diff --git a/src/map/atcommand.c b/src/map/atcommand.c index b7d172f35e..48ee580562 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -1296,8 +1296,6 @@ int atcommand_where( } pl_sd = map_nick2sd(atcmd_player_name); - pl_sd = map_nick2sd(atcmd_player_name); - if (pl_sd == NULL) return -1; diff --git a/src/map/mob.c b/src/map/mob.c index 9e0c9b08a1..c6248ca562 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1419,7 +1419,7 @@ static int mob_ai_sub_lazy(DBKey key,void * data,va_list app) nullpo_retr(0, md); nullpo_retr(0, app); - if(md->bl.type!=BL_MOB) + if(md->bl.type!=BL_MOB || md->bl.prev == NULL) return 0; ap = va_arg(app, va_list); diff --git a/src/map/skill.c b/src/map/skill.c index 88308c33d0..5537e13490 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6557,7 +6557,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid, if (alive && battle_config.skill_wall_check) { //Check if there's a path between cell and center of casting. struct walkpath_data wpd; - if (path_search2(&wpd,src->m,ux,uy,x,y,0x30001)==-1) + if (path_search2(&wpd,src->m,ux,uy,x,y,0x1)==-1) alive = 0; }