Tarot Card of Fate (fixes #1768)
* Implemented official chances for each Tarot Card to occur -- 15%: LOVERS -- 10%: FOOL, MAGICIAN, HIGH PRIESTESS, STRENGTH, SUN -- 8%: TEMPERANCE -- 7%: CHARIOT -- 6%: THE HANGED MAN -- 5%: DEATH, STAR -- 2%: TOWER -- 1%: WHEEL OF FORTUNE, DEVIL * The SUN tarot card will give you the tarot card status change -- The status change makes you immune to other tarot card effects -- The affected person will see a tarot card icon and the duration of the effect * Fixed LOVERS healing self instead of the target * The LOVERS tarot card now displays on self instead of target Special thanks to @mrjnumber1
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src/map/skill.c
193
src/map/skill.c
@ -8406,7 +8406,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case CG_TAROTCARD:
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{
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int count = -1;
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int card = -1;
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if (tsc && tsc->data[SC_TAROTCARD]) {
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//Target currently has the SUN tarot card effect and is immune to any other effect
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map_freeblock_unlock();
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return 0;
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}
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if( rnd() % 100 > skill_lv * 8 || (tsc && tsc->data[SC_BASILICA]) ||
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(dstmd && ((dstmd->guardian_data && dstmd->mob_id == MOBID_EMPERIUM) || status_get_class_(bl) == CLASS_BATTLEFIELD)) ) {
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if( sd )
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@ -8416,85 +8421,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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return 0;
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}
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status_zap(src,0,skill_get_sp(skill_id,skill_lv)); // consume sp only if succeeded [Inkfish]
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do {
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int eff = rnd() % 14;
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clif_specialeffect(bl, 523 + eff, AREA);
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switch (eff)
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{
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case 0: // heals SP to 0
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status_percent_damage(src, bl, 0, 100, false);
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break;
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case 1: // matk halved
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sc_start(src,bl,SC_INCMATKRATE,100,-50,skill_get_time2(skill_id,skill_lv));
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break;
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case 2: // all buffs removed
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status_change_clear_buffs(bl, SCCB_BUFFS|SCCB_CHEM_PROTECT);
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break;
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case 3: // 1000 damage, random armor destroyed
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{
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status_fix_damage(src, bl, 1000, 0);
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clif_damage(src,bl,tick,0,0,1000,0,DMG_NORMAL,0,false);
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if( !status_isdead(bl) ) {
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int where[] = { EQP_ARMOR, EQP_SHIELD, EQP_HELM, EQP_SHOES, EQP_GARMENT };
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skill_break_equip(src,bl, where[rnd()%5], 10000, BCT_ENEMY);
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}
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}
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break;
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case 4: // atk halved
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sc_start(src,bl,SC_INCATKRATE,100,-50,skill_get_time2(skill_id,skill_lv));
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break;
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case 5: // 2000HP heal, random teleported
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status_heal(src, 2000, 0, 0);
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if( !map_flag_vs(bl->m) )
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unit_warp(bl, -1,-1,-1, CLR_TELEPORT);
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break;
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case 6: // random 2 other effects
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if (count == -1)
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count = 3;
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card = skill_tarotcard(src, bl, skill_id, skill_lv, tick); // actual effect is executed here
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if(card == 6)
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clif_specialeffect(src, 522 + card, AREA);
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else
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count++; //Should not retrigger this one.
