* Added Kagerou/Oboro to custom Job Master (custom\jobmaster.txt)

* Fixed bugreport:6413 and did some minor cleaning in 13-1 quests (quests\quests_13_1.txt)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16585 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
euphyy 2012-08-05 19:34:31 +00:00
parent 44327805ca
commit 0d6284f880
2 changed files with 240 additions and 266 deletions

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@ -3,7 +3,7 @@
//===== By: ================================================== //===== By: ==================================================
//= Euphy //= Euphy
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.2 //= 1.3
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= rAthena SVN r16114+ //= rAthena SVN r16114+
//===== Description: ========================================= //===== Description: =========================================
@ -11,6 +11,7 @@
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= 1.1 Fixed reset on Baby job change. [Euphy] //= 1.1 Fixed reset on Baby job change. [Euphy]
//= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. [Euphy] //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. [Euphy]
//= 1.3 Kagerou/Oboro added. [Euphy]
//============================================================ //============================================================
prontera,153,193,6 script Job Master 123,{ prontera,153,193,6 script Job Master 123,{
@ -51,8 +52,7 @@ function Job_Menu; function A_An;
mes "[Job Master]"; } } mes "[Job Master]"; } }
set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2); set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99; if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
// Kagerou & Oboro pending skill completion. if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
// if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
if (.@exp[0] && .ThirdClass) { if (.@exp[0] && .ThirdClass) {
if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) { if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel; set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;

View File

@ -3,7 +3,7 @@
//===== By: ================================================== //===== By: ==================================================
//= L0ne_W0lf //= L0ne_W0lf
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 2.5 //= 2.5a
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= rAthena SVN //= rAthena SVN
//===== Description: ========================================= //===== Description: =========================================
@ -42,6 +42,7 @@
//= 2.3 Updated to match the new Izlude Map. [Masao] //= 2.3 Updated to match the new Izlude Map. [Masao]
//= 2.4 More optimization (-32kb). [Euphy] //= 2.4 More optimization (-32kb). [Euphy]
//= 2.5 Yet more optimization (-22kb). [Euphy] //= 2.5 Yet more optimization (-22kb). [Euphy]
//= 2.5a Minor fixes. [Euphy]
//============================================================ //============================================================
// Onward to the New World // Onward to the New World
@ -248,58 +249,56 @@ prt_castle,83,67,5 script Recruiter for the Brave 109,{
mes "You are definitely brave enough to venture to this new land."; mes "You are definitely brave enough to venture to this new land.";
mes "I will now appoint you to detect and have adventures in Ash-Vacuum."; mes "I will now appoint you to detect and have adventures in Ash-Vacuum.";
next; next;
switch(select("Ash-Vacuum?")) { select("Ash-Vacuum?");
case 1: mes "[Recruiter]";
mes "[Recruiter]"; mes "Hm. That's the code name of the place where you will have your adventure. Frankly, we don't know exactly what it is, but we call it 'Ash-Vacuum'.";
