3rd Class 2011 Post Balance Update
* Contains remaining formula updates for 3rd class skills. * There are a few bug fixes and corrections to broken skills.
This commit is contained in:
parent
32713b9526
commit
0f7ecd0c4d
@ -4929,7 +4929,7 @@
|
||||
12380,Desert_Wolf_Babe_Scroll,Job Change Flute,2,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 2034,1800000; },{},{}
|
||||
12381,ValkyrieA_Scroll,Ancient Languages Scroll,2,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(strcharinfo(3)=="job3_arch02") { mercenary_create 2037,1800000; } },{},{}
|
||||
12382,ValkyrieB_Scroll,Ancient Languages Scroll,2,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(strcharinfo(3)=="job3_arch02") { mercenary_create 2038,1800000; } },{},{}
|
||||
12383,Vulcan_Bullet_Magazine,Vulcan Bullet Magazine,2,11000,,500,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12383,Vulcan_Bullet_Magazine,Vulcan Bullet Magazine,2,11000,,500,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 6145,1000; },{},{}
|
||||
12384,Rainbow_Ruby_Water,Rainbow Ruby,11,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ /* if(strcharinfo(3)=="job3_war02") { itemskill "WL_FROSTMISTY",5; } */ },{},{}
|
||||
12385,Rainbow_Ruby_Fire,Rainbow Ruby,11,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ /* if(strcharinfo(3)=="job3_war02") { itemskill "WL_CRIMSONROCK",5; } */ },{},{}
|
||||
12386,Rainbow_Ruby_Wind,Rainbow Ruby,11,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ /* if(strcharinfo(3)=="job3_war02") { itemskill "WL_CHAINLIGHTNING",5; } */ },{},{}
|
||||
@ -4938,9 +4938,9 @@
|
||||
12389,Runstone_Storm,Pertz Runestone For Apprentice,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ /* if(strcharinfo(3)=="job3_rune02") { itemskill "RK_STORMBLAST",1; } */ },{},{}
|
||||
12390,Runstone_Millennium,Verkana Runestone For Apprentice,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ /* if(strcharinfo(3)=="job3_rune02") { itemskill "RK_MILLENNIUMSHIELD",1; } */ },{},{}
|
||||
12391,Lucky_Egg_C,Lucky Egg,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12392,Repair_A,Repair A,0,220,,70,,,,,0x00000400,8,2,,,,,,{/* madoheal rand(200,300),0; */},{},{}
|
||||
12393,Repair_B,Repair B,0,500,,70,,,,,0x00000400,8,2,,,,,,{/* madoheal rand(300,400),0; */},{},{}
|
||||
12394,Repair_C,Repair C,0,1100,,70,,,,,0x00000400,8,2,,,,,,{/* madoheal rand(400,500),0; */},{},{}
|
||||
12392,Repair_A,Repair A,2,220,,100,,,,,0x00000400,8,2,,,,,,{ if ( checkmadogear() ) { itemheal rand(200,300),0; } },{},{}
|
||||
12393,Repair_B,Repair B,2,500,,140,,,,,0x00000400,8,2,,,,,,{ if ( checkmadogear() ) { itemheal rand(300,400),0; } },{},{}
|
||||
12394,Repair_C,Repair C,2,1100,,180,,,,,0x00000400,8,2,,,,,,{ if ( checkmadogear() ) { itemheal rand(400,500),0; } },{},{}
|
||||
12395,Tantanmen,Tantan Noodle,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1519; },{},{}
|
||||
12396,Fools_Day_Box,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(1,10)==1) itemskill "AL_TELEPORT",1; else if(rand(1,10)==2) itemskill "AL_TELEPORT",3; else if(rand(1,10)==3) percentheal 50,0; else if(rand(1,10)==4) percentheal 0,50; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 512,1; else if(rand(1,10)==7) itemskill "ALL_REVERSEORCISH",1; else if(rand(1,10)==8) specialeffect2 247; else if(rand(1,10)==9) specialeffect2 338; else specialeffect2 10; },{},{}
|
||||
12397,Fools_Day_Box2,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(1,10)==1) itemskill "TF_DETOXIFY",1; else if(rand(1,10)==2) itemskill "TF_PICKSTONE",1; else if(rand(1,10)==3) itemskill "BA_FROSTJOKER",1; else if(rand(1,10)==4) itemskill "DC_SCREAM",1; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 909,1; else if(rand(1,10)==7) itemskill "AL_RUWACH",1; else if(rand(1,10)==8) specialeffect2 328; else if(rand(1,10)==9) specialeffect2 68; else specialeffect2 196; },{},{}
|
||||
@ -4963,11 +4963,11 @@
|
||||
12414,Guarana_Candy,Guarana Candy,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ASPDPOTION0,1800000,0; sc_start SC_INCREASEAGI,140000,5; skilleffect "AL_INCAGI",0; },{},{}
|
||||
12415,Siege_Teleport_Scroll2,Siege Teleport Scroll Silver,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12416,Lucky_Egg_C3,Lucky Egg C3,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12417,Boost500,Boost500,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12418,Full_SwingK,Full SwingK,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12419,Mana_Plus,Mana Plus,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12420,Stamina_Up_M,Stamina Up M,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12421,Falmons_F,Falmons F,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
12417,Boost500,Boost500,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_BOOST500,500000,10; },{},{}
|
||||
12418,Full_SwingK,Full SwingK,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_FULL_SWING_K,500000,50; },{},{}
|
||||
12419,Mana_Plus,Mana Plus,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MANA_PLUS,500000,50; },{},{}
|
||||
12420,Stamina_Up_M,Stamina Up M,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MUSTLE_M,500000,5; },{},{}
|
||||
12421,Falmons_F,Falmons F,3,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_LIFE_FORCE_F,500000,5; },{},{}
|
||||
12422,HP_Increase_Potion_(Small),HP Increase Potion (Small),0,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCMHP,500000,(500+(BaseLevel*10/3)); percentheal 1,0; },{},{}
|
||||
12423,HP_Increase_Potion_(Medium),HP Increase Potion (Medium),0,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCMHP,500000,(1500+(BaseLevel*10/3)); percentheal 2,0; },{},{}
|
||||
12424,HP_Increase_Potion_(Large),HP Increase Potion (Large),0,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCMHP,500000,(2500+(BaseLevel*10/3)); percentheal 5,0; },{},{}
|
||||
|
@ -1083,12 +1083,10 @@
|
||||
2005,0,0,0,15000,0,2000
|
||||
//-- RK_IGNITIONBREAK
|
||||
2006,1000,0,0,0,0,2000
|
||||
|
||||
//-- RK_DRAGONBREATH
|
||||
2008,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,10000,0,0
|
||||
//-- RK_DRAGONHOWLING
|
||||
2009,0,0,0,15000,0,10000
|
||||
|
||||
//-- RK_MILLENNIUMSHIELD
|
||||
2011,0,1000,0,180000,0,60000
|
||||
//-- RK_CRUSHSTRIKE
|
||||
@ -1116,11 +1114,8 @@
|
||||
2022,0,2500:2000:1500:1000:500,0,0,0,0
|
||||
//-- GC_DARKILLUSION
|
||||
2023,0,1500,0,0,0,0
|
||||
|
||||
//-- GC_CREATENEWPOISON
|
||||
2025,0,500,0,0,0,0
|
||||
//-- GC_ANTIDOTE
|
||||
2026,0,0,0,0,0,0
|
||||
//-- GC_POISONINGWEAPON
|
||||
2027,0,1000,0,60000:120000:180000:240000:300000,300000,0
|
||||
//-- GC_WEAPONBLOCKING
|
||||
@ -1128,11 +1123,11 @@
|
||||
//-- GC_COUNTERSLASH
|
||||
2029,0,2000,0,0,0,0
|
||||
//-- GC_WEAPONCRUSH
|
||||
2030,0,1000,0,60000,0,0
|
||||
2030,0,1000,0,75000:90000:105000:120000:135000,0,0
|
||||
//-- GC_VENOMPRESSURE
|
||||
2031,0,1000,0,0,0,0
|
||||
//-- GC_POISONSMOKE
|
||||
2032,0,2000,0,6000:8000:10000:12000:14000,0,0
|
||||
2032,0,2000,0,10000:12000:14000:16000:18000,0,0
|
||||
//-- GC_CLOAKINGEXCEED
|
||||
2033,0,2000,0,0,0,0
|
||||
//-- GC_PHANTOMMENACE
|
||||
@ -1168,7 +1163,6 @@
|
||||
2047,1000,0,0,60000,0,3000
|
||||
//-- AB_LAUDARAMUS
|
||||
2048,1000,0,0,60000,0,3000
|
||||
|
||||
//-- AB_RENOVATIO
|
||||
2050,3000,0,0,90000,0,0
|
||||
//-- AB_HIGHNESSHEAL
|
||||
@ -1179,7 +1173,6 @@
|
||||
2053,1000,0,0,150000:180000:210000:240000:270000,0,0
|
||||
//-- AB_DUPLELIGHT
|
||||
2054,2000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0
|
||||
|
||||
//-- AB_SILENTIUM
|
||||
2057,4000,0,0,20000:30000:40000:50000:60000,0,15000
|
||||
//==========================================
|
||||
@ -1199,7 +1192,6 @@
|
||||
2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000
|
||||
//-- WL_SIENNAEXECRATE
|
||||
2207,2000,2000,0,10000:12000:14000:16000:18000,0,0
|
||||
|
||||
//-- WL_STASIS
|
||||
2209,3000,1000,0,10000:15000:20000:25000:30000,0,300000
|
||||
//-- WL_DRAINLIFE
|
||||
@ -1212,12 +1204,10 @@
|
||||
2213,10000:11000:12000:13000:14000,0,0,15000,0,60000
|
||||
//-- WL_CHAINLIGHTNING
|
||||
2214,3500:4000:4500:5000:5500,0,0,100,0,3000
|
||||
|
||||
//-- WL_EARTHSTRAIN
|
||||
2216,2000:3000:4000:5000:6000,1000,0,150,75000:90000:105000:120000:135000,10000
|
||||
//-- WL_TETRAVORTEX
|
||||
2217,5000:6000:7000:8000:9000,2000,0,20000,0,15000
|
||||
|
||||
//-- WL_SUMMONFB
|
||||
2222,2000,0,0,120000:160000:200000:240000:280000,0,0
|
||||
//-- WL_SUMMONBL
|
||||
@ -1226,38 +1216,33 @@
|
||||
2224,2000,0,0,120000:160000:200000:240000:280000,0,0
|
||||
//-- WL_SUMMONSTONE
|
||||
2229,2000,0,0,120000:160000:200000:240000:280000,0,0
|
||||
|
||||
//-- WL_READING_SB
|
||||
2231,5000,500,0,0,0,0
|
||||
//==========================================
|
||||
|
||||
//===== Ranger =============================
|
||||
//-- RA_ARROWSTORM
|
||||
2233,2000:2200:2400:2600:2800,0,0,0,0,5400:5600:5800:6000:6400
|
||||
2233,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,0,0,0,0,5000:4800:4600:4400:4200:4000:3800:3600:3400:3200
|
||||
//-- RA_FEARBREEZE
|
||||
2234,2000,0,0,60000:90000:120000:150000:180000,0,0
|
||||
|
||||
//-- RA_AIMEDBOLT
|
||||
2236,4000,1000,0,0,0,0
|
||||
//-- RA_DETONATOR
|
||||
2237,0,0,0,1000,0,0
|
||||
//-- RA_ELECTRICSHOCKER
|
||||
2238,0,0,0,15000,20000:22000:24000:26000,0
|
||||
2238,0,0,0,15000,20000:22000:24000:26000:28000,0
|
||||
//-- RA_CLUSTERBOMB
|
||||
2239,0,0,0,15000,0,0
|
||||
//-- RA_WUGMASTERY
|
||||
2240,0,1000,0,0,0,0
|
||||
//-- RA_WUGRIDER
|
||||
2241,0,500,0,0,0,0
|
||||
|
||||
//-- RA_WUGBITE
|
||||
2244,0,2000,0,1000:2000:3000:4000:5000,0,4000:6000:8000:10000:12000
|
||||
|
||||
//-- RA_SENSITIVEKEEN
|
||||
2246,0,3000,0,0,0,0
|
||||
//-- RA_CAMOUFLAGE
|
||||
2247,0,0,0,10000,0,0
|
||||
|
||||
//-- RA_MAGENTATRAP
|
||||
2249,0,2000,0,15000,10000,0
|
||||
//-- RA_COBALTTRAP
|
||||
@ -1280,20 +1265,19 @@
|
||||
//-- NC_VULCANARM
|
||||
2258,0,300:200:100,0,0,0,0
|
||||
//-- NC_FLAMELAUNCHER
|
||||
2259,1000:1500:2000,1500:1000:500,0,7000:14000:21000,0,0
|
||||
2259,500:1000:1500,1500:1000:500,0,7000:14000:21000,0,0
|
||||
//-- NC_COLDSLOWER
|
||||
2260,1000,1000:2000:3000,0,7000:14000:21000,0,0
|
||||
// -- NC_ARMSCANNON
|
||||
2261,1400:1600:1800,500:1000:2000,0,0,0,0
|
||||
//-- NC_ACCELERATION
|
||||
2262,0,0,0,30000:60000:90000,0,0
|
||||
2262,0,0,0,60000:90000:120000,0,0
|
||||
//-- NC_HOVERING
|
||||
2263,0,0,0,90000,0,0
|
||||
//-- NC_F_SIDESLIDE
|
||||
2264,0,500,0,0,0,0
|
||||
//-- NC_B_SIDESLIDE
|
||||
2265,0,500,0,0,0,0
|
||||
|
||||
//-- NC_SELFDESTRUCTION
|
||||
2267,2000:1500:1000,0,0,0,0,300000
|
||||
//-- NC_SHAPESHIFT
|
||||
@ -1305,14 +1289,13 @@
|
||||
//-- NC_ANALYZE
|
||||
2271,0,1000,0,20000,0,0
|
||||
//-- NC_MAGNETICFIELD
|
||||
2272,500:1000:1500,0,0,15000,0,20000:15000:10000
|
||||
2272,0,0,0,4000:6000:8000,0,20000:15000:10000
|
||||
//-- NC_NEUTRALBARRIER
|
||||
2273,500:1000:1500,0,0,30000:45000:60000,0,20000:15000:10000
|
||||
2273,0,0,0,30000:45000:60000,0,20000:15000:10000
|
||||
//-- NC_STEALTHFIELD
|
||||
2274,500:1000:1500,0,0,15000:20000:25000,0,20000:15000:10000
|
||||
2274,0,0,0,15000:20000:25000,0,20000:15000:10000
|
||||
//-- NC_REPAIR
|
||||
2275,200:300:400:500:600,1000,0,0,0,0
|
||||
|
||||
//-- NC_AXEBOOMERANG
|
||||
2278,0,0,0,0,0,5000:4500:4000:3500:3000
|
||||
//-- NC_POWERSWING
|
||||
@ -1341,7 +1324,7 @@
|
||||
//-- SC_BODYPAINT
|
||||
2289,0,1000,0,5000:7000:9000:11000:13000,0,2000
|
||||
//-- SC_INVISIBILITY
|
||||
2290,1000,1000,0,20000,0,20000:30000:40000:50000:60000
|
||||
2290,1000,1000,0,0,0,20000:30000:40000:50000:60000
|
||||
//-- SC_DEADLYINFECT
|
||||
2291,0,1000,0,10000:15000:20000:25000:30000,0,2000
|
||||
//-- SC_ENERVATION
|
||||
@ -1375,7 +1358,6 @@
|
||||
//==== Royal Guard skills ==================
|
||||
//-- LG_CANNONSPEAR
|
||||
2307,0,0,0,0,0,2000
|
||||
|
||||
//-- LG_TRAMPLE
|
||||
2309,0,0,0,0,0,1000
|
||||
//-- LG_SHIELDPRESS
|
||||
@ -1423,7 +1405,6 @@
|
||||
2329,0,0,0,500:1000:1500:2000:2500,0,0
|
||||
//-- SR_TIGERCANNON
|
||||
2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000
|
||||
|
||||
//-- SR_RAMPAGEBLASTER
|
||||
2332,0,1000,0,0,0,10000
|
||||
//-- SR_CRESCENTELBOW
|
||||
@ -1438,12 +1419,10 @@
|
||||
2337,1000,500,0,0,0,3000
|
||||
//-- SR_RAISINGDRAGON
|
||||
2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,30000
|
||||
|
||||
//-- SR_ASSIMILATEPOWER
|
||||
2340,0,1000,0,0,0,5000
|
||||
//-- SR_POWERVELOCITY
|
||||
2341,1500,0,0,0,0,0
|
||||
|
||||
//-- SR_GATEOFHELL
|
||||
2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,0
|
||||
//-- SR_GENTLETOUCH_QUIET
|
||||
@ -1485,7 +1464,7 @@
|
||||
//-- WM_DOMINION_IMPULSE
|
||||
2417,0,1000,0,0,0,0
|
||||
//-- WM_SEVERE_RAINSTORM
|
||||
2418,1000:1500:2000:2500:3000,1000,0,900:1500:2100:2700:3000,0,5000:5500:6000:6500:7000
|
||||
2418,1500:2000:2500:3000:3500,1000,0,900:1500:2100:2700:3000,0,5000:5500:6000:6500:7000
|
||||
//-- WM_POEMOFNETHERWORLD
|
||||
2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0
|
||||
//-- WM_VOICEOFSIREN
|
||||
@ -1507,13 +1486,13 @@
|
||||
//-- WM_DANCE_WITH_WUG
|
||||
2428,1500:2000:2500:3000:3500,1000,0,30000:60000:90000:120000:150000,0,90000
|
||||
//-- WM_SOUND_OF_DESTRUCTION
|
||||
2429,0:500:1000:1500:2000,1000,0,0,0,20000
|
||||
2429,0:500:1000:1500:2000,1000,0,0,0,6000:7000:8000:9000:10000
|
||||
//-- WM_SATURDAY_NIGHT_FEVER
|
||||
2430,1000:2000:3000:4000:5000,1000,0,10000:15000:20000:25000:30000,10000:8000:6000:4000:2000,180000
|
||||
//-- WM_LERADS_DEW
|
||||
2431,1000,1000,0,20000:30000:40000:50000:60000,0,180000
|
||||
//-- WM_MELODYOFSINK
|
||||
2432,100,1000,0,20000:30000:40000:50000:60000,0,180000
|
||||
2432,1000,1000,0,20000:30000:40000:50000:60000,0,180000
|
||||
//-- WM_BEYOND_OF_WARCRY
|
||||
2433,1000,1000,0,20000:30000:40000:50000:60000,0,180000
|
||||
//-- WM_UNLIMITED_HUMMING_VOICE
|
||||
@ -1561,7 +1540,6 @@
|
||||
2461,0,0,0,0,0,5000
|
||||
//-- SO_EL_ANALYSIS
|
||||
2462,0,0,0,0,0,0
|
||||
|
||||
//-- SO_EL_CURE
|
||||
2464,2000,1000,0,0,0,0
|
||||
//-- SO_FIRE_INSIGNIA
|
||||
@ -1593,16 +1571,14 @@
|
||||
2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000
|
||||
//-- GN_CRAZYWEED_ATK
|
||||
2484,0,0,0,100,0,0
|
||||
|
||||
//-- GN_DEMONIC_FIRE
|
||||
2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,15000,5000
|
||||
2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,8000:16000:24000:32000:40000,5000
|
||||
//-- GN_FIRE_EXPANSION
|
||||
2486,2000,500,0,0,0,0
|
||||
//-- GN_FIRE_EXPANSION_SMOKE_POWDER
|
||||
2487,0,0,0,10000:12000:14000:16000:18000,0,0
|
||||
//-- GN_FIRE_EXPANSION_TEAR_GAS
|
||||
2488,0,0,0,10000:12000:14000:16000:18000,0,0
|
||||
|
||||
//-- GN_HELLS_PLANT
|
||||
2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0
|
||||
//-- GN_HELLS_PLANT_ATK
|
||||
@ -1610,20 +1586,18 @@
|
||||
//-- GN_MANDRAGORA
|
||||
2492,1000,500,0,10000:15000:20000:25000:30000,0,15000
|
||||
//-- GN_SLINGITEM
|
||||
2493,0,0,0,77000,10000,1000
|
||||
|
||||
2493,0,0,0,0,0,1000
|
||||
//-- GN_SLINGITEM_RANGEMELEEATK
|
||||
2498,0,0,0,3000,0,0
|
||||
2498,0,0,0,5000:10000:60000:60000:3000,0,0
|
||||
//==========================================
|
||||
|
||||
//===== Extra 3rd Class Skills =============
|
||||
//-- AB_SECRAMENT
|
||||
2515,1000,500,0,60000:90000:120000:150000:180000,0,0
|
||||
|
||||
//-- SR_HOWLINGOFLION
|
||||
2517,1000,0,0,12000:14000:16000:18000:20000,0,10000
|
||||
//-- SR_RIDEINLIGHTNING
|
||||
2518,1000:2000:3000:4000:5000,200,0,0,0,1000
|
||||
2518,1000:2000:3000:4000:5000,0,0,0,0,1000
|
||||
//==========================================
|
||||
|
||||
//===== Misc. Skills =======================
|
||||
|
@ -36,6 +36,22 @@
|
||||
512,3 //GS_TRACKING
|
||||
1014,1 //PR_REDEMPTIO
|
||||
|
||||
2012,7 //RK_CRUSHSTRIKE
|
||||
2013,7 //RK_REFRESH
|
||||
2014,7 //RK_GIANTGROWTH
|
||||
2015,7 //RK_STONEHARDSKIN
|
||||
2022,0,2 //GC_CROSSIMPACT
|
||||
2032,7 //GC_POISONSMOKE
|
||||
2234,7 //RA_FEARBREEZE
|
||||
//2267,7 //NC_SELFDESTRUCTION
|
||||
2268,7 //NC_SHAPESHIFT
|
||||
//2270,7 //NC_INFRAREDSCAN
|
||||
2271,7 //NC_ANALYZE
|
||||
2281,7 //NC_SILVERSNIPER
|
||||
2282,7 //NC_MAGICDECOY
|
||||
2313,7 //LG_FORCEOFVANGUARD
|
||||
2462,7 //SO_EL_ANALYSIS
|
||||
|
||||
2534,7,7 //RETURN_TO_ELDICASTES
|
||||
2536,7,7 //ALL_GUARDIAN_RECALL
|
||||
2537,0,7 //ALL_ODINS_POWER
|
||||
|
@ -1,4 +1,4 @@
|
||||
//id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,name,description
|
||||
//id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description
|
||||
// 01 ID
|
||||
// 02 range (combo skills do not check for range when used,
|
||||
// if range is < 5, the skill is considered melee-range)
|
||||
@ -135,7 +135,6 @@
|
||||
51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x64, TF_HIDING,Hiding
|
||||
52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0,0x0, TF_POISON,Envenom
|
||||
53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TF_DETOXIFY,Detoxify
|
||||
|
||||
//
|
||||
54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0,0x20, ALL_RESURRECTION,Resurrection
|
||||
|
||||
@ -870,7 +869,7 @@
|
||||
1010,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0,0x0, BA_PANGVOICE,Pang Voice
|
||||
1011,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0,0x0, DC_WINKCHARM,Wink of Charm
|
||||
1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x4000, BS_UNFAIRLYTRICK,Unfair Trick
|
||||
1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0,0x4000, BS_GREED,Greed
|
||||
1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0,0x0, BS_GREED,Greed
|
||||
1014,0,6,4,6,0x3,14,1,0,yes,0,0x1,0,magic,0,0x0, PR_REDEMPTIO,Redemptio
|
||||
1015,9,6,16,0,0x1,0,1,1,no,0,0x401,0,weapon,0,0x0, MO_KITRANSLATION,Ki Translation
|
||||
1016,-1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,5,0x0, MO_BALKYOUNG,Ki Explosion
|
||||
@ -905,8 +904,8 @@
|
||||
// WL Warlock
|
||||
2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_WHITEIMPRISON,White Imprison
|
||||
2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x420, WL_SOULEXPANSION,Soul Expansion
|
||||
2203,0,8,4,1,0x2,13,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0,0x400, WL_FROSTMISTY,Frosty Misty
|
||||
2204,0,8,4,1,0x2,13,5,-5,yes,0,0,0,magic,0,0x0, WL_JACKFROST,Jack Frost
|
||||
2203,0,8,4,1,0x2,9,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0,0x400, WL_FROSTMISTY,Frosty Misty
|
||||
2204,0,8,4,1,0x2,5:6:7:8:9,5,-5,yes,0,0,0,magic,0,0x0, WL_JACKFROST,Jack Frost
|
||||
2205,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x400, WL_MARSHOFABYSS,Marsh of Abyss
|
||||
2206,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_RECOGNIZEDSPELL,Recognized Spell
|
||||
2207,7,6,1,2,0x3,1:2:2:3:3,5,1,yes,0,0,0,magic,0,0x420, WL_SIENNAEXECRATE,Sienna Execrate
|
||||
@ -915,10 +914,10 @@
|
||||
2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_DRAINLIFE,Drain Life
|
||||
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3,0x400, WL_CRIMSONROCK,Crimson Rock
|
||||
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_HELLINFERNO,Hell Inferno
|
||||
2213,11,8,2,0,0x2,7,5,-20,yes,0,0,0,magic,2,0x400, WL_COMET,Comet
|
||||
2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0,0x400, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search?
|
||||
2213,11,8,2,0,0x2,9,5,-20,yes,0,0,0,magic,2,0x400, WL_COMET,Comet
|
||||
2214,11,6,1,0,0x2,3,5,1,yes,0,0,0,magic,0,0x400, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search?
|
||||
2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,0x0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
|
||||
2216,3,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x20, WL_EARTHSTRAIN,Earth Strain
|
||||
2216,6,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x20, WL_EARTHSTRAIN,Earth Strain
|
||||
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_TETRAVORTEX,Tetra Vortex
|
||||
2218,11,6,1,3,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_FIRE,Tetra Vortex Fire
|
||||
2219,11,6,1,1,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_WATER,Tetra Vortex Water
|
||||
@ -941,17 +940,17 @@
|
||||
// GC Guillotine Cross
|
||||
2021,10,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_VENOMIMPRESS,Venom Impress
|
||||
2022,3,8,1,-1,0,0,5,-7,no,0,0,0,weapon,0,0x0, GC_CROSSIMPACT,Cross Impact
|
||||
2023,3:4:5:6:7,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_DARKILLUSION,Dark Illusion
|
||||
2023,5:6:7:8:9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_DARKILLUSION,Dark Illusion
|
||||
2024,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, GC_RESEARCHNEWPOISON,Research New Poison
|
||||
2025,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, GC_CREATENEWPOISON,Create New Poison
|
||||
2026,5,6,16,0,0x1,0,1,1,no,0,0,0,none,0,0x0, GC_ANTIDOTE,Antidote
|
||||
2027,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_POISONINGWEAPON,Poisoning Weapon
|
||||
2028,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_WEAPONBLOCKING,Weapon Blocking
|
||||
2029,-2,6,4,-1,0x2,1,5,1,no,0,0,0,weapon,3,0x0, GC_COUNTERSLASH,Counter Slash
|
||||
2030,-2,6,4,-1,0x1,0,5,1,no,0,0x200,0,weapon,0,0x0, GC_WEAPONCRUSH,Weapon Crush //CHECK SHould this and the above skill have INF2 0x200?
|
||||
2029,0,6,4,-1,0x22,1,5,1,no,0,0,0,weapon,3,0x0, GC_COUNTERSLASH,Counter Slash
|
||||
2030,-2,6,4,-1,0x1,0,5,1,no,0,0x200,0,weapon,0,0x0, GC_WEAPONCRUSH,Weapon Crush
|
||||
2031,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_VENOMPRESSURE,Venom Pressure
|
||||
2032,5,6,2,0,0x1,0,5,1,yes,0,0,1,none,0,0x0, GC_POISONSMOKE,Poison Smoke
|
||||
2033,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x40, GC_CLOAKINGEXCEED,Cloaking Exceed
|
||||
2033,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x40, GC_CLOAKINGEXCEED,Cloaking Exceed
|
||||
2034,0,6,4,-1,0x2,3,1,1,no,0,0,0,weapon,0,0x0, GC_PHANTOMMENACE,Phantom Menace
|
||||
2035,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_HALLUCINATIONWALK,Hallucination Walk
|
||||
2036,0,6,4,-1,0x2,1:1:1:1:2,5,1,no,0,0,0,weapon,0,0x0, GC_ROLLINGCUTTER,Rolling Cutter
|
||||
@ -994,8 +993,8 @@
|
||||
2240,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, RA_WUGMASTERY,Warg Mastery
|
||||
2241,0,6,4,0,0,0,3,1,no,0,0,0,none,0,0x2000, RA_WUGRIDER,Warg Rider
|
||||
2242,0,6,4,-1,0x2,1,1,0,no,0,0,0,weapon,0,0x2000, RA_WUGDASH,Warg Dash
|
||||
2243,9,6,1,0,0,0,5,1,no,0,0,0,weapon,0,0x2000, RA_WUGSTRIKE,Warg Strike
|
||||
2244,9,6,1,0,0,0,5,1,no,0,0,0,weapon,0,0x80, RA_WUGBITE,Warg Bite
|
||||
2243,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x2000, RA_WUGSTRIKE,Warg Strike
|
||||
2244,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x80, RA_WUGBITE,Warg Bite
|
||||
2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_TOOTHOFWUG,Tooth of Warg
|
||||
2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0,0,weapon,0,0x0, RA_SENSITIVEKEEN,Sensitive Keen
|
||||
2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x42, RA_CAMOUFLAGE,Camouflage
|
||||
@ -1012,32 +1011,32 @@
|
||||
2255,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, NC_MADOLICENCE,Mado License
|
||||
2256,11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, NC_BOOSTKNUCKLE,Boost Knuckle
|
||||
2257,3,6,1,-1,0,0,3,1,no,0,0,0,weapon,0,0x0, NC_PILEBUNKER,Pile Bunker
|
||||
2258,13,6,1,-1,0,0,3,1,no,0,0,0,weapon,0,0x0, NC_VULCANARM,Vulcan Arm
|
||||
2259,5,6,1,3,0,2,3,1,no,0,0,5,weapon,0,0x0, NC_FLAMELAUNCHER,Flame Launcher
|
||||
2258,13,6,1,-1,0x2,1,3,1,no,0,0,0,weapon,0,0x0, NC_VULCANARM,Vulcan Arm
|
||||
2259,7,6,1,3,0,2,3,1,no,0,0,5,weapon,0,0x0, NC_FLAMELAUNCHER,Flame Launcher
|
||||
2260,7,6,2,1,0x2,2:3:4,3,1,no,0,0,0,weapon,0,0x0, NC_COLDSLOWER,Cold Slower
|
||||
2261,7,6,2,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0,0x0, NC_ARMSCANNON,Arm Cannon
|
||||
2261,9:11:13,6,1,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0,0x0, NC_ARMSCANNON,Arm Cannon
|
||||
2262,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_ACCELERATION,Acceleration
|
||||
2263,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_HOVERING,Hovering
|
||||
2264,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x0, NC_F_SIDESLIDE,Front-Side Slide
|
||||
2265,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x0, NC_B_SIDESLIDE,Back-Side Slide
|
||||
2266,0,0,0,0,0,0,4,0,no,0,0,0,none,0,0x0, NC_MAINFRAME,Mainframe Restructure // Check me. Part of the code notes translated to "The amount of fuel have".
|
||||
2267,0,6,4,-1,0x42,2:3:4,3,1,no,0,0,0,misc,5,0x0, NC_SELFDESTRUCTION,Self Destruction
|
||||
2267,0,6,4,-1,0x4A,2:3:4,3,1,no,0,0,0,misc,5,0x0, NC_SELFDESTRUCTION,Self Destruction
|
||||
2268,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x0, NC_SHAPESHIFT,Shape Shift
|
||||
2269,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_EMERGENCYCOOL,Emergency Cool
|
||||
2270,0,6,4,0,0x3,7,1,1,yes,0,0,0,none,0,0x0, NC_INFRAREDSCAN,Infrared Scan
|
||||
2271,9,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, NC_ANALYZE,Analyze
|
||||
2272,0,6,4,0,0x3,1:2:3,3,1,yes,0,0,0,none,0,0x0, NC_MAGNETICFIELD,Magnetic Field
|
||||
2273,0,6,4,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, NC_NEUTRALBARRIER,Neutral Barrier
|
||||
2274,0,6,4,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, NC_STEALTHFIELD,Stealth Field
|
||||
2275,5,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, NC_REPAIR,Repair
|
||||
2272,0,6,4,0,0x3,2,3,1,no,0,0,0,none,0,0x0, NC_MAGNETICFIELD,Magnetic Field
|
||||
2273,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_NEUTRALBARRIER,Neutral Barrier
|
||||
2274,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_STEALTHFIELD,Stealth Field
|
||||
2275,5:6:7:8:9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, NC_REPAIR,Repair
|
||||
2276,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, NC_TRAININGAXE,Axe Training
|
||||
2277,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, NC_RESEARCHFE,Research Fire/Earth
|
||||
2278,4:5:6:7:8,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x0, NC_AXEBOOMERANG,Axe Boomerang
|
||||
2278,5:6:7:8:9,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x0, NC_AXEBOOMERANG,Axe Boomerang
|
||||
2279,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, NC_POWERSWING,Power Swing
|
||||
2280,0,8,4,-1,0x2,2:2:3:3:3,5,-6,no,0,0,0,weapon,0,0x0, NC_AXETORNADO,Axe Tornado // Check me. Takes 20 * Skill LV amount of HP each use.
|
||||
2281,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x0, NC_SILVERSNIPER,FAW - Silver Sniper
|
||||
2282,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x0, NC_MAGICDECOY,FAW - Magic Decoy //CHECK FIX ME!!!! Wind and Earth stones spawning opposite decoys.
|
||||
2283,2,6,1,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_DISJOINT,FAW Removal
|
||||
2283,5,6,1,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_DISJOINT,FAW Removal
|
||||
|
||||
//****
|
||||
// SC Shadow Chaser
|
||||
@ -1060,7 +1059,7 @@
|
||||
2300,7,6,2,0,0x1,0,3,1,yes,0,0,1,none,0,0x0, SC_DIMENSIONDOOR,Dimension Door
|
||||
2301,7,6,2,0,0x1,0,3,1,yes,0,0x20000,0,none,0,0x0, SC_CHAOSPANIC,Chaos Panic
|
||||
2302,7,6,2,0,0x1,0,3,1,yes,0,0x20000,0,none,0,0x0, SC_MAELSTROM,Maelstrom
|
||||
2303,7,6,2,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SC_BLOODYLUST,Bloody Lust
|
||||
2303,7,6,2,0,0x1,3,3,1,yes,0,0,1,none,0,0x0, SC_BLOODYLUST,Bloody Lust
|
||||
2304,0,6,4,-1,0,0,3,1,no,0,0,0,weapon,0,0x0, SC_FEINTBOMB,Feint Bomb
|
||||
|
||||
//****
|
||||
@ -1073,11 +1072,11 @@
|
||||
2312,5,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, LG_PINPOINTATTACK,Pinpoint Attack
|
||||
2313,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_FORCEOFVANGUARD,Force of Vanguard
|
||||
2314,1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0,0x0, LG_RAGEBURST,Rage Burst
|
||||
2315,0,6,4,0,0x2,3,3,1,yes,0,0,0,none,2,0x0, LG_SHIELDSPELL,Shield Spell
|
||||
2315,0,6,4,0:6:0,0x2,0,3,1,yes,0,0,0,none,2:0:0,0x0, LG_SHIELDSPELL,Shield Spell
|
||||
2316,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_EXEEDBREAK,Exceed Break
|
||||
2317,1,6,2,-1,0x2,5,5,1,yes,0,0,0,none,3:4:5:6:7,0x0, LG_OVERBRAND,Over Brand //CHECK I know the splash is needed somehow for the strange AoE it gives.
|
||||
2317,1,6,2,-1,0x2,5,5,1,yes,0,0,0,none,3:4:5:6:7,0x0, LG_OVERBRAND,Over Brand
|
||||
2318,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_PRESTIGE,Prestige
|
||||
2319,0,6,4,0,0x1,3,5,1,no,0,0,0,weapon,0,0x0, LG_BANDING,Banding //CHECK Splash isnt needed right? Banding has its own UNIT ID.
|
||||
2319,0,6,4,0,0x3,3,5,1,no,0,0,0,weapon,0,0x0, LG_BANDING,Banding //CHECK Splash isnt needed right? Banding has its own UNIT ID.
|
||||
2320,0,6,4,-1,0x2,3,5,1,yes,0,0,0,weapon,0,0x0, LG_MOONSLASHER,Moon Slasher
|
||||
2321,1,8,2,6,0x2,5,5,-7,yes,0,0,0,weapon,0,0x0, LG_RAYOFGENESIS,Ray of Genesis
|
||||
2322,0,6,16,0,0x3,1,5,1,yes,0,0,0,none,0,0x0, LG_PIETY,Piety
|
||||
@ -1087,15 +1086,15 @@
|
||||
|
||||
//****
|
||||
// SR Sura
|
||||
2326,-2,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SR_DRAGONCOMBO,Dragon Combo //CHECK Is this 2 regular hits or sub hits? Yes its 2 sub hits.
|
||||
2327,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,3,0x0, SR_SKYNETBLOW,Sky Net Blow //CHECK Video shows 3 hits. Its sub hits right? Data check shows no sub, one source shows 3 hits, another shows 5.
|
||||
2328,0,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0,0,weapon,0,0x0, SR_EARTHSHAKER,Earth Shaker //CHECK Must add a check in battle.c to triple damage if hitting a hidden target.
|
||||
2329,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0, SR_FALLENEMPIRE,Fallen Empire //CHECK Video shows 2 hits. Is it sub hits? Yes its divided between 2 hits.
|
||||
2326,-2,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0, SR_DRAGONCOMBO,Dragon Combo
|
||||
2327,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,3,0x0, SR_SKYNETBLOW,Sky Net Blow
|
||||
2328,0,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0,0,weapon,0,0x0, SR_EARTHSHAKER,Earth Shaker
|
||||
2329,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0, SR_FALLENEMPIRE,Fallen Empire
|
||||
2330,-2,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0, SR_TIGERCANNON,Tiger Cannon //CHECK Need to fix to be enemy targeted and also combo after Fallen Empire.
|
||||
2331,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SR_HELLGATE,Hell Gate
|
||||
2332,5,6,4,-1,0x2,3,5,1,no,0,0,0,weapon,0,0x0, SR_RAMPAGEBLASTER,Rampage Blaster
|
||||
2332,0,6,4,-1,0x2,3,5,1,no,0,0,0,weapon,0,0x0, SR_RAMPAGEBLASTER,Rampage Blaster
|
||||
2333,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_CRESCENTELBOW,Crescent Elbow //CHECK Check the autospell ID.
