Fixed a small bug with atcommand addwarp
* The function that creates the warp was using the wrong Y area argument. Thanks to @mrjnumber1!
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@ -2464,7 +2464,7 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short
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nd->u.warp.x = to_x;
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nd->u.warp.y = to_y;
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nd->u.warp.xs = xs;
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nd->u.warp.ys = xs;
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nd->u.warp.ys = ys;
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nd->bl.type = BL_NPC;
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nd->subtype = NPCTYPE_WARP;
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nd->trigger_on_hidden = false;
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