mes "Hm. That's the code name of the place where you will have your adventure. Frankly, we don't know exactly what it is, but we call it 'Ash-Vacuum'."; next;
next; mes "[Recruiter]";
mes "[Recruiter]"; mes "Believe it or not,";
mes "Believe it or not,"; mes "it's definitely true.";
mes "it's definitely true."; mes "So listen carefully.";
mes "So listen carefully."; mes "Please.";
mes "Please."; next;
next; mes "[Recruiter]";
mes "[Recruiter]"; mes "Ash-Vacuum... is a living place... that's totally different from where we are living now.";
mes "Ash-Vacuum... is a living place... that's totally different from where we are living now."; next;
next; mes "[Recruiter]";
mes "[Recruiter]"; mes "It's an unknown place.";
mes "It's an unknown place."; mes "We don't know what's there,";
mes "We don't know what's there,"; mes "or who is living there.";
mes "or who is living there."; mes "It's beyond our guess.";
mes "It's beyond our guess."; mes "Nobody knows.";
mes "Nobody knows."; next;
next; mes "[Recruiter]";
mes "[Recruiter]"; mes "Only the brave, like you, deserve to go there. There will be many dangerous things around you, but you must explore it on behalf of Rune Midgard.";
mes "Only the brave, like you, deserve to go there. There will be many dangerous things around you, but you must explore it on behalf of Rune Midgard."; next;
next; mes "[Recruiter]";
mes "[Recruiter]"; mes "Hmm......";
mes "Hmm......"; next;
next; mes "[Recruiter]";
mes "[Recruiter]"; mes "Anyway, I am sure that there are many opportunities for fame and fortune there...";
mes "Anyway, I am sure that there are many opportunities for fame and fortune there..."; next;
next; mes "[Recruiter]";
mes "[Recruiter]"; mes "First, you should go to ^FF0000Lighthalzen^000000 to register for the United Midgard Alliance. I believe they are meeting at the Rekenber Corporation Headquarters...";
mes "First, you should go to ^FF0000Lighthalzen^000000 to register for the United Midgard Alliance. I believe they are meeting at the Rekenber Corporation Headquarters..."; next;
next; mes "[Recruiter]";
mes "[Recruiter]"; mes "You can get a detailed guide, better than me, there. Go there and find him...";
mes "You can get a detailed guide, better than me, there. Go there and find him..."; next;
next; mes "[Recruiter]";
mes "[Recruiter]"; mes "I've done what I can. Go there, and get to it!";
mes "I've done what I can. Go there, and get to it!"; next;
next; mes "[Recruiter]";
mes "[Recruiter]"; mes "Remember, go to ^FF0000Lighthalzen^000000, then follow the directions of the guide there.";
mes "Remember, go to ^FF0000Lighthalzen^000000, then follow the directions of the guide there."; next;
next; changequest 10064,10065;
changequest 10064,10065; set ep13_ryu,9;
set ep13_ryu,9; getexp 66000,21000;
getexp 66000,21000; mes "[Recruiter]";
mes "[Recruiter]"; mes "Just go there!";
mes "Just go there!"; mes "And listen carefully";
mes "And listen carefully"; mes "about your mission!";
mes "about your mission!"; mes "I'm done here...";
mes "I'm done here..."; close;
close;
}
} }
if (ep13_ryu > 0) { if (ep13_ryu > 0) {
mes "[Recruiter]"; mes "[Recruiter]";
@ -437,38 +436,36 @@ aldebaran,127,138,3 script Promotional Staff#alde 100,{
mes "[Promotional Staff]"; mes "[Promotional Staff]";
mes "Hey, you're a well-versed person, right? Are you interested in my story?"; mes "Hey, you're a well-versed person, right? Are you interested in my story?";
next; next;
switch(select("I have something for you.")) { select("I have something for you.");
case 1: mes "[Promotional Staff]";
mes "[Promotional Staff]"; mes "For me??";
mes "For me??"; mes "I hate annoying stuff.";
mes "I hate annoying stuff."; next;
next; mes "[Promotional Staff]";
