* Fixed all cast times and delays of Gunslinger skills
- cast time of Dust is reduced by dex - Tracking cast time cannot be reduced by anything - Increase Accuracy requires 4 coins instead of 2 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9288 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -20,6 +20,10 @@
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========================
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11/21
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* Fixed all cast times and delays of Gunslinger skills [Playtester]
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- cast time of Dust is reduced by dex
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- Tracking cast time cannot be reduced by anything
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- Increase Accuracy requires 4 coins instead of 2
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* Updated healing values of Ketupat and Red Thorn Fruit [Playtester]
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11/20
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* Official skill for Ancient Mimic, Death Word and Angels [Playtester]
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@ -853,31 +853,29 @@
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//-- GS_BULLSEYE
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503,500,0,0,0,0
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//-- GS_MADNESSCANCEL
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504,0,0,0,15000,0
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504,3000,4000,0,15000,0
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//-- GS_ADJUSTMENT
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505,0,0,0,30000,0
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505,1000,1000,0,30000,0
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//-- GS_INCREASING
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506,0,0,0,60000,0
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//-- GS_CRACKER // No clue for duration2 (stun time)
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508,0,0,0,0,5000
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//-- GS_TRACKING // Delay unknown
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506,0,1000,0,60000,0
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//-- GS_CRACKER
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508,0,1000,0,0,5000
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//-- GS_TRACKING
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512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0
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//-- GS_DISARM // Cast&Delay unknown (temp values). No clue for Duration1 (Strip time)...
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513,1000,0,0,30000,0
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//-- GS_PIERCINGSHOT // Cast&Delay unknown (temp values). No clue for Duration2 (Bleeding time)
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514,1000,0,0,0,120000
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//-- GS_RAPIDSHOWER // Delay must be checked (maybe 0(ASPD)...)
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//-- GS_DISARM
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513,0,0,0,30000,0
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//-- GS_PIERCINGSHOT
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514,1500,0,0,0,120000
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//-- GS_RAPIDSHOWER
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515,0,1000,0,0,0
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//-- GS_DESPERADO // Delay must be checked (very likely to be 1s though)
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//-- GS_DESPERADO
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516,0,1000,1000,1000,0
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//-- GS_GATLINGFEVER
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517,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0
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//-- GS_DUST // Delay must be checked (very long with low agi, still long with full agi, so it must be correct...)
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518,1000,0,0,0,0
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517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0
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//-- GS_DUST
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518,1000,1000,0,0,0
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//-- GS_FULLBUSTER
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519,1000,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000
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//-- GS_SPREADATTACK // Delay unknown (if there is one, other that aspd)
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520,1000,0,0,0,0
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519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000
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//-- GS_GROUNDDRIFT
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521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000
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//==========================================
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@ -22,8 +22,7 @@
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410,1 //WE_CALLBABY
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482,1 //PF_DOUBLECASTING
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462,1 //SL_KAIZEL
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512,1 //GS_TRACKING
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518,1 //GS_DUST
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512,3 //GS_TRACKING
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1014,1 //PR_REDEMPTIO
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10010,3 //GD_BATTLEORDER
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10011,3 //GD_REGENERATION
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@ -398,7 +398,7 @@
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503,0,0,30,0,0,0,17:18:19:20:21,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE
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504,0,0,30,0,0,0,17:18:19:20:21,0,0,none,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL
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505,0,0,15,0,0,0,17:18:19:20:21,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT
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506,0,0,30,0,0,0,17:18:19:20:21,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING
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506,0,0,30,0,0,0,17:18:19:20:21,0,0,none,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING
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507,0,0,7,0,0,0,17:18:19:20:21,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET
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508,0,0,10,0,0,0,17:18:19:20:21,3:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER
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512,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,17:18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRACKING
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