* Fixed monsters getting warped when stepping on an NPC warp when at least one of the bits of setting 'mob_warp' was set (bugreport:4766, since r12757).
- Fixed option 'monster_ai' referring to setting 'mob_npc_warp' rather than 'mob_warp' (follow up to r8135). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14744 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,7 @@
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Date Added
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2011/03/15
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* Fixed monsters getting warped when stepping on an NPC warp when at least one of the bits of setting 'mob_warp' was set (bugreport:4766, since r12757). [Ai4rei]
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2011/03/14
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* Fixed a typo in npc_touchnext_areanpc (NPC's map being used as it's x-coordinate), which caused ::OnTouch_ invokation to affect different area than intended (bugreport:4814, since r14097). [Ai4rei]
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2011/03/13
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@ -1,5 +1,7 @@
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Date Added
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2011/03/15
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* Rev. 14744 Fixed option 'monster_ai' referring to setting 'mob_npc_warp' rather than 'mob_warp' (follow up to r8135). [Ai4rei]
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2011/03/06
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* Rev. 14732 Added search store info related settings. [Ai4rei]
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2011/02/23
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@ -51,7 +51,7 @@ monster_max_aspd: 199
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// have players on them, instead of only for mobs who are in the vecinity
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// of players.
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// 0x040: When set, when the mob's target changes map, the mob will walk towards
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// any npc-warps in it's sight of view (use with mob_npc_warp below)
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// any npc-warps in it's sight of view (use with mob_warp below)
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// 0x100: When set, a mob will pick a random skill from it's list and start from
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// that instead of checking skills in orders (when unset, if a mob has too
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// many skills, the ones near the end will rarely get selected)
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@ -902,7 +902,7 @@ int npc_touch_areanpc2(struct mob_data *md)
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switch( map[m].npc[i]->subtype )
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{
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case WARP:
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if( !battle_config.mob_warp&1 )
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if( !( battle_config.mob_warp&1 ) )
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continue;
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xs = map[m].npc[i]->u.warp.xs;
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ys = map[m].npc[i]->u.warp.ys;
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