mes "[Promotional Staff]"; mes "Ahh... I sensed that I would get your request.";
mes "Ahh... I sensed that I would get your request."; mes "The recruiter sent you here to get tested?";
mes "The recruiter sent you here to get tested?"; mes "Hmm.";
mes "Hmm."; next;
next; mes "[Promotional Staff]";
mes "[Promotional Staff]"; mes "Ah! They always push me,";
mes "Ah! They always push me,"; mes "to suffer from so much work";
mes "to suffer from so much work"; mes "I live a hard life!";
mes "I live a hard life!"; next;
next; mes "[Promotional Staff]";
mes "[Promotional Staff]"; mes "My job is testing if you are strong and brave enough for this adventure.";
mes "My job is testing if you are strong and brave enough for this adventure."; mes "What a bother!";
mes "What a bother!"; next;
next; mes "[Promotional Staff]";
mes "[Promotional Staff]"; mes "I will accept you if you bring me ^FF0000300 Jellopy^000000.";
mes "I will accept you if you bring me ^FF0000300 Jellopy^000000."; mes "I believe that you can bring them to me.";
mes "I believe that you can bring them to me."; mes "Are you ready?";
mes "Are you ready?"; next;
next; changequest 10057,10058;
changequest 10057,10058; set ep13_ryu,2;
set ep13_ryu,2; mes "[Promotional Staff]";
mes "[Promotional Staff]"; mes "Just go ahead and hunt monsters, or whatever and collect 300 jellopies.";
mes "Just go ahead and hunt monsters, or whatever and collect 300 jellopies."; mes "Then we can go forward.";
mes "Then we can go forward."; close;
close;
}
} }
mes "[Promotional Staff]"; mes "[Promotional Staff]";
mes "We want the adventurers who are super curious and extremely brave. Join us for a wonderful adventure!"; mes "We want the adventurers who are super curious and extremely brave. Join us for a wonderful adventure!";
@ -608,29 +605,27 @@ geffen,90,67,3 script Promotional Staff#gef 100,{
mes "[Promotional Staff]"; mes "[Promotional Staff]";
mes "Hey, you're a knowledgeable person, right? Are you interested in my story?"; mes "Hey, you're a knowledgeable person, right? Are you interested in my story?";
next; next;
switch(select("The Staff in Aldebaran sent me.")) { select("The Staff in Aldebaran sent me.");
case 1: mes "[Promotional Staff]";
mes "[Promotional Staff]"; mes "Oh he did?";
mes "Oh he did?"; next;
next; mes "[Promotional Staff]";
mes "[Promotional Staff]"; mes "Ok, I guess that it's time for the second part of your test.";
mes "Ok, I guess that it's time for the second part of your test."; next;
next; mes "[Promotional Staff]";
mes "[Promotional Staff]"; mes "I need you to gather some stones for me.";
mes "I need you to gather some stones for me."; next;
next; mes "[Promotional Staff]";
mes "[Promotional Staff]"; mes "I will accept you if you bring ^FF00001 Emerald^000000.";
mes "I will accept you if you bring ^FF00001 Emerald^000000."; mes "Are you ready?";
mes "Are you ready?"; next;
next; changequest 10059,10060;
changequest 10059,10060; set ep13_ryu,4;
set ep13_ryu,4; mes "[Promotional Staff]";
mes "[Promotional Staff]"; mes "Just bring me ^ff00001 Emerald^000000.";
mes "Just bring me ^ff00001 Emerald^000000."; mes "That isn't hard for you right?";
mes "That isn't hard for you right?"; mes "Then we can go forward.";
mes "Then we can go forward."; close;
close;
}
} }
mes "[Promotional Staff]"; mes "[Promotional Staff]";
mes "We want adventurers who are super curious and extremely brave. Join us for a wonderful adventure!"; mes "We want adventurers who are super curious and extremely brave. Join us for a wonderful adventure!";
@ -753,62 +748,60 @@ izlude,101,173,6 script Promotional Staff#iz 100,{
mes "[Promotional Staff]"; mes "[Promotional Staff]";
