* Updated Sphere Mine

* Updated Wind Walk
* Added effect for Deadly poison bottle and Ice cream

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@594 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2004-12-17 10:15:48 +00:00
parent 4d61ade16c
commit 0fbbeca96d
11 changed files with 148 additions and 122 deletions

View File

@ -1,6 +1,9 @@
Date Added Date Added
12/17 12/17
* Added a fix for map loading, thanks to 'Guest' [celest] * Reverted a change in map.c causing problems, sorry >.< [celest]
* Updated Sphere Mine - it'll now move in the opposite direction if
being hit by its master [celest]
* Updated Wind Walk [celest]
* Fixed skill #301 causing crashes [MouseJstr] * Fixed skill #301 causing crashes [MouseJstr]
* Fixed documentation error on gm_skills_unconditionl [MouseJstr] * Fixed documentation error on gm_skills_unconditionl [MouseJstr]
* added @grind test command.. only for testing [MouseJstr] * added @grind test command.. only for testing [MouseJstr]

View File

@ -5,6 +5,8 @@
Ayathoya items == Added but no effect ( all are "ect" itens) Ayathoya items == Added but no effect ( all are "ect" itens)
Skill databases == celest working on them i believe. Skill databases == celest working on them i believe.
12/17 * Added effect for Deadly poison bottle and Ice cream [celest]
12/15 * Updated Steel Body, Thunderstorm, Investigate and Magic Crasher, thanks 12/15 * Updated Steel Body, Thunderstorm, Investigate and Magic Crasher, thanks
to midas to midas
* Removed elunium and oridecon from produce_db, thanks to Draco * Removed elunium and oridecon from produce_db, thanks to Draco

View File

@ -252,6 +252,7 @@ SC_Blind 136
SC_SpeedPot0 37 SC_SpeedPot0 37
SC_SpeedPot1 38 SC_SpeedPot1 38
SC_SpeedPot2 39 SC_SpeedPot2 39
SC_SpeedPot3 40
SC_ATKPot 185 SC_ATKPot 185
SC_MATKPot 186 SC_MATKPot 186
SC_EncPoison 6 SC_EncPoison 6

