)
mes "It's important to warm up like this before you start dancing. One, two, three, four...."; mes "It's important to warm up like this before you start dancing. One, two, three, four....";
else if (ep14_2_nines > 2) { else if (ep14_2_nines > 2) {
if (checkquest(13059,PLAYTIME) == 1) if (checkquest(13059,PLAYTIME) == 0)
mes "I would love to see the great Fili next time..."; mes "I would love to see the great Fili next time...";
else if (isbegin_quest(13050) == 1 && isbegin_quest(13053) == 1) { else if (isbegin_quest(13050) == 1 && isbegin_quest(13053) == 1) {
mes "Ah, it's you again! You're so insensitive. Anyway, you're here to tell me to start working, right? I see, I see. You can go now."; mes "Ah, it's you again! You're so insensitive. Anyway, you're here to tell me to start working, right? I see, I see. You can go now.";
@ -11301,7 +11301,7 @@ ecl_fild01,237,181,5 script Cute Laphine#1 4_M_FAIRYKID5,{
if (ep14_2_nines < 1) if (ep14_2_nines < 1)
mes "Is this the first time that you're seeing a blooming field? It's so beautiful, just like me."; mes "Is this the first time that you're seeing a blooming field? It's so beautiful, just like me.";
else if (ep14_2_nines > 2) { else if (ep14_2_nines > 2) {
if (checkquest(13059,PLAYTIME) == 1) if (checkquest(13059,PLAYTIME) == 0)
mes "It takes a cute person like me to bring joy to the earth...Too bad that you'll never be able to do so!"; mes "It takes a cute person like me to bring joy to the earth...Too bad that you'll never be able to do so!";
else if (isbegin_quest(13050) == 1 && isbegin_quest(13054) == 1) { else if (isbegin_quest(13050) == 1 && isbegin_quest(13054) == 1) {
mes "You're new, right? Tell him I'll start the work."; mes "You're new, right? Tell him I'll start the work.";
@ -11374,7 +11374,7 @@ OnTouch:
mes "I need to get a scoop. Something that will catch the eyes of adventurers!"; mes "I need to get a scoop. Something that will catch the eyes of adventurers!";
else { else {
if (ep14_2_nines > 2) { if (ep14_2_nines > 2) {
if (checkquest(13060,PLAYTIME) == 1) { if (checkquest(13060,PLAYTIME) == 0) {
mes "Anyway, this isn't an ordinary place. This place, it's filled with newsworthy stories!"; mes "Anyway, this isn't an ordinary place. This place, it's filled with newsworthy stories!";
close; close;
} }
@ -11431,7 +11431,7 @@ OnTouch:
mes "I'm exploring every inch of the tower. I'll write about it in my memoirs later."; mes "I'm exploring every inch of the tower. I'll write about it in my memoirs later.";
else if (ep14_2_nines >= 2) { else if (ep14_2_nines >= 2) {
if (ep14_2_nines > 2) { if (ep14_2_nines > 2) {
if (checkquest(13060,PLAYTIME) == 1) { if (checkquest(13060,PLAYTIME) == 0) {
mes "Don't take me lightly just because I'm young. I've already been to every part of Midgard continent. I'm a real adventurer, you know."; mes "Don't take me lightly just because I'm young. I've already been to every part of Midgard continent. I'm a real adventurer, you know.";
close; close;
} }
@ -11499,7 +11499,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
.@playtime_13062 = checkquest(13062,PLAYTIME); .@playtime_13062 = checkquest(13062,PLAYTIME);
.@playtime_13064 = checkquest(13064,PLAYTIME); .@playtime_13064 = checkquest(13064,PLAYTIME);
.@playtime_13066 = checkquest(13066,PLAYTIME); .@playtime_13066 = checkquest(13066,PLAYTIME);
if (.@playtime_13062 == 1 && .@playtime_13064 == 1 && .@playtime_13066 == 1) { if (.@playtime_13062 == 0 && .@playtime_13064 == 0 && .@playtime_13066 == 0) {
cutin "nines02",2; cutin "nines02",2;