|
||||
2334,0,6,4,0,0x3,1:1:2:2:3,5,1,no,0,0,0,none,0,0x0, SR_CURSEDCIRCLE,Cursed Circle //CHECK Code shows it takes up to 5% of your HP upon use?
|
||||
2334,0,6,4,0,0x3,1:1:2:2:3,5,1,no,0,0,0,none,0,0x0, SR_CURSEDCIRCLE,Cursed Circle
|
||||
2335,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_LIGHTNINGWALK,Lightning Walk
|
||||
2336,7:8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x0, SR_KNUCKLEARROW,Knuckle Arrow
|
||||
2337,0,6,4,-1,0x2,2,1,1,yes,0,0,0,weapon,0,0x0, SR_WINDMILL,Windmill
|
||||
@ -1106,13 +1105,13 @@
|
||||
2342,1,6,1,-1,0x20,0,5,1,no,0,0,0,weapon,3,0x0, SR_CRESCENTELBOW_AUTOSPELL,Crescent Elbow Autospell //CHECK Does this ignore defense?
|
||||
2343,1:2:3:3:4:4:5:5:6:7,8,1,0,0,0,10,-7,yes,0,0,0,weapon,0,0x0, SR_GATEOFHELL,Gate of Hell //CHECK Need to fix to be enemy targeted and also combo after Fallen Empire
|
||||
2344,2,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, SR_GENTLETOUCH_QUIET,Gentle Touch - Quiet
|
||||
2345,2,6,16,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, SR_GENTLETOUCH_CURE,Gentle Touch - Cure //CHECK Its a healing skill. Guessing it has to be magic type? Healing isnt working.
|
||||
2345,2,6,16,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_GENTLETOUCH_CURE,Gentle Touch - Cure
|
||||
2346,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_ENERGYGAIN,Gentle Touch - Energy Gain
|
||||
2347,2,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_CHANGE,Gentle Touch - Change
|
||||
2348,2,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_REVITALIZE,Gentle Touch - Revitalize
|
||||
//More from Sura but not following ID order
|
||||
2517,0,6,4,-1,0x2,3:4:5:6:7,5,1,no,0,0,0,weapon,0,0x0, SR_HOWLINGOFLION,Howling of Lion
|
||||
2518,11,6,2,-1,0x2,2:2:3:3:4,5,1,no,0,0,0,weapon,0,0x0, SR_RIDEINLIGHTNING,Ride In Lightening
|
||||
2518,11,6,2,-1,0x2,1:1:2:2:3,5,1,no,0,0,0,weapon,0,0x0, SR_RIDEINLIGHTNING,Ride In Lightening
|
||||
|
||||
//****
|
||||
// WA Wanderer
|
||||
@ -1131,26 +1130,26 @@
|
||||
2412,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, WM_LESSON,Lesson
|
||||
2413,9,8,1,-1,0,0,5,-2:-2:-3:-3:-4,yes,0,0,0,magic,0,0x0, WM_METALICSOUND,Metallic Sound
|
||||
2414,9,6,2,-1,0x3,1,5,1,yes,0,0x80,3,none,0,0x0, WM_REVERBERATION,Reverberation
|
||||
2415,0,6,1,-1,0x6,1,5,1,no,0,0,0,weapon,0,0x0, WM_REVERBERATION_MELEE,Reverberation Melee
|
||||
2416,0,6,1,0,0x6,1,5,1,no,0,0,0,magic,0,0x0, WM_REVERBERATION_MAGIC,Reverberation Magic
|
||||
2415,0,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, WM_REVERBERATION_MELEE,Reverberation Melee
|
||||
2416,0,6,1,-1,0,0,5,1,no,0,0,0,magic,0,0x0, WM_REVERBERATION_MAGIC,Reverberation Magic
|
||||
2417,11,6,2,0,0x3,5,1,1,no,0,0,0,none,0,0x0, WM_DOMINION_IMPULSE,Dominion Impulse
|
||||
2418,9,6,2,-1,0x1,0,5,1,yes,0,0,0,none,0,0x0, WM_SEVERE_RAINSTORM,Severe Rainstorm
|
||||
2418,9,6,2,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, WM_SEVERE_RAINSTORM,Severe Rainstorm
|
||||
2419,9,6,2,0,0x3,1,5,1,yes,0,0x80,5,none,0,0x0, WM_POEMOFNETHERWORLD,Poem of The Netherworld //CHECK May need to recode too.
|
||||
2420,0,6,4,0,0x2,2:3:4:5:6,5,1,yes,0,0,0,none,0,0x0, WM_VOICEOFSIREN,Voice of Siren
|
||||
2421,7,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, WM_DEADHILLHERE,Valley of Death
|
||||
2422,7,6,4,0,0x3,5:6:7:8:9,5,1,yes,0,0,0,none,0,0x0, WM_LULLABY_DEEPSLEEP,Deep Sleep Lullaby
|
||||
2422,0,6,4,0,0x3,5:6:7:8:9,5,1,yes,0,0,0,none,0,0x0, WM_LULLABY_DEEPSLEEP,Deep Sleep Lullaby
|
||||
2423,0,6,4,0,0x3,3:4:5:6:7,5,1,yes,0,0,0,none,0,0x0, WM_SIRCLEOFNATURE,Circle of Nature's Sound
|
||||
2424,9,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WM_RANDOMIZESPELL,Improvised Song
|
||||
2425,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, WM_GLOOMYDAY,Gloomy Day
|
||||
2426,9,6,2,0,0x2,2:3:3:4:4,5,1,yes,0,0x4000,0,weapon,0,0x0, WM_GREAT_ECHO,Great Echo
|
||||
2427,0,6,4,0,0x3,5:6:7:8:9,5,1,yes,0,0x4000,0,none,0,0x0, WM_SONG_OF_MANA,Song of Mana
|
||||
2428,0,6,4,0,0x3,5:6:7:8:9,5,1,yes,0,0x4000,0,none,0,0x0, WM_DANCE_WITH_WUG,Dance With A Warg
|
||||
2429,9,6,1,0,0x2,2:2:3:3:4,5,1,yes,0,0x4000,0,weapon,0,0x0, WM_SOUND_OF_DESTRUCTION,Sound of Destruction //CHECK Source shows its magic attack. Need to confirm before changing.
|
||||
2429,9,6,1,0,0x42,4:4:5:5:6,5,1,yes,0,0x4000,0,weapon,0,0x0, WM_SOUND_OF_DESTRUCTION,Sound of Destruction //CHECK Source shows its magic attack. Need to confirm before changing.
|
||||
2430,0,6,4,0,0x3,3:4:5:6:7,5,1,yes,0,0x4000,0,none,0,0x0, WM_SATURDAY_NIGHT_FEVER,Saturday Night Fever
|
||||
2431,0,6,4,0,0x3,5,5,1,yes,0,0x4000,0,magic,0,0x0, WM_LERADS_DEW,Lerad's Dew
|
||||
2432,0,6,4,0,0x3,5,5,1,yes,0,0x4000,0,none,0,0x0, WM_MELODYOFSINK,Melody of Sink
|
||||
2433,0,6,4,0,0x3,5,5,1,yes,0,0x4000,0,none,0,0x0, WM_BEYOND_OF_WARCRY,Warcry of Beyond
|
||||
2434,0,6,4,0,0x3,5,5,1,yes,0,0x4000,0,none,0,0x0, WM_UNLIMITED_HUMMING_VOICE,Unlimited Humming Voice
|
||||
2431,0,6,4,0,0x3,5:5:6:6:7,5,1,yes,0,0x4000,0,magic,0,0x0, WM_LERADS_DEW,Lerad's Dew
|
||||
2432,0,6,4,0,0x3,5:5:6:6:7,5,1,yes,0,0x4000,0,none,0,0x0, WM_MELODYOFSINK,Melody of Sink
|
||||
2433,0,6,4,0,0x3,5:5:6:6:7,5,1,yes,0,0x4000,0,none,0,0x0, WM_BEYOND_OF_WARCRY,Warcry of Beyond
|
||||
2434,0,6,4,0,0x3,5:5:6:6:7,5,1,yes,0,0x4000,0,none,0,0x0, WM_UNLIMITED_HUMMING_VOICE,Unlimited Humming Voice
|
||||
2516,11,6,1,-1,0x2,5,5,1,no,0,0,0,weapon,0,0x0, WM_SEVERE_RAINSTORM_MELEE,Severe Rainstorm Melee
|
||||
|
||||
//****
|
||||
@ -1167,7 +1166,7 @@
|
||||
2452,9,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SO_WARMER,Warmer
|
||||
2453,9,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SO_VACUUM_EXTREME,Vacuum Extreme
|
||||
2454,9,6,1,4,0x2,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x20, SO_VARETYR_SPEAR,Varetyr Spear
|
||||
2455,9,6,2,0,0x3,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x20, SO_ARRULLO,Arrullo
|
||||
2455,7:7:7:7:9,6,2,0,0x3,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x20, SO_ARRULLO,Arrullo
|
||||
2456,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x0, SO_EL_CONTROL,Spirit Control
|
||||
2457,0,6,4,3,0x1,0,3,1,yes,0,0,0,none,0,0x0, SO_SUMMON_AGNI,Summon Fire Spirit Agni
|
||||
2458,0,6,4,1,0x1,0,3,1,yes,0,0,0,none,0,0x0, SO_SUMMON_AQUA,Summon Water Spirit Aqua
|
||||
@ -1194,16 +1193,16 @@
|
||||
2481,11,6,1,-1,0x2,1:2:3:4:5,5,1,yes,0,0,0,weapon,0,0x0, GN_SPORE_EXPLOSION,Spore Explosion //CHECK Data says its element is set to neutral. Need to confirm.
|
||||
2482,11,6,16,0,0,0,5,1,yes,0,0,1,weapon,2,0x0, GN_WALLOFTHORN,Wall of Thorns
|
||||
2483,11,6,2,0,0x3,4,10,1,yes,0,0x2000,0,weapon,0,0x0, GN_CRAZYWEED,Crazy Weed
|
||||
2484,0,6,2,2,0x2,3,10,1,no,0,0x2000,0,weapon,0,0x0, GN_CRAZYWEED_ATK,Crazy Weed Attack
|
||||
2484,0,6,2,2,0x2,2,10,1,no,0,0x2000,0,weapon,0,0x0, GN_CRAZYWEED_ATK,Crazy Weed Attack
|
||||
2485,9,6,2,3,0,0,5,1,yes,0,0,0,magic,0,0x0, GN_DEMONIC_FIRE,Demonic Fire
|
||||
2486,9,6,2,0,0,0,5,1,yes,0,0,0,none,0,0x0, GN_FIRE_EXPANSION,Fire Expansion //CHECK FIX ME!!!! Level 1 is reducing the damage. Should increase it by 50%
|
||||
2487,9,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0, GN_FIRE_EXPANSION_SMOKE_POWDER,Fire Expansion Smoke Powder
|
||||
2488,9,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0, GN_FIRE_EXPANSION_TEAR_GAS,Fire Expansion Tear Gas
|
||||
2489,11,6,1,0,0,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0,0,weapon,0,0x0, GN_FIRE_EXPANSION_ACID,Fire Expansion Acid
|
||||
2490,9,6,2,0,0x3,1,5,1,yes,0,0x80,2:3:4:5:6,none,0,0x0, GN_HELLS_PLANT,Hell's Plant
|
||||
2491,0,6,1,0,0xC0,0,5,1,no,0,0,0,misc,0,0x0, GN_HELLS_PLANT_ATK,Hell's Plant Attack
|
||||
2492,0,6,4,0,0x3,6:7:8:9:10,5,1,yes,0,0,0,none,0,0x0, GN_MANDRAGORA,Howling of Mandragora
|
||||
2493,11,6,16,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, GN_SLINGITEM,Sling Item
|
||||
2491,0,6,1,0,0x90,0,5,1,no,0,0,0,misc,0,0x0, GN_HELLS_PLANT_ATK,Hell's Plant Attack
|
||||
2492,0,6,4,0,0x3,5:6:6:7:7,5,1,yes,0,0,0,none,0,0x0, GN_MANDRAGORA,Howling of Mandragora
|
||||
2493,11,6,16,0,0x1,0,1,1,no,0,0,0,none,0,0x0, GN_SLINGITEM,Sling Item
|
||||
2494,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, GN_CHANGEMATERIAL,Change Material
|
||||
2495,0,6,4,0,0x1,0,2,1,no,0,0,0,none,0,0x0, GN_MIX_COOKING,Mix Cooking
|
||||
2496,0,6,4,0,0x1,0,2,1,no,0,0,0,none,0,0x0, GN_MAKEBOMB,Create Bomb
|
||||
|
@ -598,14 +598,14 @@
|
||||
2203,0,0,40:48:56:64:72,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_FROSTMISTY#Frosty Misty#
|
||||
2204,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_JACKFROST#Jack Frost#
|
||||
2205,0,0,40:42:44:46:48,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_MARSHOFABYSS#Marsh of Abyss#
|
||||
2206,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_RECOGNIZEDSPELL#Recognized Spell#
|
||||
2206,0,0,100:120:140:160:180,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_RECOGNIZEDSPELL#Recognized Spell#
|
||||
2207,0,0,32:34:36:38:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE#Sienna Execrate#
|
||||
|
||||
2209,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_STASIS#Stasis#
|
||||
2210,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_DRAINLIFE#Drain Life#
|
||||
2211,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CRIMSONROCK#Crimson Rock#
|
||||
2212,0,0,35:40:45:50:55,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_HELLINFERNO#Hell Inferno#
|
||||
2213,0,0,240:280:320:360:400,0,0,0,99,0,0,none,0,0,716,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
|
||||
2213,0,0,480:560:640:720:800,0,0,0,99,0,0,none,0,0,716,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
|
||||
2214,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
2215,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING_ATK#Chain Lightning Attack#
|
||||
2216,0,0,70:78:86:94:102,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
@ -654,25 +654,25 @@
|
||||
//****
|
||||
// RA Ranger
|
||||
2233,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,11,1,10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ARROWSTORM#Arrow Storm#
|
||||
2234,0,0,36:40:44:48:52,0,0,0,11,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze#
|
||||
2234,0,0,55:60:65:70:75,0,0,0,11,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze#
|
||||
|
||||
2236,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt# //How many arrows does it require???
|
||||
2237,0,0,15,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_DETONATOR#Detonator#
|
||||
2238,0,0,35,0,0,0,99,0,0,none,0,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ELECTRICSHOCKER#Electric Shocker#
|
||||
2239,0,0,20,0,0,0,99,0,0,none,0,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_CLUSTERBOMB#Cluster Bomb#
|
||||
2240,0,0,5,0,0,0,99,0,0,none,0,0,6124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY#Warg Mastery#
|
||||
2241,0,0,20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider#
|
||||
2242,0,0,40,0,0,0,99,0,0,move_enable,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash#
|
||||
2243,0,0,20:22:24:26:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE#Warg Strike#
|
||||
2244,0,0,42:44:46:48:50,0,0,0,99,0,0,warg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGBITE#Warg Bite#
|
||||
2241,0,0,2,0,0,0,99,0,0,ridingwarg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider#
|
||||
2242,0,0,4,0,0,0,99,0,0,move_enable,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash#
|
||||
2243,0,0,20:22:24:26:28,0,0,0,99,0,0,ridingwarg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE#Warg Strike#
|
||||
2244,0,0,40:42:44:46:48,0,0,0,99,0,0,warg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGBITE#Warg Bite#
|
||||
|
||||
2246,0,0,12,0,0,0,99,0,0,warg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
2247,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
|
||||
2249,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,990,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
2250,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,991,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
2251,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,993,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
2252,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,992,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
|
||||
2249,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,6360,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
2250,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,6361,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
2251,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,6363,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
2252,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,6362,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
|
||||
2253,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
|
||||
2254,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
|
||||
|
||||
@ -680,35 +680,35 @@
|
||||
// NC Mechanic
|
||||
2256,0,0,3:6:9:12:15,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE#Boost Knuckle#
|
||||
2257,0,0,50,0,0,0,99,0,0,mado,0,0,1549,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_PILEBUNKER#Pile Bunker#
|
||||
2258,0,0,2,0,0,0,99,0,0,mado,0,0,6145,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
2259,0,0,20,0,0,0,99,0,0,mado,0,0,2139,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
2260,0,0,20,0,0,0,99,0,0,mado,0,0,6147,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
2261,0,0,30:45:60,0,0,0,99,8,1,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,0,6146,1,2800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
2263,0,0,25,0,0,0,99,0,0,mado,0,0,6146,1,2801,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
2258,0,0,2:4:6,0,0,0,99,0,0,mado,0,0,6145,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
2259,0,0,20,0,0,0,99,0,0,mado,0,0,2139,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
2260,0,0,20,0,0,0,99,0,0,mado,0,0,6146,1,6147,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
2261,0,0,40:45:50,0,0,0,99,8,1,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2800 //NC_ACCELERATION#Acceleration#
|
||||
2263,0,0,25,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2801 //NC_HOVERING#Hovering#
|
||||
2264,0,0,5,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front - Side Slide#
|
||||
2265,0,0,5,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE#Back - Side Slide#
|
||||
|
||||
2267,0,0,200,0,0,0,99,0,0,mado,0,0,6146,5,2802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION#Self Destruction#
|
||||
2268,0,0,100,0,0,0,99,0,0,mado,0,0,994,1,997,1,996,1,995,1,6146,2,2803,0,0,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT#Shape Shift# //CHECK Shouldnt the different stones all be in the same slot?
|
||||
2269,0,0,20,0,0,0,99,0,0,mado,0,0,6146,2,2804,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL#Emergency Cool#
|
||||
2267,0,0,1,0,0,0,99,0,0,mado,0,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2802 //NC_SELFDESTRUCTION#Self Destruction#
|
||||
2268,0,0,100,0,0,0,99,0,0,mado,0,0,6360,1,6363,1,6362,1,6361,1,6146,2,0,0,0,0,0,0,0,0,0,0,2803 //NC_SHAPESHIFT#Shape Shift#
|
||||
2269,0,0,20,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2804 //NC_EMERGENCYCOOL#Emergency Cool#
|
||||
2270,0,0,45,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN#Infrared Scan#
|
||||
2271,0,0,30,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ANALYZE#Analyze#
|
||||
2272,0,0,90,0,0,0,99,0,0,mado,0,0,6146,3,2805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD#Magnetic Field#
|
||||
2273,0,0,90,0,0,0,99,0,0,mado,0,0,6146,1,2806,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER#Neutral Barrier#
|
||||
2274,0,0,100:150:200,0,0,0,99,0,0,mado,0,0,6146,2,2808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_STEALTHFIELD#Stealth Field#
|
||||
2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,0,2807,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_REPAIR#Repair#
|
||||
2272,0,0,90,0,0,0,99,0,0,mado,0,0,2805,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2805 //NC_MAGNETICFIELD#Magnetic Field#
|
||||
2273,0,0,90,0,0,0,99,0,0,mado,0,0,2806,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2806 //NC_NEUTRALBARRIER#Neutral Barrier#
|
||||
2274,0,0,100:150:200,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2808 //NC_STEALTHFIELD#Stealth Field#
|
||||
2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2807 //NC_REPAIR#Repair#
|
||||
|
||||
2278,0,0,20:22:24:26:28,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
2279,0,0,10:12:14:16:18,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
2280,0,0,18:20:22:24:26,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
2281,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,0,998,1,999,2,612,0,615,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
2282,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,998,2,7054,1,612,0,615,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
2279,0,0,20:22:24:26:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
2280,20:40:60:80:100,0,18:20:22:24:26,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
2281,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,0,612,0,615,0,998,1,999,5,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
2282,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,612,0,615,0,998,2,7054,1,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
2283,0,0,15,0,0,0,99,0,0,none,0,0,6186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
|
||||
//****
|
||||
// SC Shadow Chaser
|
||||
2284,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_FATALMENACE#Fatal Menace#
|
||||
2284,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_FATALMENACE#Fatal Menace#
|
||||
2285,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
|
||||
2286,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
|
||||
2287,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
|
||||
@ -736,21 +736,22 @@
|
||||
2308,0,0,20:20:20:20:20:25:25:25:25:25,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
2309,0,0,30:45:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
2310,0,0,10:12:14:16:18,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
2311,0,0,40:50:60:70:80,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
2312,0,0,30,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
2311,0,0,60:80:100:120:140,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
2312,0,0,50,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
2313,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
2314,0,0,150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_RAGEBURST#Rage Burst#
|
||||
2315,0,0,50,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_SHIELDSPELL#Shield Spell#
|
||||
2316,0,0,24:28:32:36:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_EXEEDBREAK#Exceed Break#
|
||||
2317,0,0,42:44:46:48:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_OVERBRAND#Over Brand#
|
||||
2316,0,0,20:32:44:56:68,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_EXEEDBREAK#Exceed Break#
|
||||
2317,0,0,20:30:40:50:60,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_OVERBRAND#Over Brand#
|
||||
2318,0,0,75:80:85:90:95,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
2319,0,0,30:36:42:48:54,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
2320,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
2321,0,0,60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
2320,0,0,20:24:28:32:36,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
2321,0,0,60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
2322,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,523,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
2323,0,0,52:60:68:76:84,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
2324,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
2325,0,0,100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_INSPIRATION#Inspiration#
|
||||
2324,0,0,80:90:100:110:120,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
2325,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_INSPIRATION#Inspiration#
|
||||
|
||||
//****
|
||||
// SR Sura
|
||||
2326,0,0,3:4:5:6:7:8:9:10:11:12,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo#
|
||||
@ -759,7 +760,7 @@
|
||||
2329,0,0,20:30:40:50:60,0,0,0,99,0,0,none,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
2330,0,0,1:2:3:4:5:6:7:8:9:10,-12:-14:-16:-18:-20:-22:-24:-26:-28:-30,-6:-7:-8:-9:-10:-11:-12:-13:-14:-15,0,99,0,0,none,SC_EXPLOSIONSPIRITS,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
|
||||
2331,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HELLGATE#Hell Gate#
|
||||
2332,0,0,110:120:130:140:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
|
||||
2332,0,0,150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
|
||||
2333,0,0,80,0,0,0,99,0,0,none,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
2334,0,0,40:60:80:100:120,-1:-2:-3:-4:-5,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
2335,0,0,80:70:60:50:40,-5:-4:-3:-2:-1,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
|
||||
@ -777,8 +778,8 @@
|
||||
2347,0,0,40:50:60:70:80,-2:-4:-6:-8:-10,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
2348,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
//More from SR Sura (but not following ID order)
|
||||
2517,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling of Lion#
|
||||
2518,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
2517,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling of Lion#
|
||||
2518,0,0,22:24:26:28:30,0,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
|
||||
//****
|
||||
// WA Wanderer
|
||||
@ -800,22 +801,22 @@
|
||||
2416,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION_MAGIC#Reverberation Magic#
|
||||
2417,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
2418,0,0,80:90:100:110:120,0,0,0,11,1,20,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
2419,0,0,12:16:20:24:28,0,0,0,99,0,0,none,0,0,11513,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem of Netherworld#
|
||||
2419,0,0,12:16:20:24:28,0,0,0,13:14,0,0,none,0,0,11513,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem of Netherworld#
|
||||
2420,0,0,48:56:64:72:80,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice of Siren#
|
||||
2421,0,0,50:53:56:59:62,0,0,0,99,0,0,none,0,0,6144,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DEADHILLHERE#Valley of Death#
|
||||
2421,0,0,50:53:56:59:62,0,0,0,13:14,0,0,none,0,0,6144,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DEADHILLHERE#Valley of Death#
|
||||
2422,0,0,80:90:100:110:120,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_LULLABY_DEEPSLEEP#Deep Sleep Lullaby#
|
||||
2423,0,0,42:46:50:54:58,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SIRCLEOFNATURE#Circle of Nature's Sound#
|
||||
2424,0,0,40:45:50:55:60,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_RANDOMIZESPELL#Improvised Song#
|
||||
2425,0,0,60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MW_GLOOMYDAY#Gloomy Day#
|
||||
2425,0,0,60:75:90:105:120,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MW_GLOOMYDAY#Gloomy Day#
|
||||
2426,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,11513,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_GREAT_ECHO#Great Echo# - Missing 1 Lozange. Need item ID.
|
||||
2427,0,0,120:140:160:180:200,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SONG_OF_MANA#Song of Mana#
|
||||
2428,0,0,120:140:160:180:200,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DANCE_WITH_WUG#Dance With Warg#
|
||||
2429,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SOUND_OF_DESTRUCTION#Sound of Destruction#
|
||||
2430,0,0,150:160:170:180:190,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SATURDAY_NIGHT_FEVER#Saturday Night Fever#
|
||||
2431,0,0,120:130:140:150:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_LERADS_DEW#Lerad's Dew#
|
||||
2432,0,0,120:130:140:150:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_MELODYOFSINK#Melody of Sink#
|
||||
2433,0,0,120:130:140:150:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_WARCRY_OF_BEYOND#Warcry of Beyond#
|
||||
2434,0,0,120:130:140:150:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_UNLIMITED_HUMMING_VOICE#Unlimited Humming Voice#
|
||||
2427,0,0,120:140:160:180:200,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SONG_OF_MANA#Song of Mana#
|
||||
2428,0,0,120:140:160:180:200,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DANCE_WITH_WUG#Dance With Warg#
|
||||
2429,0,0,50:60:70:80:90,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SOUND_OF_DESTRUCTION#Sound of Destruction#
|
||||
2430,0,0,150:160:170:180:190,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SATURDAY_NIGHT_FEVER#Saturday Night Fever#
|
||||
2431,0,0,120:130:140:150:160,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_LERADS_DEW#Lerad's Dew#
|
||||
2432,0,0,120:130:140:150:160,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_MELODYOFSINK#Melody of Sink#
|
||||
2433,0,0,120:130:140:150:160,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_WARCRY_OF_BEYOND#Warcry of Beyond#
|
||||
2434,0,0,120:130:140:150:160,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_UNLIMITED_HUMMING_VOICE#Unlimited Humming Voice#
|
||||
|
||||
//****
|
||||
// SO Sorcerer
|
||||
@ -883,7 +884,7 @@
|
||||
//2543,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_RAY_OF_PROTECTION#Ray of Protection#
|
||||
//2544,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
|
||||
//***
|
||||
//****
|
||||
// Rebellion
|
||||
2551,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_GLITTERING_GREED#Flip The Coin Greed#
|
||||
2552,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RL_RICHS_COIN#Rich's Coin#
|
||||
|
@ -101,12 +101,13 @@
|
||||
|
||||
//706,0xfd, , 0, 0,1000,all, 0x000 //NPC_VENOMFOG
|
||||
|
||||
2044,0xca, , 0, 2,1000,all, 0x018 //AB_EPICLESIS
|
||||
2044,0xca, , 0, 2,3000,all, 0x018 //AB_EPICLESIS
|
||||
|
||||
2032,0xe1, , 2, 0,1000,enemy, 0x018 //GC_POISONSMOKE
|
||||
|
||||
2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
|
||||
2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
|
||||
2216,0xcb, , -1, 0, 150,enemy, 0x018 //WL_EARTHSTRAIN
|
||||
2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
|
||||
|
||||
2238,0xd8, , 0, 1,1000,enemy, 0x006 //RA_ELECTRICSHOCKER
|
||||
2239,0xd9, , 0, 1,1000,enemy, 0x006 //RA_CLUSTERBOMB
|
||||
@ -117,19 +118,20 @@
|
||||
2253,0xd6, , 0, 1,1000,enemy, 0x002 //RA_FIRINGTRAP
|
||||
2254,0xd7, , 0, 1,1000,enemy, 0x002 //RA_ICEBOUNDTRAP
|
||||
|
||||
2273,0xe2, , 1, 0, 500,friend,0x000 //NC_NEUTRALBARRIER
|
||||
2274,0xe3, , 1, 0, 500,all, 0x000 //NC_STEALTHFIELD
|
||||
2273,0xe2, , 2, 0, 500,friend,0x000 //NC_NEUTRALBARRIER
|
||||
2274,0xe3, , 2, 0, 500,all, 0x000 //NC_STEALTHFIELD
|
||||
|
||||
2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE
|
||||
2300,0xcd, , 0, 1,1000,all, 0x006 //SC_DIMENSIONDOOR
|
||||
2301,0xce, , 2, 0, -1,all, 0x200E //SC_CHAOSPANIC
|
||||
2301,0xce, , 0, 2, -1,all, 0x200E //SC_CHAOSPANIC
|
||||
2302,0xcf, , 0, 2, -1,enemy, 0x002 //SC_MAELSTROM
|
||||
2303,0xd0, , 3, 0, -1,all, 0x2018 //SC_BLOODYLUST
|
||||
2304,0xd1, , 0, 2, -1,enemy, 0x000 //SC_FEINTBOMB
|
||||
2303,0xd0, , 0, 2, -1,all, 0x2018 //SC_BLOODYLUST
|
||||
2304,0xd1, , 0, 2,1000,enemy, 0x018 //SC_FEINTBOMB
|
||||
|
||||
2317,0x86, , -1, 0, -1,enemy, 0x010 //LG_OVERBRAND
|
||||
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
|
||||
|
||||
2414,0xda, , 0, 0,1000,enemy, 0x008 //WM_REVERBERATION
|
||||
2414,0xda, , 0, 1,1000,enemy, 0x008 //WM_REVERBERATION
|
||||
2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
|
||||
2419,0xde, , 0, 1,1000,all, 0x014 //WM_POEMOFNETHERWORLD
|
||||
|
||||
@ -138,20 +140,20 @@
|
||||
2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
|
||||
2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
|
||||
2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
|
||||
2450,0xe0, , 0, 3, 500,enemy, 0x010 //SO_CLOUD_KILL
|
||||
2450,0xe0, , 3, 0, 500,enemy, 0x010 //SO_CLOUD_KILL
|
||||
2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER
|
||||
2453,0xeb, , 0, 1:1:2:2:3,1000,enemy,0x010 //SO_VACUUM_EXTREME
|
||||
2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x010 //SO_VACUUM_EXTREME
|
||||
2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
|
||||
2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
|
||||
2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
|
||||
2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
|
||||
|
||||
2479,0xe5, , 0, 1,1000,enemy, 0x006 //GN_THORNS_TRAP
|
||||
2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN
|
||||
2482,0xe6,0x7f, -1, 1, 100,all, 0x000 //GN_WALLOFTHORN
|
||||
2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
|
||||
2485,0xe7, , 0, 3,1000,enemy, 0x098 //GN_DEMONIC_FIRE
|
||||
2487,0xe8, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_SMOKE_POWDER
|
||||
2488,0xe9, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_TEAR_GAS
|
||||
2485,0xe7, , 0, 2,2000,enemy, 0x098 //GN_DEMONIC_FIRE
|
||||
2487,0xe8, , 0, 2, 500,enemy, 0x000 //GN_FIRE_EXPANSION_SMOKE_POWDER
|
||||
2488,0xe9, , 0, 2, 500,enemy, 0x000 //GN_FIRE_EXPANSION_TEAR_GAS
|
||||
2490,0xea, , 0, 1,1000,enemy, 0x002 //GN_HELLS_PLANT
|
||||
|
||||
2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x006 //RL_B_TRAP
|
||||
|
@ -5859,7 +5859,7 @@
|
||||
12380,Desert_Wolf_Babe_Scroll,Job Change Flute,2,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ mercenary_create 2034,1800000; },{},{}
|
||||
12381,ValkyrieA_Scroll,Ancient Languages Scroll,2,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ if(strcharinfo(3)=="job3_arch02") { mercenary_create 2037,1800000; } },{},{}
|
||||
12382,ValkyrieB_Scroll,Ancient Languages Scroll,2,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ if(strcharinfo(3)=="job3_arch02") { mercenary_create 2038,1800000; } },{},{}
|
||||
12383,Vulcan_Bullet_Magazine,Vulcan Bullet Magazine,2,11000,,500,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12383,Vulcan_Bullet_Magazine,Vulcan Bullet Magazine,2,11000,,500,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 6145,1000; },{},{}
|
||||
12384,Rainbow_Ruby_Water,Rainbow Ruby,11,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ if(strcharinfo(3)=="job3_war02") { itemskill "WL_FROSTMISTY",5; } },{},{}
|
||||
12385,Rainbow_Ruby_Fire,Rainbow Ruby,11,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ if(strcharinfo(3)=="job3_war02") { itemskill "WL_CRIMSONROCK",5; } },{},{}
|
||||
12386,Rainbow_Ruby_Wind,Rainbow Ruby,11,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ if(strcharinfo(3)=="job3_war02") { itemskill "WL_CHAINLIGHTNING",5; } },{},{}
|
||||
@ -5868,9 +5868,9 @@
|
||||
12389,Runstone_Storm,Pertz Runestone For Apprentice,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ if(strcharinfo(3)=="job3_rune02") { itemskill "RK_STORMBLAST",1; } },{},{}
|
||||
12390,Runstone_Millennium,Verkana Runestone For Apprentice,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ if(strcharinfo(3)=="job3_rune02") { itemskill "RK_MILLENNIUMSHIELD",1; } },{},{}
|
||||
12391,Lucky_Egg_C,Lucky Egg C,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Lucky_Egg_C); },{},{}
|
||||
12392,Repair_A,Repair A,0,220,,70,,,,,0x00000400,56,2,,,,,,{/*madoheal rand(200,300),0; */},{},{}
|
||||
12393,Repair_B,Repair B,0,500,,70,,,,,0x00000400,56,2,,,,,,{/*madoheal rand(300,400),0; */},{},{}
|
||||
12394,Repair_C,Repair C,0,1100,,70,,,,,0x00000400,56,2,,,,,,{/*madoheal rand(400,500),0; */},{},{}
|
||||
12392,Repair_A,Repair A,2,220,,100,,,,,0x00000400,56,2,,,,,,{ if ( checkmadogear() ) { itemheal rand(200,300),0; } },{},{}
