Tarot Card of Fate (fixes #1768)

* Implemented official chances for each Tarot Card to occur
-- 15%: LOVERS
-- 10%: FOOL, MAGICIAN, HIGH PRIESTESS, STRENGTH, SUN
-- 8%: TEMPERANCE
-- 7%: CHARIOT
-- 6%: THE HANGED MAN
-- 5%: DEATH, STAR
-- 2%: TOWER
-- 1%: WHEEL OF FORTUNE, DEVIL
* The SUN tarot card will give you the tarot card status change
-- The status change makes you immune to other tarot card effects
-- The affected person will see a tarot card icon and the duration of the effect
* Fixed LOVERS healing self instead of the target
* The LOVERS tarot card now displays on self instead of target

Special thanks to @mrjnumber1
This commit is contained in:
Playtester 2016-12-07 21:28:32 +01:00
parent fec4d7b0cf
commit 0dbc83db9d
3 changed files with 126 additions and 80 deletions

View File

@ -8406,7 +8406,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case CG_TAROTCARD: case CG_TAROTCARD:
{ {
int count = -1; int card = -1;
if (tsc && tsc->data[SC_TAROTCARD]) {
//Target currently has the SUN tarot card effect and is immune to any other effect
map_freeblock_unlock();
return 0;
}
if( rnd() % 100 > skill_lv * 8 || (tsc && tsc->data[SC_BASILICA]) || if( rnd() % 100 > skill_lv * 8 || (tsc && tsc->data[SC_BASILICA]) ||
(dstmd && ((dstmd->guardian_data && dstmd->mob_id == MOBID_EMPERIUM) || status_get_class_(bl) == CLASS_BATTLEFIELD)) ) { (dstmd && ((dstmd->guardian_data && dstmd->mob_id == MOBID_EMPERIUM) || status_get_class_(bl) == CLASS_BATTLEFIELD)) ) {
if( sd ) if( sd )
@ -8416,85 +8421,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
return 0; return 0;
} }
status_zap(src,0,skill_get_sp(skill_id,skill_lv)); // consume sp only if succeeded [Inkfish] status_zap(src,0,skill_get_sp(skill_id,skill_lv)); // consume sp only if succeeded [Inkfish]
do { card = skill_tarotcard(src, bl, skill_id, skill_lv, tick); // actual effect is executed here
int eff = rnd() % 14; if(card == 6)
clif_specialeffect(bl, 523 + eff, AREA); clif_specialeffect(src, 522 + card, AREA);
switch (eff) else
{ clif_specialeffect(bl, 522 + card, AREA);
case 0: // heals SP to 0
status_percent_damage(src, bl, 0, 100, false);
break;
case 1: // matk halved
sc_start(src,bl,SC_INCMATKRATE,100,-50,skill_get_time2(skill_id,skill_lv));
break;
case 2: // all buffs removed
status_change_clear_buffs(bl, SCCB_BUFFS|SCCB_CHEM_PROTECT);
break;
case 3: // 1000 damage, random armor destroyed
{
status_fix_damage(src, bl, 1000, 0);
clif_damage(src,bl,tick,0,0,1000,0,DMG_NORMAL,0,false);
if( !status_isdead(bl) ) {
int where[] = { EQP_ARMOR, EQP_SHIELD, EQP_HELM, EQP_SHOES, EQP_GARMENT };
skill_break_equip(src,bl, where[rnd()%5], 10000, BCT_ENEMY);
}
}
break;
case 4: // atk halved
sc_start(src,bl,SC_INCATKRATE,100,-50,skill_get_time2(skill_id,skill_lv));
break;
case 5: // 2000HP heal, random teleported
status_heal(src, 2000, 0, 0);
if( !map_flag_vs(bl->m) )
unit_warp(bl, -1,-1,-1, CLR_TELEPORT);
break;
case 6: // random 2 other effects
if (count == -1)
count = 3;
else
count++; //Should not retrigger this one.
break;
case 7: // stop freeze or stoned
{
enum sc_type sc[] = { SC_STOP, SC_FREEZE, SC_STONE };
uint8 rand_eff = rnd()%3;
sc_start2(src,bl,sc[rand_eff],100,skill_lv,(rand_eff == 2 ? src->id : 0),skill_get_time2(skill_id,skill_lv));
}
break;
case 8: // curse coma and poison
status_change_start(src, bl, SC_COMA, 10000, skill_lv, 0, src->id, 0, 0, SCSTART_NONE);
sc_start(src,bl,SC_CURSE,100,skill_lv,skill_get_time2(skill_id,skill_lv));
sc_start2(src,bl,SC_POISON,100,skill_lv,src->id,skill_get_time2(skill_id,skill_lv));
break;
case 9: // confusion
sc_start(src,bl,SC_CONFUSION,100,skill_lv,skill_get_time2(skill_id,skill_lv));
break;
case 10: // 6666 damage, atk matk halved, cursed
status_fix_damage(src, bl, 6666, 0);
clif_damage(src,bl,tick,0,0,6666,0,DMG_NORMAL,0,false);
sc_start(src,bl,SC_INCATKRATE,100,-50,skill_get_time2(skill_id,skill_lv));
sc_start(src,bl,SC_INCMATKRATE,100,-50,skill_get_time2(skill_id,skill_lv));
sc_start(src,bl,SC_CURSE,skill_lv,100,skill_get_time2(skill_id,skill_lv));
break;
case 11: // 4444 damage
status_fix_damage(src, bl, 4444, 0);
clif_damage(src,bl,tick,0,0,4444,0,DMG_NORMAL,0,false);
break;
case 12: // stun
sc_start(src,bl,SC_STUN,100,skill_lv,5000);
break;
case 13: // atk,matk,hit,flee,def reduced
sc_start(src,bl,SC_INCATKRATE,100,-20,skill_get_time2(skill_id,skill_lv));