mes "Hey, you're a knowledgeable adventurer. Are you interested in my story?"; mes "Hey, you're a knowledgeable adventurer. Are you interested in my story?";
next; next;
switch(select("I have something for you.")) { select("I have something for you.");
case 1: mes "[Promotional Staff]";
mes "Um, you're the one sent to be tested, correct? You are in the right place. I'm the Promotional Staff in Izlude.";
next;
mes "[Promotional Staff]";
mes "I guess you're qualified enough to go... I think no more testing is needed.";
next;
mes "[Promotional Staff]";
mes "Let me see...";
next;
if (BaseLevel > 69) {
mes "[Promotional Staff]"; mes "[Promotional Staff]";
mes "Um, you're the one sent to be tested, correct? You are in the right place. I'm the Promotional Staff in Izlude."; mes "I think you're good enough!";
mes "No more testing!!";
mes "Ok! You pass!";
next; next;
mes "[Promotional Staff]"; mes "[Promotional Staff]";
mes "I guess you're qualified enough to go... I think no more testing is needed."; mes "We have quite high expectations to meet.";
mes "Though the new place is dangerous,";
mes "no need to check thoroughly right now.";
next; next;
mes "[Promotional Staff]"; mes "[Promotional Staff]";
mes "Let me see..."; mes "It's not a hell-hole!";
mes "Ukk...";
next; next;
if (BaseLevel > 69) { mes "[Promotional Staff]";
mes "[Promotional Staff]"; mes "Anyway, just go back to the recruiter.";
mes "I think you're good enough!"; mes "I will forward to him that you passed all the steps.";
mes "No more testing!!"; mes "Good job, friend!";
mes "Ok! You pass!"; next;
next; changequest 10062,10064;
mes "[Promotional Staff]"; set ep13_ryu,8;
mes "We have quite high expectations to meet."; mes "[Promotional Staff]";
mes "Though the new place is dangerous,"; mes "May Freya bless you,";
mes "no need to check thoroughly right now."; mes "for your great future!";
next; close;
mes "[Promotional Staff]"; }
mes "It's not a hell-hole!"; else {
mes "Ukk..."; mes "[Promotional Staff]";
next; mes "Hmm...";
mes "[Promotional Staff]"; next;
mes "Anyway, just go back to the recruiter."; mes "[Promotional Staff]";
mes "I will forward to him that you passed all the steps."; mes "You don't look that strong.";
mes "Good job, friend!"; mes "Nothing but skin and bones!";
next; mes "Not reliable.";
changequest 10062,10064; mes "I can't let you pass.";
set ep13_ryu,8; next;
mes "[Promotional Staff]"; changequest 10062,10063;
mes "May Freya bless you,"; set ep13_ryu,7;
mes "for your great future!"; mes "[Promotional Staff]";
close; mes "Please level up a little more. I";
} mes "can't accept that you're strong";
else { mes "enough. Sorry.";
mes "[Promotional Staff]"; close;
mes "Hmm...";
next;
mes "[Promotional Staff]";
mes "You don't look that strong.";
mes "Nothing but skin and bones!";
mes "Not reliable.";
mes "I can't let you pass.";
next;
changequest 10062,10063;
set ep13_ryu,7;
mes "[Promotional Staff]";
mes "Please level up a little more. I";
mes "can't accept that you're strong";
mes "enough. Sorry.";
close;
}
} }
} }
mes "[Promotional Staff]"; mes "[Promotional Staff]";
@ -1135,23 +1128,21 @@ lhz_in01,132,259,5 script Sikaiz#1 868,{
mes "[Sikaiz]"; mes "[Sikaiz]";
mes "So, what do you want to know more of? You already know about the Ash-Vacuum. Is there anything else you'd like me to tell you?"; mes "So, what do you want to know more of? You already know about the Ash-Vacuum. Is there anything else you'd like me to tell you?";
next; next;
switch(select("The three kingdoms...")) { select("The three kingdoms...");
case 1: mes "[Sikaiz]";
mes "[Sikaiz]"; mes "Ah, I need to tell you about the alliance, but first, may I ask something?";
mes "Ah, I need to tell you about the alliance, but first, may I ask something?"; next;
next; mes "[Sikaiz]";
