* Added getrefine()
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1253 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,8 @@
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Date Added
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03/19
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* Added getrefine() for 3/15's card patch -- returns the refined number
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of the current item [celest]
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* Fixed day and night settings not ignored even if they are set to 0,
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my bad ^^; [celest]
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@ -297,7 +297,6 @@ struct map_session_data {
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short hp_loss_value, hp_loss_type;
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int addrace2[6],addrace2_[6];
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int subsize[3];
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struct item_data *current_item;
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short unequip_damage[11];
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int itemid;
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int itemhealrate[6];
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@ -1584,10 +1584,10 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
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sd->hp_gain_value += val;
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break;
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case SP_DAMAGE_WHEN_UNEQUIP:
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if(!sd->state.lr_flag && sd->current_item) {
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if(!sd->state.lr_flag) {
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int i;
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for (i=0; i<11; i++) {
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if (sd->current_item->equip & equip_pos[i]) {
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if (sd->inventory_data[current_equip_item_index]->equip & equip_pos[i]) {
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sd->unequip_damage[i] += val;
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break;
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}
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@ -311,6 +311,7 @@ int buildin_isday(struct script_state *st); // [celest]
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int buildin_isequipped(struct script_state *st); // [celest]
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int buildin_isequippedcnt(struct script_state *st); // [celest]
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int buildin_cardscnt(struct script_state *st); // [Lupus]
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int buildin_getrefine(struct script_state *st); // [celest]
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int buildin_getusersname(struct script_state *st); //jA commands added [Lupus]
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int buildin_dispbottom(struct script_state *st);
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int buildin_recovery(struct script_state *st);
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@ -558,6 +559,7 @@ struct {
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{buildin_isequipped,"isequipped","i*"}, // check whether another item/card has been equipped [Celest]
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{buildin_isequippedcnt,"isequippedcnt","i*"}, // check how many items/cards are being equipped [Celest]
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{buildin_cardscnt,"cardscnt","i*"}, // check how many items/cards are being equipped in the same arm [Lupus]
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{buildin_getrefine,"getrefine",""}, // returns the refined number of the current item, or an item with index specified [celest]
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#ifdef PCRE_SUPPORT
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{buildin_defpattern, "defpattern", "iss"}, // Define pattern to listen for [MouseJstr]
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{buildin_activatepset, "activatepset", "i"}, // Activate a pattern set [MouseJstr]
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@ -7013,6 +7015,19 @@ int buildin_cardscnt(struct script_state *st)
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return 0;
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}
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/*=======================================================
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* Returns the refined number of the current item, or an
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* item with inventory index specified
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*-------------------------------------------------------
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*/
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int buildin_getrefine(struct script_state *st)
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{
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struct map_session_data *sd;
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if ((sd = script_rid2sd(st))!= NULL)
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push_val(st->stack, C_INT, sd->status.inventory[current_equip_item_index].refine);
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return 0;
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}
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//
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// ŽÀ<C5BD>s•”main
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//
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@ -552,7 +552,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
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continue;
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if(sd->inventory_data[index]) {
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sd->current_item = sd->inventory_data[index];
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if(sd->inventory_data[index]->type == 4) {
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if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) {
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int j;
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@ -577,7 +576,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
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}
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}
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}
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sd->current_item = NULL;
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}
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}
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wele = sd->atk_ele;
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@ -179,6 +179,8 @@ enum { // struct map_session_data
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};
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extern int SkillStatusChangeTable[];
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extern int current_equip_item_index;
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// パラメータ所得系 battle.c より移動
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int status_get_class(struct block_list *bl);
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int status_get_dir(struct block_list *bl);
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