sc_start(src,bl,SC_INCMATKRATE,100,-20,skill_get_time2(skill_id,skill_lv));
sc_start(src,bl,SC_INCHITRATE,100,-20,skill_get_time2(skill_id,skill_lv));
sc_start(src,bl,SC_INCFLEERATE,100,-20,skill_get_time2(skill_id,skill_lv));
sc_start(src,bl,SC_INCDEFRATE,100,-20,skill_get_time2(skill_id,skill_lv));
break;
default:
break;
}
} while ((--count) > 0);
clif_skill_nodamage(src,bl,skill_id,skill_lv,1); clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
} }
break; break;
@ -16900,6 +16831,110 @@ int skill_greed(struct block_list *bl, va_list ap)
return 0; return 0;
} }
/*========================================== [Playtester]
* Process tarot card's effects
* @ param src: Source of the tarot card effect
* @ param target: Target of the tartor card effect
* @ param skill_id: ID of the skill used
* @ param skill_lv: Level of the skill used
* @ param tick: Processing tick time
* @ return Card number
*------------------------------------------*/
static int skill_tarotcard(struct block_list* src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int tick)
{
int rate = rnd() % 100;
if (rate < 10) // THE FOOL - heals SP to 0
{
status_percent_damage(src, target, 0, 100, false);
return 1;
}
else if (rate < 20) // THE MAGICIAN - matk halved
{
sc_start(src, target, SC_INCMATKRATE, 100, -50, skill_get_time2(skill_id, skill_lv));
return 2;
}
else if (rate < 30) // THE HIGH PRIESTESS - all buffs removed
{
status_change_clear_buffs(target, SCCB_BUFFS | SCCB_CHEM_PROTECT);
return 3;
}
else if (rate < 37) // THE CHARIOT - 1000 damage, random armor destroyed
{
status_fix_damage(src, target, 1000, 0);
clif_damage(src, target, tick, 0, 0, 1000, 0, DMG_NORMAL, 0, false);
if (!status_isdead(target))
{
unsigned short where[] = { EQP_ARMOR, EQP_SHIELD, EQP_HELM };
skill_break_equip(src, target, where[rnd() % 3], 10000, BCT_ENEMY);
}
return 4;
}
else if (rate < 47) // STRENGTH - atk halved
{
sc_start(src, target, SC_INCATKRATE, 100, -50, skill_get_time2(skill_id, skill_lv));
return 5;
}
else if (rate < 62) // THE LOVERS - 2000HP heal, random teleported
{
status_heal(target, 2000, 0, 0);
if (!map_flag_vs(target->m))
unit_warp(target, -1, -1, -1, CLR_TELEPORT);
return 6;
}
else if (rate < 63) // WHEEL OF FORTUNE - random 2 other effects
{
// Recursive call
skill_tarotcard(src, target, skill_id, skill_lv, tick);
skill_tarotcard(src, target, skill_id, skill_lv, tick);
return 7;
}
else if (rate < 69) // THE HANGED MAN - stop, freeze or stoned
{
enum sc_type sc[] = { SC_STOP, SC_FREEZE, SC_STONE };
uint8 rand_eff = rnd() % 3;
sc_start2(src, target, sc[rand_eff], 100, skill_lv, (rand_eff == 2 ? src->id : 0), skill_get_time2(skill_id, skill_lv));
return 8;
}
else if (rate < 74) // DEATH - curse, coma and poison
{
status_change_start(src, target, SC_COMA, 10000, skill_lv, 0, src->id, 0, 0, SCSTART_NONE);
sc_start(src, target, SC_CURSE, 100, skill_lv, skill_get_time2(skill_id, skill_lv));
sc_start2(src, target, SC_POISON, 100, skill_lv, src->id, skill_get_time2(skill_id, skill_lv));
return 9;
}
else if (rate < 82) // TEMPERANCE - confusion
{
sc_start(src, target, SC_CONFUSION, 100, skill_lv, skill_get_time2(skill_id, skill_lv));
return 10;
}
else if (rate < 83) // THE DEVIL - 6666 damage, atk and matk halved, cursed
{
status_fix_damage(src, target, 6666, 0);
clif_damage(src, target, tick, 0, 0, 6666, 0, DMG_NORMAL, 0, false);
sc_start(src, target, SC_INCATKRATE, 100, -50, skill_get_time2(skill_id, skill_lv));
sc_start(src, target, SC_INCMATKRATE, 100, -50, skill_get_time2(skill_id, skill_lv));
sc_start(src, target, SC_CURSE, skill_lv, 100, skill_get_time2(skill_id, skill_lv));
return 11;
}
else if (rate < 85) // THE TOWER - 4444 damage
{
status_fix_damage(src, target, 4444, 0);
clif_damage(src, target, tick, 0, 0, 4444, 0, DMG_NORMAL, 0, false);
return 12;
}
else if (rate < 90) // THE STAR - stun
{
sc_start(src, target, SC_STUN, 100, skill_lv, 5000);
return 13;
}
else // THE SUN - atk, matk, hit, flee and def reduced, immune to more tarot card effects
{
sc_start(src, target, SC_TAROTCARD, 100, skill_lv, skill_get_time2(skill_id, skill_lv));
return 14;
}
}
/// Ranger's Detonator [Jobbie/3CeAM] /// Ranger's Detonator [Jobbie/3CeAM]
int skill_detonator(struct block_list *bl, va_list ap) int skill_detonator(struct block_list *bl, va_list ap)
{ {