mes "[Sikaiz]"; mes "I need to report its status to the managers in Rune-Midgarts. I can't do it right now. May I ask you a favor?";
mes "I need to report its status to the managers in Rune-Midgarts. I can't do it right now. May I ask you a favor?"; next;
next; mes "[Sikaiz]";
mes "[Sikaiz]"; mes "It's not that difficult. Just tell them to prepare for the trip to the Dimensional Rift. It's quite easy, isn't it?";
mes "It's not that difficult. Just tell them to prepare for the trip to the Dimensional Rift. It's quite easy, isn't it?"; next;
next; changequest 10067,10068;
changequest 10067,10068; set ep13_ryu,12;
set ep13_ryu,12; mes "[Sikaiz]";
mes "[Sikaiz]"; mes "We're running out of time, so I will answer you when you come back. Ok?";
mes "We're running out of time, so I will answer you when you come back. Ok?"; close;
close;
}
} }
if (ep13_ryu == 10) { if (ep13_ryu == 10) {
mes "[Sikaiz]"; mes "[Sikaiz]";
@ -1169,66 +1160,64 @@ lhz_in01,132,259,5 script Sikaiz#1 868,{
mes "[Sikaiz]"; mes "[Sikaiz]";
mes "The registration is also important now, but I will tell you about our status here. May I begin?"; mes "The registration is also important now, but I will tell you about our status here. May I begin?";
next; next;
switch(select("Sure.")) { select("Sure.");
case 1: mes "[Sikaiz]";
mes "[Sikaiz]"; mes "Ok. Let me tell you about the Ash-Vacuum. It's quite a long story. So please bear with me.";
mes "Ok. Let me tell you about the Ash-Vacuum. It's quite a long story. So please bear with me."; next;
next; mes "[Sikaiz]";
mes "[Sikaiz]"; mes "^FF0000Ash-Vacuum^000000....";
mes "^FF0000Ash-Vacuum^000000...."; mes "This isn't the world of mortals.";
mes "This isn't the world of mortals."; mes "Then what is it...";
mes "Then what is it..."; mes "Nobody knows.";
mes "Nobody knows."; next;
next; mes "[Sikaiz]";
mes "[Sikaiz]"; mes "Now, we only know that there are living beings there, and that they are not approachable by everyone.";
mes "Now, we only know that there are living beings there, and that they are not approachable by everyone."; next;
next; mes "[Sikaiz]";
mes "[Sikaiz]"; mes "The name, 'Ash-Vacuum', is so we can identify it easily.";
mes "The name, 'Ash-Vacuum', is so we can identify it easily."; next;
next; mes "[Sikaiz]";
mes "[Sikaiz]"; mes "You're probably wondering how we got there...";
mes "You're probably wondering how we got there..."; mes "The answer lies with Satan Morroc.";
mes "The answer lies with Satan Morroc."; next;
next; mes "[Sikaiz]";
mes "[Sikaiz]"; mes "Can you imagine?";
mes "Can you imagine?"; mes "Why did Satan Morroc";
mes "Why did Satan Morroc"; mes "run away from there???";
mes "run away from there???"; mes "That's the important thing.";
mes "That's the important thing."; next;
next; mes "[Sikaiz]";
mes "[Sikaiz]"; mes "He made a gate to run away, by himself. It's very unlike him.";
mes "He made a gate to run away, by himself. It's very unlike him."; next;
next; mes "[Sikaiz]";
mes "[Sikaiz]"; mes "But he did make some mistakes. He left an opened gate. Nobody knows if it was intentional... or maybe...";
mes "But he did make some mistakes. He left an opened gate. Nobody knows if it was intentional... or maybe..."; next;
next; mes "[Sikaiz]";
mes "[Sikaiz]"; mes "We call the dimensional rift:";
mes "We call the dimensional rift:"; mes "Time-Gap of Dimension.";
mes "Time-Gap of Dimension."; mes "Who knows what secrets lie in that world beyond.";
mes "Who knows what secrets lie in that world beyond."; next;
next; mes "[Sikaiz]";
mes "[Sikaiz]"; mes "So we've inspected it.";
mes "So we've inspected it."; mes "And there's not much info to get from it. We can't guess if it's from the past... or the future... Even WE don't know where it is.";