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break;
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case 7: // stop freeze or stoned
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{
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enum sc_type sc[] = { SC_STOP, SC_FREEZE, SC_STONE };
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uint8 rand_eff = rnd()%3;
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sc_start2(src,bl,sc[rand_eff],100,skill_lv,(rand_eff == 2 ? src->id : 0),skill_get_time2(skill_id,skill_lv));
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}
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break;
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case 8: // curse coma and poison
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status_change_start(src, bl, SC_COMA, 10000, skill_lv, 0, src->id, 0, 0, SCSTART_NONE);
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sc_start(src,bl,SC_CURSE,100,skill_lv,skill_get_time2(skill_id,skill_lv));
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sc_start2(src,bl,SC_POISON,100,skill_lv,src->id,skill_get_time2(skill_id,skill_lv));
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break;
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case 9: // confusion
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sc_start(src,bl,SC_CONFUSION,100,skill_lv,skill_get_time2(skill_id,skill_lv));
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break;
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case 10: // 6666 damage, atk matk halved, cursed
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status_fix_damage(src, bl, 6666, 0);
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clif_damage(src,bl,tick,0,0,6666,0,DMG_NORMAL,0,false);
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sc_start(src,bl,SC_INCATKRATE,100,-50,skill_get_time2(skill_id,skill_lv));
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sc_start(src,bl,SC_INCMATKRATE,100,-50,skill_get_time2(skill_id,skill_lv));
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sc_start(src,bl,SC_CURSE,skill_lv,100,skill_get_time2(skill_id,skill_lv));
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break;
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case 11: // 4444 damage
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status_fix_damage(src, bl, 4444, 0);
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clif_damage(src,bl,tick,0,0,4444,0,DMG_NORMAL,0,false);
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break;
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case 12: // stun
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sc_start(src,bl,SC_STUN,100,skill_lv,5000);
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break;
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case 13: // atk,matk,hit,flee,def reduced
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sc_start(src,bl,SC_INCATKRATE,100,-20,skill_get_time2(skill_id,skill_lv));
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sc_start(src,bl,SC_INCMATKRATE,100,-20,skill_get_time2(skill_id,skill_lv));
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sc_start(src,bl,SC_INCHITRATE,100,-20,skill_get_time2(skill_id,skill_lv));
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sc_start(src,bl,SC_INCFLEERATE,100,-20,skill_get_time2(skill_id,skill_lv));
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sc_start(src,bl,SC_INCDEFRATE,100,-20,skill_get_time2(skill_id,skill_lv));
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break;
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default:
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break;
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}
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} while ((--count) > 0);
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clif_specialeffect(bl, 522 + card, AREA);
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clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
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}
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break;
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@ -16900,6 +16831,110 @@ int skill_greed(struct block_list *bl, va_list ap)
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return 0;
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}
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/*========================================== [Playtester]
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* Process tarot card's effects
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* @ param src: Source of the tarot card effect
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* @ param target: Target of the tartor card effect
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* @ param skill_id: ID of the skill used
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* @ param skill_lv: Level of the skill used
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* @ param tick: Processing tick time
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* @ return Card number
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*------------------------------------------*/
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static int skill_tarotcard(struct block_list* src, struct block_list *target, uint16 skill_id, uint16 skill_lv, int tick)
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{
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int rate = rnd() % 100;
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if (rate < 10) // THE FOOL - heals SP to 0
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{
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status_percent_damage(src, target, 0, 100, false);
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return 1;
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}
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else if (rate < 20) // THE MAGICIAN - matk halved
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{
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sc_start(src, target, SC_INCMATKRATE, 100, -50, skill_get_time2(skill_id, skill_lv));
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return 2;
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}
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else if (rate < 30) // THE HIGH PRIESTESS - all buffs removed
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{
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status_change_clear_buffs(target, SCCB_BUFFS | SCCB_CHEM_PROTECT);
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return 3;
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}
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else if (rate < 37) // THE CHARIOT - 1000 damage, random armor destroyed
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{
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status_fix_damage(src, target, 1000, 0);
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clif_damage(src, target, tick, 0, 0, 1000, 0, DMG_NORMAL, 0, false);
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if (!status_isdead(target))
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{
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unsigned short where[] = { EQP_ARMOR, EQP_SHIELD, EQP_HELM };
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skill_break_equip(src, target, where[rnd() % 3], 10000, BCT_ENEMY);
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}
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return 4;
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}
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else if (rate < 47) // STRENGTH - atk halved
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{
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sc_start(src, target, SC_INCATKRATE, 100, -50, skill_get_time2(skill_id, skill_lv));
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return 5;
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}