mes "No need to worry about me! ^FF0000I'll definitely go home this time!^000000 Thanks for everything! I'll take you out for a nice meal next time!"; mes "No need to worry about me! ^FF0000I'll definitely go home this time!^000000 Thanks for everything! I'll take you out for a nice meal next time!";
emotion e_thx; emotion e_thx;
@ -11542,8 +11542,8 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
mes "It's from that muscular Laphine, right? He's a good guy. Tell him not to worry about me."; mes "It's from that muscular Laphine, right? He's a good guy. Tell him not to worry about me.";
next; next;
mes "[New Oz]"; mes "[New Oz]";
if (.@playtime_13062 >= 1) { if (.@playtime_13062 >= 0) {
if (.@playtime_13064 >= 1) if (.@playtime_13064 >= 0)
mes "I guess I'll have no problem finding my way out of this tower now. I'm full...and I just need to get a few more souvenirs..."; mes "I guess I'll have no problem finding my way out of this tower now. I'm full...and I just need to get a few more souvenirs...";
else else
mes "I'll be fine if only I could get rid of those in my way, haha...We're almost out, right?"; mes "I'll be fine if only I could get rid of those in my way, haha...We're almost out, right?";
@ -11557,7 +11557,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
erasequest 13058; erasequest 13058;
break; break;
case 2: case 2:
if (.@playtime_13062 == 1) { if (.@playtime_13062 == 0) {
cutin "nines02",2; cutin "nines02",2;
mes "I really liked the meat you brought. Except that it wasn't really well seasoned and the texture was a little crumbly...but...it was still eatable, haha..."; mes "I really liked the meat you brought. Except that it wasn't really well seasoned and the texture was a little crumbly...but...it was still eatable, haha...";
} }
@ -11629,7 +11629,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
} }
break; break;
case 3: case 3:
if (.@playtime_13064 == 1) { if (.@playtime_13064 == 0) {
cutin "nines02",2; cutin "nines02",2;
mes "Ahaha, no need to worry about me! I can do this by myself!"; mes "Ahaha, no need to worry about me! I can do this by myself!";
} }
@ -11680,7 +11680,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
} }
break; break;
case 4: case 4:
if (.@playtime_13066 == 1) { if (.@playtime_13066 == 0) {
cutin "nines03",2; cutin "nines03",2;
mes "I think I have enough souvenirs! They'll be surprised to see these souvenirs with lots of memories!"; mes "I think I have enough souvenirs! They'll be surprised to see these souvenirs with lots of memories!";
} }
@ -13570,7 +13570,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
mes "I was notified in advance that the Chief of Staff requested for an audience."; mes "I was notified in advance that the Chief of Staff requested for an audience.";
next; next;
mes "[Eclage Guard]"; mes "[Eclage Guard]";
if (checkquest(7416,PLAYTIME) == 1) { if (checkquest(7416,PLAYTIME) == 0) {
mes "But I'm afraid it's too early."; mes "But I'm afraid it's too early.";
mes "I think you have to wait for a while."; mes "I think you have to wait for a while.";
close2; close2;
@ -13658,7 +13658,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
} }
} }
else { else {
if (checkquest(7429,PLAYTIME) == 1) { if (checkquest(7429,PLAYTIME) == 0) {
mes "I have to decorate Yai with the materials you brought me the other day, but I don't know when I could leave..."; mes "I have to decorate Yai with the materials you brought me the other day, but I don't know when I could leave...";
mes "I hope time passes as quickly as possible. "; mes "I hope time passes as quickly as possible. ";
} }
@ -13916,7 +13916,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
} }
mes "[Shenime]"; mes "[Shenime]";
if (ep14_2_mylord == 5) { if (ep14_2_mylord == 5) {