mes "And there's not much info to get from it. We can't guess if it's from the past... or the future... Even WE don't know where it is."; next;
next; mes "[Sikaiz]";
mes "[Sikaiz]"; mes "That's the place!";
mes "That's the place!"; mes "Ash-Vacuum!";
mes "Ash-Vacuum!"; mes "We are all in this together!";
mes "We are all in this together!"; next;
next; mes "[Sikaiz]";
mes "[Sikaiz]"; mes "Is that enough?";
mes "Is that enough?"; mes "Though I am the head of the Alliance, I don't know much else about it. That's why we are all here. To do some research.";
mes "Though I am the head of the Alliance, I don't know much else about it. That's why we are all here. To do some research."; next;
next; mes "[Sikaiz]";
mes "[Sikaiz]"; mes "Anyway, I told you about Ash-Vacuum. What I know about it all. Though you still don't know much about it, that's all I can tell you.";
mes "Anyway, I told you about Ash-Vacuum. What I know about it all. Though you still don't know much about it, that's all I can tell you."; next;
next; changequest 10066,10067;
changequest 10066,10067; set ep13_ryu,11;
set ep13_ryu,11; mes "[Sikaiz]";
mes "[Sikaiz]"; mes "If you have any other questions, you can still ask me...";
mes "If you have any other questions, you can still ask me..."; close;
close;
}
} }
if (ep13_ryu == 9) { if (ep13_ryu == 9) {
mes "- The man standing in front -"; mes "- The man standing in front -";
@ -1253,8 +1242,8 @@ lhz_in01,132,259,5 script Sikaiz#1 868,{
next; next;
changequest 10065,10066; changequest 10065,10066;
set ep13_ryu,10; set ep13_ryu,10;
mes "-The speech has ended.-"; mes "- The speech has ended. -";
mes "-Let's move on.-"; mes "- Let's move on. -";
close; close;
} }
mes "[Sikaiz]"; mes "[Sikaiz]";
@ -5963,13 +5952,10 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 748,{
mes "[Ryosen]"; mes "[Ryosen]";
mes "Whatever... Could you deliver this document to the Schwartzvalt and Arunafeltz researchers?"; mes "Whatever... Could you deliver this document to the Schwartzvalt and Arunafeltz researchers?";
next; next;
switch(select("Why me?:Alright.")) { if(select("Why me?:Alright.") == 1) {
case 1:
mes "[Ryosen]"; mes "[Ryosen]";
mes "... Eh? Didn't you come to help us?"; mes "... Eh? Didn't you come to help us?";
close; close;
case 2:
break;
} }
mes "[Ryosen]"; mes "[Ryosen]";
mes "Whew~ Very good."; mes "Whew~ Very good.";
@ -6365,16 +6351,13 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 748,{
mes "[Ryosen]"; mes "[Ryosen]";
mes "Are you really, honestly, positively sure you want to exchange them for my cake?"; mes "Are you really, honestly, positively sure you want to exchange them for my cake?";
next; next;
switch(select("No way.:Yeah... I'll exchange.")) { if(select("No way.:Yeah... I'll exchange.") == 1) {
case 1:
mes "[Ryosen]"; mes "[Ryosen]";
mes "Ahhh..."; mes "Ahhh...";
next; next;
mes "[Ryosen]"; mes "[Ryosen]";
mes "Come back any time if you change your mind."; mes "Come back any time if you change your mind.";
close; close;
case 2:
break;
} }
mes "[Ryosen]"; mes "[Ryosen]";
mes "I don't need it!"; mes "I don't need it!";
@ -6439,13 +6422,10 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 868,{
mes "[Hue]"; mes "[Hue]";
mes "You can't just come and go around as you please here. This is a restricted area."; mes "You can't just come and go around as you please here. This is a restricted area.";
next; next;
switch(select("Sorry...:I came to show you this.")) { if(select("Sorry...:I came to show you this.") == 1) {
case 1:
mes "[Hue]"; mes "[Hue]";
mes "You're just helpless, aren't you?"; mes "You're just helpless, aren't you?";
close; close;
case 2:
break;
} }
mes "[Hue]"; mes "[Hue]";
mes "What's that?"; mes "What's that?";