|
||||
12393,Repair_B,Repair B,2,500,,140,,,,,0x00000400,56,2,,,,,,{ if ( checkmadogear() ) { itemheal rand(300,400),0; } },{},{}
|
||||
12394,Repair_C,Repair C,2,1100,,180,,,,,0x00000400,56,2,,,,,,{ if ( checkmadogear() ) { itemheal rand(400,500),0; } },{},{}
|
||||
12395,Tantanmen,Tantan Noodle,2,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ pet 1519; },{},{}
|
||||
12396,Fools_Day_Box,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ if(rand(1,10)==1) itemskill "AL_TELEPORT",1; else if(rand(1,10)==2) itemskill "AL_TELEPORT",3; else if(rand(1,10)==3) percentheal 50,0; else if(rand(1,10)==4) percentheal 0,50; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 512,1; else if(rand(1,10)==7) itemskill "ALL_REVERSEORCISH",1; else if(rand(1,10)==8) specialeffect2 247; else if(rand(1,10)==9) specialeffect2 338; else specialeffect2 10; },{},{}
|
||||
12397,Fools_Day_Box2,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ if(rand(1,10)==1) itemskill "TF_DETOXIFY",1; else if(rand(1,10)==2) itemskill "TF_PICKSTONE",1; else if(rand(1,10)==3) itemskill "BA_FROSTJOKER",1; else if(rand(1,10)==4) itemskill "DC_SCREAM",1; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 909,1; else if(rand(1,10)==7) itemskill "AL_RUWACH",1; else if(rand(1,10)==8) specialeffect2 328; else if(rand(1,10)==9) specialeffect2 68; else specialeffect2 196; },{},{}
|
||||
@ -5893,11 +5893,11 @@
|
||||
12414,Guarana_Candy,Guarana Candy,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ASPDPOTION0,1800000,0; sc_start SC_INCREASEAGI,140000,5; skilleffect "AL_INCAGI",0; },{},{}
|
||||
12415,Siege_Teleport_Scroll2,Siege Teleport Scroll Silver,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12416,Lucky_Egg_C3,Lucky Egg C3,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Lucky_Egg_C3); },{},{}
|
||||
12417,Boost500,Boost500,2,100,,50,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12418,Full_SwingK,Full SwingK,2,100,,50,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12419,Mana_Plus,Mana Plus,2,100,,50,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12420,Stamina_Up_M,Stamina Up M,2,100,,50,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12421,Falmons_F,Falmons F,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
12417,Boost500,Boost500,2,100,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_BOOST500,500000,10; },{},{}
|
||||
12418,Full_SwingK,Full SwingK,2,100,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_FULL_SWING_K,500000,50; },{},{}
|
||||
12419,Mana_Plus,Mana Plus,2,100,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_MANA_PLUS,500000,50; },{},{}
|
||||
12420,Stamina_Up_M,Stamina Up M,2,100,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_MUSTLE_M,500000,5; },{},{}
|
||||
12421,Falmons_F,Falmons F,3,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_LIFE_FORCE_F,500000,5; },{},{}
|
||||
12422,HP_Increase_Potion_(Small),HP Increase Potion (Small),0,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCMHP,500000,(500+(BaseLevel*10/3)); percentheal 1,0; },{},{}
|
||||
12423,HP_Increase_Potion_(Medium),HP Increase Potion (Medium),0,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCMHP,500000,(1500+(BaseLevel*10/3)); percentheal 2,0; },{},{}
|
||||
12424,HP_Increase_Potion_(Large),HP Increase Potion (Large),0,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCMHP,500000,(2500+(BaseLevel*10/3)); percentheal 5,0; },{},{}
|
||||
|
@ -1082,14 +1082,12 @@
|
||||
2005,0,0,0,15000,0,2000,-1
|
||||
//-- RK_IGNITIONBREAK
|
||||
2006,1000,0,0,0,0,2000,-1
|
||||
|
||||
//-- RK_DRAGONBREATH
|
||||
2008,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,10000,0,0,500
|
||||
//-- RK_DRAGONHOWLING
|
||||
2009,0,0,0,15000,0,10000,-1
|
||||
|
||||
//-- RK_MILLENNIUMSHIELD
|
||||
2011,0,1000,0,180000,0,60000,-1
|
||||
2011,0,1000,0,180000,1000,60000,-1
|
||||
//-- RK_CRUSHSTRIKE
|
||||
2012,0,0,0,30000,0,30000,1000
|
||||
//-- RK_REFRESH
|
||||
@ -1119,7 +1117,6 @@
|
||||
2022,0,2500:2000:1500:1000:500,0,0,0,0,-1
|
||||
//-- GC_DARKILLUSION
|
||||
2023,0,1500,0,0,0,0,-1
|
||||
|
||||
//-- GC_CREATENEWPOISON
|
||||
2025,0,500,0,0,0,0,-1
|
||||
//-- GC_POISONINGWEAPON
|
||||
@ -1129,11 +1126,11 @@
|
||||
//-- GC_COUNTERSLASH
|
||||
2029,0,2000,0,0,0,0,-1
|
||||
//-- GC_WEAPONCRUSH
|
||||
2030,0,1000,0,60000,0,0,-1
|
||||
2030,0,1000,0,75000:90000:105000:120000:135000,0,0,-1
|
||||
//-- GC_VENOMPRESSURE
|
||||
2031,0,1000,0,0,0,0,-1
|
||||
//-- GC_POISONSMOKE
|
||||
2032,0,2000,0,6000:8000:10000:12000:14000,0,0,2000
|
||||
2032,0,2000,0,10000:12000:14000:16000:18000,0,0,2000
|
||||
//-- GC_CLOAKINGEXCEED
|
||||
2033,0,2000,0,0,0,0,-1
|
||||
//-- GC_PHANTOMMENACE
|
||||
@ -1171,7 +1168,6 @@
|
||||
2047,1000,0,0,60000,0,3000,-1
|
||||
//-- AB_LAUDARAMUS
|
||||
2048,1000,0,0,60000,0,3000,-1
|
||||
|
||||
//-- AB_RENOVATIO
|
||||
2050,3000,0,0,90000,0,0,2000
|
||||
//-- AB_HIGHNESSHEAL
|
||||
@ -1182,7 +1178,6 @@
|
||||
2053,1000,0,0,150000:180000:210000:240000:270000,0,0,1000
|
||||
//-- AB_DUPLELIGHT
|
||||
2054,2000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0,2000
|
||||
|
||||
//-- AB_SILENTIUM
|
||||
2057,4000,0,0,20000:30000:40000:50000:60000,0,15000,-1
|
||||
//-- AB_OFFERTORIUM
|
||||
@ -1204,7 +1199,6 @@
|
||||
2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000,1000
|
||||
//-- WL_SIENNAEXECRATE
|
||||
2207,2000,2000,0,10000:12000:14000:16000:18000,0,0,-1
|
||||
|
||||
//-- WL_STASIS
|
||||
2209,3000,1000,0,10000:15000:20000:25000:30000,0,300000,1000
|
||||
//-- WL_DRAINLIFE
|
||||
@ -1217,12 +1211,10 @@
|
||||
2213,10000:11000:12000:13000:14000,0,0,15000,0,60000,1000:1500:2000:2500:3000
|
||||
//-- WL_CHAINLIGHTNING
|
||||
2214,3500:4000:4500:5000:5500,0,0,100,0,3000,1000
|
||||
|
||||
//-- WL_EARTHSTRAIN
|
||||
2216,2000:3000:4000:5000:6000,1000,0,150,75000:90000:105000:120000:135000,10000,2000
|
||||
//-- WL_TETRAVORTEX
|
||||
2217,5000:6000:7000:8000:9000,2000,0,20000,0,15000,2000
|
||||
|
||||
//-- WL_SUMMONFB
|
||||
2222,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
|
||||
//-- WL_SUMMONBL
|
||||
@ -1231,7 +1223,6 @@
|
||||
2224,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
|
||||
//-- WL_SUMMONSTONE
|
||||
2229,2000,0,0,120000:160000:200000:240000:280000,0,0,-1
|
||||
|
||||
//-- WL_READING_SB
|
||||
2231,5000,500,0,0,0,0,1000
|
||||
//-- WL_TELEKINESIS_INTENSE
|
||||
@ -1243,28 +1234,24 @@
|
||||
2233,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,0,0,0,0,5000:4800:4600:4400:4200:4000:3800:3600:3400:3200,-1
|
||||
//-- RA_FEARBREEZE
|
||||
2234,2000,0,0,60000:90000:120000:150000:180000,0,0,0
|
||||
|
||||
//-- RA_AIMEDBOLT
|
||||
2236,4000,1000,0,0,0,0,500
|
||||
//-- RA_DETONATOR
|
||||
2237,0,0,0,1000,0,0,-1
|
||||
//-- RA_ELECTRICSHOCKER
|
||||
2238,0,0,0,15000,20000:22000:24000:26000,0,-1
|
||||
2238,0,0,0,15000,20000:22000:24000:26000:28000,0,-1
|
||||
//-- RA_CLUSTERBOMB
|
||||
2239,0,0,0,15000,0,0,-1
|
||||
//-- RA_WUGMASTERY
|
||||
2240,0,1000,0,0,0,0,-1
|
||||
//-- RA_WUGRIDER
|
||||
2241,0,500,0,0,0,0,-1
|
||||
|
||||
//-- RA_WUGBITE
|
||||
2244,0,2000,0,1000:2000:3000:4000:5000,0,4000:6000:8000:10000:12000,-1
|
||||
|
||||
//-- RA_SENSITIVEKEEN
|
||||
2246,0,3000,0,0,0,0,-1
|
||||
//-- RA_CAMOUFLAGE
|
||||
2247,0,0,0,10000,0,0,-1
|
||||
|
||||
//-- RA_MAGENTATRAP
|
||||
2249,0,2000,0,15000,10000,0,-1
|
||||
//-- RA_COBALTTRAP
|
||||
@ -1274,7 +1261,7 @@
|
||||
//-- RA_VERDURETRAP
|
||||
2252,0,2000,0,15000,10000,0,-1
|
||||
//-- RA_FIRINGTRAP
|
||||
2253,0,0,0,20000,15000,0,-1
|
||||
2253,0,0,0,15000,15000,0,-1
|
||||
//-- RA_ICEBOUNDTRAP
|
||||
2254,0,0,0,20000,15000,0,-1
|
||||
//-- RA_UNLIMIT
|
||||
@ -1289,20 +1276,19 @@
|
||||
//-- NC_VULCANARM
|
||||
2258,0,300:200:100,0,0,0,0,-1
|
||||
//-- NC_FLAMELAUNCHER
|
||||
2259,1000:1500:2000,1500:1000:500,0,7000:14000:21000,0,0,500
|
||||
2259,500:1000:1500,1500:1000:500,0,7000:14000:21000,0,0,500
|
||||
//-- NC_COLDSLOWER
|
||||
2260,1000,1000:2000:3000,0,7000:14000:21000,0,0,-1
|
||||
// -- NC_ARMSCANNON
|
||||
2261,1400:1600:1800,500:1000:2000,0,0,0,0,600:400:200
|
||||
//-- NC_ACCELERATION
|
||||
2262,0,0,0,30000:60000:90000,0,0,-1
|
||||
2262,0,0,0,60000:90000:120000,0,0,-1
|
||||
//-- NC_HOVERING
|
||||
2263,0,0,0,90000,0,0,-1
|
||||
//-- NC_F_SIDESLIDE
|
||||
2264,0,500,0,0,0,0,-1
|
||||
//-- NC_B_SIDESLIDE
|
||||
2265,0,500,0,0,0,0,-1
|
||||
|
||||
//-- NC_SELFDESTRUCTION
|
||||
2267,2000:1500:1000,0,0,0,0,300000,500
|
||||
//-- NC_SHAPESHIFT
|
||||
@ -1314,14 +1300,13 @@
|
||||
//-- NC_ANALYZE
|
||||
2271,0,1000,0,20000,0,0,-1
|
||||
//-- NC_MAGNETICFIELD
|
||||
2272,500:1000:1500,0,0,15000,0,20000:15000:10000,-1
|
||||
2272,0,0,0,4000:6000:8000,0,20000:15000:10000,-1
|
||||
//-- NC_NEUTRALBARRIER
|
||||
2273,0,0,0,30000:45000:60000,0,20000:15000:10000,500:1000:1500
|
||||
2273,0,0,0,30000:45000:60000,0,20000:15000:10000,-1
|
||||
//-- NC_STEALTHFIELD
|
||||
2274,0,0,0,15000:20000:25000,0,20000:15000:10000,500:1000:1500
|
||||
2274,0,0,0,15000:20000:25000,0,20000:15000:10000,-1
|
||||
//-- NC_REPAIR
|
||||
2275,200:300:400:500:600,1000,0,0,0,0,-1
|
||||
|
||||
//-- NC_AXEBOOMERANG
|
||||
2278,0,0,0,0,0,5000:4500:4000:3500:3000,-1
|
||||
//-- NC_POWERSWING
|
||||
@ -1342,7 +1327,7 @@
|
||||
//-- SC_FATALMENACE
|
||||
2284,0,500,0,0,0,0,-1
|
||||
//-- SC_REPRODUCE
|
||||
2285,0,1000,0,60000,0,0,-1
|
||||
2285,0,1000,0,300000,0,0,-1
|
||||
//-- SC_AUTOSHADOWSPELL
|
||||
2286,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0,2000
|
||||
//-- SC_SHADOWFORM
|
||||
@ -1388,7 +1373,6 @@
|
||||
//==== Royal Guard skills ==================
|
||||
//-- LG_CANNONSPEAR
|
||||
2307,0,0,0,0,0,2000,-1
|
||||
|
||||
//-- LG_TRAMPLE
|
||||
2309,0,0,0,0,0,1000,-1
|
||||
//-- LG_SHIELDPRESS
|
||||
@ -1429,7 +1413,7 @@
|
||||
|
||||
//===== Sura Skills ========================
|
||||
//-- SR_DRAGONCOMBO
|
||||
2326,0,0,0,3000,0,0,-1
|
||||
2326,0,0,0,5000,0,0,-1
|
||||
//-- SR_SKYNETBLOW
|
||||
2327,0,500,0,0,0,0,-1
|
||||
//-- SR_EARTHSHAKER
|
||||
@ -1438,7 +1422,6 @@
|
||||
2329,0,0,0,500:1000:1500:2000:2500,0,0,-1
|
||||
//-- SR_TIGERCANNON
|
||||
2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000,-1
|
||||
|
||||
//-- SR_RAMPAGEBLASTER
|
||||
2332,0,1000,0,0,0,10000,-1
|
||||
//-- SR_CRESCENTELBOW
|
||||
@ -1453,12 +1436,10 @@
|
||||
2337,1000,500,0,0,0,3000,-1
|
||||
//-- SR_RAISINGDRAGON
|
||||
2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,30000,-1
|
||||
|
||||
//-- SR_ASSIMILATEPOWER
|
||||
2340,0,1000,0,0,0,5000,-1
|
||||
//-- SR_POWERVELOCITY
|
||||
2341,1500,0,0,0,0,0,500
|
||||
|
||||
//-- SR_GATEOFHELL
|
||||
2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,0,-1
|
||||
//-- SR_GENTLETOUCH_QUIET
|
||||
@ -1498,11 +1479,10 @@
|
||||
2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000,-1
|
||||
//-- WM_REVERBERATION
|
||||
2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0,-1
|
||||
|
||||
//-- WM_DOMINION_IMPULSE
|
||||
2417,0,1000,0,0,0,0,-1
|
||||
//-- WM_SEVERE_RAINSTORM
|
||||
2418,1000:1500:2000:2500:3000,1000,0,900:1500:2100:2700:3000,0,5000:5500:6000:6500:7000,500
|
||||
2418,1500:2000:2500:3000:3500,1000,0,900:1500:2100:2700:3000,0,5000:5500:6000:6500:7000,500
|
||||
//-- WM_POEMOFNETHERWORLD
|
||||
2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0,-1
|
||||
//-- WM_VOICEOFSIREN
|
||||
@ -1524,13 +1504,13 @@
|
||||
//-- WM_DANCE_WITH_WUG
|
||||
2428,1500:2000:2500:3000:3500,1000,0,30000:60000:90000:120000:150000,0,90000,500
|
||||
//-- WM_SOUND_OF_DESTRUCTION
|
||||
2429,0:500:1000:1500:2000,1000,0,0,0,20000,500
|
||||
2429,0:500:1000:1500:2000,1000,0,0,0,6000:7000:8000:9000:10000,500
|
||||
//-- WM_SATURDAY_NIGHT_FEVER
|
||||
2430,1000:2000:3000:4000:5000,1000,0,10000:15000:20000:25000:30000,10000:8000:6000:4000:2000,180000,1000
|
||||
//-- WM_LERADS_DEW
|
||||
2431,1000,1000,0,20000:30000:40000:50000:60000,0,180000,500
|
||||
//-- WM_MELODYOFSINK
|
||||
2432,100,1000,0,20000:30000:40000:50000:60000,0,180000,500
|
||||
2432,1000,1000,0,20000:30000:40000:50000:60000,0,180000,500
|
||||
//-- WM_BEYOND_OF_WARCRY
|
||||
2433,1000,1000,0,20000:30000:40000:50000:60000,0,180000,500
|
||||
//-- WM_UNLIMITED_HUMMING_VOICE
|
||||
@ -1580,7 +1560,6 @@
|
||||
2461,0,0,0,0,0,5000,0
|
||||
//-- SO_EL_ANALYSIS
|
||||
2462,0,0,0,0,0,0,2000
|
||||
|
||||
//-- SO_EL_CURE
|
||||
2464,2000,1000,0,0,0,0,-1
|
||||
//-- SO_FIRE_INSIGNIA
|
||||
@ -1614,16 +1593,14 @@
|
||||
2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000,-1
|
||||
//-- GN_CRAZYWEED_ATK
|
||||
2484,0,0,0,100,0,0,-1
|
||||
|
||||
//-- GN_DEMONIC_FIRE
|
||||
2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,15000,5000,-1
|
||||
2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,8000:16000:24000:32000:40000,5000,-1
|
||||
//-- GN_FIRE_EXPANSION
|
||||
2486,2000,500,0,0,0,0,-1
|
||||
//-- GN_FIRE_EXPANSION_SMOKE_POWDER
|
||||
2487,0,0,0,10000:12000:14000:16000:18000,0,0,-1
|
||||
//-- GN_FIRE_EXPANSION_TEAR_GAS
|
||||
2488,0,0,0,10000:12000:14000:16000:18000,0,0,-1
|
||||
|
||||
//-- GN_HELLS_PLANT
|
||||
2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0,-1
|
||||
//-- GN_HELLS_PLANT_ATK
|
||||
@ -1631,8 +1608,7 @@
|
||||
//-- GN_MANDRAGORA
|
||||
2492,1000,500,0,10000:15000:20000:25000:30000,0,15000,-1
|
||||
//-- GN_SLINGITEM
|
||||
2493,0,0,0,77000,10000,1000,-1
|
||||
|
||||
2493,0,0,0,0,0,1000,-1
|
||||
//-- GN_SLINGITEM_RANGEMELEEATK
|
||||
2498,0,0,0,5000:10000:60000:60000:3000,0,0,-1
|
||||
//-- GN_ILLUSIONDOPING
|
||||
@ -1642,11 +1618,10 @@
|
||||
//===== Extra 3rd Class Skills =============
|
||||
//-- AB_SECRAMENT
|
||||
2515,1000,500,0,60000:90000:120000:150000:180000,0,0,1000
|
||||
|
||||
//-- SR_HOWLINGOFLION
|
||||
2517,1000,0,0,12000:14000:16000:18000:20000,0,10000,500
|
||||
//-- SR_RIDEINLIGHTNING
|
||||
2518,1000:2000:3000:4000:5000,200,0,0,0,1000,-1
|
||||
2518,1000:2000:3000:4000:5000,0,0,0,0,1000,-1
|
||||
//==========================================
|
||||
|
||||
//===== Misc. Skills =======================
|
||||
|
@ -36,6 +36,22 @@
|
||||
512,3 //GS_TRACKING
|
||||
1014,1 //PR_REDEMPTIO
|
||||
|
||||
2012,7 //RK_CRUSHSTRIKE
|
||||
2013,7 //RK_REFRESH
|
||||
2014,7 //RK_GIANTGROWTH
|
||||
2015,7 //RK_STONEHARDSKIN
|
||||
2022,0,2 //GC_CROSSIMPACT
|
||||
2032,7 //GC_POISONSMOKE
|
||||
2234,7 //RA_FEARBREEZE
|
||||
//2267,7 //NC_SELFDESTRUCTION
|
||||
2268,7 //NC_SHAPESHIFT
|
||||
//2270,7 //NC_INFRAREDSCAN
|
||||
2271,7 //NC_ANALYZE
|
||||
2281,7 //NC_SILVERSNIPER
|
||||
2282,7 //NC_MAGICDECOY
|
||||
2313,7 //LG_FORCEOFVANGUARD
|
||||
2462,7 //SO_EL_ANALYSIS
|
||||
|
||||
2534,7,7 //RETURN_TO_ELDICASTES
|
||||
2536,7,7 //ALL_GUARDIAN_RECALL
|
||||
2537,0,7 //ALL_ODINS_POWER
|
||||
|
@ -869,7 +869,7 @@
|
||||
1010,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0,0x0, BA_PANGVOICE,Pang Voice
|
||||
1011,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0,0x0, DC_WINKCHARM,Wink of Charm
|
||||
1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x4000, BS_UNFAIRLYTRICK,Unfair Trick
|
||||
1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0,0x4000, BS_GREED,Greed
|
||||
1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0,0x0, BS_GREED,Greed
|
||||
1014,0,6,4,6,0x3,14,1,0,yes,0,0x1,0,magic,0,0x0, PR_REDEMPTIO,Redemptio
|
||||
1015,9,6,16,0,0x1,0,1,1,no,0,0x401,0,weapon,0,0x0, MO_KITRANSLATION,Ki Translation
|
||||
1016,-1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,5,0x0, MO_BALKYOUNG,Ki Explosion
|
||||
@ -904,8 +904,8 @@
|
||||
// WL Warlock
|
||||
2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_WHITEIMPRISON,White Imprison
|
||||
2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x420, WL_SOULEXPANSION,Soul Expansion
|
||||
2203,0,8,4,1,0x2,13,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0,0x400, WL_FROSTMISTY,Frosty Misty
|
||||
2204,0,8,4,1,0x2,13,5,-5,yes,0,0,0,magic,0,0x0, WL_JACKFROST,Jack Frost
|
||||
2203,0,8,4,1,0x2,9,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0,0x400, WL_FROSTMISTY,Frosty Misty
|
||||
2204,0,8,4,1,0x2,5:6:7:8:9,5,-5,yes,0,0,0,magic,0,0x0, WL_JACKFROST,Jack Frost
|
||||
2205,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0,0x400, WL_MARSHOFABYSS,Marsh of Abyss
|
||||
2206,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, WL_RECOGNIZEDSPELL,Recognized Spell
|
||||
2207,7,6,1,2,0x3,1:2:2:3:3,5,1,yes,0,0,0,magic,0,0x420, WL_SIENNAEXECRATE,Sienna Execrate
|
||||
@ -914,10 +914,10 @@
|
||||
2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_DRAINLIFE,Drain Life
|
||||
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3,0x400, WL_CRIMSONROCK,Crimson Rock
|
||||
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_HELLINFERNO,Hell Inferno
|
||||
2213,11,8,2,0,0x2,7,5,-20,yes,0,0,0,magic,2,0x400, WL_COMET,Comet
|
||||
2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0,0x400, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search?
|
||||
2213,11,8,2,0,0x2,9,5,-20,yes,0,0,0,magic,2,0x400, WL_COMET,Comet
|
||||
2214,11,6,1,0,0x2,3,5,1,yes,0,0,0,magic,0,0x400, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search?
|
||||
2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0,0x0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
|
||||
2216,3,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x20, WL_EARTHSTRAIN,Earth Strain
|
||||
2216,6,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0,0x20, WL_EARTHSTRAIN,Earth Strain
|
||||
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0,0x400, WL_TETRAVORTEX,Tetra Vortex
|
||||
2218,11,6,1,3,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_FIRE,Tetra Vortex Fire
|
||||
2219,11,6,1,1,0,0,5,1,no,0,0,0,magic,0,0x0, WL_TETRAVORTEX_WATER,Tetra Vortex Water
|
||||
@ -940,14 +940,14 @@
|
||||
// GC Guillotine Cross
|
||||
2021,10,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_VENOMIMPRESS,Venom Impress
|
||||
2022,3,8,1,-1,0,0,5,-7,no,0,0,0,weapon,0,0x0, GC_CROSSIMPACT,Cross Impact
|
||||
2023,3:4:5:6:7,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_DARKILLUSION,Dark Illusion
|
||||
2023,5:6:7:8:9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_DARKILLUSION,Dark Illusion
|
||||
2024,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, GC_RESEARCHNEWPOISON,Research New Poison
|
||||
2025,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, GC_CREATENEWPOISON,Create New Poison
|
||||
2026,5,6,16,0,0x1,0,1,1,no,0,0,0,none,0,0x0, GC_ANTIDOTE,Antidote
|
||||
2027,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_POISONINGWEAPON,Poisoning Weapon
|
||||
2028,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_WEAPONBLOCKING,Weapon Blocking
|
||||
2029,-2,6,4,-1,0x2,1,5,1,no,0,0,0,weapon,3,0x0, GC_COUNTERSLASH,Counter Slash
|
||||
2030,-2,6,4,-1,0,0,5,1,no,0,0x200,0,weapon,0,0x0, GC_WEAPONCRUSH,Weapon Crush
|
||||
2029,0,6,4,-1,0x22,1,5,1,no,0,0,0,weapon,3,0x0, GC_COUNTERSLASH,Counter Slash
|
||||
2030,-2,6,4,-1,0x1,0,5,1,no,0,0x200,0,weapon,0,0x0, GC_WEAPONCRUSH,Weapon Crush
|
||||
2031,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_VENOMPRESSURE,Venom Pressure
|
||||
2032,5,6,2,0,0x1,0,5,1,yes,0,0,1,none,0,0x0, GC_POISONSMOKE,Poison Smoke
|
||||
2033,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x40, GC_CLOAKINGEXCEED,Cloaking Exceed
|
||||
@ -993,8 +993,8 @@
|
||||
2240,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, RA_WUGMASTERY,Warg Mastery
|
||||
2241,0,6,4,0,0,0,3,1,no,0,0,0,none,0,0x2000, RA_WUGRIDER,Warg Rider
|
||||
2242,0,6,4,-1,0x2,1,1,0,no,0,0,0,weapon,0,0x2000, RA_WUGDASH,Warg Dash
|
||||
2243,9,6,1,0,0,0,5,1,no,0,0,0,weapon,0,0x2000, RA_WUGSTRIKE,Warg Strike
|
||||
2244,9,6,1,0,0,0,5,1,no,0,0,0,weapon,0,0x80, RA_WUGBITE,Warg Bite
|
||||
2243,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x2000, RA_WUGSTRIKE,Warg Strike
|
||||
2244,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x80, RA_WUGBITE,Warg Bite
|
||||
2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_TOOTHOFWUG,Tooth of Warg
|
||||
2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0,0,weapon,0,0x0, RA_SENSITIVEKEEN,Sensitive Keen
|
||||
2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x42, RA_CAMOUFLAGE,Camouflage
|
||||
@ -1011,32 +1011,32 @@
|
||||
2255,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, NC_MADOLICENCE,Mado License
|
||||
2256,11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, NC_BOOSTKNUCKLE,Boost Knuckle
|
||||
2257,3,6,1,-1,0,0,3,1,no,0,0,0,weapon,0,0x0, NC_PILEBUNKER,Pile Bunker
|
||||
2258,13,6,1,-1,0,0,3,1,no,0,0,0,weapon,0,0x0, NC_VULCANARM,Vulcan Arm
|
||||
2259,5,6,1,3,0,2,3,1,no,0,0,5,weapon,0,0x0, NC_FLAMELAUNCHER,Flame Launcher
|
||||
2258,13,6,1,-1,0x2,1,3,1,no,0,0,0,weapon,0,0x0, NC_VULCANARM,Vulcan Arm
|
||||
2259,7,6,1,3,0,2,3,1,no,0,0,5,weapon,0,0x0, NC_FLAMELAUNCHER,Flame Launcher
|
||||
2260,7,6,2,1,0x2,2:3:4,3,1,no,0,0,0,weapon,0,0x0, NC_COLDSLOWER,Cold Slower
|
||||
2261,7,6,2,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0,0x0, NC_ARMSCANNON,Arm Cannon
|
||||
2261,9:11:13,6,1,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0,0x0, NC_ARMSCANNON,Arm Cannon
|
||||
2262,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_ACCELERATION,Acceleration
|
||||
2263,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_HOVERING,Hovering
|
||||
2264,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x0, NC_F_SIDESLIDE,Front-Side Slide
|
||||
2265,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x0, NC_B_SIDESLIDE,Back-Side Slide
|
||||
2266,0,0,0,0,0,0,4,0,no,0,0,0,none,0,0x0, NC_MAINFRAME,Mainframe Restructure // Check me. Part of the code notes translated to "The amount of fuel have".
|
||||
2267,0,6,4,-1,0x42,2:3:4,3,1,no,0,0,0,misc,5,0x0, NC_SELFDESTRUCTION,Self Destruction
|
||||
2267,0,6,4,-1,0x4A,2:3:4,3,1,no,0,0,0,misc,5,0x0, NC_SELFDESTRUCTION,Self Destruction
|
||||
2268,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x0, NC_SHAPESHIFT,Shape Shift
|
||||
2269,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_EMERGENCYCOOL,Emergency Cool
|
||||
2270,0,6,4,0,0x3,7,1,1,yes,0,0,0,none,0,0x0, NC_INFRAREDSCAN,Infrared Scan
|
||||
2271,9,6,1,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, NC_ANALYZE,Analyze
|
||||
2272,0,6,4,0,0x3,1:2:3,3,1,yes,0,0,0,none,0,0x0, NC_MAGNETICFIELD,Magnetic Field
|
||||
2273,0,6,4,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, NC_NEUTRALBARRIER,Neutral Barrier
|
||||
2274,0,6,4,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, NC_STEALTHFIELD,Stealth Field
|
||||
2275,5,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, NC_REPAIR,Repair
|
||||
2272,0,6,4,0,0x3,2,3,1,no,0,0,0,none,0,0x0, NC_MAGNETICFIELD,Magnetic Field
|
||||
2273,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_NEUTRALBARRIER,Neutral Barrier
|
||||
2274,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_STEALTHFIELD,Stealth Field
|
||||
2275,5:6:7:8:9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, NC_REPAIR,Repair
|
||||
2276,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, NC_TRAININGAXE,Axe Training
|
||||
2277,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, NC_RESEARCHFE,Research Fire/Earth
|
||||
2278,4:5:6:7:8,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x0, NC_AXEBOOMERANG,Axe Boomerang
|
||||
2278,5:6:7:8:9,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x0, NC_AXEBOOMERANG,Axe Boomerang
|
||||
2279,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, NC_POWERSWING,Power Swing
|
||||
2280,0,8,4,-1,0x2,2:2:3:3:3,5,-6,no,0,0,0,weapon,0,0x0, NC_AXETORNADO,Axe Tornado // Check me. Takes 20 * Skill LV amount of HP each use.
|
||||
2281,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x0, NC_SILVERSNIPER,FAW - Silver Sniper
|
||||
2282,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x0, NC_MAGICDECOY,FAW - Magic Decoy //CHECK FIX ME!!!! Wind and Earth stones spawning opposite decoys.
|
||||
2283,2,6,1,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_DISJOINT,FAW Removal
|
||||
2282,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0,0x0, NC_MAGICDECOY,FAW - Magic Decoy
|
||||
2283,5,6,1,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_DISJOINT,FAW Removal
|
||||
|
||||
//****
|
||||
// SC Shadow Chaser
|
||||
@ -1072,11 +1072,11 @@
|
||||
2312,5,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, LG_PINPOINTATTACK,Pinpoint Attack
|
||||
2313,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_FORCEOFVANGUARD,Force of Vanguard
|
||||
2314,1,6,1,-1,0,0,1,1,no,0,0,0,weapon,0,0x0, LG_RAGEBURST,Rage Burst
|
||||
2315,0,6,4,0:6:0,0x2,3,3,1,yes,0,0,0,none,2,0x0, LG_SHIELDSPELL,Shield Spell
|
||||
2315,0,6,4,0:6:0,0x2,0,3,1,yes,0,0,0,none,2:0:0,0x0, LG_SHIELDSPELL,Shield Spell
|
||||
2316,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_EXEEDBREAK,Exceed Break
|
||||
2317,0,6,2,-1,0x2,0,5,1,yes,0,0,0,none,3:4:5:6:7,0x0, LG_OVERBRAND,Over Brand
|
||||
2317,1,6,2,-1,0x2,5,5,1,yes,0,0,0,none,3:4:5:6:7,0x0, LG_OVERBRAND,Over Brand
|
||||
2318,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_PRESTIGE,Prestige
|
||||
2319,0,6,4,0,0x1,3,5,1,no,0,0,0,weapon,0,0x0, LG_BANDING,Banding //CHECK Splash isnt needed right? Banding has its own UNIT ID.
|
||||
2319,0,6,4,0,0x3,3,5,1,no,0,0,0,weapon,0,0x0, LG_BANDING,Banding //CHECK Splash isnt needed right? Banding has its own UNIT ID.
|
||||
2320,0,6,4,-1,0x2,3,5,1,yes,0,0,0,weapon,0,0x0, LG_MOONSLASHER,Moon Slasher
|
||||
2321,1,8,2,6,0x2,5,5,-7,yes,0,0,0,weapon,0,0x0, LG_RAYOFGENESIS,Ray of Genesis
|
||||
2322,0,6,16,0,0x3,1,5,1,yes,0,0,0,none,0,0x0, LG_PIETY,Piety
|
||||
@ -1086,15 +1086,15 @@
|
||||
|
||||
//****
|
||||
// SR Sura
|
||||
2326,-2,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SR_DRAGONCOMBO,Dragon Combo //CHECK Is this 2 regular hits or sub hits? Yes its 2 sub hits.
|
||||
2327,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,3,0x0, SR_SKYNETBLOW,Sky Net Blow //CHECK Video shows 3 hits. Its sub hits right? Data check shows no sub, one source shows 3 hits, another shows 5.
|
||||
2328,0,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0,0,weapon,0,0x0, SR_EARTHSHAKER,Earth Shaker //CHECK Must add a check in battle.c to triple damage if hitting a hidden target.
|
||||
2329,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0, SR_FALLENEMPIRE,Fallen Empire //CHECK Video shows 2 hits. Is it sub hits? Yes its divided between 2 hits.
|
||||
2326,-2,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0, SR_DRAGONCOMBO,Dragon Combo
|
||||
2327,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,3,0x0, SR_SKYNETBLOW,Sky Net Blow
|
||||
2328,0,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0,0,weapon,0,0x0, SR_EARTHSHAKER,Earth Shaker
|
||||
2329,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0, SR_FALLENEMPIRE,Fallen Empire
|
||||
2330,-2,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0, SR_TIGERCANNON,Tiger Cannon //CHECK Need to fix to be enemy targeted and also combo after Fallen Empire.
|
||||
2331,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SR_HELLGATE,Hell Gate
|
||||
2332,5,6,4,-1,0x2,3,5,1,no,0,0,0,weapon,0,0x0, SR_RAMPAGEBLASTER,Rampage Blaster
|
||||
2332,0,6,4,-1,0x2,3,5,1,no,0,0,0,weapon,0,0x0, SR_RAMPAGEBLASTER,Rampage Blaster
|
||||
2333,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_CRESCENTELBOW,Crescent Elbow //CHECK Check the autospell ID.
|
||||
2334,0,6,4,0,0x3,1:1:2:2:3,5,1,no,0,0,0,none,0,0x0, SR_CURSEDCIRCLE,Cursed Circle //CHECK Code shows it takes up to 5% of your HP upon use?
|
||||
2334,0,6,4,0,0x3,1:1:2:2:3,5,1,no,0,0,0,none,0,0x0, SR_CURSEDCIRCLE,Cursed Circle
|
||||
2335,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_LIGHTNINGWALK,Lightning Walk
|
||||
2336,7:8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6,0x0, SR_KNUCKLEARROW,Knuckle Arrow
|
||||
2337,0,6,4,-1,0x2,2,1,1,yes,0,0,0,weapon,0,0x0, SR_WINDMILL,Windmill
|
||||
@ -1105,13 +1105,13 @@
|
||||
2342,1,6,1,-1,0x20,0,5,1,no,0,0,0,weapon,3,0x0, SR_CRESCENTELBOW_AUTOSPELL,Crescent Elbow Autospell //CHECK Does this ignore defense?
|
||||
2343,1:2:3:3:4:4:5:5:6:7,8,1,0,0,0,10,-7,yes,0,0,0,weapon,0,0x0, SR_GATEOFHELL,Gate of Hell //CHECK Need to fix to be enemy targeted and also combo after Fallen Empire
|
||||
2344,2,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, SR_GENTLETOUCH_QUIET,Gentle Touch - Quiet
|
||||
2345,2,6,16,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, SR_GENTLETOUCH_CURE,Gentle Touch - Cure //CHECK Its a healing skill. Guessing it has to be magic type? Healing isnt working.
|
||||
2345,2,6,16,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_GENTLETOUCH_CURE,Gentle Touch - Cure
|
||||
2346,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_ENERGYGAIN,Gentle Touch - Energy Gain
|
||||
2347,2,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_CHANGE,Gentle Touch - Change
|
||||
2348,2,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SR_GENTLETOUCH_REVITALIZE,Gentle Touch - Revitalize
|
||||
//More from Sura but not following ID order
|
||||
2517,0,6,4,-1,0x2,3:4:5:6:7,5,1,no,0,0,0,weapon,0,0x0, SR_HOWLINGOFLION,Howling of Lion
|
||||
2518,11,6,2,-1,0x2,2:2:3:3:4,5,1,no,0,0,0,weapon,0,0x0, SR_RIDEINLIGHTNING,Ride In Lightening
|
||||
2518,11,6,2,-1,0x2,1:1:2:2:3,5,1,no,0,0,0,weapon,0,0x0, SR_RIDEINLIGHTNING,Ride In Lightening
|
||||
|
||||
//****
|
||||
// WA Wanderer
|
||||
@ -1130,26 +1130,26 @@
|
||||
2412,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, WM_LESSON,Lesson
|
||||
2413,9,8,1,-1,0,0,5,-2:-2:-3:-3:-4,yes,0,0,0,magic,0,0x0, WM_METALICSOUND,Metallic Sound
|
||||
2414,9,6,2,-1,0x3,1,5,1,yes,0,0x80,3,none,0,0x0, WM_REVERBERATION,Reverberation
|
||||
2415,0,6,1,-1,0x6,1,5,1,no,0,0,0,weapon,0,0x0, WM_REVERBERATION_MELEE,Reverberation Melee
|
||||
2416,0,6,1,0,0x6,1,5,1,no,0,0,0,magic,0,0x0, WM_REVERBERATION_MAGIC,Reverberation Magic
|
||||
2415,0,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, WM_REVERBERATION_MELEE,Reverberation Melee
|
||||
2416,0,6,1,-1,0,0,5,1,no,0,0,0,magic,0,0x0, WM_REVERBERATION_MAGIC,Reverberation Magic
|
||||
2417,11,6,2,0,0x3,5,1,1,no,0,0,0,none,0,0x0, WM_DOMINION_IMPULSE,Dominion Impulse
|
||||
2418,9,6,2,-1,0x1,0,5,1,yes,0,0,0,none,0,0x0, WM_SEVERE_RAINSTORM,Severe Rainstorm
|
||||
2418,9,6,2,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, WM_SEVERE_RAINSTORM,Severe Rainstorm
|
||||
2419,9,6,2,0,0x3,1,5,1,yes,0,0x80,5,none,0,0x0, WM_POEMOFNETHERWORLD,Poem of The Netherworld //CHECK May need to recode too.
|
||||
2420,0,6,4,0,0x2,2:3:4:5:6,5,1,yes,0,0,0,none,0,0x0, WM_VOICEOFSIREN,Voice of Siren
|
||||
2421,7,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, WM_DEADHILLHERE,Valley of Death
|
||||
2422,7,6,4,0,0x3,5:6:7:8:9,5,1,yes,0,0,0,none,0,0x0, WM_LULLABY_DEEPSLEEP,Deep Sleep Lullaby
|
||||
2422,0,6,4,0,0x3,5:6:7:8:9,5,1,yes,0,0,0,none,0,0x0, WM_LULLABY_DEEPSLEEP,Deep Sleep Lullaby
|
||||
2423,0,6,4,0,0x3,3:4:5:6:7,5,1,yes,0,0,0,none,0,0x0, WM_SIRCLEOFNATURE,Circle of Nature's Sound
|
||||
2424,9,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x0, WM_RANDOMIZESPELL,Improvised Song
|
||||
2425,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, WM_GLOOMYDAY,Gloomy Day
|
||||
2426,9,6,2,0,0x2,2:3:3:4:4,5,1,yes,0,0x4000,0,weapon,0,0x0, WM_GREAT_ECHO,Great Echo
|
||||
2427,0,6,4,0,0x3,5:6:7:8:9,5,1,yes,0,0x4000,0,none,0,0x0, WM_SONG_OF_MANA,Song of Mana
|
||||
2428,0,6,4,0,0x3,5:6:7:8:9,5,1,yes,0,0x4000,0,none,0,0x0, WM_DANCE_WITH_WUG,Dance With A Warg
|
||||
2429,9,6,1,0,0x2,2:2:3:3:4,5,1,yes,0,0x4000,0,weapon,0,0x0, WM_SOUND_OF_DESTRUCTION,Sound of Destruction //CHECK Source shows its magic attack. Need to confirm before changing.
|
||||
2429,9,6,1,0,0x42,4:4:5:5:6,5,1,yes,0,0x4000,0,weapon,0,0x0, WM_SOUND_OF_DESTRUCTION,Sound of Destruction //CHECK Source shows its magic attack. Need to confirm before changing.