View File

@ -37,7 +37,7 @@
533,Grape_Juice,Grape Juice,0,250,0,40,,,,,10477567,2,,,,,{ itemheal 0,rand(15,24); },{} 533,Grape_Juice,Grape Juice,0,250,0,40,,,,,10477567,2,,,,,{ itemheal 0,rand(15,24); },{}
534,Carrot_Juice,Carrot Juice,0,20,0,40,,,,,10477567,2,,,,,{ itemheal rand(27,32),0; },{} 534,Carrot_Juice,Carrot Juice,0,20,0,40,,,,,10477567,2,,,,,{ itemheal rand(27,32),0; },{}
535,Pumkin,Pumpkin,0,15,0,20,,,,,10477567,2,,,,,{ itemheal 19,0; },{} 535,Pumkin,Pumpkin,0,15,0,20,,,,,10477567,2,,,,,{ itemheal 19,0; },{}
536,Ice_Cream,Ice Cream,0,150,0,80,,,,,10477567,2,,,,,{ itemheal rand(105,144),0; },{} 536,Ice_Cream,Ice Cream,0,150,0,80,,,,,10477567,2,,,,,{ itemheal rand(105,144),0; if (rand(100)<3) goto FR; end; FR: sc_start SC_Freeze,10000,0; },{}
537,Pet_Food,Pet Food,0,1000,0,10,,,,,10477567,2,,,,,{ itemheal rand(50,89),0; },{} 537,Pet_Food,Pet Food,0,1000,0,10,,,,,10477567,2,,,,,{ itemheal rand(50,89),0; },{}
538,Well-baked_Cookie,Well-baked Cookie,0,1000,0,30,,,,,10477567,2,,,,,{ itemheal rand(160,199),0; },{} 538,Well-baked_Cookie,Well-baked Cookie,0,1000,0,30,,,,,10477567,2,,,,,{ itemheal rand(160,199),0; },{}
539,Piece_of_Cake,Piece of Cake,0,3000,0,100,,,,,10477567,2,,,,,{ itemheal rand(270,329),0; },{} 539,Piece_of_Cake,Piece of Cake,0,3000,0,100,,,,,10477567,2,,,,,{ itemheal rand(270,329),0; },{}
@ -148,7 +148,7 @@
675,Silver_Coin,Silver Coin,2,20,0,40,,,,,0,3,,,,,{},{} 675,Silver_Coin,Silver Coin,2,20,0,40,,,,,0,3,,,,,{},{}
676,Silver_Coin_Pouch,Silver Coin Pouch,2,20,0,400,,,,,0,3,,,,,{},{} 676,Silver_Coin_Pouch,Silver Coin Pouch,2,20,0,400,,,,,0,3,,,,,{},{}
677,Platinum_Coin,Platinum Coin,2,20,0,40,,,,,0,3,,,,,{},{} 677,Platinum_Coin,Platinum Coin,2,20,0,40,,,,,0,3,,,,,{},{}
678,Deadly_Poison_Bottle,Deadly Poison Bottle,2,20,0,100,,,,,10477567,2,,,,,{ sc_start 193,60000,0; },{} 678,Deadly_Poison_Bottle,Deadly Poison Bottle,2,20,0,100,,,,,10477567,2,,,,,{ if(Class!=4013) goto Not_ASC; sc_start SC_Poison,600000,0; sc_start SC_SpeedPot0,30,0; end; Not_ASC: percentheal -100,0; },{}
679,Recall_Pills,Recall Pills,2,20,0,300,,,,,0,3,,,,,{},{} 679,Recall_Pills,Recall Pills,2,20,0,300,,,,,0,3,,,,,{},{}
680,Carnation,Carnation,2,20,0,1000,,,,,0,3,,,,,{},{} 680,Carnation,Carnation,2,20,0,1000,,,,,0,3,,,,,{},{}
681,Wedding_Photo_Album,Wedding_Photo_Album,2,20,0,10,,,,,0,3,,,,,{},{} 681,Wedding_Photo_Album,Wedding_Photo_Album,2,20,0,10,,,,,0,3,,,,,{},{}

View File

@ -144,7 +144,7 @@
230,1000,0,3:7:10:12:13,60000 //AM_ACIDTERROR#アシッドテラー# 230,1000,0,3:7:10:12:13,60000 //AM_ACIDTERROR#アシッドテラー#
232,2000,500,40000:50000:60000:70000:80000,0 //AM_CANNIBALIZE#バイオプラント# 232,2000,500,40000:50000:60000:70000:80000,0 //AM_CANNIBALIZE#バイオプラント#
233,2000,500,30000,0 //AM_SPHEREMINE#スフィアーマイン# 233,2000,500,40000:50000:60000:70000:80000,0 //AM_SPHEREMINE#スフィアーマイン#
234,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_WEAPON#ケミカルウェポンチャージ# 234,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_WEAPON#ケミカルウェポンチャージ#
235,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_SHIELD#ケミカルシールドチャージ# 235,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_SHIELD#ケミカルシールドチャージ#
236,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_ARMOR#ケミカルアーマーチャージ# 236,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_ARMOR#ケミカルアーマーチャージ#