@ -6502,13 +6482,10 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 868,{
mes "[Hue]"; mes "[Hue]";
mes "Well, thank you for entertaining me. You should tell Ryosen that."; mes "Well, thank you for entertaining me. You should tell Ryosen that.";
next; next;
switch(select("Ok, I will.:Please sign the invitation.")) { if(select("Ok, I will.:Please sign the invitation.") == 1) {
case 1:
mes "[Hue]"; mes "[Hue]";
mes "Well, you should also tell him that I think he's very talented in settin up comedy. Hahaha."; mes "Well, you should also tell him that I think he's very talented in settin up comedy. Hahaha.";
close; close;
case 2:
break;
} }
mes "[Hue]"; mes "[Hue]";
mes "... Sign this thing???"; mes "... Sign this thing???";
@ -6770,16 +6747,13 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 868,{
mes "[Hue]"; mes "[Hue]";
mes "Are you sure you want to exchange this for my Pineapple Jubilee?"; mes "Are you sure you want to exchange this for my Pineapple Jubilee?";
next; next;
switch(select("No way.:sure.")) { if(select("No way.:Sure.") == 1) {
case 1:
mes "[Hue]"; mes "[Hue]";
mes "Ahhhhh..."; mes "Ahhhhh...";
next; next;
mes "[Hue]"; mes "[Hue]";
mes "Come back any time if you change your mind."; mes "Come back any time if you change your mind.";
close; close;
case 2:
break;
} }
mes "[Hue]"; mes "[Hue]";
mes "Thank you so much."; mes "Thank you so much.";
@ -8396,7 +8370,7 @@ mid_camp,72,94,4 script Fluffy Gyaruk 421,{
else if (ep13_yong1 == 3) { else if (ep13_yong1 == 3) {
mes "[Fluffy Gyaruk]"; mes "[Fluffy Gyaruk]";
mes "We offer one service to new customers."; mes "We offer one service to new customers.";
mes "If you want to us emore services, you must fo some things for us."; mes "If you want to use more services, you must do some things for us.";
next; next;
select("What kind of things?"); select("What kind of things?");
mes "[Fluffy Gyaruk]"; mes "[Fluffy Gyaruk]";
@ -12763,11 +12737,11 @@ mid_camp,256,272,3 script Defaria#moc2 897,{
next; next;
mes "[Defaria]"; mes "[Defaria]";
mes "Make it a nice, neat pile, please."; mes "Make it a nice, neat pile, please.";
mes "..Oh, you forgot to put the sweet potatoes on top."; mes "Oh, you forgot to put the sweet potatoes on top.";
mes "Yes, good. That's perfect."; mes "Yes, good. That's perfect.";
next; next;
mes "[Defaria]"; mes "[Defaria]";
mes "..Hopefully I can make a fire with your nice logs...."; mes "Hopefully I can make a fire with your nice logs....";
specialeffect EF_BEGINSPELL2; specialeffect EF_BEGINSPELL2;
next; next;
specialeffect EF_FIREWALL,AREA,"Wet Firewood#moc2"; specialeffect EF_FIREWALL,AREA,"Wet Firewood#moc2";
@ -12796,11 +12770,11 @@ mid_camp,256,272,3 script Defaria#moc2 897,{
next; next;
mes "[" + strcharinfo(0) + "]"; mes "[" + strcharinfo(0) + "]";
mes "Didn't you forget something?"; mes "Didn't you forget something?";
mes ".. Dandelion? I wanted you to tell me what you knew."; mes "... Dandelion? I wanted you to tell me what you knew.";
mes "I was hoping you'd remember something about Dandelion."; mes "I was hoping you'd remember something about Dandelion.";
next; next;
mes "[Defaria]"; mes "[Defaria]";
mes "..So,"; mes "So,";
mes "do you want me to confirm"; mes "do you want me to confirm";
mes "if Dandelion is really supported by Arunafeltz?"; mes "if Dandelion is really supported by Arunafeltz?";
next; next;
@ -13796,7 +13770,7 @@ que_job01,84,17,3 script Rin#moc_room2_1 885,{
case 1: case 1:
cutin "moc2_rin01",2; cutin "moc2_rin01",2;
mes "[Rin]"; mes "[Rin]";
mes "I'm sorry, but I'm not yet fully recovered....5.....I need to speak slowly. Please bear with me."; mes "I'm sorry, but I'm not yet fully recovered... I need to speak slowly. Please bear with me.";
next; next;
break; break;
case 2: case 2: