* Fixed event_kill_pc to behave like what it should instead of another replication of event_death. Added script function rid2name to convert bl ids to name.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5663 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/03/18
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* Fixed event_kill_pc to behave like what it should instead of another replication
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of event_death. Added script function rid2name to convert bl ids to name. [Lance]
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* Recoded setmobdata script function. Fixed mob_damage typo sd -> mvp_sd. [Lance]
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* Added 'GetMonsterInfo(MobID,Idx)' script function. [Lupus]
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You can get monsters name,level,race, etc by its Id. Check npc\sample\getmonsterinfo.txt
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@ -5332,15 +5332,16 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
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if (sd->state.event_death)
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pc_setglobalreg(sd,"killerrid",(ssd->status.account_id));
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if (ssd->state.event_kill_pc) {
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pc_setglobalreg(ssd, "killedrid", sd->bl.id);
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if (script_config.event_script_type == 0) {
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struct npc_data *npc;
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if ((npc = npc_name2id(script_config.kill_pc_event_name))) {
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run_script(npc->u.scr.script,0,sd->bl.id,npc->bl.id); // PCKillPC [Lance]
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run_script(npc->u.scr.script,0,ssd->bl.id,npc->bl.id); // PCKillPC [Lance]
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ShowStatus("Event '"CL_WHITE"%s"CL_RESET"' executed.\n", script_config.kill_pc_event_name);
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}
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} else {
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ShowStatus("%d '"CL_WHITE"%s"CL_RESET"' events executed.\n",
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npc_event_doall_id(script_config.kill_pc_event_name, sd->bl.id), script_config.kill_pc_event_name);
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npc_event_doall_id(script_config.kill_pc_event_name, ssd->bl.id), script_config.kill_pc_event_name);
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}
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}
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if (battle_config.pk_mode && ssd->status.manner >= 0 && battle_config.manner_system) {
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@ -5367,6 +5368,8 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
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// To-do: Receive exp on certain occasions
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}
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}
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} else {
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pc_setglobalreg(sd, "killerrid", 0);
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}
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if (sd->state.event_death) {
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@ -405,6 +405,7 @@ int buildin_equip(struct script_state *st);
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int buildin_autoequip(struct script_state *st);
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int buildin_setbattleflag(struct script_state *st);
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// [zBuffer] List of player cont commands --->
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int buildin_rid2name(struct script_state *st);
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int buildin_pcwalkxy(struct script_state *st);
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int buildin_pctalk(struct script_state *st);
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int buildin_pcemote(struct script_state *st);
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@ -735,6 +736,7 @@ struct {
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{buildin_undisguise,"undisguise","i"}, //undisguise player. Lupus
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{buildin_getmonsterinfo,"getmonsterinfo","ii"}, //Lupus
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// [zBuffer] List of player cont commands --->
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{buildin_rid2name,"rid2name","i"},
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{buildin_pcwalkxy,"pcwalkxy","iii"},
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{buildin_pctalk,"pctalk","is"},
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{buildin_pcemote,"pcemote","ii"},
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@ -9923,6 +9925,28 @@ int buildin_getmonsterinfo(struct script_state *st)
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}
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// [zBuffer] List of player cont commands --->
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int buildin_rid2name(struct script_state *st){
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struct block_list *bl = NULL;
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int rid = conv_num(st, & (st->stack->stack_data[st->start + 2]));
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if((bl = map_id2bl(rid))){
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switch(bl->type){
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case BL_MOB:
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push_str(st->stack,C_STR,((struct mob_data *)bl)->name);
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break;
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case BL_PC:
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push_str(st->stack,C_STR,((struct map_session_data *)bl)->status.name);
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break;
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case BL_NPC:
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push_str(st->stack,C_STR,((struct npc_data *)bl)->exname);
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break;
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default:
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ShowError("buildin_rid2name: BL type unknown.\n");
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break;
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}
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}
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return 0;
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}
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int buildin_pcwalkxy(struct script_state *st){
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int id, x, y;
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struct map_session_data *sd = NULL;
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@ -10138,9 +10162,7 @@ int buildin_getmobdata(struct script_state *st) {
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}
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int buildin_setmobdata(struct script_state *st){
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int num, id, value;
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char *name;
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struct script_data dat;
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int id, value;
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struct mob_data *md = NULL;
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id = conv_num(st, & (st->stack->stack_data[st->start+2]));
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value = conv_num(st, & (st->stack->stack_data[st->start+3]));
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