View File

@ -931,7 +931,7 @@ int battle_get_speed(struct block_list *bl)
if(sc_data[SC_CURSE].timer!=-1) if(sc_data[SC_CURSE].timer!=-1)
speed = speed + 450; speed = speed + 450;
//ウィンドウォーク時はLv*2%減算 //ウィンドウォーク時はLv*2%減算
if(sc_data[SC_WINDWALK].timer!=-1) if(sc_data[SC_WINDWALK].timer!=-1 && sc_data[SC_INCREASEAGI].timer==-1)
speed -= (speed*(sc_data[SC_WINDWALK].val1*2))/100; speed -= (speed*(sc_data[SC_WINDWALK].val1*2))/100;
if(sc_data[SC_SLOWDOWN].timer!=-1) if(sc_data[SC_SLOWDOWN].timer!=-1)
speed = speed*150/100; speed = speed*150/100;
@ -990,7 +990,7 @@ int battle_get_adelay(struct block_list *bl)
if(sc_data[SC_STEELBODY].timer!=-1) // 金剛 if(sc_data[SC_STEELBODY].timer!=-1) // 金剛
aspd_rate += 25; aspd_rate += 25;
//増速ポーション使用時は減算 //増速ポーション使用時は減算
if( sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1) if( sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
aspd_rate -= sc_data[i].val2; aspd_rate -= sc_data[i].val2;
//ディフェンダー時は加算 //ディフェンダー時は加算
if(sc_data[SC_DEFENDER].timer != -1) if(sc_data[SC_DEFENDER].timer != -1)
@ -1037,7 +1037,7 @@ int battle_get_amotion(struct block_list *bl)
aspd_rate += sc_data[SC_DONTFORGETME].val1*3 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3>>16); aspd_rate += sc_data[SC_DONTFORGETME].val1*3 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3>>16);
if(sc_data[SC_STEELBODY].timer!=-1) // 金剛 if(sc_data[SC_STEELBODY].timer!=-1) // 金剛
aspd_rate += 25; aspd_rate += 25;
if( sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1) if( sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
aspd_rate -= sc_data[i].val2; aspd_rate -= sc_data[i].val2;
if(sc_data[SC_DEFENDER].timer != -1) if(sc_data[SC_DEFENDER].timer != -1)
amotion += (550 - sc_data[SC_DEFENDER].val1*50); amotion += (550 - sc_data[SC_DEFENDER].val1*50);

View File

@ -407,6 +407,7 @@ struct mob_data {
} state; } state;
int timer; int timer;
short to_x,to_y; short to_x,to_y;
short target_dir;
short speed; short speed;
int hp; int hp;
int target_id,attacked_id; int target_id,attacked_id;

View File

@ -928,6 +928,7 @@ int mob_spawn(int id)
md->to_x=md->bl.x=x; md->to_x=md->bl.x=x;
md->to_y=md->bl.y=y; md->to_y=md->bl.y=y;
md->dir=0; md->dir=0;
md->target_dir=0;
map_addblock(&md->bl); map_addblock(&md->bl);
@ -1492,17 +1493,28 @@ static int mob_randomwalk(struct mob_data *md,int tick)
speed=battle_get_speed(&md->bl); speed=battle_get_speed(&md->bl);
if(DIFF_TICK(md->next_walktime,tick)<0){ if(DIFF_TICK(md->next_walktime,tick)<0){
int i,x,y,c,d=12-md->move_fail_count; int i,x,y,c,d=12-md->move_fail_count;
int mask[8][2] = {{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1},{1,0},{1,1}};
if(d<5) d=5; if(d<5) d=5;
for(i=0;i<retrycount;i++){ // Search of a movable place for(i=0;i<retrycount;i++){ // Search of a movable place
int r=rand(); int r=rand();
x=md->bl.x+r%(d*2+1)-d; x=r%(d*2+1)-d;
y=md->bl.y+r/(d*2+1)%(d*2+1)-d; y=r/(d*2+1)%(d*2+1)-d;
if (md->target_dir){
if (x<0) x=0-x;
if (y<0) y=0-y;
x *= mask[md->target_dir-1][0];
y *= mask[md->target_dir-1][1];
}
x+=md->bl.x;
y+=md->bl.y;
if((c=map_getcell(md->bl.m,x,y))!=1 && c!=5 && mob_walktoxy(md,x,y,1)==0){ if((c=map_getcell(md->bl.m,x,y))!=1 && c!=5 && mob_walktoxy(md,x,y,1)==0){
md->move_fail_count=0; md->move_fail_count=0;
break; break;
} }
if(i+1>=retrycount){ if(i+1>=retrycount){
md->move_fail_count++; md->move_fail_count++;
md->target_dir = 0;
if(md->move_fail_count>1000){ if(md->move_fail_count>1000){
if(battle_config.error_log) if(battle_config.error_log)
printf("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class); printf("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class);
@ -2278,6 +2290,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
mobskill_use_id(md,&md->bl,skillidx);//Ž©”š‰r<E280B0>¥ŠJŽn mobskill_use_id(md,&md->bl,skillidx);//Ž©”š‰r<E280B0>¥ŠJŽn
md->state.special_mob_ai++; md->state.special_mob_ai++;
} }
if (md->master_id==src->id)
md->target_dir=map_calc_dir(src,md->bl.x,md->bl.y)+1;
} }
if(md->hp>0){ if(md->hp>0){