|
||||
2430,0,6,4,0,0x3,3:4:5:6:7,5,1,yes,0,0x4000,0,none,0,0x0, WM_SATURDAY_NIGHT_FEVER,Saturday Night Fever
|
||||
2431,0,6,4,0,0x3,5,5,1,yes,0,0x4000,0,magic,0,0x0, WM_LERADS_DEW,Lerad's Dew
|
||||
2432,0,6,4,0,0x3,5,5,1,yes,0,0x4000,0,none,0,0x0, WM_MELODYOFSINK,Melody of Sink
|
||||
2433,0,6,4,0,0x3,5,5,1,yes,0,0x4000,0,none,0,0x0, WM_BEYOND_OF_WARCRY,Warcry of Beyond
|
||||
2434,0,6,4,0,0x3,5,5,1,yes,0,0x4000,0,none,0,0x0, WM_UNLIMITED_HUMMING_VOICE,Unlimited Humming Voice
|
||||
2431,0,6,4,0,0x3,5:5:6:6:7,5,1,yes,0,0x4000,0,magic,0,0x0, WM_LERADS_DEW,Lerad's Dew
|
||||
2432,0,6,4,0,0x3,5:5:6:6:7,5,1,yes,0,0x4000,0,none,0,0x0, WM_MELODYOFSINK,Melody of Sink
|
||||
2433,0,6,4,0,0x3,5:5:6:6:7,5,1,yes,0,0x4000,0,none,0,0x0, WM_BEYOND_OF_WARCRY,Warcry of Beyond
|
||||
2434,0,6,4,0,0x3,5:5:6:6:7,5,1,yes,0,0x4000,0,none,0,0x0, WM_UNLIMITED_HUMMING_VOICE,Unlimited Humming Voice
|
||||
2516,11,6,1,-1,0x2,5,5,1,no,0,0,0,weapon,0,0x0, WM_SEVERE_RAINSTORM_MELEE,Severe Rainstorm Melee
|
||||
|
||||
//****
|
||||
@ -1166,7 +1166,7 @@
|
||||
2452,9,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SO_WARMER,Warmer
|
||||
2453,9,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SO_VACUUM_EXTREME,Vacuum Extreme
|
||||
2454,9,6,1,4,0x2,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x20, SO_VARETYR_SPEAR,Varetyr Spear
|
||||
2455,9,6,2,0,0x3,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x20, SO_ARRULLO,Arrullo
|
||||
2455,7:7:7:7:9,6,2,0,0x3,1:1:2:2:3,5,1,yes,0,0,0,magic,0,0x20, SO_ARRULLO,Arrullo
|
||||
2456,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x0, SO_EL_CONTROL,Spirit Control
|
||||
2457,0,6,4,3,0x1,0,3,1,yes,0,0,0,none,0,0x0, SO_SUMMON_AGNI,Summon Fire Spirit Agni
|
||||
2458,0,6,4,1,0x1,0,3,1,yes,0,0,0,none,0,0x0, SO_SUMMON_AQUA,Summon Water Spirit Aqua
|
||||
@ -1193,16 +1193,16 @@
|
||||
2481,11,6,1,-1,0x2,1:2:3:4:5,5,1,yes,0,0,0,weapon,0,0x0, GN_SPORE_EXPLOSION,Spore Explosion //CHECK Data says its element is set to neutral. Need to confirm.
|
||||
2482,11,6,16,0,0,0,5,1,yes,0,0,1,weapon,2,0x0, GN_WALLOFTHORN,Wall of Thorns
|
||||
2483,11,6,2,0,0x3,4,10,1,yes,0,0x2000,0,weapon,0,0x0, GN_CRAZYWEED,Crazy Weed
|
||||
2484,0,6,2,2,0x2,3,10,1,no,0,0x2000,0,weapon,0,0x0, GN_CRAZYWEED_ATK,Crazy Weed Attack
|
||||
2484,0,6,2,2,0x2,2,10,1,no,0,0x2000,0,weapon,0,0x0, GN_CRAZYWEED_ATK,Crazy Weed Attack
|
||||
2485,9,6,2,3,0,0,5,1,yes,0,0,0,magic,0,0x0, GN_DEMONIC_FIRE,Demonic Fire
|
||||
2486,9,6,2,0,0,0,5,1,yes,0,0,0,none,0,0x0, GN_FIRE_EXPANSION,Fire Expansion //CHECK FIX ME!!!! Level 1 is reducing the damage. Should increase it by 50%
|
||||
2487,9,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0, GN_FIRE_EXPANSION_SMOKE_POWDER,Fire Expansion Smoke Powder
|
||||
2488,9,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0, GN_FIRE_EXPANSION_TEAR_GAS,Fire Expansion Tear Gas
|
||||
2489,11,6,1,0,0,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0,0,weapon,0,0x0, GN_FIRE_EXPANSION_ACID,Fire Expansion Acid
|
||||
2490,9,6,2,0,0x3,1,5,1,yes,0,0x80,2:3:4:5:6,none,0,0x0, GN_HELLS_PLANT,Hell's Plant
|
||||
2491,0,6,1,0,0xC0,0,5,1,no,0,0,0,misc,0,0x0, GN_HELLS_PLANT_ATK,Hell's Plant Attack
|
||||
2492,0,6,4,0,0x3,6:7:8:9:10,5,1,yes,0,0,0,none,0,0x0, GN_MANDRAGORA,Howling of Mandragora
|
||||
2493,11,6,16,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, GN_SLINGITEM,Sling Item
|
||||
2491,0,6,1,0,0x90,0,5,1,no,0,0,0,misc,0,0x0, GN_HELLS_PLANT_ATK,Hell's Plant Attack
|
||||
2492,0,6,4,0,0x3,5:6:6:7:7,5,1,yes,0,0,0,none,0,0x0, GN_MANDRAGORA,Howling of Mandragora
|
||||
2493,11,6,16,0,0x1,0,1,1,no,0,0,0,none,0,0x0, GN_SLINGITEM,Sling Item
|
||||
2494,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, GN_CHANGEMATERIAL,Change Material
|
||||
2495,0,6,4,0,0x1,0,2,1,no,0,0,0,none,0,0x0, GN_MIX_COOKING,Mix Cooking
|
||||
2496,0,6,4,0,0x1,0,2,1,no,0,0,0,none,0,0x0, GN_MAKEBOMB,Create Bomb
|
||||
|
@ -598,14 +598,14 @@
|
||||
2203,0,0,40:48:56:64:72,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_FROSTMISTY#Frosty Misty#
|
||||
2204,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_JACKFROST#Jack Frost#
|
||||
2205,0,0,40:42:44:46:48,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_MARSHOFABYSS#Marsh of Abyss#
|
||||
2206,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_RECOGNIZEDSPELL#Recognized Spell#
|
||||
2206,0,0,100:120:140:160:180,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_RECOGNIZEDSPELL#Recognized Spell#
|
||||
2207,0,0,32:34:36:38:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE#Sienna Execrate#
|
||||
|
||||
2209,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_STASIS#Stasis#
|
||||
2210,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_DRAINLIFE#Drain Life#
|
||||
2211,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CRIMSONROCK#Crimson Rock#
|
||||
2212,0,0,35:40:45:50:55,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_HELLINFERNO#Hell Inferno#
|
||||
2213,0,0,240:280:320:360:400,0,0,0,99,0,0,none,0,0,716,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
|
||||
2213,0,0,480:560:640:720:800,0,0,0,99,0,0,none,0,0,716,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
|
||||
2214,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
2215,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING_ATK#Chain Lightning Attack#
|
||||
2216,0,0,70:78:86:94:102,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
@ -626,7 +626,6 @@
|
||||
2231,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
//2232,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell# (Passive Skill)
|
||||
|
||||
|
||||
//****
|
||||
// AB Arch Bishop
|
||||
2038,0,0,20:23:26:29:32,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
@ -655,25 +654,25 @@
|
||||
//****
|
||||
// RA Ranger
|
||||
2233,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,11,1,10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ARROWSTORM#Arrow Storm#
|
||||
2234,0,0,36:40:44:48:52,0,0,0,11,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze#
|
||||
2234,0,0,55:60:65:70:75,0,0,0,11,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze#
|
||||
|
||||
2236,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt# //How many arrows does it require???
|
||||
2237,0,0,15,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_DETONATOR#Detonator#
|
||||
2238,0,0,35,0,0,0,99,0,0,none,0,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ELECTRICSHOCKER#Electric Shocker#
|
||||
2239,0,0,20,0,0,0,99,0,0,none,0,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_CLUSTERBOMB#Cluster Bomb#
|
||||
2240,0,0,5,0,0,0,99,0,0,none,0,0,6124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY#Warg Mastery#
|
||||
2241,0,0,20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider#
|
||||
2242,0,0,40,0,0,0,99,0,0,move_enable,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash#
|
||||
2243,0,0,20:22:24:26:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE#Warg Strike#
|
||||
2241,0,0,2,0,0,0,99,0,0,ridingwarg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider#
|
||||
2242,0,0,4,0,0,0,99,0,0,move_enable,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash#
|
||||
2243,0,0,20:22:24:26:28,0,0,0,99,0,0,ridingwarg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE#Warg Strike#
|
||||
2244,0,0,40:42:44:46:48,0,0,0,99,0,0,warg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGBITE#Warg Bite#
|
||||
|
||||
2246,0,0,12,0,0,0,99,0,0,warg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
2247,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
|
||||
2249,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,990,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
2250,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,991,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
2251,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,993,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
2252,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,992,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
|
||||
2249,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,6360,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
2250,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,6361,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
2251,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,6363,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
2252,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,6362,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
|
||||
2253,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
|
||||
2254,0,0,10,0,0,0,99,0,0,none,0,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
|
||||
|
||||
@ -681,35 +680,35 @@
|
||||
// NC Mechanic
|
||||
2256,0,0,3:6:9:12:15,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE#Boost Knuckle#
|
||||
2257,0,0,50,0,0,0,99,0,0,mado,0,0,1549,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_PILEBUNKER#Pile Bunker#
|
||||
2258,0,0,2,0,0,0,99,0,0,mado,0,0,6145,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
2259,0,0,20,0,0,0,99,0,0,mado,0,0,2139,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
2260,0,0,20,0,0,0,99,0,0,mado,0,0,6147,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
2261,0,0,30:45:60,0,0,0,99,8,1,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,0,6146,1,2800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2800 //NC_ACCELERATION#Acceleration#
|
||||
2263,0,0,25,0,0,0,99,0,0,mado,0,0,6146,1,2801,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2801 //NC_HOVERING#Hovering#
|
||||
2258,0,0,2:4:6,0,0,0,99,0,0,mado,0,0,6145,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
2259,0,0,20,0,0,0,99,0,0,mado,0,0,2139,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
2260,0,0,20,0,0,0,99,0,0,mado,0,0,6146,1,6147,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
2261,0,0,40:45:50,0,0,0,99,8,1,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2800 //NC_ACCELERATION#Acceleration#
|
||||
2263,0,0,25,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2801 //NC_HOVERING#Hovering#
|
||||
2264,0,0,5,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front - Side Slide#
|
||||
2265,0,0,5,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE#Back - Side Slide#
|
||||
|
||||
2267,0,0,200,0,0,0,99,0,0,mado,0,0,6146,5,2802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2802 //NC_SELFDESTRUCTION#Self Destruction#
|
||||
2268,0,0,100,0,0,0,99,0,0,mado,0,0,6360,1,6363,1,6362,1,6361,1,6146,2,2803,0,0,0,0,0,0,0,0,0,2803 //NC_SHAPESHIFT#Shape Shift# //CHECK Shouldnt the different stones all be in the same slot?
|
||||
2269,0,0,20,0,0,0,99,0,0,mado,0,0,6146,2,2804,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2804 //NC_EMERGENCYCOOL#Emergency Cool#
|
||||
2267,0,0,1,0,0,0,99,0,0,mado,0,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2802 //NC_SELFDESTRUCTION#Self Destruction#
|
||||
2268,0,0,100,0,0,0,99,0,0,mado,0,0,6360,1,6363,1,6362,1,6361,1,6146,2,0,0,0,0,0,0,0,0,0,0,2803 //NC_SHAPESHIFT#Shape Shift#
|
||||
2269,0,0,20,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2804 //NC_EMERGENCYCOOL#Emergency Cool#
|
||||
2270,0,0,45,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN#Infrared Scan#
|
||||
2271,0,0,30,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ANALYZE#Analyze#
|
||||
2272,0,0,90,0,0,0,99,0,0,mado,0,0,6146,3,2805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2805 //NC_MAGNETICFIELD#Magnetic Field#
|
||||
2273,0,0,90,0,0,0,99,0,0,mado,0,0,6146,1,2806,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2806 //NC_NEUTRALBARRIER#Neutral Barrier#
|
||||
2274,0,0,100:150:200,0,0,0,99,0,0,mado,0,0,6146,2,2808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2808 //NC_STEALTHFIELD#Stealth Field#
|
||||
2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,0,2807,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2807 //NC_REPAIR#Repair#
|
||||
2272,0,0,90,0,0,0,99,0,0,mado,0,0,2805,0,6146,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2805 //NC_MAGNETICFIELD#Magnetic Field#
|
||||
2273,0,0,90,0,0,0,99,0,0,mado,0,0,2806,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2806 //NC_NEUTRALBARRIER#Neutral Barrier#
|
||||
2274,0,0,100:150:200,0,0,0,99,0,0,mado,0,0,6146,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2808 //NC_STEALTHFIELD#Stealth Field#
|
||||
2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2807 //NC_REPAIR#Repair#
|
||||
|
||||
2278,0,0,20:22:24:26:28,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
2279,0,0,10:12:14:16:18,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
2280,0,0,18:20:22:24:26,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
2281,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,0,998,1,999,2,612,0,615,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
2282,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,998,2,7054,1,612,0,615,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
2279,0,0,20:22:24:26:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
2280,20:40:60:80:100,0,18:20:22:24:26,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
2281,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,0,612,0,615,0,998,1,999,5,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
2282,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,612,0,615,0,998,2,7054,1,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
2283,0,0,15,0,0,0,99,0,0,none,0,0,6186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
|
||||
//****
|
||||
// SC Shadow Chaser
|
||||
2284,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_FATALMENACE#Fatal Menace#
|
||||
2284,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_FATALMENACE#Fatal Menace#
|
||||
2285,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce#
|
||||
2286,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell#
|
||||
2287,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form#
|
||||
@ -737,21 +736,21 @@
|
||||
2308,0,0,20:20:20:20:20:25:25:25:25:25,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point#
|
||||
2309,0,0,30:45:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
|
||||
2310,0,0,10:12:14:16:18,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
|
||||
2311,0,0,40:50:60:70:80,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
2312,0,0,30,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
2311,0,0,60:80:100:120:140,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
|
||||
2312,0,0,50,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
|
||||
2313,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
|
||||
2314,0,0,150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_RAGEBURST#Rage Burst#
|
||||
2315,0,0,50,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_SHIELDSPELL#Shield Spell#
|
||||
2316,0,0,24:28:32:36:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_EXEEDBREAK#Exceed Break#
|
||||
2317,0,0,42:44:46:48:50,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_OVERBRAND#Over Brand#
|
||||
2316,0,0,20:32:44:56:68,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_EXEEDBREAK#Exceed Break#
|
||||
2317,0,0,20:30:40:50:60,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_OVERBRAND#Over Brand#
|
||||
2318,0,0,75:80:85:90:95,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige#
|
||||
2319,0,0,30:36:42:48:54,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_BANDING#Banding#
|
||||
2320,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
2321,0,0,60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
2320,0,0,20:24:28:32:36,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher#
|
||||
2321,0,0,60:65:70:75:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis#
|
||||
2322,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,523,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PIETY#Piety#
|
||||
2323,0,0,52:60:68:76:84,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive#
|
||||
2324,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
2325,0,0,100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_INSPIRATION#Inspiration#
|
||||
2324,0,0,80:90:100:110:120,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit#
|
||||
2325,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_INSPIRATION#Inspiration#
|
||||
|
||||
//****
|
||||
// SR Sura
|
||||
@ -761,7 +760,7 @@
|
||||
2329,0,0,20:30:40:50:60,0,0,0,99,0,0,none,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire#
|
||||
2330,0,0,1:2:3:4:5:6:7:8:9:10,-12:-14:-16:-18:-20:-22:-24:-26:-28:-30,-6:-7:-8:-9:-10:-11:-12:-13:-14:-15,0,99,0,0,none,SC_EXPLOSIONSPIRITS,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon#
|
||||
2331,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HELLGATE#Hell Gate#
|
||||
2332,0,0,110:120:130:140:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
|
||||
2332,0,0,150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster#
|
||||
2333,0,0,80,0,0,0,99,0,0,none,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow#
|
||||
2334,0,0,40:60:80:100:120,-1:-2:-3:-4:-5,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle#
|
||||
2335,0,0,80:70:60:50:40,-5:-4:-3:-2:-1,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk#
|
||||
@ -779,8 +778,8 @@
|
||||
2347,0,0,40:50:60:70:80,-2:-4:-6:-8:-10,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change#
|
||||
2348,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize#
|
||||
//More from SR Sura (but not following ID order)
|
||||
2517,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling of Lion#
|
||||
2518,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
2517,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling of Lion#
|
||||
2518,0,0,22:24:26:28:30,0,0,0,99,0,0,none,0,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening#
|
||||
|
||||
//****
|
||||
// WA Wanderer
|
||||
@ -802,22 +801,22 @@
|
||||
2416,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_REVERBERATION_MAGIC#Reverberation Magic#
|
||||
2417,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
2418,0,0,80:90:100:110:120,0,0,0,11,1,20,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
2419,0,0,12:16:20:24:28,0,0,0,99,0,0,none,0,0,11513,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem of Netherworld#
|
||||
2419,0,0,12:16:20:24:28,0,0,0,13:14,0,0,none,0,0,11513,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem of Netherworld#
|
||||
2420,0,0,48:56:64:72:80,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice of Siren#
|
||||
2421,0,0,50:53:56:59:62,0,0,0,99,0,0,none,0,0,6144,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DEADHILLHERE#Valley of Death#
|
||||
2421,0,0,50:53:56:59:62,0,0,0,13:14,0,0,none,0,0,6144,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DEADHILLHERE#Valley of Death#
|
||||
2422,0,0,80:90:100:110:120,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_LULLABY_DEEPSLEEP#Deep Sleep Lullaby#
|
||||
2423,0,0,42:46:50:54:58,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SIRCLEOFNATURE#Circle of Nature's Sound#
|
||||
2424,0,0,40:45:50:55:60,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_RANDOMIZESPELL#Improvised Song#
|
||||
2425,0,0,60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MW_GLOOMYDAY#Gloomy Day#
|
||||
2425,0,0,60:75:90:105:120,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MW_GLOOMYDAY#Gloomy Day#
|
||||
2426,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,11513,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_GREAT_ECHO#Great Echo# - Missing 1 Lozange. Need item ID.
|
||||
2427,0,0,120:140:160:180:200,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SONG_OF_MANA#Song of Mana#
|
||||
2428,0,0,120:140:160:180:200,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DANCE_WITH_WUG#Dance With Warg#
|
||||
2429,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SOUND_OF_DESTRUCTION#Sound of Destruction#
|
||||
2430,0,0,150:160:170:180:190,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SATURDAY_NIGHT_FEVER#Saturday Night Fever#
|
||||
2431,0,0,120:130:140:150:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_LERADS_DEW#Lerad's Dew#
|
||||
2432,0,0,120:130:140:150:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_MELODYOFSINK#Melody of Sink#
|
||||
2433,0,0,120:130:140:150:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_WARCRY_OF_BEYOND#Warcry of Beyond#
|
||||
2434,0,0,120:130:140:150:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_UNLIMITED_HUMMING_VOICE#Unlimited Humming Voice#
|
||||
2427,0,0,120:140:160:180:200,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SONG_OF_MANA#Song of Mana#
|
||||
2428,0,0,120:140:160:180:200,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_DANCE_WITH_WUG#Dance With Warg#
|
||||
2429,0,0,50:60:70:80:90,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SOUND_OF_DESTRUCTION#Sound of Destruction#
|
||||
2430,0,0,150:160:170:180:190,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_SATURDAY_NIGHT_FEVER#Saturday Night Fever#
|
||||
2431,0,0,120:130:140:150:160,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_LERADS_DEW#Lerad's Dew#
|
||||
2432,0,0,120:130:140:150:160,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_MELODYOFSINK#Melody of Sink#
|
||||
2433,0,0,120:130:140:150:160,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_WARCRY_OF_BEYOND#Warcry of Beyond#
|
||||
2434,0,0,120:130:140:150:160,0,0,0,13:14,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_UNLIMITED_HUMMING_VOICE#Unlimited Humming Voice#
|
||||
|
||||
//****
|
||||
// SO Sorcerer
|
||||
|
@ -103,12 +103,13 @@
|
||||
|
||||
//706,0xfd, , 0, 0,1000,all, 0x000 //NPC_VENOMFOG
|
||||
|
||||
2044,0xca, , 0, 2,1000,all, 0x018 //AB_EPICLESIS
|
||||
2044,0xca, , 0, 2,3000,all, 0x018 //AB_EPICLESIS
|
||||
|
||||
2032,0xe1, , 2, 0,1000,enemy, 0x018 //GC_POISONSMOKE
|
||||
|
||||
2213,0x86, , 0, 9,1000,enemy, 0x018 //WL_COMET
|
||||
2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
|
||||
2216,0xcb, , -1, 0, 150,enemy, 0x018 //WL_EARTHSTRAIN
|
||||
2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
|
||||
|
||||
2238,0xd8, , 0, 1,1000,enemy, 0x006 //RA_ELECTRICSHOCKER
|
||||
2239,0xd9, , 0, 1,1000,enemy, 0x006 //RA_CLUSTERBOMB
|
||||
@ -124,15 +125,15 @@
|
||||
|
||||
2299,0xcc, , 0, 1,1000,all, 0x006 //SC_MANHOLE
|
||||
2300,0xcd, , 0, 1,1000,all, 0x006 //SC_DIMENSIONDOOR
|
||||
2301,0xce, , 2, 0, -1,all, 0x200E //SC_CHAOSPANIC
|
||||
2301,0xce, , 0, 2, -1,all, 0x200E //SC_CHAOSPANIC
|
||||
2302,0xcf, , 0, 2, -1,enemy, 0x002 //SC_MAELSTROM
|
||||
2303,0xd0, , 3, 0, -1,all, 0x2018 //SC_BLOODYLUST
|
||||
2304,0xd1, , 0, 2, -1,enemy, 0x000 //SC_FEINTBOMB
|
||||
2303,0xd0, , 0, 2, -1,all, 0x2018 //SC_BLOODYLUST
|
||||
2304,0xd1, , 0, 2,1000,enemy, 0x018 //SC_FEINTBOMB
|
||||
|
||||
2317,0x86, , -1, 0, -1,enemy, 0x010 //LG_OVERBRAND
|
||||
2319,0xec, , 0, 3,5000,all, 0x000 //LG_BANDING
|
||||
|
||||
2414,0xda, , 0, 0,1000,enemy, 0x008 //WM_REVERBERATION
|
||||
2414,0xda, , 0, 1,1000,enemy, 0x008 //WM_REVERBERATION
|
||||
2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM
|
||||
2419,0xde, , 0, 1,1000,all, 0x014 //WM_POEMOFNETHERWORLD
|
||||
|
||||
@ -141,20 +142,20 @@
|
||||
2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE
|
||||
2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST
|
||||
2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE
|
||||
2450,0xe0, , 0, 3, 500,enemy, 0x010 //SO_CLOUD_KILL
|
||||
2450,0xe0, , 3, 0, 500,enemy, 0x010 //SO_CLOUD_KILL
|
||||
2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER
|
||||
2453,0xeb, , 0, 1:1:2:2:3,1000,enemy,0x010 //SO_VACUUM_EXTREME
|
||||
2453,0xeb, , 0, 1:1:2:2:3,500,enemy,0x010 //SO_VACUUM_EXTREME
|
||||
2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA
|
||||
2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA
|
||||
2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA
|
||||
2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA
|
||||
|
||||
2479,0xe5, , 0, 1,1000,enemy, 0x006 //GN_THORNS_TRAP
|
||||
2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN
|
||||
2482,0xe6,0x7f, -1, 1, 100,all, 0x000 //GN_WALLOFTHORN
|
||||
2484,0x86, , 0, 1, 100,enemy, 0x080 //GN_CRAZYWEED_ATK
|
||||
2485,0xe7, , 0, 3,1000,enemy, 0x098 //GN_DEMONIC_FIRE
|
||||
2487,0xe8, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_SMOKE_POWDER
|
||||
2488,0xe9, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_TEAR_GAS
|
||||
2485,0xe7, , 0, 2,2000,enemy, 0x098 //GN_DEMONIC_FIRE
|
||||
2487,0xe8, , 0, 2, 500,enemy, 0x000 //GN_FIRE_EXPANSION_SMOKE_POWDER
|
||||
2488,0xe9, , 0, 2, 500,enemy, 0x000 //GN_FIRE_EXPANSION_TEAR_GAS
|
||||
2490,0xea, , 0, 1,1000,enemy, 0x002 //GN_HELLS_PLANT
|
||||
|
||||
2555,0x104, , 0, 1:2:2:3:3,500,enemy,0x006 //RL_B_TRAP
|
||||
|
@ -4960,7 +4960,7 @@ REPLACE INTO `item_db` VALUES (12379,'Pope\'s_Cookie','Pope Cookie',2,10,NULL,10
|
||||
REPLACE INTO `item_db` VALUES (12380,'Desert_Wolf_Babe_Scroll','Job Change Flute',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'mercenary_create 2034,1800000;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12381,'ValkyrieA_Scroll','Ancient Languages Scroll',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'if(strcharinfo(3)=="job3_arch02") { mercenary_create 2037,1800000; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12382,'ValkyrieB_Scroll','Ancient Languages Scroll',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'if(strcharinfo(3)=="job3_arch02") { mercenary_create 2038,1800000; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12383,'Vulcan_Bullet_Magazine','Vulcan Bullet Magazine',2,11000,NULL,500,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12383,'Vulcan_Bullet_Magazine','Vulcan Bullet Magazine',2,11000,NULL,500,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 6145,1000;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12384,'Rainbow_Ruby_Water','Rainbow Ruby',11,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'/* if(strcharinfo(3)=="job3_war02") { itemskill "WL_FROSTMISTY",5; } */',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12385,'Rainbow_Ruby_Fire','Rainbow Ruby',11,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'/* if(strcharinfo(3)=="job3_war02") { itemskill "WL_CRIMSONROCK",5; } */',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12386,'Rainbow_Ruby_Wind','Rainbow Ruby',11,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'/* if(strcharinfo(3)=="job3_war02") { itemskill "WL_CHAINLIGHTNING",5; } */',NULL,NULL);
|
||||
@ -4969,9 +4969,9 @@ REPLACE INTO `item_db` VALUES (12388,'Runstone_Crush','Rhydo Runestone For Appre
|
||||
REPLACE INTO `item_db` VALUES (12389,'Runstone_Storm','Pertz Runestone For Apprentice',11,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'/* if(strcharinfo(3)=="job3_rune02") { itemskill "RK_STORMBLAST",1; } */',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12390,'Runstone_Millennium','Verkana Runestone For Apprentice',11,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'/* if(strcharinfo(3)=="job3_rune02") { itemskill "RK_MILLENNIUMSHIELD",1; } */',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12391,'Lucky_Egg_C','Lucky Egg',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12392,'Repair_A','Repair A',0,220,NULL,70,NULL,NULL,NULL,NULL,0x00000400,8,2,NULL,NULL,NULL,NULL,NULL,'/* madoheal rand(200,300),0; */',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12393,'Repair_B','Repair B',0,500,NULL,70,NULL,NULL,NULL,NULL,0x00000400,8,2,NULL,NULL,NULL,NULL,NULL,'/* madoheal rand(300,400),0; */',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12394,'Repair_C','Repair C',0,1100,NULL,70,NULL,NULL,NULL,NULL,0x00000400,8,2,NULL,NULL,NULL,NULL,NULL,'/* madoheal rand(400,500),0; */',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12392,'Repair_A','Repair A',0,220,NULL,100,NULL,NULL,NULL,NULL,0x00000400,8,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(200,300),0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12393,'Repair_B','Repair B',0,500,NULL,140,NULL,NULL,NULL,NULL,0x00000400,8,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(300,400),0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12394,'Repair_C','Repair C',0,1100,NULL,180,NULL,NULL,NULL,NULL,0x00000400,8,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(400,500),0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12395,'Tantanmen','Tantan Noodle',2,20,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'pet 1519;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12396,'Fools_Day_Box','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'if(rand(1,10)==1) itemskill "AL_TELEPORT",1; else if(rand(1,10)==2) itemskill "AL_TELEPORT",3; else if(rand(1,10)==3) percentheal 50,0; else if(rand(1,10)==4) percentheal 0,50; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 512,1; else if(rand(1,10)==7) itemskill "ALL_REVERSEORCISH",1; else if(rand(1,10)==8) specialeffect2 247; else if(rand(1,10)==9) specialeffect2 338; else specialeffect2 10;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12397,'Fools_Day_Box2','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'if(rand(1,10)==1) itemskill "TF_DETOXIFY",1; else if(rand(1,10)==2) itemskill "TF_PICKSTONE",1; else if(rand(1,10)==3) itemskill "BA_FROSTJOKER",1; else if(rand(1,10)==4) itemskill "DC_SCREAM",1; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 909,1; else if(rand(1,10)==7) itemskill "AL_RUWACH",1; else if(rand(1,10)==8) specialeffect2 328; else if(rand(1,10)==9) specialeffect2 68; else specialeffect2 196;',NULL,NULL);
|
||||
@ -4994,11 +4994,11 @@ REPLACE INTO `item_db` VALUES (12413,'PCBang_Coupon_Box2','PCBang Coupon Box2',2
|
||||
REPLACE INTO `item_db` VALUES (12414,'Guarana_Candy','Guarana Candy',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ASPDPOTION0,1800000,0; sc_start SC_INCREASEAGI,140000,5; skilleffect "AL_INCAGI",0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12415,'Siege_Teleport_Scroll2','Siege Teleport Scroll Silver',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12416,'Lucky_Egg_C3','Lucky Egg C3',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12417,'Boost500','Boost500',2,100,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12418,'Full_SwingK','Full SwingK',2,100,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12419,'Mana_Plus','Mana Plus',2,100,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12420,'Stamina_Up_M','Stamina Up M',2,100,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12421,'Falmons_F','Falmons F',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12417,'Boost500','Boost500',2,100,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_BOOST500,500000,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12418,'Full_SwingK','Full SwingK',2,100,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FULL_SWING_K,500000,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12419,'Mana_Plus','Mana Plus',2,100,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_MANA_PLUS,500000,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12420,'Stamina_Up_M','Stamina Up M',2,100,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_MUSTLE_M,500000,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12421,'Falmons_F','Falmons F',3,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_LIFE_FORCE_F,500000,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12422,'HP_Increase_Potion_(Small)','HP Increase Potion (Small)',0,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCMHP,500000,(500+(BaseLevel*10/3)); percentheal 1,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12423,'HP_Increase_Potion_(Medium)','HP Increase Potion (Medium)',0,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCMHP,500000,(1500+(BaseLevel*10/3)); percentheal 2,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12424,'HP_Increase_Potion_(Large)','HP Increase Potion (Large)',0,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCMHP,500000,(2500+(BaseLevel*10/3)); percentheal 5,0;',NULL,NULL);
|
||||
|
@ -5890,7 +5890,7 @@ REPLACE INTO `item_db_re` VALUES (12379,'Pope\'s_Cookie','Pope Cookie',2,10,NULL
|
||||
REPLACE INTO `item_db_re` VALUES (12380,'Desert_Wolf_Babe_Scroll','Job Change Flute',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'mercenary_create 2034,1800000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12381,'ValkyrieA_Scroll','Ancient Languages Scroll',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'if(strcharinfo(3)=="job3_arch02") { mercenary_create 2037,1800000; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12382,'ValkyrieB_Scroll','Ancient Languages Scroll',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'if(strcharinfo(3)=="job3_arch02") { mercenary_create 2038,1800000; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12383,'Vulcan_Bullet_Magazine','Vulcan Bullet Magazine',2,11000,NULL,500,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12383,'Vulcan_Bullet_Magazine','Vulcan Bullet Magazine',2,11000,NULL,500,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 6145,1000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12384,'Rainbow_Ruby_Water','Rainbow Ruby',11,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'if(strcharinfo(3)=="job3_war02") { itemskill "WL_FROSTMISTY",5; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12385,'Rainbow_Ruby_Fire','Rainbow Ruby',11,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'if(strcharinfo(3)=="job3_war02") { itemskill "WL_CRIMSONROCK",5; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12386,'Rainbow_Ruby_Wind','Rainbow Ruby',11,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'if(strcharinfo(3)=="job3_war02") { itemskill "WL_CHAINLIGHTNING",5; }',NULL,NULL);
|
||||
@ -5899,9 +5899,9 @@ REPLACE INTO `item_db_re` VALUES (12388,'Runstone_Crush','Rhydo Runestone For Ap
|
||||
REPLACE INTO `item_db_re` VALUES (12389,'Runstone_Storm','Pertz Runestone For Apprentice',11,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'if(strcharinfo(3)=="job3_rune02") { itemskill "RK_STORMBLAST",1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12390,'Runstone_Millennium','Verkana Runestone For Apprentice',11,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'if(strcharinfo(3)=="job3_rune02") { itemskill "RK_MILLENNIUMSHIELD",1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12391,'Lucky_Egg_C','Lucky Egg C',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Lucky_Egg_C);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12392,'Repair_A','Repair A',0,220,NULL,70,NULL,NULL,NULL,NULL,0x00000400,56,2,NULL,NULL,NULL,NULL,NULL,'/*madoheal rand(200,300),0; */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12393,'Repair_B','Repair B',0,500,NULL,70,NULL,NULL,NULL,NULL,0x00000400,56,2,NULL,NULL,NULL,NULL,NULL,'/*madoheal rand(300,400),0; */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12394,'Repair_C','Repair C',0,1100,NULL,70,NULL,NULL,NULL,NULL,0x00000400,56,2,NULL,NULL,NULL,NULL,NULL,'/*madoheal rand(400,500),0; */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12392,'Repair_A','Repair A',0,220,NULL,100,NULL,NULL,NULL,NULL,0x00000400,56,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(200,300),0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12393,'Repair_B','Repair B',0,500,NULL,140,NULL,NULL,NULL,NULL,0x00000400,56,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(300,400),0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12394,'Repair_C','Repair C',0,1100,NULL,180,NULL,NULL,NULL,NULL,0x00000400,56,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(400,500),0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12395,'Tantanmen','Tantan Noodle',2,20,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'pet 1519;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12396,'Fools_Day_Box','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'if(rand(1,10)==1) itemskill "AL_TELEPORT",1; else if(rand(1,10)==2) itemskill "AL_TELEPORT",3; else if(rand(1,10)==3) percentheal 50,0; else if(rand(1,10)==4) percentheal 0,50; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 512,1; else if(rand(1,10)==7) itemskill "ALL_REVERSEORCISH",1; else if(rand(1,10)==8) specialeffect2 247; else if(rand(1,10)==9) specialeffect2 338; else specialeffect2 10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12397,'Fools_Day_Box2','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'if(rand(1,10)==1) itemskill "TF_DETOXIFY",1; else if(rand(1,10)==2) itemskill "TF_PICKSTONE",1; else if(rand(1,10)==3) itemskill "BA_FROSTJOKER",1; else if(rand(1,10)==4) itemskill "DC_SCREAM",1; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 909,1; else if(rand(1,10)==7) itemskill "AL_RUWACH",1; else if(rand(1,10)==8) specialeffect2 328; else if(rand(1,10)==9) specialeffect2 68; else specialeffect2 196;',NULL,NULL);
|
||||
@ -5924,11 +5924,11 @@ REPLACE INTO `item_db_re` VALUES (12413,'PCBang_Coupon_Box2','PC Cafe Coupon Box
|
||||
REPLACE INTO `item_db_re` VALUES (12414,'Guarana_Candy','Guarana Candy',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ASPDPOTION0,1800000,0; sc_start SC_INCREASEAGI,140000,5; skilleffect "AL_INCAGI",0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12415,'Siege_Teleport_Scroll2','Siege Teleport Scroll Silver',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12416,'Lucky_Egg_C3','Lucky Egg C3',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Lucky_Egg_C3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12417,'Boost500','Boost500',2,100,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12418,'Full_SwingK','Full SwingK',2,100,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12419,'Mana_Plus','Mana Plus',2,100,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12420,'Stamina_Up_M','Stamina Up M',2,100,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12421,'Falmons_F','Falmons F',3,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12417,'Boost500','Boost500',2,100,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_BOOST500,500000,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12418,'Full_SwingK','Full SwingK',2,100,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FULL_SWING_K,500000,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12419,'Mana_Plus','Mana Plus',2,100,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_MANA_PLUS,500000,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12420,'Stamina_Up_M','Stamina Up M',2,100,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_MUSTLE_M,500000,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12421,'Falmons_F','Falmons F',3,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_LIFE_FORCE_F,500000,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12422,'HP_Increase_Potion_(Small)','HP Increase Potion (Small)',0,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCMHP,500000,(500+(BaseLevel*10/3)); percentheal 1,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12423,'HP_Increase_Potion_(Medium)','HP Increase Potion (Medium)',0,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCMHP,500000,(1500+(BaseLevel*10/3)); percentheal 2,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12424,'HP_Increase_Potion_(Large)','HP Increase Potion (Large)',0,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCMHP,500000,(2500+(BaseLevel*10/3)); percentheal 5,0;',NULL,NULL);
|
||||
|
@ -4531,7 +4531,7 @@ int parse_char(int fd)
|
||||
strcmp("a@a.com", sd->email) || //it is not default email, or
|
||||
(strcmp("a@a.com", email) && strcmp("", email)) //email sent does not matches default
|
||||
))
|
||||
|| !char_del_option&1
|
||||
|| !(char_del_option&1)
|
||||
) { //Fail
|
||||
WFIFOHEAD(fd,3);
|
||||
WFIFOW(fd,0) = 0x70;
|
||||
|
296
src/map/battle.c
296
src/map/battle.c
@ -1156,29 +1156,9 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
|
||||
if (hd && (rnd()%100<50) ) hom_addspiritball(hd, 10); // According to WarpPortal, this is a flat 50% chance
|
||||
}
|
||||
|
||||
if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 )
|
||||
if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 30 + 10 * sc->data[SC__DEADLYINFECT]->val1 )
|
||||
status_change_spread(bl, src); // Deadly infect attacked side
|
||||
|
||||
if( sc && sc->data[SC__SHADOWFORM] ) {
|
||||
struct block_list *s_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2);
|
||||
if( !s_bl || s_bl->m != bl->m ) { // If the shadow form target is not present remove the sc.
|
||||
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
|
||||
} else if( status_isdead(s_bl) || !battle_check_target(src,s_bl,BCT_ENEMY)) { // If the shadow form target is dead or not your enemy remove the sc in both.
|
||||
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
|
||||
if( s_bl->type == BL_PC )
|
||||
((TBL_PC*)s_bl)->shadowform_id = 0;
|
||||
} else {
|
||||
if( (--sc->data[SC__SHADOWFORM]->val3) < 0 ) { // If you have exceded max hits supported, remove the sc in both.
|
||||
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
|
||||
if( s_bl->type == BL_PC )
|
||||
((TBL_PC*)s_bl)->shadowform_id = 0;
|
||||
} else {
|
||||
status_damage(bl, s_bl, damage, 0, clif_damage(s_bl, s_bl, gettick(), 500, 500, damage, -1, 0, 0), 0);
|
||||
return ATK_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} //End of target SC_ check
|
||||
|
||||
//SC effects from caster side.
|
||||
@ -1217,7 +1197,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
|
||||
&& ((flag&BF_WEAPON) && (!skill_id || skill_id == GC_VENOMPRESSURE)) //chk skill type poison_smoke is a unit
|
||||
&& (damage > 0 && rnd()%100 < sc->data[SC_POISONINGWEAPON]->val3 )) //did some dammage and chance ok (why no additional effect ??
|
||||
sc_start(src,bl,(enum sc_type)sc->data[SC_POISONINGWEAPON]->val2,100,sc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON, 1));
|
||||
if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 )
|
||||
if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 30 + 10 * sc->data[SC__DEADLYINFECT]->val1 )
|
||||
status_change_spread(src, bl);
|
||||
if (sc->data[SC_STYLE_CHANGE] && sc->data[SC_STYLE_CHANGE]->val1 == MH_MD_FIGHTING) {
|
||||
TBL_HOM *hd = BL_CAST(BL_HOM,src); //when attacking
|
||||
@ -1422,7 +1402,7 @@ int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,in
|
||||
if( (skill = pc_checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) )
|
||||
damage += (skill * 10);
|
||||
if( pc_ismadogear(sd) )
|
||||
damage += 20 + 20 * pc_checkskill(sd, NC_MADOLICENCE);
|
||||
damage += 15 + pc_checkskill(sd, NC_MADOLICENCE);
|
||||
|
||||
if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) {
|
||||
damage += (skill * 4);
|
||||
@ -3240,7 +3220,7 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
}
|
||||
break;
|
||||
case RK_STORMBLAST:
|
||||
skillratio = ((sd ? pc_checkskill(sd,RK_RUNEMASTERY) : 1) + (sstatus->int_ / 8)) * 100; // ATK = [{Rune Mastery Skill Level + (Caster's INT / 8)} x 100] %
|
||||
skillratio = (((sd) ? pc_checkskill(sd,RK_RUNEMASTERY) : skill_get_max(RK_RUNEMASTERY)) + (status_get_int(src) / 8)) * 100; // ATK = [{Rune Mastery Skill Level + (Caster's INT / 8)} x 100] %
|
||||
break;
|
||||
case RK_PHANTOMTHRUST: // ATK = [{(Skill Level x 50) + (Spear Master Level x 10)} x Caster's Base Level / 150] %
|
||||
skillratio = 50 * skill_lv + 10 * (sd ? pc_checkskill(sd,KN_SPEARMASTERY) : 5);
|
||||
@ -3260,7 +3240,7 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
//ATK [{(Skill Level x 100) + 300} x Caster's Base Level / 120]% + ATK [(AGI x 2) + (Caster's Job Level x 4)]%
|
||||
skillratio += 200 + (100 * skill_lv);
|
||||
RE_LVL_DMOD(120);
|
||||
skillratio += sstatus->agi + (sd?sd->status.job_level:0) * 4;
|
||||
skillratio += status_get_agi(src) * 2 + (sd?sd->status.job_level:0) * 4;
|
||||
break;
|
||||
case GC_ROLLINGCUTTER:
|
||||
skillratio += -50 + 50 * skill_lv;
|
||||
@ -3270,7 +3250,7 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
skillratio += 300 + 80 * skill_lv;
|
||||
RE_LVL_DMOD(100);
|
||||
if( sc && sc->data[SC_ROLLINGCUTTER] )
|
||||
skillratio += sc->data[SC_ROLLINGCUTTER]->val1 * sstatus->agi;
|
||||
skillratio += sc->data[SC_ROLLINGCUTTER]->val1 * status_get_agi(src);
|
||||
break;
|
||||
/**
|
||||
* Arch Bishop
|
||||
@ -3309,29 +3289,29 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
* Mechanic
|
||||
**/
|
||||
case NC_BOOSTKNUCKLE:
|
||||
skillratio += 100 + 100 * skill_lv + sstatus->dex;
|
||||
RE_LVL_DMOD(100);
|
||||
skillratio += 100 + 100 * skill_lv + status_get_dex(src);
|
||||
RE_LVL_DMOD(120);
|
||||
break;
|
||||
case NC_PILEBUNKER:
|
||||
skillratio += 200 + 100 * skill_lv + sstatus->str;
|
||||
skillratio += 200 + 100 * skill_lv + status_get_str(src);
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case NC_VULCANARM:
|
||||
skillratio = 70 * skill_lv + sstatus->dex;
|
||||
RE_LVL_DMOD(100);
|
||||
skillratio = 70 * skill_lv + status_get_dex(src);
|
||||
RE_LVL_DMOD(120);
|
||||
break;
|
||||
case NC_FLAMELAUNCHER:
|
||||
case NC_COLDSLOWER:
|
||||
skillratio += 200 + 300 * skill_lv;
|
||||
RE_LVL_DMOD(100);
|
||||
RE_LVL_DMOD(150);
|
||||
break;
|
||||
case NC_ARMSCANNON:
|
||||
switch( tstatus->size ) {
|
||||
case SZ_SMALL: skillratio += 100 + 500 * skill_lv; break;// Small
|
||||
case SZ_MEDIUM: skillratio += 100 + 400 * skill_lv; break;// Medium
|
||||
case SZ_BIG: skillratio += 100 + 300 * skill_lv; break;// Large
|
||||
case SZ_SMALL: skillratio += 200 + 400 * skill_lv; break;// Small
|
||||
case SZ_MEDIUM: skillratio += 200 + 350 * skill_lv; break;// Medium
|
||||
case SZ_BIG: skillratio += 200 + 300 * skill_lv; break;// Large
|
||||
}
|
||||
RE_LVL_DMOD(100);
|
||||
RE_LVL_DMOD(120);
|
||||
//NOTE: Their's some other factors that affects damage, but not sure how exactly. Will recheck one day. [Rytech]
|
||||
break;
|
||||
case NC_AXEBOOMERANG:
|
||||
@ -3344,60 +3324,63 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case NC_POWERSWING: // According to current sources, only the str + dex gets modified by level [Akinari]
|
||||
skillratio = sstatus->str + sstatus->dex;
|
||||
skillratio = status_get_str(src) + status_get_dex(src);
|
||||
RE_LVL_DMOD(100);
|
||||
skillratio += 200 + 100 * skill_lv;
|
||||
break;
|
||||
case NC_AXETORNADO:
|
||||
skillratio += 100 + 100 * skill_lv + sstatus->vit;
|
||||
skillratio += 100 + 100 * skill_lv + status_get_vit(src);
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case SC_FATALMENACE:
|
||||
skillratio += 100 * skill_lv;
|
||||
break;
|
||||
case SC_TRIANGLESHOT:
|
||||
skillratio += ((skill_lv - 1) * (sstatus->agi / 2)) + 200;
|
||||
skillratio += ((skill_lv - 1) * (status_get_agi(src) / 2)) + 200;
|
||||
RE_LVL_DMOD(120);
|
||||
break;
|
||||
case SC_FEINTBOMB:
|
||||
skillratio = (skill_lv + 1) * (sstatus->dex / 2) * (sd?(sd->status.job_level / 10):5);
|
||||
skillratio = (skill_lv + 1) * (status_get_dex(src) / 2) * (sd?(sd->status.job_level / 10):5);
|
||||
RE_LVL_DMOD(120);
|
||||
break;
|
||||
case LG_CANNONSPEAR:// Stimated formula. Still need confirm it.
|
||||
skillratio += -100 + (50 + sstatus->str) * skill_lv;
|
||||
case LG_CANNONSPEAR:
|
||||
skillratio = (50 * skill_lv) + (status_get_str(src) * skill_lv);
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case LG_BANISHINGPOINT:
|
||||
skillratio += -100 + ((50 * skill_lv) + (30 * ((sd)?pc_checkskill(sd,SM_BASH):1)));
|
||||
skillratio = (50 * skill_lv) + (30 * ((sd) ? pc_checkskill(sd,SM_BASH) : skill_get_max(SM_BASH)));
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case LG_SHIELDPRESS:
|
||||
skillratio = 150 * skill_lv + sstatus->str;
|
||||
skillratio = 150 * skill_lv + status_get_str(src);
|
||||
if( sd ) {
|
||||
short index = sd->equip_index[EQI_HAND_L];
|
||||
if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_ARMOR ) {
|
||||
skillratio += sd->inventory_data[index]->weight / 10;
|
||||
RE_LVL_DMOD(100);
|
||||
skillratio += sstatus->vit * sd->status.inventory[index].refine;
|
||||
skillratio += status_get_vit(src) * sd->status.inventory[index].refine;
|
||||
}
|
||||
} else {
|
||||
RE_LVL_DMOD(100);
|
||||
}
|
||||
break;
|
||||
case LG_PINPOINTATTACK:
|
||||
skillratio = ((100 * skill_lv) + (10 * status_get_agi(src)) );
|
||||
RE_LVL_DMOD(100);
|
||||
skillratio = (100 * skill_lv) + (5 * status_get_agi(src));
|
||||
RE_LVL_DMOD(120);
|
||||
break;
|
||||
case LG_RAGEBURST:
|
||||
if( sd && sd->spiritball_old )
|
||||
skillratio += -100 + (sd->spiritball_old * 200);
|
||||
skillratio = sd->spiritball_old * 200 + (status_get_max_hp(src) - status_get_hp(src)) / 100;
|
||||
else
|
||||
skillratio += -100 + 15 * 200;
|
||||
skillratio = 15 * 200;
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case LG_SHIELDSPELL:// [(Casters Base Level x 4) + (Shield DEF x 10) + (Casters VIT x 2)] %
|
||||
if( sd ) {
|
||||
struct item_data *shield_data = sd->inventory_data[sd->equip_index[EQI_HAND_L]];
|
||||
int index = sd->equip_index[EQI_HAND_L];
|
||||
struct item_data *shield_data;
|
||||
if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_ARMOR )
|
||||
shield_data = sd->inventory_data[index];
|
||||
skillratio = status_get_lv(src) * 4 + status_get_vit(src) * 2;
|
||||
if( shield_data )
|
||||
skillratio += shield_data->def * 10;
|
||||
@ -3405,15 +3388,15 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
skillratio = 0; // Prevent damage since level 2 is MATK. [Aleos]
|
||||
break;
|
||||
case LG_MOONSLASHER:
|
||||
skillratio += -100 + (120 * skill_lv + ((sd) ? pc_checkskill(sd,LG_OVERBRAND) : 5) * 80);
|
||||
skillratio = 120 * skill_lv + ((sd) ? pc_checkskill(sd,LG_OVERBRAND) : skill_get_max(LG_OVERBRAND)) * 80;
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case LG_OVERBRAND:
|
||||
skillratio = 200 * skill_lv + (pc_checkskill(sd,CR_SPEARQUICKEN) * 50);
|
||||
skillratio = 200 * skill_lv + ((sd) ? pc_checkskill(sd,CR_SPEARQUICKEN) : skill_get_max(CR_SPEARQUICKEN)) * 50;
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case LG_OVERBRAND_BRANDISH:
|
||||
skillratio = 100 * skill_lv + (sstatus->str + sstatus->dex);
|
||||
skillratio = 100 * skill_lv + (status_get_str(src) + status_get_dex(src));
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case LG_OVERBRAND_PLUSATK: // Only Piercing and Swing damage get RE_LVL_DMOD bonus damage
|
||||
@ -3424,11 +3407,18 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case LG_EARTHDRIVE:
|
||||
skillratio = (skillratio + 100) * skill_lv;
|
||||
skillratio += skill_lv;
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case LG_HESPERUSLIT:
|
||||
skillratio += 120 * skill_lv - 100;
|
||||
skillratio = 120 * skill_lv;
|
||||
if( sc && sc->data[SC_BANDING] )
|
||||
skillratio += 200 * sc->data[SC_BANDING]->val2;
|
||||
if( sc && sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 5 )
|
||||
skillratio = skillratio * 150 / 100;
|
||||
if( sc && sc->data[SC_INSPIRATION] )
|
||||
skillratio += 600;
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case SR_DRAGONCOMBO:
|
||||
skillratio += 40 * skill_lv;
|
||||
@ -3436,9 +3426,9 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
break;
|
||||
case SR_SKYNETBLOW:
|
||||
//ATK [{(Skill Level x 80) + (Caster AGI)} x Caster Base Level / 100] %
|
||||
skillratio = 80 * skill_lv + sstatus->agi;
|
||||
skillratio = 80 * skill_lv + status_get_agi(src);
|
||||
if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_DRAGONCOMBO )//ATK [{(Skill Level x 100) + (Caster AGI) + 150} x Caster Base Level / 100] %
|
||||
skillratio = 100 * skill_lv + sstatus->agi + 150;
|
||||
skillratio = 100 * skill_lv + status_get_agi(src) + 150;
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case SR_EARTHSHAKER:
|
||||
@ -3446,11 +3436,11 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
tsc->data[SC_CHASEWALK] || tsc->data[SC_CLOAKINGEXCEED] || tsc->data[SC__INVISIBILITY]) ){
|
||||
skillratio = 150 * skill_lv;
|
||||
RE_LVL_DMOD(100);
|
||||
skillratio += sstatus->int_ * 3;
|
||||
skillratio += status_get_int(src) * 3;
|
||||
}else{ //[(Skill Level x 50) x (Caster Base Level / 100) + (Caster INT x 2)] %
|
||||
skillratio += 50 * (skill_lv-2);
|
||||
skillratio = 50 * skill_lv;
|
||||
RE_LVL_DMOD(100);
|
||||
skillratio += sstatus->int_ * 2;
|
||||
skillratio += status_get_int(src) * 2;
|
||||
}
|
||||
break;
|
||||
case SR_FALLENEMPIRE:// ATK [(Skill Level x 150 + 100) x Caster Base Level / 150] %
|
||||
@ -3459,8 +3449,8 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
break;
|
||||
case SR_TIGERCANNON:// ATK [((Caster consumed HP + SP) / 4) x Caster Base Level / 100] %
|
||||
{
|
||||
int hp = (int64)sstatus->max_hp * (10 + 2 * skill_lv) / 100,
|
||||
sp = (int64)sstatus->max_sp * (6 + skill_lv) / 100;
|
||||
int hp = (int64)status_get_max_hp(src) * (10 + 2 * skill_lv) / 100,
|
||||
sp = (int64)status_get_max_sp(src) * (6 + skill_lv) / 100;
|
||||
skillratio = ((int64)hp+sp) / 4;
|
||||
if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE ) // ATK [((Caster consumed HP + SP) / 2) x Caster Base Level / 100] %
|
||||
skillratio = (int64)hp+sp / 2;
|
||||
@ -3468,7 +3458,7 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
}
|
||||
break;
|
||||
case SR_RAMPAGEBLASTER:
|
||||
skillratio += 20 * skill_lv * (sd?sd->spiritball_old:5) - 100;
|
||||
skillratio = 20 * skill_lv * (sd?sd->spiritball_old:5);
|
||||
if( sc && sc->data[SC_EXPLOSIONSPIRITS] ){
|
||||
skillratio += sc->data[SC_EXPLOSIONSPIRITS]->val1 * 20;
|
||||
RE_LVL_DMOD(120);
|
||||
@ -3477,74 +3467,75 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
break;
|
||||
case SR_KNUCKLEARROW:
|
||||
if( wd.miscflag&4 ){ // ATK [(Skill Level x 150) + (1000 x Target current weight / Maximum weight) + (Target Base Level x 5) x (Caster Base Level / 150)] %
|
||||
skillratio = 150 * skill_lv + status_get_lv(target) * 5 * (status_get_lv(src) / 100) ;
|
||||
skillratio = 150 * skill_lv + status_get_lv(target) * 5;
|
||||
if( tsd && tsd->weight )
|
||||
skillratio += 100 * (tsd->weight / tsd->max_weight);
|
||||
}else // ATK [(Skill Level x 100 + 500) x Caster Base Level / 100] %
|
||||
RE_LVL_DMOD(150);
|
||||
} else { // ATK [(Skill Level x 100 + 500) x Caster Base Level / 100] %
|
||||
skillratio += 400 + (100 * skill_lv);
|
||||
RE_LVL_DMOD(100);
|
||||
}
|
||||
break;
|
||||
case SR_WINDMILL: // ATK [(Caster Base Level + Caster DEX) x Caster Base Level / 100] %
|
||||
skillratio = status_get_lv(src) + sstatus->dex;
|
||||
skillratio = status_get_lv(src) + status_get_dex(src);
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case SR_GATEOFHELL:
|
||||
if( sc && sc->data[SC_COMBO]
|
||||
&& sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE )
|
||||
skillratio += 800 * skill_lv -100;
|
||||
skillratio += 700 * skill_lv;
|
||||
else
|
||||
skillratio += 500 * skill_lv -100;
|
||||
skillratio += 400 * skill_lv;
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case SR_GENTLETOUCH_QUIET:
|
||||
skillratio += 100 * skill_lv - 100 + sstatus->dex;
|
||||
skillratio = 100 * skill_lv + status_get_dex(src);
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case SR_HOWLINGOFLION:
|
||||
skillratio += 300 * skill_lv - 100;
|
||||
skillratio += 200 * skill_lv;
|
||||
RE_LVL_DMOD(150);
|
||||
break;
|
||||
case SR_RIDEINLIGHTNING: // ATK [{(Skill Level x 200) + Additional Damage} x Caster Base Level / 100] %
|
||||
if( (sstatus->rhw.ele) == ELE_WIND || (sstatus->lhw.ele) == ELE_WIND )
|
||||
skillratio += skill_lv * 50;
|
||||
skillratio += -100 + 200 * skill_lv;
|
||||
skillratio = skill_lv * 50;
|
||||
skillratio = 200 * skill_lv;
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case WM_REVERBERATION_MELEE:
|
||||
// ATK [{(Skill Level x 100) + 300} x Caster Base Level / 100]
|
||||
skillratio += 200 + 100 * pc_checkskill(sd, WM_REVERBERATION);
|
||||
skillratio += 200 + 100 * ((sd) ? pc_checkskill(sd, WM_REVERBERATION) : skill_get_max(WM_REVERBERATION));
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case WM_SEVERE_RAINSTORM_MELEE:
|
||||
//ATK [{(Caster DEX + AGI) x (Skill Level / 5)} x Caster Base Level / 100] %
|
||||
skillratio = (sstatus->dex + sstatus->agi) * (skill_lv * 2);
|
||||
skillratio = (status_get_dex(src) + status_get_agi(src)) * (skill_lv / 5);
|
||||
RE_LVL_DMOD(100);
|
||||
skillratio /= 10;
|
||||
break;
|
||||
case WM_GREAT_ECHO:
|
||||
skillratio += 800 + 100 * skill_lv;
|
||||
if( sd ) { // Still need official value [pakpil]
|
||||
skillratio += 300 + 200 * skill_lv;
|
||||
if( sd ) {
|
||||
uint16 lv = skill_lv;
|
||||
skillratio += 100 * skill_check_pc_partner(sd,skill_id,&lv,skill_get_splash(skill_id,skill_lv),0);
|
||||
}
|
||||
break;
|
||||
case WM_SOUND_OF_DESTRUCTION:
|
||||
skillratio += 400;
|
||||
skillratio = (1000 * skill_lv) + (((sd) ? pc_checkskill(sd, WM_LESSON) : skill_get_max(WM_LESSON)) * status_get_int(src));
|
||||
break;
|
||||
case GN_CART_TORNADO: { // ATK [( Skill Level x 50 ) + ( Cart Weight / ( 150 - Caster Base STR ))] + ( Cart Remodeling Skill Level x 50 )] %
|
||||
int str = status_get_base_status(src)->str; //only using base str
|
||||
skillratio += -100 + 50 * skill_lv;
|
||||
skillratio = 50 * skill_lv;
|
||||
if( sd && sd->cart_weight)
|
||||
skillratio += sd->cart_weight/10 / (150-str) + pc_checkskill(sd, GN_REMODELING_CART) * 50;
|
||||
skillratio += sd->cart_weight/10 / max((150-status_get_base_status(src)->str),1) + pc_checkskill(sd, GN_REMODELING_CART) * 50;
|
||||
}
|
||||
break;
|
||||
case GN_CARTCANNON:
|
||||
// ATK [{( Cart Remodeling Skill Level x 50 ) x ( INT / 40 )} + ( Cart Cannon Skill Level x 60 )] %
|
||||
skillratio = 60 * skill_lv;
|
||||
if( sd ) skillratio += pc_checkskill(sd, GN_REMODELING_CART) * 50 * (sstatus->int_ / 40);
|
||||
if( sd ) skillratio += (pc_checkskill(sd, GN_REMODELING_CART) * 50) * (status_get_int(src) / 40);
|
||||
break;
|
||||
case GN_SPORE_EXPLOSION:
|
||||
skillratio += 200 + 100 * skill_lv;
|
||||
skillratio = (100 * skill_lv) + (200 + status_get_int(src));
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case GN_CRAZYWEED_ATK:
|
||||
skillratio += 400 + 100 * skill_lv;
|
||||
@ -3552,24 +3543,32 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
case GN_SLINGITEM_RANGEMELEEATK:
|
||||
if( sd ) {
|
||||
switch( sd->itemid ) {
|
||||
case 13260: // Apple Bomob
|
||||
case 13261: // Coconut Bomb
|
||||
case 13262: // Melon Bomb
|
||||
case 13263: // Pinapple Bomb
|
||||
skillratio += 400; // Unconfirded
|
||||
case ITEMID_APPLE_BOMB:
|
||||
skillratio = status_get_str(src) + status_get_dex(src) + 300;
|
||||
break;
|
||||
case 13264: // Banana Bomb 2000%
|
||||
skillratio += 1900;
|
||||
case ITEMID_MELON_BOMB:
|
||||
skillratio = status_get_str(src) + status_get_dex(src) + 500;
|
||||
case ITEMID_COCONUT_BOMB:
|
||||
case ITEMID_PINEAPPLE_BOMB:
|
||||
case ITEMID_BANANA_BOMB:
|
||||
skillratio = status_get_str(src) + status_get_dex(src) + 800;
|
||||
break;
|
||||
case ITEMID_BLACK_LUMP:
|
||||
skillratio = (status_get_str(src) + status_get_agi(src) + status_get_dex(src)) / 3;
|
||||
break;
|
||||
case ITEMID_BLACK_HARD_LUMP:
|
||||
skillratio = (status_get_str(src) + status_get_agi(src) + status_get_dex(src)) / 2;
|
||||
break;
|
||||
case ITEMID_VERY_HARD_LUMP:
|
||||
skillratio = status_get_str(src) + status_get_agi(src) + status_get_dex(src);
|
||||
break;
|
||||
case 13265: skillratio -= 75; break; // Black Lump 25%
|
||||
case 13266: skillratio -= 25; break; // Hard Black Lump 75%
|
||||
case 13267: skillratio += 100; break; // Extremely Hard Black Lump 200%
|
||||
}
|
||||
} else
|
||||
skillratio += 300; // Bombs
|
||||
break;
|
||||
case SO_VARETYR_SPEAR://ATK [{( Striking Level x 50 ) + ( Varetyr Spear Skill Level x 50 )} x Caster Base Level / 100 ] %
|
||||
skillratio = 50 * skill_lv + ( sd ? pc_checkskill(sd, SO_STRIKING) * 50 : 0 );
|
||||
skillratio = 50 * skill_lv + ((sd) ? pc_checkskill(sd, SO_STRIKING) * 50 : skill_get_max(SO_STRIKING));
|
||||
RE_LVL_DMOD(100);
|
||||
if( sc && sc->data[SC_BLAST_OPTION] )
|
||||
skillratio += sd ? sd->status.job_level * 5 : 0;
|
||||
break;
|
||||
@ -3713,7 +3712,17 @@ static int battle_calc_skill_constant_addition(struct Damage wd, struct block_li
|
||||
struct status_change *tsc = status_get_sc(target);
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
int atk = 0;
|
||||
int atk = 0, chorusbonus = 0;
|
||||
|
||||
// Minstrel/Wanderer number check for chorus skills.
|
||||
// Bonus remains 0 unless 3 or more Minstrels/Wanderers are in the party.
|
||||
if( sd && sd->status.party_id ) {
|
||||
chorusbonus = party_foreachsamemap(party_sub_count_class, sd, MAPID_THIRDMASK, MAPID_MINSTRELWANDERER);
|
||||
if( chorusbonus > 7 )
|
||||
chorusbonus = 5; // Maximum effect possible from 7 or more Minstrels/Wanderers
|
||||
else if( chorusbonus > 2 )
|
||||
chorusbonus = chorusbonus - 2; // Effect bonus from additional Minstrels/Wanderers if not above the max possible.
|
||||
}
|
||||
|
||||
//Constant/misc additions from skills
|
||||
switch (skill_id) {
|
||||
@ -3750,13 +3759,15 @@ static int battle_calc_skill_constant_addition(struct Damage wd, struct block_li
|
||||
case RA_WUGBITE:
|
||||
if(sd)
|
||||
atk = (30*pc_checkskill(sd, RA_TOOTHOFWUG));
|
||||
if( sc && sc->data[SC_DANCEWITHWUG] )
|
||||
atk += skill_lv * 10 * chorusbonus; // Dance With Wug Bonus. ATK = [(Skill Level x 10) x Number of Maestro/Wanderer in party(Maximum of 7)] %
|
||||
break;
|
||||
case SR_GATEOFHELL:
|
||||
atk = (sstatus->max_hp - status_get_hp(src));
|
||||
atk = (status_get_max_hp(src) - status_get_hp(src));
|
||||
if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) {
|
||||
atk += ( ((int64)sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status_get_lv(src) );
|
||||
atk += ( ((int64)status_get_max_sp(src) * (1 + skill_lv * 2 / 10)) + 40 * status_get_lv(src) );
|
||||
} else {
|
||||
atk += ( ((int64)sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * status_get_lv(src) );
|
||||
atk += ( ((int64)status_get_sp(src) * (1 + skill_lv * 2 / 10)) + 10 * status_get_lv(src) );
|
||||
}
|
||||
break;
|
||||
case SR_TIGERCANNON: // (Tiger Cannon skill level x 240) + (Target Base Level x 40)
|
||||
@ -3766,11 +3777,11 @@ static int battle_calc_skill_constant_addition(struct Damage wd, struct block_li
|
||||
atk = ( skill_lv * 500 + status_get_lv(target) * 40 );
|
||||
break;
|
||||
case SR_FALLENEMPIRE:// [(Target Size value + Skill Level - 1) x Caster STR] + [(Target current weight x Caster DEX / 120)]
|
||||
atk = ( ((tstatus->size+1)*2 + skill_lv - 1) * sstatus->str);
|
||||
atk = ( ((tstatus->size+1)*2 + skill_lv - 1) * status_get_str(src));
|
||||
if( tsd && tsd->weight ){
|
||||
atk = ( (tsd->weight/10) * sstatus->dex / 120 );
|
||||
atk += ( (tsd->weight/10) * status_get_dex(src) / 120 );
|
||||
}else{
|
||||
atk = ( status_get_lv(target) * 50 ); //mobs
|
||||
atk += ( status_get_lv(target) * 50 ); //mobs
|
||||
}
|
||||
break;
|
||||
case KO_SETSUDAN:
|
||||
@ -4113,7 +4124,7 @@ struct Damage battle_calc_attack_post_defense(struct Damage wd, struct block_lis
|
||||
|
||||
case NC_AXETORNADO:
|
||||
if( (sstatus->rhw.ele) == ELE_WIND || (sstatus->lhw.ele) == ELE_WIND )
|
||||
ATK_ADDRATE(wd.damage, wd.damage2, 50);
|
||||
ATK_ADDRATE(wd.damage, wd.damage2, 25);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -4377,6 +4388,7 @@ static struct Damage initialize_weapon_data(struct block_list *src, struct block
|
||||
{
|
||||
struct status_data *sstatus = status_get_status_data(src);
|
||||
struct status_data *tstatus = status_get_status_data(target);
|
||||
struct status_change *sc = status_get_sc(src);
|
||||
struct map_session_data *sd = BL_CAST(BL_PC, src);
|
||||
struct Damage wd;
|
||||
|
||||
@ -4446,6 +4458,13 @@ static struct Damage initialize_weapon_data(struct block_list *src, struct block
|
||||
case LK_SPIRALPIERCE:
|
||||
if (!sd) wd.flag=(wd.flag&~(BF_RANGEMASK|BF_WEAPONMASK))|BF_LONG|BF_MISC;
|
||||
break;
|
||||
|
||||
// The number of hits is set to 3 by default for use in Inspiration status.
|
||||
// When in Banding, the number of hits is equal to the number of Royal Guards in Banding.
|
||||
case LG_HESPERUSLIT:
|
||||
if( sc && sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 3 )
|
||||
wd.div_ = sc->data[SC_BANDING]->val2;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
wd.flag |= is_skill_using_arrow(src, skill_id)?BF_LONG:BF_SHORT;
|
||||
@ -4506,14 +4525,6 @@ void battle_do_reflect(int attack_type, struct Damage *wd, struct block_list* sr
|
||||
if (ssc && ssc->data[SC_DEVOTION] && (d_bl = map_id2bl(ssc->data[SC_DEVOTION]->val1)))
|
||||
isDevotRdamage = true;
|
||||
}
|
||||
//if(tsc->data[SC__SHADOWFORM]) {
|
||||
// struct block_list *s_bl = map_id2bl(tsc->data[SC__SHADOWFORM]->val2);
|
||||
// if(s_bl)
|
||||
// status_damage(src, s_bl, rdamage, 0, clif_damage(src, s_bl, gettick(), 500, 500, rdamage, -1, 0, 0), 0);
|
||||
// wd->damage = wd->damage2 = 0;
|
||||
// wd->dmg_lv = ATK_BLOCK;
|
||||
//}
|
||||
|
||||
if(attack_type == BF_WEAPON && tsc->data[SC_REFLECTDAMAGE] ) // Don't reflect your own damage (Grand Cross)
|
||||
map_foreachinshootrange(battle_damage_area,target,skill_get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd->amotion,sstatus->dmotion,rdamage,tstatus->race);
|
||||
else if(attack_type == BF_WEAPON || attack_type == BF_MISC) {
|
||||
@ -4968,7 +4979,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
case MG_COLDBOLT:
|
||||
case MG_LIGHTNINGBOLT:
|
||||
if ( sc && sc->data[SC_SPELLFIST] && mflag&BF_SHORT ) {
|
||||
skillratio += (sc->data[SC_SPELLFIST]->val4 * 100) + (sc->data[SC_SPELLFIST]->val2 * 100) - 100;// val4 = used bolt level, val2 = used spellfist level. [Rytech]
|
||||
skillratio += (sc->data[SC_SPELLFIST]->val4 * 100) + (sc->data[SC_SPELLFIST]->val2 * 50) - 100;// val4 = used bolt level, val2 = used spellfist level. [Rytech]
|
||||
ad.div_ = 1;// ad mods, to make it work similar to regular hits [Xazax]
|
||||
ad.flag = BF_WEAPON|BF_SHORT;
|
||||
ad.type = 0;
|
||||
@ -5088,7 +5099,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
* Warlock
|
||||
**/
|
||||
case WL_SOULEXPANSION:
|
||||
skillratio += 300 + 100 * skill_lv + sstatus->int_;
|
||||
skillratio += 300 + 100 * skill_lv + status_get_int(src);
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case WL_FROSTMISTY:
|
||||
@ -5105,7 +5116,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
}
|
||||
break;
|
||||
case WL_DRAINLIFE:
|
||||
skillratio = 200 * skill_lv + sstatus->int_;
|
||||
skillratio = 200 * skill_lv + status_get_int(src);
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case WL_CRIMSONROCK:
|
||||
@ -5149,8 +5160,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
}
|
||||
break;
|
||||
case WL_CHAINLIGHTNING_ATK:
|
||||
skillratio += 100 + 300 * skill_lv;
|
||||
skillratio += 400 + 100 * skill_lv;
|
||||
RE_LVL_DMOD(100);
|
||||
if (mflag > 0)
|
||||
skillratio += 100 * mflag;
|
||||
break;
|
||||
case WL_EARTHSTRAIN:
|
||||
skillratio += 1900 + 100 * skill_lv;
|
||||
@ -5185,51 +5198,46 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
skillratio += 1900; //2000%
|
||||
break;
|
||||
case WM_METALICSOUND:
|
||||
skillratio += 120 * skill_lv + 60 * ( sd? pc_checkskill(sd, WM_LESSON) : 10 ) - 100;
|
||||
skillratio = 120 * skill_lv + 60 * ((sd) ? pc_checkskill(sd, WM_LESSON) : skill_get_max(WM_LESSON));
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
/*case WM_SEVERE_RAINSTORM:
|
||||
skillratio += 50 * skill_lv;
|
||||
break;
|
||||
|
||||
WM_SEVERE_RAINSTORM just set a unit place,
|
||||
refer to WM_SEVERE_RAINSTORM_MELEE to set the formula.
|
||||
*/
|
||||
case WM_REVERBERATION_MAGIC:
|
||||
// MATK [{(Skill Level x 100) + 100} x Casters Base Level / 100] %
|
||||
skillratio += 100 * (sd ? pc_checkskill(sd, WM_REVERBERATION) : 1);
|
||||
skillratio += 100 * ((sd) ? pc_checkskill(sd, WM_REVERBERATION) : skill_get_max(WM_REVERBERATION));
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
case SO_FIREWALK:
|
||||
skillratio = 300;
|
||||
skillratio = 60 * skill_lv;
|
||||
RE_LVL_DMOD(100);
|
||||
if( sc && sc->data[SC_HEATER_OPTION] )
|
||||
skillratio += sc->data[SC_HEATER_OPTION]->val3;
|
||||
break;
|
||||
case SO_ELECTRICWALK:
|
||||
skillratio = 300;
|
||||
skillratio = 60 * skill_lv;
|
||||
RE_LVL_DMOD(100);
|
||||
if( sc && sc->data[SC_BLAST_OPTION] )
|
||||
skillratio += sd ? sd->status.job_level / 2 : 0;
|
||||
break;
|
||||
case SO_EARTHGRAVE:
|
||||
skillratio = ( 200 * ( sd ? pc_checkskill(sd, SA_SEISMICWEAPON) : 10 ) + sstatus->int_ * skill_lv );
|
||||
skillratio = ( 200 * ((sd) ? pc_checkskill(sd, SA_SEISMICWEAPON) : skill_get_max(SA_SEISMICWEAPON)) + sstatus->int_ * skill_lv );
|
||||
RE_LVL_DMOD(100);
|
||||
if( sc && sc->data[SC_CURSED_SOIL_OPTION] )
|
||||
skillratio += sc->data[SC_CURSED_SOIL_OPTION]->val2;
|
||||
break;
|
||||
case SO_DIAMONDDUST:
|
||||
skillratio = ( 200 * ( sd ? pc_checkskill(sd, SA_FROSTWEAPON) : 10 ) + sstatus->int_ * skill_lv );
|
||||
skillratio = ( 200 * ((sd) ? pc_checkskill(sd, SA_FROSTWEAPON) : skill_get_max(SA_FROSTWEAPON)) + sstatus->int_ * skill_lv );
|
||||
RE_LVL_DMOD(100);
|
||||
if( sc && sc->data[SC_COOLER_OPTION] )
|
||||
skillratio += sc->data[SC_COOLER_OPTION]->val3;
|
||||
break;
|
||||
case SO_POISON_BUSTER:
|
||||
skillratio += 1100 + 300 * skill_lv;
|
||||
skillratio += 900 + 300 * skill_lv;
|
||||
RE_LVL_DMOD(120);
|
||||
if( sc && sc->data[SC_CURSED_SOIL_OPTION] )
|
||||
skillratio += sc->data[SC_CURSED_SOIL_OPTION]->val2;
|
||||
break;
|
||||
case SO_PSYCHIC_WAVE:
|
||||
skillratio += -100 + skill_lv * 70 + (sstatus->int_ * 3);
|
||||
skillratio = skill_lv * 70 + (sstatus->int_ * 3);
|
||||
RE_LVL_DMOD(100);
|
||||
if( sc ){
|
||||
if( sc->data[SC_HEATER_OPTION] )
|
||||
@ -5243,26 +5251,22 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
}
|
||||
break;
|
||||
case SO_VARETYR_SPEAR: //MATK [{( Endow Tornado skill level x 50 ) + ( Caster INT x Varetyr Spear Skill level )} x Caster Base Level / 100 ] %
|
||||
skillratio = status_get_int(src) * skill_lv + ( sd ? pc_checkskill(sd, SA_LIGHTNINGLOADER) * 50 : 0 );
|
||||
skillratio = status_get_int(src) * skill_lv + ((sd) ? pc_checkskill(sd, SA_LIGHTNINGLOADER) * 50 : skill_get_max(SA_LIGHTNINGLOADER));
|
||||
RE_LVL_DMOD(100);
|
||||
if( sc && sc->data[SC_BLAST_OPTION] )
|
||||
skillratio += sd ? sd->status.job_level * 5 : 0;
|
||||
break;
|
||||
case SO_CLOUD_KILL:
|
||||
skillratio += -100 + skill_lv * 40;
|
||||
skillratio = skill_lv * 40;
|
||||
RE_LVL_DMOD(100);
|
||||
if( sc && sc->data[SC_CURSED_SOIL_OPTION] )
|
||||
skillratio += sc->data[SC_CURSED_SOIL_OPTION]->val2;
|
||||
break;
|
||||
case GN_DEMONIC_FIRE:
|
||||
if( skill_lv > 20)
|
||||
{ // Fire expansion Lv.2
|
||||
if( skill_lv > 20) // Fire expansion Lv.2
|
||||
skillratio += 110 + 20 * (skill_lv - 20) + status_get_int(src) * 3; // Need official INT bonus. [LimitLine]
|
||||
}
|
||||
else if( skill_lv > 10 )
|
||||
{ // Fire expansion Lv.1
|
||||
else if( skill_lv > 10 ) // Fire expansion Lv.1
|
||||
skillratio += 110 + 20 * (skill_lv - 10) / 2;
|
||||
}
|
||||
else
|
||||
skillratio += 110 + 20 * skill_lv;
|
||||
break;
|
||||
@ -5521,7 +5525,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
case HT_CLAYMORETRAP:
|
||||
md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35);
|
||||
md.damage += md.damage * (rnd()%20-10) / 100;
|
||||
md.damage += 40 * (sd?pc_checkskill(sd,RA_RESEARCHTRAP):0);
|
||||
md.damage += 40 * ((sd) ? pc_checkskill(sd,RA_RESEARCHTRAP) : skill_get_max(RA_RESEARCHTRAP));
|
||||
break;
|
||||
#else
|
||||
case HT_LANDMINE:
|
||||
@ -5690,7 +5694,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
case RA_CLUSTERBOMB:
|
||||
case RA_FIRINGTRAP:
|
||||
case RA_ICEBOUNDTRAP:
|
||||
md.damage = skill_lv * sstatus->dex + sstatus->int_ * 5 ;
|
||||
md.damage = skill_lv * status_get_dex(src) + status_get_int(src) * 5 ;
|
||||
RE_LVL_TMDMOD();
|
||||
if(sd)
|
||||
{
|
||||
@ -5705,18 +5709,18 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
break;
|
||||
case NC_SELFDESTRUCTION:
|
||||
{
|
||||
short totaldef = tstatus->def2 + (short)status_get_def(target);
|
||||
md.damage = ( (sd?pc_checkskill(sd,NC_MAINFRAME):10) + 8 ) * ( skill_lv + 1 ) * ( status_get_sp(src) + sstatus->vit );
|
||||
short totaldef = status_get_def2(target) + (short)status_get_def(target);
|
||||
md.damage = ( ((sd) ? pc_checkskill(sd,NC_MAINFRAME) : skill_get_max(NC_MAINFRAME)) + 8 ) * ( skill_lv + 1 ) * ( status_get_sp(src) + status_get_vit(src) );
|
||||
RE_LVL_MDMOD(100);
|
||||
md.damage += status_get_hp(src) - totaldef;
|
||||
}
|
||||
break;
|
||||
case GN_THORNS_TRAP:
|
||||
md.damage = 100 + 200 * skill_lv + sstatus->int_;
|
||||
md.damage = 100 + 200 * skill_lv + status_get_int(src);
|
||||
break;
|
||||
case GN_HELLS_PLANT_ATK:
|
||||
//[{( Hell Plant Skill Level x Casters Base Level ) x 10 } + {( Casters INT x 7 ) / 2 } x { 18 + ( Casters Job Level / 4 )] x ( 5 / ( 10 - Summon Flora Skill Level ))
|
||||
md.damage = ( skill_lv * status_get_lv(src) * 10 ) + ( sstatus->int_ * 7 / 2 ) * ( 18 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - (sd?pc_checkskill(sd,AM_CANNIBALIZE):0)) );
|
||||
md.damage = ( skill_lv * status_get_lv(src) * 10 ) + ( status_get_int(src) * 7 / 2 ) * ( 18 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - ((sd) ? pc_checkskill(sd,AM_CANNIBALIZE) : skill_get_max(AM_CANNIBALIZE))) );
|
||||
break;
|
||||
case KO_HAPPOKUNAI:
|
||||
{
|
||||
@ -6308,6 +6312,12 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
|
||||
}
|
||||
map_freeblock_lock();
|
||||
|
||||
if( skill_check_shadowform(target, damage, wd.div_) ) {
|
||||
if( !status_isdead(target) )
|
||||
skill_additional_effect(src, target, 0, 0, wd.flag, wd.dmg_lv, tick);
|
||||
if( wd.dmg_lv > ATK_BLOCK )
|
||||
skill_counter_additional_effect(src, target, 0, 0, wd.flag, tick);
|
||||
} else
|
||||
battle_delay_damage(tick, wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion, true);
|
||||
if( tsc ) {
|
||||
if( tsc->data[SC_DEVOTION] ) {
|
||||
|
@ -187,6 +187,10 @@ enum mechanic_item_list {
|
||||
ITEMID_CAMOUFLAGE_GENERATOR,
|
||||
ITEMID_HIGH_QUALITY_COOLER,
|
||||
ITEMID_SPECIAL_COOLER,
|
||||
ITEMID_SCARLET_PTS = 6360,
|
||||
ITEMID_INDIGO_PTS,
|
||||
ITEMID_YELLOW_WISH_PTS,
|
||||
ITEMID_LIME_GREEN_PTS,
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -54,12 +54,18 @@ void map_msg_reload(void);
|
||||
/** Added definitions for WoESE objects and other [L0ne_W0lf], [aleos] */
|
||||
enum MOBID {
|
||||
MOBID_PORING = 1002,
|
||||
MOBID_MARINE_SPHERE = 1142,
|
||||
MOBID_A_GUARDIAN = 1285,
|
||||
MOBID_K_GUARDIAN,
|
||||
MOBID_S_GUARDIAN,
|
||||
MOBID_EMPERIUM,
|
||||
MOBID_TREAS01 = 1324,
|
||||
MOBID_TREAS40 = 1363,
|
||||
MOBID_G_PARASITE = 1555,
|
||||
MOBID_G_FLORA = 1575,
|
||||
MOBID_G_HYDRA = 1579,
|
||||
MOBID_G_MANDRAGORA = 1589,
|
||||
MOBID_G_GEOGRAPHER = 1590,
|
||||
MOBID_S_GUARDIAN_ = 1899,
|
||||
MOBID_A_GUARDIAN_,
|
||||
MOBID_BARRICADE1 = 1905,
|
||||
@ -71,17 +77,24 @@ enum MOBID {
|
||||
MOBID_PINK_CRYST,
|
||||
MOBID_TREAS41 = 1938,
|
||||
MOBID_TREAS49 = 1946,
|
||||
MOBID_TATACHO = 1986,
|
||||
MOBID_CENTIPEDE,
|
||||
MOBID_NEPENTHES,
|
||||
MOBID_HILLSRION,
|
||||
MOBID_HARDROCK_MOMMOTH,
|
||||
MOBID_TENDRILRION,
|
||||
MOBID_CORNUS,
|
||||
MOBID_NAGA,
|
||||
MOBID_LUCIOLA_VESPA,
|
||||
MOBID_PINGUICULA,
|
||||
MOBID_G_TATACHO = 1997,
|
||||
MOBID_G_HILLSRION,
|
||||
MOBID_CENTIPEDE_LARVA,
|
||||
MOBID_SILVERSNIPER = 2042,
|
||||
MOBID_MAGICDECOY_FIRE,
|
||||
MOBID_MAGICDECOY_WATER,
|
||||
MOBID_MAGICDECOY_EARTH,
|
||||
MOBID_MAGICDECOY_WIND,
|
||||
MOBID_MARINE_SPHERE = 1142,
|
||||
MOBID_G_PARASITE = 1555,
|
||||
MOBID_G_FLORA = 1575,
|
||||
MOBID_G_HYDRA = 1579,
|
||||
MOBID_G_MANDRAGORA = 1589,
|
||||
MOBID_G_GEOGRAPHER = 1590,
|
||||
MOBID_S_HORNET = 2158,
|
||||
MOBID_S_GIANT_HORNET,
|
||||
MOBID_S_LUCIOLA_VESPA,
|
||||
|
@ -82,8 +82,8 @@ static struct {
|
||||
} summon[MAX_RANDOMMONSTER];
|
||||
|
||||
//Defines the Manuk/Splendide mob groups for the status reductions [Epoque]
|
||||
const int mob_manuk[8] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 };
|
||||
const int mob_splendide[5] = { 1991, 1992, 1993, 1994, 1995 };
|
||||
const int mob_manuk[8] = { MOBID_TATACHO, MOBID_CENTIPEDE, MOBID_NEPENTHES, MOBID_HILLSRION, MOBID_HARDROCK_MOMMOTH, MOBID_G_TATACHO, MOBID_G_HILLSRION, MOBID_CENTIPEDE_LARVA };
|
||||
const int mob_splendide[5] = { MOBID_TENDRILRION, MOBID_CORNUS, MOBID_NAGA, MOBID_LUCIOLA_VESPA, MOBID_PINGUICULA };
|
||||
|
||||
/*==========================================
|
||||
* Local prototype declaration (only required thing)
|
||||
|
@ -1130,6 +1130,22 @@ int party_sub_count(struct block_list *bl, va_list ap)
|
||||
return 1;
|
||||
}
|
||||
|
||||
// To use for counting classes in a party.
|
||||
int party_sub_count_class(struct block_list *bl, va_list ap)
|
||||
{
|
||||
struct map_session_data *sd = (TBL_PC *)bl;
|
||||
unsigned int mask = va_arg(ap, unsigned int);
|
||||
unsigned int mapid_class = va_arg(ap, unsigned int);
|
||||
|
||||
if( !party_sub_count(bl, ap) )
|
||||
return 0;
|
||||
|
||||
if( (sd->class_&mask) != mapid_class )
|
||||
return 0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/// Executes 'func' for each party member on the same map and in range (0:whole map)
|
||||
int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_session_data *sd,int range,...)
|
||||
{
|
||||
|
@ -87,6 +87,7 @@ int party_exp_share(struct party_data *p,struct block_list *src,unsigned int bas
|
||||
int party_share_loot(struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid);
|
||||
int party_send_dot_remove(struct map_session_data *sd);
|
||||
int party_sub_count(struct block_list *bl, va_list ap);
|
||||
int party_sub_count_class(struct block_list *bl, va_list ap);
|
||||
int party_foreachsamemap(int (*func)(struct block_list *,va_list),struct map_session_data *sd,int range,...);
|
||||
|
||||
/*==========================================
|
||||
|
372
src/map/skill.c
372
src/map/skill.c
@ -369,9 +369,9 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
|
||||
* Renewal Heal Formula
|
||||
* Formula: ( [(Base Level + INT) / 5] x 30 ) x (Heal Level / 10) x (Modifiers) + MATK
|
||||
**/
|
||||
hp = (status_get_lv(src) + status_get_int(src)) / 5 * 30 * (skill_id == AB_HIGHNESSHEAL ? (sd ? pc_checkskill(sd,AL_HEAL) : 10 ) : skill_lv) / 10;
|
||||
hp = (status_get_lv(src) + status_get_int(src)) / 5 * 30 * (skill_id == AB_HIGHNESSHEAL ? ((sd) ? pc_checkskill(sd,AL_HEAL) : skill_get_max(AL_HEAL)) : skill_lv) / 10;
|
||||
#else
|
||||
hp = (status_get_lv(src) + status_get_int(src)) / 8 * (4 + ( (skill_id == AB_HIGHNESSHEAL ? (sd ? pc_checkskill(sd,AL_HEAL) : 10 ) : skill_lv) * 8));
|
||||
hp = (status_get_lv(src) + status_get_int(src)) / 8 * (4 + ( (skill_id == AB_HIGHNESSHEAL ? ((sd) ? pc_checkskill(sd,AL_HEAL) : skill_get_max(AL_HEAL)) : skill_lv) * 8));
|
||||
#endif
|
||||
if (skill_id == AB_HIGHNESSHEAL)
|
||||
hp = hp * ( 17 + 3 * skill_lv ) / 10;
|
||||
@ -618,7 +618,6 @@ bool skill_isNotOk(uint16 skill_id, struct map_session_data *sd)
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case BS_GREED:
|
||||
case WS_CARTBOOST:
|
||||
case BS_HAMMERFALL:
|
||||
case BS_ADRENALINE:
|
||||
@ -782,6 +781,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
|
||||
enum sc_type status;
|
||||
int skill;
|
||||
int rate;
|
||||
int chorusbonus = 0;
|
||||
|
||||
nullpo_ret(src);
|
||||
nullpo_ret(bl);
|
||||
@ -804,6 +804,16 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
|
||||
//So if the target can't be inflicted with statuses, this is pointless.
|
||||
return 0;
|
||||
|
||||
// Minstrel/Wanderer number check for chorus skills.
|
||||
// Bonus remains 0 unless 3 or more Minstrels/Wanderers are in the party.
|
||||
if( sd && sd->status.party_id ) {
|
||||
chorusbonus = party_foreachsamemap(party_sub_count_class, sd, MAPID_THIRDMASK, MAPID_MINSTRELWANDERER);
|
||||
if( chorusbonus > 7 )
|
||||
chorusbonus = 5; // Maximum effect possible from 7 or more Minstrels/Wanderers
|
||||
else if( chorusbonus > 2 )
|
||||
chorusbonus = chorusbonus - 2; // Effect bonus from additional Minstrels/Wanderers if not above the max possible.
|
||||
}
|
||||
|
||||
if( sd )
|
||||
{ // These statuses would be applied anyway even if the damage was blocked by some skills. [Inkfish]
|
||||
if( skill_id != WS_CARTTERMINATION && skill_id != AM_DEMONSTRATION && skill_id != CR_REFLECTSHIELD && skill_id != MS_REFLECTSHIELD && skill_id != ASC_BREAKER ) {
|
||||
@ -1284,47 +1294,56 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
|
||||
case WL_JACKFROST:
|
||||
sc_start(src,bl,SC_FREEZE,100,skill_lv,skill_get_time(skill_id,skill_lv));
|
||||
break;
|
||||
case RA_WUGBITE:
|
||||
sc_start(src,bl, SC_BITE, (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*2 : 0), skill_lv, (skill_get_time(skill_id,skill_lv) + (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*500 : 0)) );
|
||||
case RA_WUGBITE: {
|
||||
int rate = (50 + 10 * skill_lv) + 2 * ((sd) ? pc_checkskill(sd,RA_TOOTHOFWUG)*2 : skill_get_max(RA_TOOTHOFWUG)) - (status_get_agi(bl) / 4);
|
||||
if (rate < 50)
|
||||
rate = 50;
|
||||
sc_start(src,bl, SC_BITE, rate, skill_lv, (skill_get_time(skill_id,skill_lv) + ((sd) ? pc_checkskill(sd,RA_TOOTHOFWUG)*500 : skill_get_max(RA_TOOTHOFWUG))) );
|
||||
}
|
||||
break;
|
||||
case RA_SENSITIVEKEEN:
|
||||
if( rnd()%100 < 8 * skill_lv )
|
||||
skill_castend_damage_id(src, bl, RA_WUGBITE, sd ? pc_checkskill(sd, RA_WUGBITE):skill_lv, tick, SD_ANIMATION);
|
||||
skill_castend_damage_id(src, bl, RA_WUGBITE, ((sd) ? pc_checkskill(sd, RA_WUGBITE) : skill_get_max(RA_WUGBITE)), tick, SD_ANIMATION);
|
||||
break;
|
||||
case RA_FIRINGTRAP:
|
||||
case RA_ICEBOUNDTRAP:
|
||||
sc_start(src,bl, (skill_id == RA_FIRINGTRAP) ? SC_BURNING:SC_FREEZING, 40 + 10 * skill_lv, skill_lv, skill_get_time2(skill_id, skill_lv));
|
||||
break;
|
||||
case NC_PILEBUNKER:
|
||||
//Deactivatable Statuses: Kyrie Eleison, Auto Guard, Steel Body, Assumptio, and Millennium Shield
|
||||
if( rnd()%100 < 5 + 15*skill_lv ) {
|
||||
if( rnd()%100 < 25 + 15*skill_lv ) {
|
||||
status_change_end(bl, SC_KYRIE, INVALID_TIMER);
|
||||
status_change_end(bl, SC_AUTOGUARD, INVALID_TIMER);
|
||||
status_change_end(bl, SC_STEELBODY, INVALID_TIMER);
|
||||
status_change_end(bl, SC_ASSUMPTIO, INVALID_TIMER);
|
||||
status_change_end(bl, SC_STEELBODY, INVALID_TIMER);
|
||||
status_change_end(bl, SC_GT_CHANGE, INVALID_TIMER);
|
||||
status_change_end(bl, SC_GT_REVITALIZE, INVALID_TIMER);
|
||||
status_change_end(bl, SC_AUTOGUARD, INVALID_TIMER);
|
||||
status_change_end(bl, SC_REFLECTDAMAGE, INVALID_TIMER);
|
||||
status_change_end(bl, SC_DEFENDER, INVALID_TIMER);
|
||||
status_change_end(bl, SC_PRESTIGE, INVALID_TIMER);
|
||||
status_change_end(bl, SC_BANDING, INVALID_TIMER);
|
||||
status_change_end(bl, SC_MILLENNIUMSHIELD, INVALID_TIMER);
|
||||
}
|
||||
break;
|
||||
case NC_FLAMELAUNCHER:
|
||||
sc_start4(src,bl, SC_BURNING, 50 + 10 * skill_lv, skill_lv, 1000, src->id, 0, skill_get_time2(skill_id, skill_lv));
|
||||
sc_start4(src,bl, SC_BURNING, 20 + 10 * skill_lv, skill_lv, 1000, src->id, 0, skill_get_time2(skill_id, skill_lv));
|
||||
break;
|
||||
case NC_COLDSLOWER:
|
||||
sc_start(src,bl, SC_FREEZE, 10 * skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
sc_start(src,bl, SC_FREEZING, 20 + 10 * skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
break;
|
||||
case NC_POWERSWING:
|
||||
status_change_start(src,bl,SC_STUN,1000,skill_lv,0,0,0,skill_get_time(skill_id, skill_lv),10);
|
||||
sc_start(src,bl, SC_STUN, 10, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
if( rnd()%100 < 5*skill_lv )
|
||||
skill_castend_damage_id(src, bl, NC_AXEBOOMERANG, sd?pc_checkskill(sd, NC_AXEBOOMERANG):1, tick, 1);
|
||||
skill_castend_damage_id(src, bl, NC_AXEBOOMERANG, ((sd) ? pc_checkskill(sd, NC_AXEBOOMERANG) : skill_get_max(NC_AXEBOOMERANG)), tick, 1);
|
||||
break;
|
||||
case GC_WEAPONCRUSH:
|
||||
skill_castend_nodamage_id(src,bl,skill_id,skill_lv,tick,BCT_ENEMY);
|
||||
break;
|
||||
case LG_SHIELDPRESS:
|
||||
sc_start(src,bl, SC_STUN, 30 + 8 * skill_lv, skill_lv, skill_get_time(skill_id,skill_lv));
|
||||
sc_start(src,bl, SC_STUN, 30 + 8 * skill_lv + (status_get_dex(src) / 10) + (status_get_lv(src) / 4), skill_lv, skill_get_time(skill_id,skill_lv));
|
||||
break;
|
||||
case LG_PINPOINTATTACK:
|
||||
rate = 30 + (((5 * (sd?pc_checkskill(sd,LG_PINPOINTATTACK):skill_lv)) + (sstatus->agi + status_get_lv(src))) / 10);
|
||||
rate = 30 + (((5 * ((sd) ? pc_checkskill(sd,LG_PINPOINTATTACK) : skill_lv)) + (status_get_agi(src) + status_get_lv(src))) / 10);
|
||||
switch( skill_lv ) {
|
||||
case 1:
|
||||
sc_start2(src,bl,SC_BLEEDING,rate,skill_lv,src->id,skill_get_time(skill_id,skill_lv));
|
||||
@ -1346,13 +1365,19 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
|
||||
sc_start(src,bl,SC_STOP,100,skill_lv,skill_get_time(skill_id,skill_lv));
|
||||
break;
|
||||
case LG_RAYOFGENESIS: // 50% chance to cause Blind on Undead and Demon monsters.
|
||||
if ( battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race == RC_DEMON )
|
||||
if ( battle_check_undead(status_get_race(bl), status_get_element(bl)) || status_get_race(bl) == RC_DEMON )
|
||||
sc_start(src,bl, SC_BLIND, 50, skill_lv, skill_get_time(skill_id,skill_lv));
|
||||
break;
|
||||
case LG_EARTHDRIVE:
|
||||
skill_break_equip(src,src, EQP_SHIELD, 500, BCT_SELF);
|
||||
skill_break_equip(src,src, EQP_SHIELD, 100 * skill_lv, BCT_SELF);
|
||||
sc_start(src,bl, SC_EARTHDRIVE, 100, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
break;
|
||||
case LG_HESPERUSLIT:
|
||||
if( sc && sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 3 )
|
||||
status_change_start(src,bl, SC_STUN, 10000, skill_lv, 0, 0, 0, rnd_value(4000, 8000), 2);
|
||||
if( pc_checkskill(sd,LG_PINPOINTATTACK) > 0 && sc && sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 5 )
|
||||
skill_castend_damage_id(src,bl,LG_PINPOINTATTACK,rnd_value(1, pc_checkskill(sd,LG_PINPOINTATTACK)),tick,0);
|
||||
break;
|
||||
case SR_DRAGONCOMBO:
|
||||
sc_start(src,bl, SC_STUN, 1 + skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
break;
|
||||
@ -1366,7 +1391,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
|
||||
sc_start(src,bl, SC_STUN, 100, skill_lv, 1000 + 1000 * (rnd() %3));
|
||||
break;
|
||||
case SR_GENTLETOUCH_QUIET: // [(Skill Level x 5) + (Caster?s DEX + Caster?s Base Level) / 10]
|
||||
sc_start(src,bl, SC_SILENCE, 5 * skill_lv + (sstatus->dex + status_get_lv(src)) / 10, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
sc_start(src,bl, SC_SILENCE, 5 * skill_lv + (status_get_dex(src) + status_get_lv(src)) / 10, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
break;
|
||||
case SR_EARTHSHAKER:
|
||||
sc_start(src,bl,SC_STUN, 25 + 5 * skill_lv,skill_lv,skill_get_time(skill_id,skill_lv));
|
||||
@ -1375,7 +1400,13 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
|
||||
sc_start(src,bl, SC_FEAR, 5 + 5 * skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
break;
|
||||
case WM_SOUND_OF_DESTRUCTION:
|
||||
if( rnd()%100 < 5 + 5 * skill_lv ) { // Temporarly Check Until We Get the Official Formula
|
||||
if( tsc && ( tsc->data[SC_SWINGDANCE] || tsc->data[SC_SYMPHONYOFLOVER] || tsc->data[SC_MOONLITSERENADE] ||
|
||||
tsc->data[SC_RUSHWINDMILL] || tsc->data[SC_ECHOSONG] || tsc->data[SC_HARMONIZE] ||
|
||||
tsc->data[SC_VOICEOFSIREN] || tsc->data[SC_DEEPSLEEP] || tsc->data[SC_SIRCLEOFNATURE] ||
|
||||
tsc->data[SC_GLOOMYDAY] || tsc->data[SC_GLOOMYDAY_SK] || tsc->data[SC_SONGOFMANA] ||
|
||||
tsc->data[SC_DANCEWITHWUG] || tsc->data[SC_SATURDAYNIGHTFEVER] || tsc->data[SC_LERADSDEW] ||
|
||||
tsc->data[SC_MELODYOFSINK] || tsc->data[SC_BEYONDOFWARCRY] || tsc->data[SC_UNLIMITEDHUMMINGVOICE] ) &&
|
||||
rnd()%100 < 4 * skill_lv + 2 * ((sd) ? pc_checkskill(sd, WM_LESSON) : skill_get_max(WM_LESSON)) + 10 * chorusbonus) {
|
||||
status_change_end(bl, SC_DANCING, INVALID_TIMER);
|
||||
status_change_end(bl, SC_RICHMANKIM, INVALID_TIMER);
|
||||
status_change_end(bl, SC_ETERNALCHAOS, INVALID_TIMER);
|
||||
@ -1416,29 +1447,29 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
|
||||
sc_start(src,bl, SC_CRYSTALIZE, rate, skill_lv, skill_get_time2(skill_id, skill_lv));
|
||||
break;
|
||||
case SO_VARETYR_SPEAR:
|
||||
sc_start(src,bl, SC_STUN, 5 + 5 * skill_lv, skill_lv, skill_get_time2(skill_id, skill_lv));
|
||||
sc_start(src,bl, SC_STUN, 5 * skill_lv, skill_lv, skill_get_time2(skill_id, skill_lv));
|
||||
break;
|
||||
case GN_SLINGITEM_RANGEMELEEATK:
|
||||
if( sd ) {
|
||||
switch( sd->itemid ) { // Starting SCs here instead of do it in skill_additional_effect to simplify the code.
|
||||
case 13261:
|
||||
case ITEMID_COCONUT_BOMB:
|
||||
sc_start(src,bl, SC_STUN, 100, skill_lv, skill_get_time2(GN_SLINGITEM, skill_lv));
|
||||
sc_start2(src,bl, SC_BLEEDING, 100, skill_lv, src->id, skill_get_time2(GN_SLINGITEM, skill_lv));
|
||||
break;
|
||||
case 13262:
|
||||
sc_start(src,bl, SC_MELON_BOMB, 100, skill_lv, skill_get_time(GN_SLINGITEM, skill_lv)); // Reduces ASPD and moviment speed
|
||||
case ITEMID_MELON_BOMB:
|
||||
sc_start(src,bl, SC_MELON_BOMB, 100, skill_lv, skill_get_time(GN_SLINGITEM, skill_lv));
|
||||
break;
|
||||
case 13264:
|
||||
sc_start(src,bl, SC_BANANA_BOMB, 100, skill_lv, skill_get_time(GN_SLINGITEM, skill_lv)); // Reduces LUK ??Needed confirm it, may be it's bugged in kRORE?
|
||||
sc_start(src,bl, SC_BANANA_BOMB_SITDOWN, 75, skill_lv, skill_get_time(GN_SLINGITEM_RANGEMELEEATK,skill_lv)); // Sitdown for 3 seconds.
|
||||
case ITEMID_BANANA_BOMB:
|
||||
sc_start(src,bl, SC_BANANA_BOMB, 100, skill_lv, skill_get_time(GN_SLINGITEM, skill_lv));
|
||||
sc_start(src,bl, SC_BANANA_BOMB_SITDOWN, 75, skill_lv, skill_get_time(GN_SLINGITEM_RANGEMELEEATK,skill_lv));
|
||||
break;
|
||||
}
|
||||
sd->itemid = -1;
|
||||
}
|
||||
break;
|
||||
case GN_HELLS_PLANT_ATK:
|
||||
sc_start(src,bl, SC_STUN, 5 + 5 * skill_lv, skill_lv, skill_get_time2(skill_id, skill_lv));
|
||||
sc_start2(src,bl, SC_BLEEDING, 20 + 10 * skill_lv, skill_lv, src->id,skill_get_time2(skill_id, skill_lv));
|
||||
sc_start(src,bl, SC_STUN, 20 + 10 * skill_lv, skill_lv, skill_get_time2(skill_id, skill_lv));
|
||||
sc_start2(src,bl, SC_BLEEDING, 5 + 5 * skill_lv, skill_lv, src->id,skill_get_time2(skill_id, skill_lv));
|
||||
break;
|
||||
case EL_WIND_SLASH: // Non confirmed rate.
|
||||
sc_start2(src,bl, SC_BLEEDING, 25, skill_lv, src->id, skill_get_time(skill_id,skill_lv));
|
||||
@ -1937,6 +1968,16 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
|
||||
case NPC_GRANDDARKNESS:
|
||||
attack_type |= BF_WEAPON;
|
||||
break;
|
||||
case LG_HESPERUSLIT:
|
||||
{
|
||||
struct status_change *sc = status_get_sc(src);
|
||||
if( sc && sc->data[SC_FORCEOFVANGUARD] && sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 6 ) {
|
||||
char i;
|
||||
for( i = 0; i < sc->data[SC_FORCEOFVANGUARD]->val3; i++ )
|
||||
pc_addspiritball(sd, skill_get_time(LG_FORCEOFVANGUARD,1),sc->data[SC_FORCEOFVANGUARD]->val3);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if(sd && (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&
|
||||
@ -2543,7 +2584,7 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
|
||||
struct map_session_data *sd, *tsd;
|
||||
int64 damage;
|
||||
int8 rmdamage=0;//magic reflected
|
||||
int type;
|
||||
int type, shadow_flag = 0;
|
||||
bool additional_effects = true;
|
||||
|
||||
if(skill_id > 0 && !skill_lv) return 0;
|
||||
@ -2850,9 +2891,11 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
|
||||
ud->attackabletime = tick + type;
|
||||
}
|
||||
|
||||
shadow_flag = skill_check_shadowform(bl, damage, dmg.div_);
|
||||
|
||||
if( !dmg.amotion ) {
|
||||
//Instant damage
|
||||
if( !tsc || (!tsc->data[SC_DEVOTION] && skill_id != CR_REFLECTSHIELD) )
|
||||
if( (!tsc || (!tsc->data[SC_DEVOTION] && skill_id != CR_REFLECTSHIELD)) && !shadow_flag )
|
||||
status_fix_damage(src,bl,damage,dmg.dmotion); //Deal damage before knockback to allow stuff like firewall+storm gust combo.
|
||||
if( !status_isdead(bl) && additional_effects )
|
||||
skill_additional_effect(src,bl,skill_id,skill_lv,dmg.flag,dmg.dmg_lv,tick);
|
||||
@ -2921,8 +2964,15 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
|
||||
}
|
||||
|
||||
//Delayed damage must be dealt after the knockback (it needs to know actual position of target)
|
||||
if (dmg.amotion)
|
||||
if (dmg.amotion) {
|
||||
if( shadow_flag ) {
|
||||
if( !status_isdead(bl) && additional_effects )
|
||||
skill_additional_effect(src, bl, skill_id, skill_lv, dmg.flag, dmg.dmg_lv, tick);
|
||||
if( dmg.flag > ATK_BLOCK )
|
||||
skill_counter_additional_effect(src, bl, skill_id, skill_lv, dmg.flag, tick);
|
||||
} else
|
||||
battle_delay_damage(tick, dmg.amotion,src,bl,dmg.flag,skill_id,skill_lv,damage,dmg.dmg_lv,dmg.dmotion, additional_effects);
|
||||
}
|
||||
|
||||
if( tsc && tsc->data[SC_DEVOTION] && skill_id != PA_PRESSURE ) {
|
||||
struct status_change_entry *sce = tsc->data[SC_DEVOTION];
|
||||
@ -2990,10 +3040,7 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
|
||||
}
|
||||
break;
|
||||
case WM_METALICSOUND:
|
||||
status_zap(bl, 0, damage*100/(100*(110-pc_checkskill(sd,WM_LESSON)*10)));
|
||||
break;
|
||||
case SR_TIGERCANNON:
|
||||
status_zap(bl, 0, damage/10); // 10% of damage dealt
|
||||
status_zap(bl, 0, damage*100/(100*(110-((sd) ? pc_checkskill(sd,WM_LESSON) : skill_get_max(WM_LESSON))*10)));
|
||||
break;
|
||||
}
|
||||
if( sd )
|
||||
@ -3377,8 +3424,22 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
|
||||
break; // Target not on Map
|
||||
if(src->m != target->m)
|
||||
break; // Different Maps
|
||||
if(status_isdead(src))
|
||||
break; // Caster is Dead
|
||||
if(status_isdead(src)) {
|
||||
switch(skl->skill_id) {
|
||||
case WL_CHAINLIGHTNING_ATK:
|
||||
case WL_TETRAVORTEX_FIRE:
|
||||
case WL_TETRAVORTEX_WATER:
|
||||
case WL_TETRAVORTEX_WIND:
|
||||
case WL_TETRAVORTEX_GROUND:
|
||||
case SR_FLASHCOMBO_ATK_STEP1:
|
||||
case SR_FLASHCOMBO_ATK_STEP2:
|
||||
case SR_FLASHCOMBO_ATK_STEP3:
|
||||
case SR_FLASHCOMBO_ATK_STEP4:
|
||||
break; // Exceptions
|
||||
default:
|
||||
continue; // Caster is Dead
|
||||
}
|
||||
}
|
||||
if(status_isdead(target) && skl->skill_id != RG_INTIMIDATE && skl->skill_id != WZ_WATERBALL)
|
||||
break;
|
||||
|
||||
@ -3430,19 +3491,17 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
|
||||
struct block_list *nbl = NULL; // Next Target of Chain
|
||||
skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); // Hit a Lightning on the current Target
|
||||
skill_toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify
|
||||
if( skl->type > 1 )
|
||||
if( skl->type < (4 + skl->skill_lv - 1) && skl->x < 3 )
|
||||
{ // Remaining Chains Hit
|
||||
nbl = battle_getenemyarea(src,target->x,target->y,2,BL_CHAR|BL_SKILL,target->id); // Search for a new Target around current one...
|
||||
if( nbl == NULL && skl->x > 1 )
|
||||
{
|
||||
nbl = target;
|
||||
skl->x--;
|
||||
}
|
||||
else skl->x = 3;
|
||||
}
|
||||
nbl = battle_getenemyarea(src, target->x, target->y, (skl->type>2)?2:3, // After 2 bounces, it will bounce to other targets in 7x7 range.
|
||||
BL_CHAR|BL_SKILL, target->id); // Search for a new Target around current one...
|
||||
if( nbl == NULL )
|
||||
skl->x++;
|
||||
else
|
||||
skl->x = 0;
|
||||
|
||||
if( nbl )
|
||||
skill_addtimerskill(src,tick+status_get_adelay(src),nbl->id,skl->x,0,WL_CHAINLIGHTNING_ATK,skl->skill_lv,skl->type-1,skl->flag);
|
||||
skill_addtimerskill(src, tick + 651, (nbl?nbl:target)->id, skl->x, 0, WL_CHAINLIGHTNING_ATK, skl->skill_lv, skl->type + 1, skl->flag);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WL_TETRAVORTEX_FIRE:
|
||||
@ -3473,7 +3532,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
|
||||
status_change_start(src,target, i, 10000, skl->skill_lv,
|
||||
(i == SC_BURNING ? 1000 : (i == SC_BLEEDING ? src->id : 0)),
|
||||
(i == SC_BURNING ? src->id : 0),
|
||||
0, skill_get_time(WL_TETRAVORTEX,skl->skill_lv), 0);
|
||||
0, skill_get_time(WL_TETRAVORTEX,skl->skill_lv)+1, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -3625,6 +3684,17 @@ int skill_cleartimerskill (struct block_list *src)
|
||||
|
||||
for(i=0;i<MAX_SKILLTIMERSKILL;i++) {
|
||||
if(ud->skilltimerskill[i]) {
|
||||
switch(ud->skilltimerskill[i]->skill_id) {
|
||||
case WL_TETRAVORTEX_FIRE:
|
||||
case WL_TETRAVORTEX_WATER:
|
||||
case WL_TETRAVORTEX_WIND:
|
||||
case WL_TETRAVORTEX_GROUND:
|
||||
case SR_FLASHCOMBO_ATK_STEP1:
|
||||
case SR_FLASHCOMBO_ATK_STEP2:
|
||||
case SR_FLASHCOMBO_ATK_STEP3:
|
||||
case SR_FLASHCOMBO_ATK_STEP4:
|
||||
continue;
|
||||
}
|
||||
delete_timer(ud->skilltimerskill[i]->timer, skill_timerskill);
|
||||
ers_free(skill_timer_ers, ud->skilltimerskill[i]);
|
||||
ud->skilltimerskill[i]=NULL;
|
||||
@ -3855,7 +3925,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
**/
|
||||
case NC_BOOSTKNUCKLE:
|
||||
case NC_PILEBUNKER:
|
||||
case NC_VULCANARM:
|
||||
case NC_COLDSLOWER:
|
||||
case NC_ARMSCANNON:
|
||||
if (sd) pc_overheat(sd,1);
|
||||
@ -4059,13 +4128,13 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
case WL_JACKFROST:
|
||||
case RA_ARROWSTORM:
|
||||
case RA_WUGDASH:
|
||||
case NC_VULCANARM:
|
||||
case NC_SELFDESTRUCTION:
|
||||
case NC_AXETORNADO:
|
||||
case GC_ROLLINGCUTTER:
|
||||
case GC_COUNTERSLASH:
|
||||
case LG_MOONSLASHER:
|
||||
case LG_EARTHDRIVE:
|
||||
case SR_TIGERCANNON:
|
||||
case SR_RAMPAGEBLASTER:
|
||||
case SR_SKYNETBLOW:
|
||||
case SR_WINDMILL:
|
||||
@ -4146,6 +4215,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
}
|
||||
if( skill_id == WM_REVERBERATION_MELEE || skill_id == WM_REVERBERATION_MAGIC )
|
||||
skill_area_temp[1] = 0;
|
||||
|
||||
if( skill_id == NC_VULCANARM )
|
||||
if (sd) pc_overheat(sd,1);
|
||||
|
||||
// if skill damage should be split among targets, count them
|
||||
//SD_LEVEL -> Forced splash damage for Auto Blitz-Beat -> count targets
|
||||
//special case: Venom Splasher uses a different range for searching than for splashing
|
||||
@ -4510,7 +4583,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
case RK_HUNDREDSPEAR:
|
||||
skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
|
||||
if(rnd()%100 < (10 + 3*skill_lv)) {
|
||||
int skill_req = sd?pc_checkskill(sd,KN_SPEARBOOMERANG):1;
|
||||
int skill_req = ((sd) ? pc_checkskill(sd,KN_SPEARBOOMERANG) : skill_get_max(KN_SPEARBOOMERANG));
|
||||
if( !skill_req )
|
||||
break; // Spear Boomerang auto cast chance only works if you have Spear Boomerang.
|
||||
skill_blown(src,bl,6,-1,0);
|
||||
@ -4585,7 +4658,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
break;
|
||||
case WL_CHAINLIGHTNING:
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
skill_addtimerskill(src,tick + 150,bl->id,3,0,WL_CHAINLIGHTNING_ATK,skill_lv,4+skill_lv,flag);
|
||||
skill_addtimerskill(src,tick + status_get_amotion(src),bl->id,0,0,WL_CHAINLIGHTNING_ATK,skill_lv,0,flag);
|
||||
break;
|
||||
case WL_DRAINLIFE:
|
||||
{
|
||||
@ -4806,7 +4879,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
case NC_INFRAREDSCAN:
|
||||
if( flag&1 )
|
||||
{ //TODO: Need a confirmation if the other type of hidden status is included to be scanned. [Jobbie]
|
||||
if( rnd()%100 < 50 )
|
||||
sc_start(src,bl, SC_INFRAREDSCAN, 10000, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
status_change_end(bl, SC_HIDING, INVALID_TIMER);
|
||||
status_change_end(bl, SC_CLOAKING, INVALID_TIMER);
|
||||
@ -4879,9 +4951,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
status_change_end(bl, SC_RUSHWINDMILL, INVALID_TIMER);
|
||||
status_change_end(bl, SC_ECHOSONG, INVALID_TIMER);
|
||||
status_change_end(bl, SC_HARMONIZE, INVALID_TIMER);
|
||||
status_change_end(bl, SC_VOICEOFSIREN, INVALID_TIMER);
|
||||
status_change_end(bl, SC_DEEPSLEEP, INVALID_TIMER);
|
||||
status_change_end(bl, SC_SIRCLEOFNATURE, INVALID_TIMER);
|
||||
status_change_end(bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER);
|
||||
status_change_end(bl, SC_GLOOMYDAY, INVALID_TIMER);
|
||||
status_change_end(bl, SC_GLOOMYDAY_SK, INVALID_TIMER);
|
||||
status_change_end(bl, SC_SONGOFMANA, INVALID_TIMER);
|
||||
status_change_end(bl, SC_DANCEWITHWUG, INVALID_TIMER);
|
||||
status_change_end(bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER);
|
||||
status_change_end(bl, SC_LERADSDEW, INVALID_TIMER);
|
||||
status_change_end(bl, SC_MELODYOFSINK, INVALID_TIMER);
|
||||
status_change_end(bl, SC_BEYONDOFWARCRY, INVALID_TIMER);
|
||||
@ -4900,6 +4977,22 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
}
|
||||
break;
|
||||
|
||||
case SR_TIGERCANNON:
|
||||
if ( flag&1 ) {
|
||||
skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
|
||||
status_zap(bl, 0, status_get_max_sp(bl) * 10 / 100);
|
||||
} else if ( sd ) {
|
||||
int hpcost = 10 + 2 * skill_lv, spcost = 5 + 1 * skill_lv;
|
||||
if (!status_charge(src, status_get_max_hp(src) * hpcost / 100, status_get_max_sp(src) * spcost / 100)) {
|
||||
if (sd)
|
||||
clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
|
||||
break;
|
||||
}
|
||||
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
|
||||
status_zap(src, hpcost, spcost);
|
||||
}
|
||||
break;
|
||||
|
||||
case SO_POISON_BUSTER: {
|
||||
struct status_change *tsc = status_get_sc(bl);
|
||||
if( tsc && tsc->data[SC_POISON] ) {
|
||||
@ -5119,6 +5212,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
struct status_data *sstatus, *tstatus;
|
||||
struct status_change *tsc;
|
||||
struct status_change_entry *tsce;
|
||||
int chorusbonus = 0;
|
||||
|
||||
int i = 0;
|
||||
enum sc_type type;
|
||||
@ -5162,6 +5256,16 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
tstatus = status_get_status_data(bl);
|
||||
sstatus = status_get_status_data(src);
|
||||
|
||||
// Minstrel/Wanderer number check for chorus skills.
|
||||
// Bonus remains 0 unless 3 or more Minstrels/Wanderers are in the party.
|
||||
if( sd && sd->status.party_id ) {
|
||||
chorusbonus = party_foreachsamemap(party_sub_count_class, sd, MAPID_THIRDMASK, MAPID_MINSTRELWANDERER);
|
||||
if( chorusbonus > 7 )
|
||||
chorusbonus = 5; // Maximum effect possible from 7 or more Minstrels/Wanderers
|
||||
else if( chorusbonus > 2 )
|
||||
chorusbonus = chorusbonus - 2; // Effect bonus from additional Minstrels/Wanderers if not above the max possible.
|
||||
}
|
||||
|
||||
//Check for undead skills that convert a no-damage skill into a damage one. [Skotlex]
|
||||
switch (skill_id) {
|
||||
case HLIF_HEAL: //[orn]
|
||||
@ -5744,7 +5848,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
|
||||
case SO_STRIKING:
|
||||
if (sd) {
|
||||
int bonus = 25 + 10 * skill_lv;
|
||||
int bonus = 8 + 2 * skill_lv;
|
||||
bonus += (pc_checkskill(sd, SA_FLAMELAUNCHER)+pc_checkskill(sd, SA_FROSTWEAPON)+pc_checkskill(sd, SA_LIGHTNINGLOADER)+pc_checkskill(sd, SA_SEISMICWEAPON))*5;
|
||||
|
||||
clif_skill_nodamage( src, bl, skill_id, skill_lv,
|
||||
@ -8070,14 +8174,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
int atkbonus = 7 * party_foreachsamemap(skill_area_sub,sd,skill_get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,BCT_PARTY,skill_area_sub_count);
|
||||
if( flag&1 ) {
|
||||
if( src == bl )
|
||||
sc_start2(src,bl,type,100,atkbonus,10*(sd?pc_checkskill(sd,RK_RUNEMASTERY):10),skill_get_time(skill_id,skill_lv));
|
||||
sc_start2(src,bl,type,100,atkbonus,10*((sd) ? pc_checkskill(sd,RK_RUNEMASTERY) : skill_get_max(RK_RUNEMASTERY)),skill_get_time(skill_id,skill_lv));
|
||||
else
|
||||
sc_start(src,bl,type,100,atkbonus / 4,skill_get_time(skill_id,skill_lv));
|
||||
} else if( sd && pc_checkskill(sd,RK_RUNEMASTERY) >= 5 ) {
|
||||
if( sd->status.party_id )
|
||||
party_foreachsamemap(skill_area_sub,sd,skill_get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,flag|BCT_PARTY|1,skill_castend_nodamage_id);
|
||||
else
|
||||
sc_start2(src,bl,type,100,7,10*(sd?pc_checkskill(sd,RK_RUNEMASTERY):10),skill_get_time(skill_id,skill_lv));
|
||||
sc_start2(src,bl,type,100,7,10*((sd) ? pc_checkskill(sd,RK_RUNEMASTERY) : skill_get_max(RK_RUNEMASTERY)),skill_get_time(skill_id,skill_lv));
|
||||
clif_skill_nodamage(src,bl,skill_id,1,1);
|
||||
}
|
||||
}
|
||||
@ -8238,8 +8342,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case AB_CLEMENTIA:
|
||||
case AB_CANTO:
|
||||
{
|
||||
int bless_lv = pc_checkskill(sd,AL_BLESSING) + ((sd ? sd->status.job_level : 50) / 10);
|
||||
int agi_lv = pc_checkskill(sd,AL_INCAGI) + ((sd ? sd->status.job_level : 50) / 10);
|
||||
int bless_lv = ((sd) ? pc_checkskill(sd,AL_BLESSING) : skill_get_max(AL_BLESSING)) + (((sd) ? sd->status.job_level : 50) / 10);
|
||||
int agi_lv = ((sd) ? pc_checkskill(sd,AL_INCAGI) : skill_get_max(AL_INCAGI)) + (((sd) ? sd->status.job_level : 50) / 10);
|
||||
if( sd == NULL || sd->status.party_id == 0 || flag&1 )
|
||||
clif_skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(src,bl,type,100,
|
||||
(skill_id == AB_CLEMENTIA)? bless_lv : (skill_id == AB_CANTO)? agi_lv : skill_lv, skill_get_time(skill_id,skill_lv)));
|
||||
@ -8507,7 +8611,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
break;
|
||||
|
||||
case WL_MARSHOFABYSS:
|
||||
// Should marsh of abyss still apply half reduction to players after the 28/10 patch? [LimitLine]
|
||||
clif_skill_nodamage(src, bl, skill_id, skill_lv,
|
||||
sc_start4(src,bl, type, 100, skill_lv, status_get_int(src), sd ? sd->status.job_level : 50, 0,
|
||||
skill_get_time(skill_id, skill_lv)));
|
||||
@ -8526,7 +8629,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
else
|
||||
status_change_start(src,bl,SC_STONE,10000,skill_lv,0,0,1000,skill_get_time(skill_id, skill_lv),2);
|
||||
} else {
|
||||
int rate = 40 + 8 * skill_lv + ( sd? sd->status.job_level : 50 ) / 4;
|
||||
int rate = 45 + 5 * skill_lv + ( sd? sd->status.job_level : 50 ) / 4;
|
||||
// IroWiki says Rate should be reduced by target stats, but currently unknown
|
||||
if( rnd()%100 < rate ) { // Success on First Target
|
||||
if( !tsc->data[SC_STONE] )
|
||||
@ -8694,13 +8797,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case NC_REPAIR:
|
||||
if( sd )
|
||||
{
|
||||
int heal;
|
||||
if( dstsd && pc_ismadogear(dstsd) )
|
||||
{
|
||||
heal = dstsd->status.max_hp * (3+3*skill_lv) / 100;
|
||||
int heal = (skill_lv == 5 ? 23 : skill_lv == 4 ? 17 : skill_lv == 3 ? 13:skill_lv == 2 ? 7 : 4) / 100;
|
||||
if( dstsd && pc_ismadogear(dstsd) ) {
|
||||
heal *= dstsd->status.max_hp;
|
||||
status_heal(bl,heal,0,2);
|
||||
} else {
|
||||
heal = sd->status.max_hp * (3+3*skill_lv) / 100;
|
||||
heal *= sd->status.max_hp;
|
||||
status_heal(src,heal,0,2);
|
||||
}
|
||||
|
||||
@ -8793,6 +8895,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
|
||||
case LG_TRAMPLE:
|
||||
clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
|
||||
if (rnd()%100 < (25 + 25 * skill_lv))
|
||||
map_foreachinrange(skill_destroy_trap,bl,skill_get_splash(skill_id,skill_lv),BL_SKILL,tick);
|
||||
break;
|
||||
|
||||
@ -8810,7 +8913,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
else if( sd ) {
|
||||
int opt = rnd()%3 + 1;
|
||||
int val = 0, splash = 0;
|
||||
struct item_data *shield_data = sd->inventory_data[sd->equip_index[EQI_HAND_L]];
|
||||
int index = sd->equip_index[EQI_HAND_L];
|
||||
struct item_data *shield_data;
|
||||
if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_ARMOR )
|
||||
shield_data = sd->inventory_data[index];
|
||||
if( !shield_data || shield_data->type != IT_ARMOR ) { // No shield?
|
||||
clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
|
||||
break;
|
||||
@ -8999,7 +9105,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
break;
|
||||
}
|
||||
|
||||
heal = 120 * skill_lv + status_get_max_hp(bl) * (2 + skill_lv) / 100;
|
||||
heal = 120 * skill_lv + status_get_max_hp(bl);
|
||||
status_heal(bl, heal, 0, 0);
|
||||
|
||||
if( (tsc && tsc->opt1) && (rnd()%100 < ((skill_lv * 5) + (status_get_dex(src) + status_get_lv(src)) / 4) - (1 + (rnd() % 10))) )
|
||||
@ -9011,8 +9117,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
status_change_end(bl, SC_SILENCE, INVALID_TIMER);
|
||||
status_change_end(bl, SC_BLIND, INVALID_TIMER);
|
||||
status_change_end(bl, SC_HALLUCINATION, INVALID_TIMER);
|
||||
status_change_end(bl, SC_BURNING, INVALID_TIMER);
|
||||
status_change_end(bl, SC_FREEZING, INVALID_TIMER);
|
||||
}
|
||||
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
@ -9023,15 +9127,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,
|
||||
sc_start2(src,bl,type,100,skill_lv,src->id,skill_get_time(skill_id,skill_lv)));
|
||||
break;
|
||||
case WA_SWING_DANCE:
|
||||
case WA_MOONLIT_SERENADE:
|
||||
if( sd == NULL || sd->status.party_id == 0 || (flag & 1) )
|
||||
sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv));
|
||||
else if( sd ) { // Only shows effects on caster.
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id);
|
||||
}
|
||||
break;
|
||||
case SR_FLASHCOMBO:
|
||||
if( sd )
|
||||
sd->ud.attackabletime = sd->canuseitem_tick = sd->ud.canact_tick;
|
||||
@ -9041,13 +9136,16 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
skill_addtimerskill(src,tick + 500 * (i - SR_FLASHCOMBO_ATK_STEP1),bl->id,0,0,i,skill_lv,BF_WEAPON,flag|SD_LEVEL);
|
||||
break;
|
||||
|
||||
case WA_SWING_DANCE:
|
||||
case WA_MOONLIT_SERENADE:
|
||||
case WA_SYMPHONY_OF_LOVER:
|
||||
case MI_RUSH_WINDMILL:
|
||||
case MI_ECHOSONG:
|
||||
if( sd == NULL || sd->status.party_id == 0 || (flag & 1) )
|
||||
sc_start4(src,bl,type,100,skill_lv,6*skill_lv,(sd?pc_checkskill(sd,WM_LESSON):0),(sd?sd->status.job_level:0),skill_get_time(skill_id,skill_lv));
|
||||
sc_start2(src,bl,type,100,skill_lv,((sd) ? pc_checkskill(sd,WM_LESSON) : skill_get_max(WM_LESSON)),skill_get_time(skill_id,skill_lv));
|
||||
else if( sd ) { // Only shows effects on caster.
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
sc_start2(src,bl,type,100,skill_lv,pc_checkskill(sd,WM_LESSON),skill_get_time(skill_id,skill_lv));
|
||||
party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id);
|
||||
}
|
||||
break;
|
||||
@ -9068,7 +9166,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
if( heal <= 0 )
|
||||
heal = 1;
|
||||
tstatus->hp = heal;
|
||||
tstatus->sp -= tstatus->sp * ( 120 - 20 * skill_lv ) / 100;
|
||||
tstatus->sp -= tstatus->sp * ( 60 - 10 * skill_lv ) / 100;
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
pc_revive((TBL_PC*)bl,heal,0);
|
||||
clif_resurrection(bl,1);
|
||||
@ -9082,7 +9180,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
{
|
||||
int rate = 100;
|
||||
if( skill_id != WM_SIRCLEOFNATURE ) {
|
||||
rate = 6 * skill_lv + (sd ? pc_checkskill(sd,WM_LESSON)*2 + sd->status.job_level/2 : 0 );
|
||||
rate = 6 * skill_lv + ((sd) ? pc_checkskill(sd,WM_LESSON)*2 + sd->status.job_level/2 : skill_get_max(WM_LESSON));
|
||||
flag &= ~BCT_SELF;
|
||||
}
|
||||
if( flag&1 ) {
|
||||
@ -9133,15 +9231,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case WM_SONG_OF_MANA:
|
||||
case WM_DANCE_WITH_WUG:
|
||||
case WM_LERADS_DEW:
|
||||
case WM_UNLIMITED_HUMMING_VOICE:
|
||||
if( flag&1 ) { // These affect to to all party members near the caster.
|
||||
struct status_change *sc = status_get_sc(src);
|
||||
if( sc && sc->data[type] ) {
|
||||
sc_start2(src,bl,type,100,skill_lv,sc->data[type]->val2,skill_get_time(skill_id,skill_lv));
|
||||
sc_start2(src,bl,type,100,skill_lv,chorusbonus,skill_get_time(skill_id,skill_lv));
|
||||
}
|
||||
} else if( sd ) {
|
||||
uint16 lv = skill_lv;
|
||||
int count = skill_check_pc_partner(sd,skill_id,&lv,skill_get_splash(skill_id,skill_lv),1);
|
||||
if( sc_start2(src,bl,type,100,skill_lv,count,skill_get_time(skill_id,skill_lv)) )
|
||||
if( sc_start2(src,bl,type,100,skill_lv,chorusbonus,skill_get_time(skill_id,skill_lv)) )
|
||||
party_foreachsamemap(skill_area_sub,sd,skill_get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,flag|BCT_PARTY|1,skill_castend_nodamage_id);
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
}
|
||||
@ -9149,15 +9246,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
|
||||
case WM_MELODYOFSINK:
|
||||
case WM_BEYOND_OF_WARCRY:
|
||||
case WM_UNLIMITED_HUMMING_VOICE:
|
||||
if( flag&1 ) {
|
||||
sc_start2(src,bl,type,100,skill_lv,skill_area_temp[0],skill_get_time(skill_id,skill_lv));
|
||||
sc_start2(src,bl,type,100,skill_lv,chorusbonus,skill_get_time(skill_id,skill_lv));
|
||||
} else { // These affect to all targets arround the caster.
|
||||
uint16 lv = skill_lv;
|
||||
skill_area_temp[0] = (sd) ? skill_check_pc_partner(sd,skill_id,&lv,skill_get_splash(skill_id,skill_lv),1) : 50; // 50% chance in non BL_PC (clones).
|
||||
if( rnd()%100 < 15 + 5 * skill_lv * 5 * chorusbonus ) {
|
||||
map_foreachinrange(skill_area_sub, src, skill_get_splash(skill_id,skill_lv),BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id);
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_RANDOMIZESPELL: {
|
||||
@ -9298,7 +9394,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
case WM_LULLABY_DEEPSLEEP:
|
||||
if( flag&1 ){
|
||||
//[(Skill Level x 4) + (Voice Lessons Skill Level x 2) + (Caster's Base Level / 15) + (Caster's Job Level / 5)] %
|
||||
int rate = (4 * skill_lv) + ( (sd) ? pc_checkskill(sd,WM_LESSON)*2 + sd->status.job_level/5 : 0 ) + status_get_lv(src) / 15;
|
||||
int rate = (4 * skill_lv) + ((sd) ? pc_checkskill(sd,WM_LESSON)*2 + sd->status.job_level/5 : skill_get_max(WM_LESSON)) + status_get_lv(src) / 15;
|
||||
if( bl != src )
|
||||
sc_start(src,bl,type,rate,skill_lv,skill_get_time(skill_id,skill_lv));
|
||||
}else {
|
||||
@ -9419,8 +9515,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
break;
|
||||
case GN_MANDRAGORA:
|
||||
if( flag&1 ) {
|
||||
int rate = (25 + 10 * skill_lv) - ((tstatus->vit + tstatus->luk) / 5);
|
||||
if (rate < 10)
|
||||
rate = 10;
|
||||
if ( clif_skill_nodamage(bl, src, skill_id, skill_lv,
|
||||
sc_start(src,bl, type, 25 + 10 * skill_lv, skill_lv, skill_get_time(skill_id, skill_lv))) )
|
||||
sc_start(src,bl, type, rate, skill_lv, skill_get_time(skill_id, skill_lv))) )
|
||||
status_zap(bl, 0, status_get_max_sp(bl) * (25 + 5 * skill_lv) / 100);
|
||||
} else
|
||||
map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR,
|
||||
@ -9438,7 +9537,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
sd->itemid = ammo_id;
|
||||
if( itemdb_is_GNbomb(ammo_id) ) {
|
||||
if(battle_check_target(src,bl,BCT_ENEMY) > 0) {// Only attack if the target is an enemy.
|
||||
if( ammo_id == 13263 )
|
||||
if( ammo_id == ITEMID_PINEAPPLE_BOMB )
|
||||
map_foreachincell(skill_area_sub,bl->m,bl->x,bl->y,BL_CHAR,src,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
|
||||
else
|
||||
skill_attack(BF_WEAPON,src,src,bl,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag);
|
||||
@ -10857,7 +10956,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
|
||||
}
|
||||
clif_skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6);
|
||||
skill_unitsetting(src, skill_id, skill_lv, x, y, flag);
|
||||
//status_change_end(src,SC_POISONINGWEAPON,INVALID_TIMER); // 08/31/2011 - When using poison smoke, you no longer lose the poisoning weapon effect.
|
||||
break;
|
||||
/**
|
||||
* Arch Bishop
|
||||
@ -10923,7 +11021,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
|
||||
|
||||
case NC_SILVERSNIPER:
|
||||
{
|
||||
int class_ = 2042;
|
||||
int class_ = MOBID_SILVERSNIPER;
|
||||
struct mob_data *md;
|
||||
|
||||
md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src), class_, "", SZ_SMALL, AI_NONE);
|
||||
@ -11020,7 +11118,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
|
||||
map_foreachinarea(skill_area_sub, src->m,
|
||||
ud->skillunit[i]->unit->bl.x - 3, ud->skillunit[i]->unit->bl.y - 3,
|
||||
ud->skillunit[i]->unit->bl.x + 3, ud->skillunit[i]->unit->bl.y + 3, BL_CHAR,
|
||||
src, CR_ACIDDEMONSTRATION, sd ? pc_checkskill(sd, CR_ACIDDEMONSTRATION) : skill_lv, tick, flag|BCT_ENEMY|1|SD_LEVEL, skill_castend_damage_id);
|
||||
src, CR_ACIDDEMONSTRATION, ((sd) ? pc_checkskill(sd, CR_ACIDDEMONSTRATION) : skill_get_max(CR_ACIDDEMONSTRATION)), tick, flag|BCT_ENEMY|1|SD_LEVEL, skill_castend_damage_id);
|
||||
skill_delunit(ud->skillunit[i]->unit);
|
||||
break;
|
||||
default:
|
||||
@ -11781,7 +11879,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
|
||||
val1 = 1 + skill_lv;
|
||||
break;
|
||||
case GN_WALLOFTHORN:
|
||||
val1 = 1000 * skill_lv; // Need official value. [LimitLine]
|
||||
val1 = 2000 + 2000 * skill_lv;
|
||||
break;
|
||||
default:
|
||||
if (group->state.song_dance&0x1)
|
||||
@ -12288,12 +12386,9 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
|
||||
if( status_get_mode(bl)&MD_BOSS )
|
||||
break;
|
||||
if( status_change_start(ss, bl,type,10000,sg->skill_lv,sg->group_id,0,0,skill_get_time2(sg->skill_id, sg->skill_lv), 8) ) {
|
||||
|
||||
map_moveblock(bl, src->bl.x, src->bl.y, tick);
|
||||
clif_fixpos(bl);
|
||||
|
||||
}
|
||||
|
||||
map_foreachinrange(skill_trap_splash, &src->bl, skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl, tick);
|
||||
sg->unit_id = UNT_USED_TRAPS; //Changed ID so it does not invoke a for each in area again.
|
||||
}
|
||||
@ -12619,9 +12714,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
|
||||
break;
|
||||
case 3:
|
||||
skill_attack(skill_get_type(CR_ACIDDEMONSTRATION), ss, &src->bl, bl,
|
||||
CR_ACIDDEMONSTRATION, sd ? pc_checkskill(sd, CR_ACIDDEMONSTRATION) : sg->skill_lv, tick, 0);
|
||||
CR_ACIDDEMONSTRATION, ((sd) ? pc_checkskill(sd, CR_ACIDDEMONSTRATION) : skill_get_max(CR_ACIDDEMONSTRATION)), tick, 0);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -12649,10 +12743,10 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
|
||||
|
||||
case UNT_WARMER:
|
||||
if( bl->type == BL_PC && !battle_check_undead(tstatus->race, tstatus->def_ele) && tstatus->race != RC_DEMON ) {
|
||||
int hp = 125 * sg->skill_lv; // Officially is 125 * skill_lv.
|
||||
int hp = tstatus->max_hp * sg->skill_lv / 100;
|
||||
struct status_change *ssc = status_get_sc(ss);
|
||||
if( ssc && ssc->data[SC_HEATER_OPTION] )
|
||||
hp += hp * ssc->data[SC_HEATER_OPTION]->val3 / 100;
|
||||
hp *= 3 / 100;
|
||||
if( tstatus->hp != tstatus->max_hp )
|
||||
clif_skill_nodamage(&src->bl, bl, AL_HEAL, hp, 0);
|
||||
if( tsc && tsc->data[SC_AKAITSUKI] && hp )
|
||||
@ -14419,7 +14513,7 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
|
||||
if( sc->data[SC__LAZINESS] )
|
||||
req.sp += req.sp + sc->data[SC__LAZINESS]->val1 * 10;
|
||||
if (sc->data[SC_UNLIMITEDHUMMINGVOICE])
|
||||
req.sp += req.sp * sc->data[SC_UNLIMITEDHUMMINGVOICE]->val2 / 100;
|
||||
req.sp += req.sp * sc->data[SC_UNLIMITEDHUMMINGVOICE]->val3 / 100;
|
||||
if( sc->data[SC_RECOGNIZEDSPELL] )
|
||||
req.sp += req.sp / 4;
|
||||
if( sc->data[SC_OFFERTORIUM])
|
||||
@ -14833,6 +14927,8 @@ int skill_vfcastfix (struct block_list *bl, double time, uint16 skill_id, uint16
|
||||
fixed = 0;
|
||||
if( sc->data[SC_GUST_OPTION] || sc->data[SC_BLAST_OPTION] || sc->data[SC_WILD_STORM_OPTION] )
|
||||
fixed -= 1000;
|
||||
if (sc->data[SC_DANCEWITHWUG])
|
||||
fixed -= fixed * sc->data[SC_DANCEWITHWUG]->val4 / 100;
|
||||
}
|
||||
|
||||
if( sd && !(skill_get_castnodex(skill_id, skill_lv)&4) ){
|
||||
@ -15980,6 +16076,41 @@ bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce
|
||||
|
||||
return wall;
|
||||
}
|
||||
|
||||
int skill_check_shadowform(struct block_list *bl, int64 damage, int hit) {
|
||||
struct status_change *sc;
|
||||
struct block_list *src;
|
||||
|
||||
nullpo_retr(0, bl);
|
||||
|
||||
sc = status_get_sc(bl);
|
||||
|
||||
if( sc && sc->data[SC__SHADOWFORM] && damage ) {
|
||||
src = map_id2bl(sc->data[SC__SHADOWFORM]->val2);
|
||||
|
||||
if( !src || src->m != bl->m ) {
|
||||
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if( src && (status_isdead(src) || !battle_check_target(bl,src,BCT_ENEMY)) ) {
|
||||
if( src->type == BL_PC )
|
||||
((TBL_PC*)src)->shadowform_id = 0;
|
||||
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
|
||||
return 0;
|
||||
}
|
||||
|
||||
status_damage(bl, src, damage, 0, clif_damage(src, src, gettick(), 500, 500, damage, hit, (hit > 1 ? 8 : 0), 0), 0);
|
||||
if( (--sc->data[SC__SHADOWFORM]->val3) <= 0 ) {
|
||||
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
|
||||
if( src->type == BL_PC )
|
||||
((TBL_PC*)src)->shadowform_id = 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *sce)
|
||||
{
|
||||
bool wall = true;
|
||||
@ -17596,8 +17727,7 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) {
|
||||
clif_skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0);
|
||||
return 0;
|
||||
}
|
||||
switch( nameid )
|
||||
{ // t_lv used to take duration from skill_get_time2
|
||||
switch( nameid ) { // t_lv used to take duration from skill_get_time2
|
||||
case ITEMID_PARALYSE: type = SC_PARALYSE; break;
|
||||
case ITEMID_PYREXIA: type = SC_PYREXIA; break;
|
||||
case ITEMID_DEATHHURT: type = SC_DEATHHURT; break;
|
||||
@ -17649,8 +17779,7 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) {
|
||||
nullpo_ret(sd);
|
||||
skill = sd->menuskill_val;
|
||||
|
||||
if( nameid <= 0 || !itemdb_is_element(nameid) || (i = pc_search_inventory(sd,nameid)) < 0 || !skill || pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) )
|
||||
{
|
||||
if( nameid <= 0 || !itemdb_is_element(nameid) || (i = pc_search_inventory(sd,nameid)) < 0 || !skill || pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) {
|
||||
clif_skill_fail(sd,NC_MAGICDECOY,USESKILL_FAIL_LEVEL,0);
|
||||
return 0;
|
||||
}
|
||||
@ -17663,10 +17792,13 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) {
|
||||
|
||||
// Item picked decides the mob class
|
||||
switch(nameid) {
|
||||
case ITEMID_BLOODY_RED: class_ = 2043; break;
|
||||
case ITEMID_CRYSTAL_BLUE: class_ = 2044; break;
|
||||
case ITEMID_WIND_OF_VERDURE: class_ = 2046; break;
|
||||
default: class_ = 2045; break;
|
||||
case ITEMID_SCARLET_PTS: class_ = MOBID_MAGICDECOY_FIRE; break;
|
||||
case ITEMID_INDIGO_PTS: class_ = MOBID_MAGICDECOY_WATER; break;
|
||||
case ITEMID_YELLOW_WISH_PTS: class_ = MOBID_MAGICDECOY_WIND; break;
|
||||
case ITEMID_LIME_GREEN_PTS: class_ = MOBID_MAGICDECOY_EARTH; break;
|
||||
default:
|
||||
clif_skill_fail(sd,NC_MAGICDECOY,USESKILL_FAIL_LEVEL,0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
md = mob_once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_SMALL, AI_NONE);
|
||||
@ -17698,8 +17830,7 @@ int skill_spellbook (struct map_session_data *sd, int nameid) {
|
||||
status_change_end(&sd->bl, SC_STOP, INVALID_TIMER);
|
||||
|
||||
for(i=SC_SPELLBOOK1; i <= SC_MAXSPELLBOOK; i++) if( sc && !sc->data[i] ) break;
|
||||
if( i > SC_MAXSPELLBOOK )
|
||||
{
|
||||
if( i > SC_MAXSPELLBOOK ) {
|
||||
clif_skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_READING, 0);
|
||||
return 0;
|
||||
}
|
||||
@ -17707,8 +17838,7 @@ int skill_spellbook (struct map_session_data *sd, int nameid) {
|
||||
ARR_FIND(0,MAX_SKILL_SPELLBOOK_DB,i,skill_spellbook_db[i].nameid == nameid); // Search for information of this item
|
||||
if( i == MAX_SKILL_SPELLBOOK_DB ) return 0;
|
||||
|
||||
if( !pc_checkskill(sd, (skill_id = skill_spellbook_db[i].skill_id)) )
|
||||
{ // User don't know the skill
|
||||
if( !pc_checkskill(sd, (skill_id = skill_spellbook_db[i].skill_id)) ) { // User don't know the skill
|
||||
sc_start(&sd->bl,&sd->bl, SC_SLEEP, 100, 1, skill_get_time(WL_READING_SB, pc_checkskill(sd,WL_READING_SB)));
|
||||
clif_skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP, 0);
|
||||
return 0;
|
||||
@ -17718,8 +17848,7 @@ int skill_spellbook (struct map_session_data *sd, int nameid) {
|
||||
point = skill_spellbook_db[i].point;
|
||||
|
||||
if( sc && sc->data[SC_READING_SB] ) {
|
||||
if( (sc->data[SC_READING_SB]->val2 + point) > max_preserve )
|
||||
{
|
||||
if( (sc->data[SC_READING_SB]->val2 + point) > max_preserve ) {
|
||||
clif_skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT, 0);
|
||||
return 0;
|
||||
}
|
||||
@ -17754,7 +17883,7 @@ int skill_select_menu(struct map_session_data *sd,uint16 skill_id) {
|
||||
|
||||
lv = (aslvl + 1) / 2; // The level the skill will be autocasted
|
||||
lv = min(lv,sd->status.skill[skill_id].lv);
|
||||
prob = (aslvl == 10) ? 15 : (32 - 2 * aslvl); // Probability at level 10 was increased to 15.
|
||||
prob = (aslvl == 10) ? 15 : (30 - 2 * aslvl); // Probability at level 10 was increased to 15.