if (checkquest(7416,PLAYTIME) == 1) { if (checkquest(7416,PLAYTIME) == 0) {
mes "You need to wait a little longer to see Mayor Jun."; mes "You need to wait a little longer to see Mayor Jun.";
mes "He is pretty busy, so please bear with us."; mes "He is pretty busy, so please bear with us.";
close; close;
@ -14435,7 +14435,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{
mes "Do you think I, who inherited the will of Yggdrasil, don't know anything?"; mes "Do you think I, who inherited the will of Yggdrasil, don't know anything?";
mes "I don't blame you since it is ignorance."; mes "I don't blame you since it is ignorance.";
next; next;
mes "["; mes "[Kardui]";
mes "The war of Jotunheim will soon be over."; mes "The war of Jotunheim will soon be over.";
mes "And it will happen not by constraint, but as a result of mutual agreement."; mes "And it will happen not by constraint, but as a result of mutual agreement.";
next; next;
@ -14446,7 +14446,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{
next; next;
select("Then why do you make war and disregard the truth?"); select("Then why do you make war and disregard the truth?");
cutin "kardui02",1; cutin "kardui02",1;
mes "["; mes "[Kardui]";
mes "Hmm..."; mes "Hmm...";
mes "I'll tell you when we get closer to each other."; mes "I'll tell you when we get closer to each other.";
mes "I'm not obligated to talk about this important subject with a person I just met."; mes "I'm not obligated to talk about this important subject with a person I just met.";
@ -15697,7 +15697,7 @@ eclage,112,40,3 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{
close; close;
} }
.@daytime = checkquest(7433,PLAYTIME); .@daytime = checkquest(7433,PLAYTIME);
if (.@daytime == 1) { if (.@daytime == 0) {
mes "They never get exhasted."; mes "They never get exhasted.";
mes "There has been a stream of complaints regarding safety from travellers. "; mes "There has been a stream of complaints regarding safety from travellers. ";
mes "Seriously...they're so annoying."; mes "Seriously...they're so annoying.";
@ -15949,7 +15949,7 @@ ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 4_M_FAIRYSOLDIER2,{
} }
else { else {
.@checktime = checkquest(7431,PLAYTIME); .@checktime = checkquest(7431,PLAYTIME);
if (.@checktime == 1) { if (.@checktime == 0) {
mes "There are just too many useless letters."; mes "There are just too many useless letters.";
mes "What's even worse is that long-distance couples send love letters and..."; mes "What's even worse is that long-distance couples send love letters and...";
mes "Why a messenger like me has to listen to other people's love stories?"; mes "Why a messenger like me has to listen to other people's love stories?";
@ -16342,7 +16342,7 @@ ecl_tdun04,32,35,3 script Hisie#tlord 4_M_FARIY_HISIE,{
mes "It will only take a few minutes. "; mes "It will only take a few minutes. ";
} }
else if (ep14_2_mylord == 15) { else if (ep14_2_mylord == 15) {
if (checkquest(7435,PLAYTIME) == 1) { if (checkquest(7435,PLAYTIME) == 0) {
cutin "hisie01",0; cutin "hisie01",0;
mes "Not yet, I'm still reading."; mes "Not yet, I'm still reading.";
mes "Just a minute."; mes "Just a minute.";
@ -17005,7 +17005,7 @@ que_avan01,18,38,0 script Desk#tl01 CLEAR_NPC,{
mes "Take this first."; mes "Take this first.";
mes "I'll get Avant."; mes "I'll get Avant.";
ep14_2_mylord = 22; ep14_2_mylord = 22;
delitem 6541,1; //Avant_Research_Data getitem 6541,1; //Avant_Research_Data
changequest 7443,7444; changequest 7443,7444;
next; next;
switch( select("Let Hisie handle it.:I'm taking care of this place!") ) { switch( select("Let Hisie handle it.:I'm taking care of this place!") ) {