diff --git a/db/re/skill_require_db.txt b/db/re/skill_require_db.txt index 2390abed38..8b13fd9274 100644 --- a/db/re/skill_require_db.txt +++ b/db/re/skill_require_db.txt @@ -502,7 +502,7 @@ 517,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,19,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER 518,0,0,3:6:9:12:15:18:21:24:27:30,0,0,0,20,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST 519,0,0,20:25:30:35:40:45:50:55:60:65,0,0,0,20,3,2:2:4:4:6:6:8:8:10:10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER -520,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,20:21,3,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//GS_SPREADATTACK +520,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,20:21,3:5,5,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//GS_SPREADATTACK 521,0,0,4:8:12:16:20:24:28:32:36:40,0,0,0,21,5,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT //**** diff --git a/src/map/pc.c b/src/map/pc.c index 4342eb41e5..af8b963ddd 100755 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -9323,6 +9323,38 @@ bool pc_equipitem(struct map_session_data *sd,short n,int req_pos) return false; } + if ((sd->class_&MAPID_BASEMASK) == MAPID_GUNSLINGER) { + /** Failing condition: + * 1. Always failed to equip ammo if no weapon equipped yet + * 2. Grenade only can be equipped if weapon is Grenade Launcher + * 3. Bullet cannot be equipped if the weapon is Grenade Launcher + * (4. The rest is relying on item job/class restriction). + **/ + if (id->type == IT_AMMO) { + int w_idx = sd->equip_index[EQI_HAND_R]; + enum weapon_type w_type = (w_idx != -1) ? (enum weapon_type)sd->inventory_data[w_idx]->look : W_FIST; + if (w_idx == -1 || + (id->look == A_GRENADE && w_type != W_GRENADE) || + (id->look != A_GRENADE && w_type == W_GRENADE)) + { + clif_equipitemack(sd, 0, 0, ITEM_EQUIP_ACK_FAIL); + return false; + } + } + else if (id->type == IT_WEAPON && id->look >= W_REVOLVER && id->look <= W_GRENADE) { + int a_idx = sd->equip_index[EQI_AMMO]; + if (a_idx != -1) { + enum ammo_type a_type = (enum ammo_type)sd->inventory_data[a_idx]->look; + if ((a_type == A_GRENADE && id->look != W_GRENADE) || + (a_type != A_GRENADE && id->look == W_GRENADE)) + { + clif_equipitemack(sd, 0, 0, ITEM_EQUIP_ACK_FAIL); + return false; + } + } + } + } + if (id->flag.bindOnEquip && !sd->status.inventory[n].bound) { sd->status.inventory[n].bound = (char)battle_config.default_bind_on_equip; clif_notify_bindOnEquip(sd,n);