Hopefully fixed npc/cities/valkyrie.txt (Rebirth) not working for some Knights and Crusaders

Needs some testing!

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6201 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Playtester 2006-04-20 22:40:05 +00:00
parent 716ec506d8
commit 0df72a479d
2 changed files with 6 additions and 0 deletions

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@ -28,6 +28,8 @@ Nexon
Date Added
======
04/20
* Fixed Rebirth script not working for some Knights and Crusaders [Playtester]
- needs some testing!
* Fixed Taekwon quest obviously never working [Playtester]
* Updated Job Quests of Taekwon, SG, SL (all thanks to Celestria) [Lupus]
They have oficial sprites, actions. But some dialogs are made up. ^_-

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@ -226,6 +226,8 @@ L_CHANGE:
next;
set ADVJOB,Class+4001; //memo the target 3rd Job ID
if(ADVJOB == 4014) set ADVJOB,4002;
if(ADVJOB == 4022) set ADVJOB,4015;
// callfunc "F_ToHigh",25,"Swordman High",31,"Lord Knight",144,145,146,0;
// callfunc "F_ToHigh",28,"Acolyte High",32,"High Priest",156,0,0,0;
@ -325,6 +327,8 @@ L_SKILLPNTS:
function script F_ToHigh {
if(Upper == 2) return; //Baby Class - skip it
if(ADVJOB == 4014) set ADVJOB,4002;
if(ADVJOB == 4022) set ADVJOB,4015;
set @fjob,ADVJOB; //alternative classes should pass, too
if(@fjob == Job_Stalker) set @fjob,Job_Assassin_Cross;
if(@fjob == Job_Creator) set @fjob,Job_Whitesmith;