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else if (rate < 62) // THE LOVERS - 2000HP heal, random teleported
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{
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status_heal(target, 2000, 0, 0);
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if (!map_flag_vs(target->m))
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unit_warp(target, -1, -1, -1, CLR_TELEPORT);
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return 6;
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}
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else if (rate < 63) // WHEEL OF FORTUNE - random 2 other effects
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{
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// Recursive call
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skill_tarotcard(src, target, skill_id, skill_lv, tick);
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skill_tarotcard(src, target, skill_id, skill_lv, tick);
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return 7;
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}
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else if (rate < 69) // THE HANGED MAN - stop, freeze or stoned
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{
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enum sc_type sc[] = { SC_STOP, SC_FREEZE, SC_STONE };
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uint8 rand_eff = rnd() % 3;
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sc_start2(src, target, sc[rand_eff], 100, skill_lv, (rand_eff == 2 ? src->id : 0), skill_get_time2(skill_id, skill_lv));
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return 8;
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}
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else if (rate < 74) // DEATH - curse, coma and poison
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{
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status_change_start(src, target, SC_COMA, 10000, skill_lv, 0, src->id, 0, 0, SCSTART_NONE);
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sc_start(src, target, SC_CURSE, 100, skill_lv, skill_get_time2(skill_id, skill_lv));
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sc_start2(src, target, SC_POISON, 100, skill_lv, src->id, skill_get_time2(skill_id, skill_lv));
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return 9;
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}
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else if (rate < 82) // TEMPERANCE - confusion
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{
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sc_start(src, target, SC_CONFUSION, 100, skill_lv, skill_get_time2(skill_id, skill_lv));
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return 10;
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}
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else if (rate < 83) // THE DEVIL - 6666 damage, atk and matk halved, cursed
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{
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status_fix_damage(src, target, 6666, 0);
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clif_damage(src, target, tick, 0, 0, 6666, 0, DMG_NORMAL, 0, false);
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sc_start(src, target, SC_INCATKRATE, 100, -50, skill_get_time2(skill_id, skill_lv));
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sc_start(src, target, SC_INCMATKRATE, 100, -50, skill_get_time2(skill_id, skill_lv));
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sc_start(src, target, SC_CURSE, skill_lv, 100, skill_get_time2(skill_id, skill_lv));
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return 11;
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}
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else if (rate < 85) // THE TOWER - 4444 damage
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{
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status_fix_damage(src, target, 4444, 0);
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clif_damage(src, target, tick, 0, 0, 4444, 0, DMG_NORMAL, 0, false);
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return 12;
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}
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else if (rate < 90) // THE STAR - stun
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{
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sc_start(src, target, SC_STUN, 100, skill_lv, 5000);
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return 13;
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}
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else // THE SUN - atk, matk, hit, flee and def reduced, immune to more tarot card effects
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{
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sc_start(src, target, SC_TAROTCARD, 100, skill_lv, skill_get_time2(skill_id, skill_lv));
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return 14;
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}
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}
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/// Ranger's Detonator [Jobbie/3CeAM]
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int skill_detonator(struct block_list *bl, va_list ap)
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{
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@ -473,6 +473,7 @@ void initChangeTables(void)
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set_sc( WS_OVERTHRUSTMAX , SC_MAXOVERTHRUST , SI_MAXOVERTHRUST , SCB_NONE );
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set_sc( CG_LONGINGFREEDOM , SC_LONGING , SI_LONGING , SCB_SPEED|SCB_ASPD );
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set_sc( CG_HERMODE , SC_HERMODE , SI_HERMODE , SCB_NONE );
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set_sc( CG_TAROTCARD , SC_TAROTCARD , SI_TAROT , SCB_NONE );
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set_sc( ITEM_ENCHANTARMS , SC_ENCHANTARMS , SI_BLANK , SCB_ATK_ELE );
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set_sc( SL_HIGH , SC_SPIRIT , SI_SPIRIT , SCB_ALL );
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set_sc( KN_ONEHAND , SC_ONEHAND , SI_ONEHAND , SCB_ASPD );
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@ -9542,6 +9543,14 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
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}
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break;
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case SC_TAROTCARD:
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sc_start(src, bl, SC_INCATKRATE, 100, -20, tick);
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sc_start(src, bl, SC_INCMATKRATE, 100, -20, tick);
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sc_start(src, bl, SC_INCHITRATE, 100, -20, tick);
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sc_start(src, bl, SC_INCFLEERATE, 100, -20, tick);
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sc_start(src, bl, SC_INCDEFRATE, 100, -20, tick);
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break;
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case SC_MARIONETTE:
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{
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int stat;
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@ -786,6 +786,8 @@ typedef enum sc_type {
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SC_CROSSBOWCLAN,
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SC_JUMPINGCLAN,
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SC_TAROTCARD,
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#ifdef RENEWAL
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SC_EXTREMITYFIST2, //! NOTE: This SC should be right before SC_MAX, so it doesn't disturb if RENEWAL is disabled
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#endif
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