From 0cdc85cd4de640ad083d9f35a96629a3d0240dce Mon Sep 17 00:00:00 2001 From: Capuche Date: Thu, 17 Jul 2014 21:52:00 +0200 Subject: [PATCH] Quick fix in cluckers.txt The players could talk to clucker without dying. Signed-off-by: Capuche --- npc/custom/events/cluckers.txt | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/npc/custom/events/cluckers.txt b/npc/custom/events/cluckers.txt index 0dcfc713fe..dac847c682 100644 --- a/npc/custom/events/cluckers.txt +++ b/npc/custom/events/cluckers.txt @@ -16,6 +16,7 @@ //= 1.1 Using 'switch rand' instead. //= 1.2 Cleaned and standardized. [Euphy] //= 1.2a Switched 'atcommand' to 'unitskilluseid'. +//= 1.3 Switched 'unitskilluseid' to 'unitkill'. //============================================================ prontera,156,219,4 script Cluckers 800,{ @@ -25,20 +26,20 @@ prontera,156,219,4 script Cluckers 800,{ if (.startcluck) { specialeffect2 EF_HIT3; switch(rand(15)) { - case 0: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break; + case 0: npctalk "CLUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break; case 1: npctalk "Cluuuuuck!~"; break; - case 2: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break; + case 2: unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; break; case 3: sc_start SC_Freeze,10000,0; break; - case 4: npctalk "CLUUUUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break; + case 4: npctalk "CLUUUUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break; case 5: sc_start SC_Sleep,10000,0; break; case 6: sc_start SC_Stone,10000,0; emotion e_gg; break; - case 7: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break; - case 8: npctalk "Cluck! CLUUUCK!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break; + case 7: npctalk "CLUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break; + case 8: npctalk "Cluck! CLUUUCK!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break; case 9: sc_start SC_Stun,10000,0; break; case 10: sc_start SC_Sleep,10000,0; emotion e_gg; break; case 11: npctalk "Cluck! Cluck!"; break; case 12: sc_start SC_Stun,10000,0; break; - case 13: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break; + case 13: unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; break; default: if (rand(50) < 4) { npctalk "WOOF!..........."; @@ -48,7 +49,7 @@ prontera,156,219,4 script Cluckers 800,{ set .startcluck,0; } else { npctalk "Cluck! CLUUUCK!!"; - unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; + unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; } break; }