|
||||
sc_start4(&sd->bl,&sd->bl,SC__AUTOSHADOWSPELL,100,id,lv,prob,0,skill_get_time(SC_AUTOSHADOWSPELL,aslvl));
|
||||
return 0;
|
||||
}
|
||||
@ -17809,7 +17938,6 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, uint16 skill_lv,
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
memset(&tmp_item,0,sizeof(tmp_item));
|
||||
tmp_item.nameid = product;
|
||||
tmp_item.amount = add_amount;
|
||||
|
@ -1966,6 +1966,7 @@ struct s_skill_magicmushroom_db {
|
||||
};
|
||||
extern struct s_skill_magicmushroom_db skill_magicmushroom_db[MAX_SKILL_MAGICMUSHROOM_DB];
|
||||
int skill_maelstrom_suction(struct block_list *bl, va_list ap);
|
||||
int skill_check_shadowform(struct block_list *bl, int64 damage, int hit);
|
||||
/**
|
||||
* Ranger
|
||||
**/
|
||||
|
227
src/map/status.c
227
src/map/status.c
@ -609,7 +609,7 @@ void initChangeTables(void)
|
||||
/* Warlock */
|
||||
add_sc( WL_WHITEIMPRISON , SC_WHITEIMPRISON );
|
||||
set_sc_with_vfx( WL_FROSTMISTY , SC_FREEZING , SI_FROSTMISTY , SCB_ASPD|SCB_SPEED|SCB_DEF|SCB_DEF2 );
|
||||
set_sc( WL_MARSHOFABYSS , SC_MARSHOFABYSS , SI_MARSHOFABYSS , SCB_SPEED|SCB_FLEE|SCB_DEF|SCB_MDEF );
|
||||
set_sc( WL_MARSHOFABYSS , SC_MARSHOFABYSS , SI_MARSHOFABYSS , SCB_AGI|SCB_DEX|SCB_SPEED );
|
||||
set_sc( WL_RECOGNIZEDSPELL , SC_RECOGNIZEDSPELL , SI_RECOGNIZEDSPELL , SCB_MATK);
|
||||
set_sc( WL_STASIS , SC_STASIS , SI_STASIS , SCB_NONE );
|
||||
set_sc( WL_TELEKINESIS_INTENSE , SC_TELEKINESIS_INTENSE, SI_TELEKINESIS_INTENSE, SCB_MATK );
|
||||
@ -618,7 +618,7 @@ void initChangeTables(void)
|
||||
set_sc( RA_FEARBREEZE , SC_FEARBREEZE , SI_FEARBREEZE , SCB_NONE );
|
||||
set_sc( RA_ELECTRICSHOCKER , SC_ELECTRICSHOCKER , SI_ELECTRICSHOCKER , SCB_NONE );
|
||||
set_sc( RA_WUGDASH , SC_WUGDASH , SI_WUGDASH , SCB_SPEED );
|
||||
set_sc( RA_CAMOUFLAGE , SC_CAMOUFLAGE , SI_CAMOUFLAGE , SCB_SPEED );
|
||||
set_sc( RA_CAMOUFLAGE , SC_CAMOUFLAGE , SI_CAMOUFLAGE , SCB_WATK|SCB_CRI|SCB_DEF|SCB_SPEED );
|
||||
add_sc( RA_MAGENTATRAP , SC_ELEMENTALCHANGE );
|
||||
add_sc( RA_COBALTTRAP , SC_ELEMENTALCHANGE );
|
||||
add_sc( RA_MAIZETRAP , SC_ELEMENTALCHANGE );
|
||||
@ -658,7 +658,7 @@ void initChangeTables(void)
|
||||
set_sc( SC_INVISIBILITY , SC__INVISIBILITY , SI_INVISIBILITY , SCB_ASPD|SCB_CRI|SCB_ATK_ELE );
|
||||
set_sc( SC_DEADLYINFECT , SC__DEADLYINFECT , SI_DEADLYINFECT , SCB_NONE );
|
||||
set_sc( SC_ENERVATION , SC__ENERVATION , SI_ENERVATION , SCB_BATK );
|
||||
set_sc( SC_GROOMY , SC__GROOMY , SI_GROOMY , SCB_ASPD|SCB_HIT|SCB_SPEED );
|
||||
set_sc( SC_GROOMY , SC__GROOMY , SI_GROOMY , SCB_ASPD|SCB_HIT );
|
||||
set_sc( SC_IGNORANCE , SC__IGNORANCE , SI_IGNORANCE , SCB_NONE );
|
||||
set_sc( SC_LAZINESS , SC__LAZINESS , SI_LAZINESS , SCB_FLEE );
|
||||
set_sc( SC_UNLUCKY , SC__UNLUCKY , SI_UNLUCKY , SCB_CRI|SCB_FLEE2 );
|
||||
@ -666,7 +666,7 @@ void initChangeTables(void)
|
||||
set_sc( SC_STRIPACCESSARY , SC__STRIPACCESSORY , SI_STRIPACCESSARY , SCB_DEX|SCB_INT|SCB_LUK );
|
||||
set_sc_with_vfx( SC_MANHOLE , SC__MANHOLE , SI_MANHOLE , SCB_NONE );
|
||||
add_sc( SC_CHAOSPANIC , SC_CONFUSION );
|
||||
add_sc( SC_BLOODYLUST , SC_BERSERK );
|
||||
set_sc( SC_BLOODYLUST , SC_BERSERK , SI_BLOODYLUST , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK);
|
||||
|
||||
/* Sura */
|
||||
add_sc( SR_DRAGONCOMBO , SC_STUN );
|
||||
@ -676,7 +676,7 @@ void initChangeTables(void)
|
||||
set_sc( SR_LIGHTNINGWALK , SC_LIGHTNINGWALK , SI_LIGHTNINGWALK , SCB_NONE );
|
||||
set_sc( SR_RAISINGDRAGON , SC_RAISINGDRAGON , SI_RAISINGDRAGON , SCB_REGEN|SCB_MAXHP|SCB_MAXSP );
|
||||
set_sc( SR_GENTLETOUCH_ENERGYGAIN , SC_GT_ENERGYGAIN , SI_GENTLETOUCH_ENERGYGAIN , SCB_NONE );
|
||||
set_sc( SR_GENTLETOUCH_CHANGE , SC_GT_CHANGE , SI_GENTLETOUCH_CHANGE , SCB_ASPD|SCB_MDEF|SCB_MAXHP );
|
||||
set_sc( SR_GENTLETOUCH_CHANGE , SC_GT_CHANGE , SI_GENTLETOUCH_CHANGE , SCB_WATK|SCB_MDEF|SCB_ASPD|SCB_MAXHP );
|
||||
set_sc( SR_GENTLETOUCH_REVITALIZE , SC_GT_REVITALIZE , SI_GENTLETOUCH_REVITALIZE , SCB_MAXHP|SCB_REGEN );
|
||||
add_sc( SR_FLASHCOMBO , SC_FLASHCOMBO );
|
||||
|
||||
@ -696,8 +696,8 @@ void initChangeTables(void)
|
||||
set_sc( WM_DANCE_WITH_WUG , SC_DANCEWITHWUG , SI_DANCEWITHWUG , SCB_ASPD );
|
||||
set_sc( WM_SATURDAY_NIGHT_FEVER , SC_SATURDAYNIGHTFEVER , SI_SATURDAYNIGHTFEVER , SCB_BATK|SCB_DEF|SCB_FLEE|SCB_REGEN );
|
||||
set_sc( WM_LERADS_DEW , SC_LERADSDEW , SI_LERADSDEW , SCB_MAXHP );
|
||||
set_sc( WM_MELODYOFSINK , SC_MELODYOFSINK , SI_MELODYOFSINK , SCB_BATK|SCB_MATK );
|
||||
set_sc( WM_BEYOND_OF_WARCRY , SC_BEYONDOFWARCRY , SI_WARCRYOFBEYOND , SCB_BATK|SCB_MATK );
|
||||
set_sc( WM_MELODYOFSINK , SC_MELODYOFSINK , SI_MELODYOFSINK , SCB_INT );
|
||||
set_sc( WM_BEYOND_OF_WARCRY , SC_BEYONDOFWARCRY , SI_WARCRYOFBEYOND , SCB_STR|SCB_CRI|SCB_MAXHP );
|
||||
set_sc( WM_UNLIMITED_HUMMING_VOICE , SC_UNLIMITEDHUMMINGVOICE , SI_UNLIMITEDHUMMINGVOICE , SCB_NONE );
|
||||
set_sc( WM_FRIGG_SONG , SC_FRIGG_SONG , SI_FRIGG_SONG , SCB_MAXHP );
|
||||
|
||||
@ -721,8 +721,8 @@ void initChangeTables(void)
|
||||
set_sc( GN_THORNS_TRAP , SC_THORNSTRAP , SI_THORNTRAP , SCB_NONE );
|
||||
set_sc_with_vfx( GN_BLOOD_SUCKER , SC_BLOODSUCKER , SI_BLOODSUCKER , SCB_NONE );
|
||||
add_sc( GN_WALLOFTHORN , SC_STOP );
|
||||
set_sc( GN_FIRE_EXPANSION_SMOKE_POWDER , SC_SMOKEPOWDER , SI_FIRE_EXPANSION_SMOKE_POWDER, SCB_NONE );
|
||||
set_sc( GN_FIRE_EXPANSION_TEAR_GAS , SC_TEARGAS , SI_FIRE_EXPANSION_TEAR_GAS , SCB_NONE );
|
||||
set_sc( GN_FIRE_EXPANSION_SMOKE_POWDER , SC_SMOKEPOWDER , SI_FIRE_EXPANSION_SMOKE_POWDER, SCB_FLEE );
|
||||
set_sc( GN_FIRE_EXPANSION_TEAR_GAS , SC_TEARGAS , SI_FIRE_EXPANSION_TEAR_GAS , SCB_HIT|SCB_FLEE );
|
||||
set_sc( GN_MANDRAGORA , SC_MANDRAGORA , SI_MANDRAGORA , SCB_INT );
|
||||
set_sc_with_vfx( GN_ILLUSIONDOPING , SC_ILLUSIONDOPING , SI_ILLUSIONDOPING , SCB_HIT );
|
||||
|
||||
@ -2547,6 +2547,8 @@ static int status_get_hpbonus(struct block_list *bl, enum e_status_bonus type) {
|
||||
//Decreasing
|
||||
if(sc->data[SC_VENOMBLEED])
|
||||
bonus -= 15;
|
||||
if(sc->data[SC_BEYONDOFWARCRY])
|
||||
bonus -= sc->data[SC_BEYONDOFWARCRY]->val4;
|
||||
if(sc->data[SC__WEAKNESS])
|
||||
bonus -= sc->data[SC__WEAKNESS]->val2;
|
||||
if(sc->data[SC_MYSTERIOUS_POWDER])
|
||||
@ -4666,10 +4668,12 @@ static unsigned short status_calc_str(struct block_list *bl, struct status_chang
|
||||
str += ((sc->data[SC_MARIONETTE2]->val3)>>16)&0xFF;
|
||||
if(sc->data[SC_GIANTGROWTH])
|
||||
str += 30;
|
||||
if(sc->data[SC_BEYONDOFWARCRY])
|
||||
str -= sc->data[SC_BEYONDOFWARCRY]->val3;
|
||||
if(sc->data[SC_SAVAGE_STEAK])
|
||||
str += sc->data[SC_SAVAGE_STEAK]->val1;
|
||||
if(sc->data[SC_INSPIRATION])
|
||||
str += sc->data[SC_INSPIRATION]->val3;
|
||||
str += sc->data[SC_INSPIRATION]->val2;
|
||||
if(sc->data[SC_STOMACHACHE])
|
||||
str -= sc->data[SC_STOMACHACHE]->val1;
|
||||
if(sc->data[SC_KYOUGAKU])
|
||||
@ -4728,10 +4732,12 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang
|
||||
agi += ((sc->data[SC_MARIONETTE2]->val3)>>8)&0xFF;
|
||||
if(sc->data[SC_ADORAMUS])
|
||||
agi -= sc->data[SC_ADORAMUS]->val2;
|
||||
if(sc->data[SC_MARSHOFABYSS])
|
||||
agi -= agi * sc->data[SC_MARSHOFABYSS]->val2 / 100;
|
||||
if(sc->data[SC_DROCERA_HERB_STEAMED])
|
||||
agi += sc->data[SC_DROCERA_HERB_STEAMED]->val1;
|
||||
if(sc->data[SC_INSPIRATION])
|
||||
agi += sc->data[SC_INSPIRATION]->val3;
|
||||
agi += sc->data[SC_INSPIRATION]->val2;
|
||||
if(sc->data[SC_STOMACHACHE])
|
||||
agi -= sc->data[SC_STOMACHACHE]->val1;
|
||||
if(sc->data[SC_KYOUGAKU])
|
||||
@ -4783,7 +4789,7 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang
|
||||
if(sc->data[SC_MINOR_BBQ])
|
||||
vit += sc->data[SC_MINOR_BBQ]->val1;
|
||||
if(sc->data[SC_INSPIRATION])
|
||||
vit += sc->data[SC_INSPIRATION]->val3;
|
||||
vit += sc->data[SC_INSPIRATION]->val2;
|
||||
if(sc->data[SC_STOMACHACHE])
|
||||
vit -= sc->data[SC_STOMACHACHE]->val1;
|
||||
if(sc->data[SC_KYOUGAKU])
|
||||
@ -4844,12 +4850,14 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang
|
||||
int_ -= ((sc->data[SC_MARIONETTE]->val4)>>16)&0xFF;
|
||||
if(sc->data[SC_MARIONETTE2])
|
||||
int_ += ((sc->data[SC_MARIONETTE2]->val4)>>16)&0xFF;
|
||||
if(sc->data[SC_MELODYOFSINK])
|
||||
int_ -= sc->data[SC_MELODYOFSINK]->val3;
|
||||
if(sc->data[SC_MANDRAGORA])
|
||||
int_ -= 5 + 5 * sc->data[SC_MANDRAGORA]->val1;
|
||||
int_ -= 4 * sc->data[SC_MANDRAGORA]->val1;
|
||||
if(sc->data[SC_COCKTAIL_WARG_BLOOD])
|
||||
int_ += sc->data[SC_COCKTAIL_WARG_BLOOD]->val1;
|
||||
if(sc->data[SC_INSPIRATION])
|
||||
int_ += sc->data[SC_INSPIRATION]->val3;
|
||||
int_ += sc->data[SC_INSPIRATION]->val2;
|
||||
if(sc->data[SC_STOMACHACHE])
|
||||
int_ -= sc->data[SC_STOMACHACHE]->val1;
|
||||
if(sc->data[SC_KYOUGAKU])
|
||||
@ -4918,7 +4926,7 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang
|
||||
if(sc->data[SC_SIROMA_ICE_TEA])
|
||||
dex += sc->data[SC_SIROMA_ICE_TEA]->val1;
|
||||
if(sc->data[SC_INSPIRATION])
|
||||
dex += sc->data[SC_INSPIRATION]->val3;
|
||||
dex += sc->data[SC_INSPIRATION]->val2;
|
||||
if(sc->data[SC_STOMACHACHE])
|
||||
dex -= sc->data[SC_STOMACHACHE]->val1;
|
||||
if(sc->data[SC_KYOUGAKU])
|
||||
@ -4926,6 +4934,8 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang
|
||||
|
||||
if(sc->data[SC__STRIPACCESSORY] && bl->type != BL_PC)
|
||||
dex -= dex * sc->data[SC__STRIPACCESSORY]->val2 / 100;
|
||||
if(sc->data[SC_MARSHOFABYSS])
|
||||
dex -= dex * sc->data[SC_MARSHOFABYSS]->val2 / 100;
|
||||
if(sc->data[SC_FULL_THROTTLE])
|
||||
dex += dex * 20 / 100;
|
||||
|
||||
@ -4971,7 +4981,7 @@ static unsigned short status_calc_luk(struct block_list *bl, struct status_chang
|
||||
if(sc->data[SC_PUTTI_TAILS_NOODLES])
|
||||
luk += sc->data[SC_PUTTI_TAILS_NOODLES]->val1;
|
||||
if(sc->data[SC_INSPIRATION])
|
||||
luk += sc->data[SC_INSPIRATION]->val3;
|
||||
luk += sc->data[SC_INSPIRATION]->val2;
|
||||
if(sc->data[SC_STOMACHACHE])
|
||||
luk -= sc->data[SC_STOMACHACHE]->val1;
|
||||
if(sc->data[SC_KYOUGAKU])
|
||||
@ -5047,14 +5057,12 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
|
||||
batk += batk * sc->data[SC_FLEET]->val3/100;
|
||||
if(sc->data[SC__ENERVATION])
|
||||
batk -= batk * sc->data[SC__ENERVATION]->val2 / 100;
|
||||
if(sc->data[SC__BLOODYLUST])
|
||||
batk += batk * 32 / 100;
|
||||
if(sc->data[SC_RUSHWINDMILL])
|
||||
batk += batk * sc->data[SC_RUSHWINDMILL]->val2/100;
|
||||
batk += batk * sc->data[SC_RUSHWINDMILL]->val3/100;
|
||||
if(sc->data[SC_SATURDAYNIGHTFEVER])
|
||||
batk += 100 * sc->data[SC_SATURDAYNIGHTFEVER]->val1;
|
||||
if(sc->data[SC_MELODYOFSINK])
|
||||
batk -= batk * sc->data[SC_MELODYOFSINK]->val3/100;
|
||||
if(sc->data[SC_BEYONDOFWARCRY])
|
||||
batk += batk * sc->data[SC_BEYONDOFWARCRY]->val3/100;
|
||||
if( sc->data[SC_ZANGETSU] )
|
||||
batk += batk * sc->data[SC_ZANGETSU]->val2 / 100;
|
||||
if(sc->data[SC_EQC])
|
||||
@ -5092,9 +5100,15 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan
|
||||
if(sc->data[SC_SHIELDSPELL_DEF] && sc->data[SC_SHIELDSPELL_DEF]->val1 == 3)
|
||||
watk += sc->data[SC_SHIELDSPELL_DEF]->val2;
|
||||
if(sc->data[SC_INSPIRATION])
|
||||
watk += sc->data[SC_INSPIRATION]->val2;
|
||||
watk += (sc->data[SC_INSPIRATION]->val1 * 40) + (sc->data[SC_INSPIRATION]->val2 * 3);
|
||||
if( sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 0 )
|
||||
watk += (10 + 10 * sc->data[SC_BANDING]->val1) * (sc->data[SC_BANDING]->val2);
|
||||
if( sc->data[SC_GT_CHANGE] )
|
||||
watk += sc->data[SC_GT_CHANGE]->val2;
|
||||
if( sc->data[SC_CAMOUFLAGE] )
|
||||
watk += 30 * sc->data[SC_CAMOUFLAGE]->val2;
|
||||
if(sc->data[SC__BLOODYLUST])
|
||||
watk += watk * 32 / 100;
|
||||
if( sc->data[SC_TROPIC_OPTION] )
|
||||
watk += sc->data[SC_TROPIC_OPTION]->val2;
|
||||
if( sc->data[SC_HEATER_OPTION] )
|
||||
@ -5217,11 +5231,7 @@ static unsigned short status_calc_matk(struct block_list *bl, struct status_chan
|
||||
if (sc->data[SC_INCMATKRATE])
|
||||
matk += matk * sc->data[SC_INCMATKRATE]->val1/100;
|
||||
if (sc->data[SC_MOONLITSERENADE])
|
||||
matk += matk * sc->data[SC_MOONLITSERENADE]->val2/100;
|
||||
if (sc->data[SC_MELODYOFSINK])
|
||||
matk += matk * sc->data[SC_MELODYOFSINK]->val3/100;
|
||||
if (sc->data[SC_BEYONDOFWARCRY])
|
||||
matk -= matk * sc->data[SC_BEYONDOFWARCRY]->val3/100;
|
||||
matk += matk * sc->data[SC_MOONLITSERENADE]->val3;
|
||||
if (sc->data[SC_ZANGETSU])
|
||||
matk += matk * sc->data[SC_ZANGETSU]->val2 / 100;
|
||||
if (sc->data[SC_MTF_MATK])
|
||||
@ -5253,16 +5263,19 @@ static signed short status_calc_critical(struct block_list *bl, struct status_ch
|
||||
if (sc->data[SC_CLOAKING])
|
||||
critical += critical;
|
||||
if (sc->data[SC_STRIKING])
|
||||
critical += sc->data[SC_STRIKING]->val1*10;
|
||||
critical += critical * sc->data[SC_STRIKING]->val1 / 100;
|
||||
#ifdef RENEWAL
|
||||
if (sc->data[SC_SPEARQUICKEN])
|
||||
critical += 3*sc->data[SC_SPEARQUICKEN]->val1*10;
|
||||
#endif
|
||||
|
||||
if(sc->data[SC_CAMOUFLAGE])
|
||||
critical += critical * ( 10 * sc->data[SC_CAMOUFLAGE]->val2 ) / 100;
|
||||
if (sc->data[SC__INVISIBILITY])
|
||||
critical += critical * sc->data[SC__INVISIBILITY]->val3 / 100;
|
||||
if (sc->data[SC__UNLUCKY])
|
||||
critical -= critical * sc->data[SC__UNLUCKY]->val2 / 100;
|
||||
if(sc->data[SC_BEYONDOFWARCRY])
|
||||
critical -= sc->data[SC_BEYONDOFWARCRY]->val3;
|
||||
|
||||
return (short)cap_value(critical,10,SHRT_MAX);
|
||||
}
|
||||
@ -5290,7 +5303,7 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change
|
||||
if(sc->data[SC_CONCENTRATION])
|
||||
hit += sc->data[SC_CONCENTRATION]->val3;
|
||||
if(sc->data[SC_INSPIRATION])
|
||||
hit += 5 * sc->data[SC_INSPIRATION]->val1;
|
||||
hit += (5 * sc->data[SC_INSPIRATION]->val1) + (sc->data[SC_INSPIRATION]->val3 / 2);
|
||||
if(sc->data[SC_ADJUSTMENT])
|
||||
hit -= 30;
|
||||
if(sc->data[SC_INCREASING])
|
||||
@ -5308,6 +5321,8 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change
|
||||
hit -= hit * 20 / 100;
|
||||
if (sc->data[SC_ASH])
|
||||
hit -= (hit * sc->data[SC_ASH]->val2) / 100;
|
||||
if (sc->data[SC_TEARGAS])
|
||||
hit -= hit * 50 / 100;
|
||||
if(sc->data[SC_ILLUSIONDOPING])
|
||||
hit -= hit * (5 + sc->data[SC_ILLUSIONDOPING]->val1) / 100; // Custom
|
||||
if(sc->data[SC_HEAT_BARREL])
|
||||
@ -5371,8 +5386,6 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
|
||||
flee += sc->data[SC_HALLUCINATIONWALK]->val2;
|
||||
if( sc->data[SC_WATER_BARRIER] )
|
||||
flee -= sc->data[SC_WATER_BARRIER]->val3;
|
||||
if( sc->data[SC_MARSHOFABYSS] )
|
||||
flee -= (9 * sc->data[SC_MARSHOFABYSS]->val3 / 10 + sc->data[SC_MARSHOFABYSS]->val2 / 10) * (bl->type == BL_MOB ? 2 : 1);
|
||||
#ifdef RENEWAL
|
||||
if( sc->data[SC_SPEARQUICKEN] )
|
||||
flee += 2 * sc->data[SC_SPEARQUICKEN]->val1;
|
||||
@ -5395,7 +5408,7 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
|
||||
if( sc->data[SC__LAZINESS] )
|
||||
flee -= flee * sc->data[SC__LAZINESS]->val3 / 100;
|
||||
if( sc->data[SC_GLOOMYDAY] )
|
||||
flee -= flee * sc->data[SC_GLOOMYDAY]->val2 / 100;
|
||||
flee -= sc->data[SC_GLOOMYDAY]->val2;
|
||||
if( sc->data[SC_SATURDAYNIGHTFEVER] )
|
||||
flee -= flee * (40 + 10 * sc->data[SC_SATURDAYNIGHTFEVER]->val1) / 100;
|
||||
if( sc->data[SC_WIND_STEP_OPTION] )
|
||||
@ -5406,6 +5419,10 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
|
||||
flee -= flee * sc->data[SC_ASH]->val4 / 100;
|
||||
if (sc->data[SC_GOLDENE_FERSE])
|
||||
flee += flee * sc->data[SC_GOLDENE_FERSE]->val2 / 100;
|
||||
if (sc->data[SC_SMOKEPOWDER])
|
||||
flee += flee * 20 / 100;
|
||||
if (sc->data[SC_TEARGAS])
|
||||
flee -= flee * 50 / 100;
|
||||
|
||||
return (short)cap_value(flee,1,SHRT_MAX);
|
||||
}
|
||||
@ -5495,14 +5512,16 @@ static defType status_calc_def(struct block_list *bl, struct status_change *sc,
|
||||
def -= def * (sc->data[SC_FLING]->val2)/100;
|
||||
if( sc->data[SC_FREEZING] )
|
||||
def -= def * 10 / 100;
|
||||
if( sc->data[SC_MARSHOFABYSS] )
|
||||
def -= def * ( 6 + 6 * sc->data[SC_MARSHOFABYSS]->val3/10 + (bl->type == BL_MOB ? 5 : 3) * sc->data[SC_MARSHOFABYSS]->val2/36 ) / 100;
|
||||
if(sc->data[SC_CAMOUFLAGE])
|
||||
def -= def * ( 5 * sc->data[SC_CAMOUFLAGE]->val2 ) / 100;
|
||||
if( sc->data[SC_ANALYZE] )
|
||||
def -= def * ( 14 * sc->data[SC_ANALYZE]->val1 ) / 100;
|
||||
if( sc->data[SC_FORCEOFVANGUARD] )
|
||||
def += def * 2 * sc->data[SC_FORCEOFVANGUARD]->val1 / 100;
|
||||
if( sc->data[SC_NEUTRALBARRIER] )
|
||||
def += def * (10 + sc->data[SC_NEUTRALBARRIER]->val1 * 5) / 100;
|
||||
if( sc->data[SC__BLOODYLUST] )
|
||||
def -= def * 55 / 100;
|
||||
if(sc->data[SC_SATURDAYNIGHTFEVER])
|
||||
def -= def * (10 + 10 * sc->data[SC_SATURDAYNIGHTFEVER]->val1) / 100;
|
||||
if(sc->data[SC_EARTHDRIVE])
|
||||
@ -5512,7 +5531,7 @@ static defType status_calc_def(struct block_list *bl, struct status_change *sc,
|
||||
if( sc->data[SC_POWER_OF_GAIA] )
|
||||
def += def * sc->data[SC_POWER_OF_GAIA]->val2 / 100;
|
||||
if( sc->data[SC_PRESTIGE] )
|
||||
def += def * sc->data[SC_PRESTIGE]->val1 / 100;
|
||||
def += sc->data[SC_PRESTIGE]->val1;
|
||||
if(sc->data[SC_ASH])
|
||||
def -= def * sc->data[SC_ASH]->val3/100;
|
||||
if( sc->data[SC_OVERED_BOOST] )
|
||||
@ -5570,11 +5589,11 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change
|
||||
if(sc->data[SC_FLING])
|
||||
def2 -= def2 * (sc->data[SC_FLING]->val3)/100;
|
||||
if( sc->data[SC_FREEZING] )
|
||||
def2 -= def2 * 3 / 10;
|
||||
def2 -= def2 * 10 / 100;
|
||||
if(sc->data[SC_ANALYZE])
|
||||
def2 -= def2 * ( 14 * sc->data[SC_ANALYZE]->val1 ) / 100;
|
||||
if( sc->data[SC_ECHOSONG] )
|
||||
def2 += def2 * sc->data[SC_ECHOSONG]->val2/100;
|
||||
def2 += def2 * sc->data[SC_ECHOSONG]->val3 / 100;
|
||||
if(sc->data[SC_ASH])
|
||||
def2 -= def2 * sc->data[SC_ASH]->val3/100;
|
||||
if (sc->data[SC_PARALYSIS])
|
||||
@ -5631,14 +5650,12 @@ static defType status_calc_mdef(struct block_list *bl, struct status_change *sc,
|
||||
mdef += 25*mdef/100;
|
||||
if( sc->data[SC_NEUTRALBARRIER] )
|
||||
mdef += mdef * (10 + sc->data[SC_NEUTRALBARRIER]->val1 * 5) / 100;
|
||||
if( sc->data[SC_MARSHOFABYSS] )
|
||||
mdef -= mdef * ( 6 + 6 * sc->data[SC_MARSHOFABYSS]->val3/10 + (bl->type == BL_MOB ? 5 : 3) * sc->data[SC_MARSHOFABYSS]->val2/36 ) / 100;
|
||||
if(sc->data[SC_ANALYZE])
|
||||
mdef -= mdef * ( 14 * sc->data[SC_ANALYZE]->val1 ) / 100;
|
||||
if(sc->data[SC_SYMPHONYOFLOVER])
|
||||
mdef += mdef * sc->data[SC_SYMPHONYOFLOVER]->val2 / 100;
|
||||
mdef += mdef * sc->data[SC_SYMPHONYOFLOVER]->val3 / 100;
|
||||
if(sc->data[SC_GT_CHANGE] && sc->data[SC_GT_CHANGE]->val4)
|
||||
mdef -= mdef * sc->data[SC_GT_CHANGE]->val4 / 100;
|
||||
mdef -= sc->data[SC_GT_CHANGE]->val4;
|
||||
if (sc->data[SC_ODINS_POWER])
|
||||
mdef -= 20;
|
||||
|
||||
@ -5698,7 +5715,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
|
||||
|
||||
if( sd && sd->ud.skilltimer != INVALID_TIMER && (pc_checkskill(sd,SA_FREECAST) > 0 || sd->ud.skill_id == LG_EXEEDBREAK) ) {
|
||||
if( sd->ud.skill_id == LG_EXEEDBREAK )
|
||||
speed_rate = 100 + 60 - (sd->ud.skill_lv * 10);
|
||||
speed_rate = 160 - 10 * sd->ud.skill_lv;
|
||||
else
|
||||
speed_rate = 175 - 5 * pc_checkskill(sd,SA_FREECAST);
|
||||
} else {
|
||||
@ -5713,7 +5730,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
|
||||
else if( pc_isridingwug(sd) )
|
||||
val = 15 + 5 * pc_checkskill(sd, RA_WUGRIDER);
|
||||
else if( pc_ismadogear(sd) ) {
|
||||
val = (- 10 * (5 - pc_checkskill(sd,NC_MADOLICENCE)));
|
||||
val = -(50 - 10 * pc_checkskill(sd,NC_MADOLICENCE));
|
||||
if( sc->data[SC_ACCELERATION] )
|
||||
val += 25;
|
||||
}
|
||||
@ -5761,13 +5778,11 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
|
||||
if( sc->data[SC_SWOO] )
|
||||
val = max( val, 300 );
|
||||
if( sc->data[SC_FREEZING] )
|
||||
val = max( val, 70 );
|
||||
val = max( val, 50 );
|
||||
if( sc->data[SC_MARSHOFABYSS] )
|
||||
val = max( val, 40 + 10 * sc->data[SC_MARSHOFABYSS]->val1 );
|
||||
val = max( val, sc->data[SC_MARSHOFABYSS]->val3 );
|
||||
if( sc->data[SC_CAMOUFLAGE] )
|
||||
val = max( val, sc->data[SC_CAMOUFLAGE]->val1 < 3 ? 0 : 25 * (5 - sc->data[SC_CAMOUFLAGE]->val1) );
|
||||
if( sc->data[SC__GROOMY] )
|
||||
val = max( val, sc->data[SC__GROOMY]->val2);
|
||||
val = max( val, sc->data[SC_CAMOUFLAGE]->val1 < 3 ? 0 : 25 * sc->data[SC_CAMOUFLAGE]->val1 );
|
||||
if( sc->data[SC_STEALTHFIELD_MASTER] )
|
||||
val = max( val, 30 );
|
||||
if( sc->data[SC_BANDING_DEFENCE] )
|
||||
@ -5817,7 +5832,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
|
||||
if( sc->data[SC_GN_CARTBOOST] )
|
||||
val = max( val, sc->data[SC_GN_CARTBOOST]->val2 );
|
||||
if( sc->data[SC_SWINGDANCE] )
|
||||
val = max( val, sc->data[SC_SWINGDANCE]->val2 );
|
||||
val = max( val, sc->data[SC_SWINGDANCE]->val3 );
|
||||
if( sc->data[SC_WIND_STEP_OPTION] )
|
||||
val = max( val, sc->data[SC_WIND_STEP_OPTION]->val2 );
|
||||
if( sc->data[SC_FULL_THROTTLE] )
|
||||
@ -5957,8 +5972,6 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, s
|
||||
skills2 -= 2 + 5 * sc->data[SC__BODYPAINT]->val1;
|
||||
if( sc->data[SC__INVISIBILITY] )
|
||||
skills2 -= sc->data[SC__INVISIBILITY]->val2 ;
|
||||
if( sc->data[SC__GROOMY] )
|
||||
skills2 -= sc->data[SC__GROOMY]->val2;
|
||||
if( sc->data[SC_SWINGDANCE] )
|
||||
skills2 += sc->data[SC_SWINGDANCE]->val2;
|
||||
if( sc->data[SC_DANCEWITHWUG] )
|
||||
@ -7051,7 +7064,7 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ
|
||||
tick_def2 = status->agi*100;
|
||||
break;
|
||||
case SC_CRYSTALIZE:
|
||||
tick_def2 = status->vit*100 + status_get_lv(bl)*20;
|
||||
tick_def2 = status->vit*100;
|
||||
break;
|
||||
case SC_MANDRAGORA:
|
||||
sc_def = (status->vit + status->luk)*20;
|
||||
@ -7063,7 +7076,7 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ
|
||||
tick_def2 = (status->vit + status->luk)*50;
|
||||
break;
|
||||
case SC_VOICEOFSIREN:
|
||||
tick_def2 = (status_get_lv(bl) * 100) + ((bl->type == BL_PC)?((TBL_PC*)bl)->status.job_level : 0);
|
||||
tick_def2 = (status_get_lv(bl) * 100) + ((bl->type == BL_PC)?((TBL_PC*)bl)->status.job_level * 20 : 0);
|
||||
break;
|
||||
default:
|
||||
// Effect that cannot be reduced? Likely a buff.
|
||||
@ -8920,6 +8933,13 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
val2 = 50 * val1; // Evasion rate of physical attacks. Flee
|
||||
val3 = 10 * val1; // Evasion rate of magical attacks.
|
||||
break;
|
||||
case SC_MARSHOFABYSS:
|
||||
if( bl->type == BL_PC )
|
||||
val2 = 3 * val1; // AGI and DEX Reduction
|
||||
else // BL_MOB
|
||||
val2 = 6 * val1; // AGI and DEX Reduction
|
||||
val3 = 10 * val1; // Movement Speed Reduction
|
||||
break;
|
||||
case SC_READING_SB:
|
||||
// val2 = sp reduction per second
|
||||
tick_time = 5000; // [GodLesZ] tick time
|
||||
@ -8984,7 +9004,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
if( sd ) pc_delspiritball(sd,sd->spiritball,0);
|
||||
break;
|
||||
case SC__GROOMY:
|
||||
val2 = 20 + 10 * val1; // ASPD. Need to confirm if Movement Speed reduction is the same. [Jobbie]
|
||||
val2 = 20 + 10 * val1; // ASPD
|
||||
val3 = 20 * val1; // HIT
|
||||
if( sd ) { // Removes Animals
|
||||
if( pc_isriding(sd) ) pc_setriding(sd, 0);
|
||||
@ -8994,7 +9014,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
if( pc_isfalcon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_FALCON);
|
||||
if( sd->status.pet_id > 0 ) pet_menu(sd, 3);
|
||||
if( merc_is_hom_active(sd->hd) ) merc_hom_vaporize(sd,HOM_ST_REST);
|
||||
if( sd->md ) merc_delete(sd->md,3);
|
||||
//if( sd->md ) merc_delete(sd->md,3); // Are Mercenaries removed? [aleos]
|
||||
}
|
||||
break;
|
||||
case SC__LAZINESS:
|
||||
@ -9046,17 +9066,17 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
tick_time = 100; // [GodLesZ] tick time
|
||||
break;
|
||||
case SC_SWINGDANCE:
|
||||
val2 = 4 * val1; // Walk speed and aspd reduction.
|
||||
val3 = (5 * val1) + val2; // Walk speed and aspd reduction.
|
||||
break;
|
||||
case SC_SYMPHONYOFLOVER:
|
||||
case SC_RUSHWINDMILL:
|
||||
case SC_ECHOSONG:
|
||||
val2 = 6 * val1;
|
||||
val2 += val3; // Adding 1% * Lesson Bonus
|
||||
val2 += (int)(val4*2/10); // Adding 0.2% per JobLevel
|
||||
val3 = (12 * val1) + val2 + ((sd?sd->status.job_level:50) / 4); // MDEF Increase in %
|
||||
break;
|
||||
case SC_MOONLITSERENADE:
|
||||
val2 = 10 * val1;
|
||||
case SC_MOONLITSERENADE: // MATK Increase
|
||||
case SC_RUSHWINDMILL: // ATK Increase
|
||||
val3 = (6 * val1) + val2 + ((sd?sd->status.job_level:50) / 5);
|
||||
break;
|
||||
case SC_ECHOSONG:
|
||||
val3 = (6 * val1) + val2 + ((sd?sd->status.job_level:50) / 4); // DEF Increase in %
|
||||
break;
|
||||
case SC_HARMONIZE:
|
||||
val2 = 5 + 5 * val1;
|
||||
@ -9070,15 +9090,15 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
tick_time = 2000; // [GodLesZ] tick time
|
||||
break;
|
||||
case SC_SIRCLEOFNATURE:
|
||||
val2 = 1 + val1; // SP consume
|
||||
val2 = 4 + val1; // SP consume
|
||||
val3 = 40 * val1; // HP recovery
|
||||
val4 = tick / 1000;
|
||||
tick_time = 1000; // [GodLesZ] tick time
|
||||
break;
|
||||
case SC_SONGOFMANA:
|
||||
val3 = 10 + (2 * val2);
|
||||
val4 = tick/3000;
|
||||
tick_time = 3000; // [GodLesZ] tick time
|
||||
val3 = 10 + (5 * val2);
|
||||
val4 = tick/5000;
|
||||
tick_time = 5000; // [GodLesZ] tick time
|
||||
break;
|
||||
case SC_SATURDAYNIGHTFEVER:
|
||||
if (!val4) val4 = skill_get_time2(status_sc2skill(type),val1);
|
||||
@ -9108,23 +9128,27 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
}
|
||||
break;
|
||||
case SC_DANCEWITHWUG:
|
||||
val3 = (5 * val1) + (1 * val2); // Still need official value.
|
||||
val3 = 5 + 5 * val2; // ASPD Increase
|
||||
val4 = 20 + 10 * val2; // Fixed Cast Time Reduction
|
||||
break;
|
||||
case SC_LERADSDEW:
|
||||
val3 = (5 * val1) + (1 * val2);
|
||||
val3 = 200 * val1 + 300 * val2; // MaxHP Increase
|
||||
break;
|
||||
case SC_MELODYOFSINK:
|
||||
val3 = (5 * val1) + (1 * val2);
|
||||
val3 = val1 * 2 + val2; // INT Reduction.
|
||||
val4 = tick/1000;
|
||||
tick_time = 1000;
|
||||
break;
|
||||
case SC_BEYONDOFWARCRY:
|
||||
val3 = (5 * val1) + (1 * val2);
|
||||
val3 = val1 * (2 + val2); // STR and CRIT Reduction
|
||||
val4 = 4 * val1 + 4 * val2; // MaxHP Reduction
|
||||
break;
|
||||
case SC_UNLIMITEDHUMMINGVOICE:
|
||||
{
|
||||
struct unit_data *ud = unit_bl2ud(bl);
|
||||
if( ud == NULL ) return 0;
|
||||
ud->state.skillcastcancel = 0;
|
||||
val3 = 15 - (2 * val2);
|
||||
val3 = 15 - (3 * val2);
|
||||
}
|
||||
break;
|
||||
case SC_REFLECTDAMAGE:
|
||||
@ -9137,22 +9161,22 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
val2 = 8 + (12 * val1); // Chance
|
||||
val3 = 5 + (2 * val1); // Max rage counters
|
||||
tick = -1; // Endless duration in the client
|
||||
tick_time = 6000; // [GodLesZ] tick time
|
||||
tick_time = 10000; // [GodLesZ] tick time
|
||||
break;
|
||||
case SC_EXEEDBREAK:
|
||||
val1 *= 150; // 150 * skill_lv
|
||||
val1 *= 100; // 100 * skill_lv
|
||||
if( sd && sd->inventory_data[sd->equip_index[EQI_HAND_R]] ) { // Chars.
|
||||
val1 += (sd->inventory_data[sd->equip_index[EQI_HAND_R]]->weight/10 * sd->inventory_data[sd->equip_index[EQI_HAND_R]]->wlv * status_get_lv(bl) / 100);
|
||||
val1 += 15 * (sd ? sd->status.job_level:50) + 100;
|
||||
val1 += 10 * sd->status.job_level;
|
||||
}
|
||||
else // Mobs
|
||||
val1 += (400 * status_get_lv(bl) / 100) + (15 * (status_get_lv(bl) / 2)); // About 1138% at mob_lvl 99. Is an aproximation to a standard weapon. [pakpil]
|
||||
val1 += 500;
|
||||
break;
|
||||
case SC_PRESTIGE: // Bassed on suggested formula in iRO Wiki and some test, still need more test. [pakpil]
|
||||
val2 = ((status->int_ + status->luk) / 6) + 5; // Chance to evade magic damage.
|
||||
case SC_PRESTIGE:
|
||||
val2 = (status->int_ + status->luk) * (val1 / 20) * (status_get_lv(bl) / 200) + val1; // Chance to evade magic damage.
|
||||
val1 *= 15; // Defence added
|
||||
if( sd )
|
||||
val1 += 10 * pc_checkskill(sd,CR_DEFENDER);
|
||||
val1 += (10 * pc_checkskill(sd,CR_DEFENDER)) * (status_get_lv(bl) / 100);
|
||||
break;
|
||||
case SC_BANDING:
|
||||
tick_time = 5000; // [GodLesZ] tick time
|
||||
@ -9163,11 +9187,11 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
break;
|
||||
case SC_INSPIRATION:
|
||||
if( sd ) {
|
||||
val2 = (40 * val1) + (3 * sd->status.job_level); // ATK bonus
|
||||
val3 = (sd->status.job_level / 10) * 2 + 12; // All stat bonus
|
||||
val2 = (status_get_lv(bl) / 10) + ((sd?sd->status.job_level:50) / 5); // All stat bonus
|
||||
val3 = (sd?sd->status.job_level:50);
|
||||
}
|
||||
val4 = tick / 1000;
|
||||
tick_time = 1000; // [GodLesZ] tick time
|
||||
val4 = tick / 5000;
|
||||
tick_time = 5000; // [GodLesZ] tick time
|
||||
status_change_clear_buffs(bl,3); // Remove buffs/debuffs
|
||||
break;
|
||||
case SC_CRESCENTELBOW:
|
||||
@ -9184,15 +9208,18 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
case SC_GT_CHANGE:
|
||||
{ // Take note there is no def increase as skill desc says. [malufett]
|
||||
struct block_list * src;
|
||||
val2 = (status->str / 2 + status->dex / 4) * val1 / 5; // Fixed amount of weapon attack increase.
|
||||
val3 = status->agi * val1 / 60; // ASPD increase: [(Target AGI x Skill Level) / 60] %
|
||||
if( (src = map_id2bl(val2)) )
|
||||
val4 = ( 200/status_get_int(src) ) * val1; // MDEF decrease: MDEF [(200 / Caster INT) x Skill Level]
|
||||
if( val4 < 0 )
|
||||
val4 = 0;
|
||||
}
|
||||
break;
|
||||
case SC_GT_REVITALIZE:
|
||||
{ // Take note there is no vit,aspd,speed increase as skill desc says. [malufett]
|
||||
struct block_list * src;
|
||||
val3 = val1 * 30 + 150; // Natural HP recovery increase: [(Skill Level x 30) + 50] %
|
||||
val3 = val1 * 30 + 50; // Natural HP recovery increase: [(Skill Level x 30) + 50] %
|
||||
if( (src = map_id2bl(val2)) ) // The stat def is not shown in the status window and it is process differently
|
||||
val4 = ( status_get_vit(src)/4 ) * val1; // STAT DEF increase: [(Caster VIT / 4) x Skill Level]
|
||||
}
|
||||
@ -11349,8 +11376,8 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
|
||||
break;
|
||||
|
||||
case SC_DEEPSLEEP:
|
||||
if( --(sce->val4) >= 0 ) { // Recovers 1% HP/SP every 2 seconds.
|
||||
status_heal(bl, status->max_hp / 100, status->max_sp / 100, 2);
|
||||
if( --(sce->val4) >= 0 ) { // Recovers 3% HP/SP every 2 seconds.
|
||||
status_heal(bl, status->max_hp * 3 / 100, status->max_sp * 3 / 100, 2);
|
||||
sc_timer_next(2000 + tick, status_change_timer, bl->id, data);
|
||||
return 0;
|
||||
}
|
||||
@ -11358,9 +11385,9 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
|
||||
|
||||
case SC_SIRCLEOFNATURE:
|
||||
if( --(sce->val4) >= 0 ) {
|
||||
if( !status_charge(bl,0,sce->val2) )
|
||||
if( !status_charge(bl,0,sce->val3) )
|
||||
break;
|
||||
status_heal(bl, sce->val3, 0, 1);
|
||||
status_heal(bl, sce->val2, 0, 1);
|
||||
sc_timer_next(1000 + tick, status_change_timer, bl->id, data);
|
||||
return 0;
|
||||
}
|
||||
@ -11369,7 +11396,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
|
||||
case SC_SONGOFMANA:
|
||||
if( --(sce->val4) >= 0 ) {
|
||||
status_heal(bl,0,sce->val3,3);
|
||||
sc_timer_next(3000 + tick, status_change_timer, bl->id, data);
|
||||
sc_timer_next(5000 + tick, status_change_timer, bl->id, data);
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
@ -11378,15 +11405,21 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
|
||||
case SC_SATURDAYNIGHTFEVER:
|
||||
// 1% HP/SP drain every val4 seconds [Jobbie]
|
||||
if( --(sce->val3) >= 0 ) {
|
||||
int hp = status->hp / 100;
|
||||
int sp = status->sp / 100;
|
||||
if( !status_charge(bl, hp, sp) )
|
||||
if( !status_charge(bl, status->hp / 100, status->sp / 100) )
|
||||
break;
|
||||
sc_timer_next(sce->val4+tick, status_change_timer, bl->id, data);
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case SC_MELODYOFSINK:
|
||||
if( --(sce->val4) >= 0 ) {
|
||||
status_charge(bl, 0, status->max_sp * ( 2 * sce->val1 + 2 * sce->val2 ) / 100);
|
||||
sc_timer_next(1000+tick, status_change_timer, bl->id, data);
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case SC_CRYSTALIZE:
|
||||
if( --(sce->val4) >= 0 ) { // Drains 2% of HP and 1% of SP every seconds.
|
||||
if( bl->type != BL_MOB) // Doesn't work on mobs
|
||||
@ -11397,7 +11430,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
|
||||
break;
|
||||
|
||||
case SC_FORCEOFVANGUARD:
|
||||
if( !status_charge(bl,0,24 - (4 * sce->val1)) )
|
||||
if( !status_charge(bl,0,24 - 4 * sce->val1) )
|
||||
break;
|
||||
sc_timer_next(10000 + tick, status_change_timer, bl->id, data);
|
||||
return 0;
|
||||
@ -11457,12 +11490,12 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
|
||||
|
||||
case SC_INSPIRATION:
|
||||
if(--(sce->val4) >= 0) {
|
||||
int hp = status->max_hp * (7-sce->val1) / 100;
|
||||
int sp = status->max_sp * (9-sce->val1) / 100;
|
||||
int hp = status->max_hp * (35 - 5 * sce->val1) / 1000;
|
||||
int sp = status->max_sp * (45 - 5 * sce->val1) / 1000;
|
||||
|
||||
if( !status_charge(bl,hp,sp) ) break;
|
||||
|
||||
sc_timer_next(1000+tick,status_change_timer,bl->id, data);
|
||||
sc_timer_next(5000+tick,status_change_timer,bl->id, data);
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
|
Loading…
x
Reference in New Issue
Block a user