View File

@ -473,6 +473,7 @@ void initChangeTables(void)
set_sc( WS_OVERTHRUSTMAX , SC_MAXOVERTHRUST , SI_MAXOVERTHRUST , SCB_NONE ); set_sc( WS_OVERTHRUSTMAX , SC_MAXOVERTHRUST , SI_MAXOVERTHRUST , SCB_NONE );
set_sc( CG_LONGINGFREEDOM , SC_LONGING , SI_LONGING , SCB_SPEED|SCB_ASPD ); set_sc( CG_LONGINGFREEDOM , SC_LONGING , SI_LONGING , SCB_SPEED|SCB_ASPD );
set_sc( CG_HERMODE , SC_HERMODE , SI_HERMODE , SCB_NONE ); set_sc( CG_HERMODE , SC_HERMODE , SI_HERMODE , SCB_NONE );
set_sc( CG_TAROTCARD , SC_TAROTCARD , SI_TAROT , SCB_NONE );
set_sc( ITEM_ENCHANTARMS , SC_ENCHANTARMS , SI_BLANK , SCB_ATK_ELE ); set_sc( ITEM_ENCHANTARMS , SC_ENCHANTARMS , SI_BLANK , SCB_ATK_ELE );
set_sc( SL_HIGH , SC_SPIRIT , SI_SPIRIT , SCB_ALL ); set_sc( SL_HIGH , SC_SPIRIT , SI_SPIRIT , SCB_ALL );
set_sc( KN_ONEHAND , SC_ONEHAND , SI_ONEHAND , SCB_ASPD ); set_sc( KN_ONEHAND , SC_ONEHAND , SI_ONEHAND , SCB_ASPD );
@ -9542,6 +9543,14 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
} }
break; break;
case SC_TAROTCARD:
sc_start(src, bl, SC_INCATKRATE, 100, -20, tick);
sc_start(src, bl, SC_INCMATKRATE, 100, -20, tick);
sc_start(src, bl, SC_INCHITRATE, 100, -20, tick);
sc_start(src, bl, SC_INCFLEERATE, 100, -20, tick);
sc_start(src, bl, SC_INCDEFRATE, 100, -20, tick);
break;
case SC_MARIONETTE: case SC_MARIONETTE:
{ {
int stat; int stat;

View File

@ -786,6 +786,8 @@ typedef enum sc_type {
SC_CROSSBOWCLAN, SC_CROSSBOWCLAN,
SC_JUMPINGCLAN, SC_JUMPINGCLAN,
SC_TAROTCARD,
#ifdef RENEWAL #ifdef RENEWAL
SC_EXTREMITYFIST2, //! NOTE: This SC should be right before SC_MAX, so it doesn't disturb if RENEWAL is disabled SC_EXTREMITYFIST2, //! NOTE: This SC should be right before SC_MAX, so it doesn't disturb if RENEWAL is disabled
#endif #endif