* Fixed all cast times and delays of Gunslinger skills

- cast time of Dust is reduced by dex
- Tracking cast time cannot be reduced by anything
- Increase Accuracy requires 4 coins instead of 2

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9288 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Playtester 2006-11-21 21:17:25 +00:00
parent e47c69b87b
commit 0d6ccc9d62
4 changed files with 22 additions and 21 deletions

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@ -20,6 +20,10 @@
========================
11/21
* Fixed all cast times and delays of Gunslinger skills [Playtester]
- cast time of Dust is reduced by dex
- Tracking cast time cannot be reduced by anything
- Increase Accuracy requires 4 coins instead of 2
* Updated healing values of Ketupat and Red Thorn Fruit [Playtester]
11/20
* Official skill for Ancient Mimic, Death Word and Angels [Playtester]

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@ -853,31 +853,29 @@
//-- GS_BULLSEYE
503,500,0,0,0,0
//-- GS_MADNESSCANCEL
504,0,0,0,15000,0
504,3000,4000,0,15000,0
//-- GS_ADJUSTMENT
505,0,0,0,30000,0
505,1000,1000,0,30000,0
//-- GS_INCREASING
506,0,0,0,60000,0
//-- GS_CRACKER // No clue for duration2 (stun time)
508,0,0,0,0,5000
//-- GS_TRACKING // Delay unknown
506,0,1000,0,60000,0
//-- GS_CRACKER
508,0,1000,0,0,5000
//-- GS_TRACKING
512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0
//-- GS_DISARM // Cast&Delay unknown (temp values). No clue for Duration1 (Strip time)...
513,1000,0,0,30000,0
//-- GS_PIERCINGSHOT // Cast&Delay unknown (temp values). No clue for Duration2 (Bleeding time)
514,1000,0,0,0,120000
//-- GS_RAPIDSHOWER // Delay must be checked (maybe 0(ASPD)...)
//-- GS_DISARM
513,0,0,0,30000,0
//-- GS_PIERCINGSHOT
514,1500,0,0,0,120000
//-- GS_RAPIDSHOWER
515,0,1000,0,0,0
//-- GS_DESPERADO // Delay must be checked (very likely to be 1s though)
//-- GS_DESPERADO
516,0,1000,1000,1000,0
//-- GS_GATLINGFEVER
517,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0
//-- GS_DUST // Delay must be checked (very long with low agi, still long with full agi, so it must be correct...)
518,1000,0,0,0,0
517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0
//-- GS_DUST
518,1000,1000,0,0,0
//-- GS_FULLBUSTER
519,1000,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000
//-- GS_SPREADATTACK // Delay unknown (if there is one, other that aspd)
520,1000,0,0,0,0
519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000
//-- GS_GROUNDDRIFT
521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000
//==========================================

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@ -22,8 +22,7 @@
410,1 //WE_CALLBABY
482,1 //PF_DOUBLECASTING
462,1 //SL_KAIZEL
512,1 //GS_TRACKING
518,1 //GS_DUST
512,3 //GS_TRACKING
1014,1 //PR_REDEMPTIO
10010,3 //GD_BATTLEORDER
10011,3 //GD_REGENERATION

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@ -398,7 +398,7 @@
503,0,0,30,0,0,0,17:18:19:20:21,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE
504,0,0,30,0,0,0,17:18:19:20:21,0,0,none,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MADNESSCANCEL
505,0,0,15,0,0,0,17:18:19:20:21,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_ADJUSTMENT
506,0,0,30,0,0,0,17:18:19:20:21,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING
506,0,0,30,0,0,0,17:18:19:20:21,0,0,none,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING
507,0,0,7,0,0,0,17:18:19:20:21,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET
508,0,0,10,0,0,0,17:18:19:20:21,3:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER
512,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,17:18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRACKING