Minor improvements on pm processing ( prompted by data i found when testing bugreport:6740 ), also applied my curly brace love on the way.

1. removed double min_chat_delay check in the case of a @main message
2. moved autotrade check over the ignore list check, so that if user is in autotrade it doesnt waste time going thru the characters ignore list array.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16811 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shennetsind 2012-10-03 09:21:54 +00:00
parent 879138501c
commit 0b9d2f15d8

View File

@ -9928,14 +9928,13 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd)
if( !clif_process_message(sd, 1, &target, &namelen, &message, &messagelen) )
return;
if (is_atcommand(fd, sd, message, 1) )
if ( is_atcommand(fd, sd, message, 1) )
return;
if (sd->sc.data[SC_BERSERK] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT))
return;
if (battle_config.min_chat_delay)
{ //[Skotlex]
if (battle_config.min_chat_delay) { //[Skotlex]
if (DIFF_TICK(sd->cantalk_tick, gettick()) > 0) {
return;
}
@ -9952,8 +9951,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd)
{
char* str = target+4; //Skip the NPC: string part.
struct npc_data* npc;
if ((npc = npc_name2id(str)))
{
if ((npc = npc_name2id(str))) {
char split_data[NUM_WHISPER_VAR][CHAT_SIZE_MAX];
char *split;
char output[256];
@ -9962,11 +9960,9 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd)
// skip codepage indicator, if detected
if( str[0] == '|' && strlen(str) >= 4 )
str += 3;
for( i = 0; i < NUM_WHISPER_VAR; ++i )
{// Splits the message using '#' as separators
for( i = 0; i < NUM_WHISPER_VAR; ++i ) {// Splits the message using '#' as separators
split = strchr(str,'#');
if( split == NULL )
{ // use the remaining string
if( split == NULL ) { // use the remaining string
safestrncpy(split_data[i], str, ARRAYLENGTH(split_data[i]));
for( ++i; i < NUM_WHISPER_VAR; ++i )
split_data[i][0] = '\0';
@ -9977,8 +9973,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd)
str = split+1;
}
for( i = 0; i < NUM_WHISPER_VAR; ++i )
{
for( i = 0; i < NUM_WHISPER_VAR; ++i ) {
sprintf(output, "@whispervar%d$", i);
set_var(sd,output,(char *) split_data[i]);
}
@ -9988,19 +9983,10 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd)
return;
}
}
// Main chat [LuzZza]
if(strcmpi(target, main_chat_nick) == 0)
{
} else if(strcmpi(target, main_chat_nick) == 0) { // Main chat [LuzZza]
if(!sd->state.mainchat)
clif_displaymessage(fd, msg_txt(388)); // You should enable main chat with "@main on" command.
else {
if ( battle_config.min_chat_delay ) {
if( DIFF_TICK(sd->cantalk_tick, gettick()) > 0 )
return;
sd->cantalk_tick = gettick() + battle_config.min_chat_delay;
}
// send the main message using inter-server system
intif_main_message( sd, message );
}
@ -10011,8 +9997,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd)
// searching destination character
dstsd = map_nick2sd(target);
if (dstsd == NULL || strcmp(dstsd->status.name, target) != 0)
{
if (dstsd == NULL || strcmp(dstsd->status.name, target) != 0) {
// player is not on this map-server
// At this point, don't send wisp/page if it's not exactly the same name, because (example)
// if there are 'Test' player on an other map-server and 'test' player on this map-server,
@ -10023,31 +10008,29 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd)
}
// if player ignores everyone
if (dstsd->state.ignoreAll)
{
if (dstsd->state.ignoreAll) {
if (dstsd->sc.option & OPTION_INVISIBLE && pc_get_group_level(sd) < pc_get_group_level(dstsd))
clif_wis_end(fd, 1); // 1: target character is not loged in
else
clif_wis_end(fd, 3); // 3: everyone ignored by target
return;
}
// if player ignores the source character
ARR_FIND(0, MAX_IGNORE_LIST, i, dstsd->ignore[i].name[0] == '\0' || strcmp(dstsd->ignore[i].name, sd->status.name) == 0);
if(i < MAX_IGNORE_LIST && dstsd->ignore[i].name[0] != '\0')
{ // source char present in ignore list
clif_wis_end(fd, 2); // 2: ignored by target
return;
}
// if player is autotrading
if( dstsd->state.autotrade == 1 )
{
if( dstsd->state.autotrade == 1 ) {
char output[256];
sprintf(output, "%s is in autotrade mode and cannot receive whispered messages.", dstsd->status.name);
clif_wis_message(fd, wisp_server_name, output, strlen(output) + 1);
return;
}
// if player ignores the source character
ARR_FIND(0, MAX_IGNORE_LIST, i, dstsd->ignore[i].name[0] == '\0' || strcmp(dstsd->ignore[i].name, sd->status.name) == 0);
if(i < MAX_IGNORE_LIST && dstsd->ignore[i].name[0] != '\0') { // source char present in ignore list
clif_wis_end(fd, 2); // 2: ignored by target
return;
}
// notify sender of success
clif_wis_end(fd, 0); // 0: success to send wisper