* Fixed event_kill_pc to behave like what it should instead of another replication of event_death. Added script function rid2name to convert bl ids to name.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5663 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lance 2006-03-19 05:14:59 +00:00
parent c44e8e1175
commit 0e1c1ec72e
3 changed files with 32 additions and 5 deletions

View File

@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/18
* Fixed event_kill_pc to behave like what it should instead of another replication
of event_death. Added script function rid2name to convert bl ids to name. [Lance]
* Recoded setmobdata script function. Fixed mob_damage typo sd -> mvp_sd. [Lance]
* Added 'GetMonsterInfo(MobID,Idx)' script function. [Lupus]
You can get monsters name,level,race, etc by its Id. Check npc\sample\getmonsterinfo.txt

View File

@ -5332,15 +5332,16 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
if (sd->state.event_death)
pc_setglobalreg(sd,"killerrid",(ssd->status.account_id));
if (ssd->state.event_kill_pc) {
pc_setglobalreg(ssd, "killedrid", sd->bl.id);
if (script_config.event_script_type == 0) {
struct npc_data *npc;
if ((npc = npc_name2id(script_config.kill_pc_event_name))) {
run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCKillPC [Lance]
run_script(npc->u.scr.script,0,ssd->bl.id,npc->bl.id); // PCKillPC [Lance]
ShowStatus("Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.kill_pc_event_name);
}
} else {
ShowStatus("%d '"CL_WHITE"%s"CL_RESET"' events executed.\n",
npc_event_doall_id(script_config.kill_pc_event_name, sd->bl.id), script_config.kill_pc_event_name);
npc_event_doall_id(script_config.kill_pc_event_name, ssd->bl.id), script_config.kill_pc_event_name);
}
}
if (battle_config.pk_mode && ssd->status.manner >= 0 && battle_config.manner_system) {
@ -5367,6 +5368,8 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
// To-do: Receive exp on certain occasions
}
}
} else {
pc_setglobalreg(sd, "killerrid", 0);
}
if (sd->state.event_death) {

View File

@ -405,6 +405,7 @@ int buildin_equip(struct script_state *st);
int buildin_autoequip(struct script_state *st);
int buildin_setbattleflag(struct script_state *st);
// [zBuffer] List of player cont commands --->
int buildin_rid2name(struct script_state *st);
int buildin_pcwalkxy(struct script_state *st);
int buildin_pctalk(struct script_state *st);
int buildin_pcemote(struct script_state *st);
@ -735,6 +736,7 @@ struct {
{buildin_undisguise,"undisguise","i"}, //undisguise player. Lupus
{buildin_getmonsterinfo,"getmonsterinfo","ii"}, //Lupus
// [zBuffer] List of player cont commands --->
{buildin_rid2name,"rid2name","i"},
{buildin_pcwalkxy,"pcwalkxy","iii"},
{buildin_pctalk,"pctalk","is"},
{buildin_pcemote,"pcemote","ii"},
@ -9923,6 +9925,28 @@ int buildin_getmonsterinfo(struct script_state *st)
}
// [zBuffer] List of player cont commands --->
int buildin_rid2name(struct script_state *st){
struct block_list *bl = NULL;
int rid = conv_num(st, & (st->stack->stack_data[st->start + 2]));
if((bl = map_id2bl(rid))){
switch(bl->type){
case BL_MOB:
push_str(st->stack,C_STR,((struct mob_data *)bl)->name);
break;
case BL_PC:
push_str(st->stack,C_STR,((struct map_session_data *)bl)->status.name);
break;
case BL_NPC:
push_str(st->stack,C_STR,((struct npc_data *)bl)->exname);
break;
default:
ShowError("buildin_rid2name: BL type unknown.\n");
break;
}
}
return 0;
}
int buildin_pcwalkxy(struct script_state *st){
int id, x, y;
struct map_session_data *sd = NULL;
@ -10138,9 +10162,7 @@ int buildin_getmobdata(struct script_state *st) {
}
int buildin_setmobdata(struct script_state *st){
int num, id, value;
char *name;
struct script_data dat;
int id, value;
struct mob_data *md = NULL;
id = conv_num(st, & (st->stack->stack_data[st->start+2]));
value = conv_num(st, & (st->stack->stack_data[st->start+3]));