View File

@ -1888,11 +1888,12 @@ int pc_calcstatus(struct map_session_data* sd,int first)
aspd_rate += sd->sc_data[SC_DONTFORGETME].val1*3 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3>>16); aspd_rate += sd->sc_data[SC_DONTFORGETME].val1*3 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3>>16);
sd->speed= sd->speed*(100+sd->sc_data[SC_DONTFORGETME].val1*2 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3&0xffff))/100; sd->speed= sd->speed*(100+sd->sc_data[SC_DONTFORGETME].val1*2 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3&0xffff))/100;
} }
if( sd->sc_data[i=SC_SPEEDPOTION2].timer!=-1 || if( sd->sc_data[i=SC_SPEEDPOTION3].timer!=-1 ||
sd->sc_data[i=SC_SPEEDPOTION2].timer!=-1 ||
sd->sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sd->sc_data[i=SC_SPEEDPOTION1].timer!=-1 ||
sd->sc_data[i=SC_SPEEDPOTION0].timer!=-1) // ? ‘¬ƒ|?ƒVƒ‡ƒ“ sd->sc_data[i=SC_SPEEDPOTION0].timer!=-1) // ? ‘¬ƒ|?ƒVƒ‡ƒ“
aspd_rate -= sd->sc_data[i].val2; aspd_rate -= sd->sc_data[i].val2;
if(sd->sc_data[SC_WINDWALK].timer!=-1) //ウィンドウォ?ク時はLv*2%減算 if(sd->sc_data[SC_WINDWALK].timer!=-1 && sd->sc_data[SC_INCREASEAGI].timer==-1) //ウィンドウォ?ク時はLv*2%減算
sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100; sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100;
if(sd->sc_data[SC_CARTBOOST].timer!=-1) // ƒJ?ƒgƒu?ƒXƒg if(sd->sc_data[SC_CARTBOOST].timer!=-1) // ƒJ?ƒgƒu?ƒXƒg
sd->speed -= (DEFAULT_WALK_SPEED * 20)/100; sd->speed -= (DEFAULT_WALK_SPEED * 20)/100;
@ -2162,7 +2163,7 @@ int pc_calcspeed (struct map_session_data *sd)
if(sd->sc_data[SC_QUAGMIRE].timer!=-1){ if(sd->sc_data[SC_QUAGMIRE].timer!=-1){
sd->speed = sd->speed*3/2; sd->speed = sd->speed*3/2;
} }
if(sd->sc_data[SC_WINDWALK].timer!=-1) { if(sd->sc_data[SC_WINDWALK].timer!=-1 && sd->sc_data[SC_INCREASEAGI].timer==-1) {
sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100; sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100;
} }
if(sd->sc_data[SC_CARTBOOST].timer!=-1) { if(sd->sc_data[SC_CARTBOOST].timer!=-1) {

View File

@ -8667,6 +8667,7 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
case SC_SPEEDPOTION0: /* ?速ポ?ション */ case SC_SPEEDPOTION0: /* ?速ポ?ション */
case SC_SPEEDPOTION1: case SC_SPEEDPOTION1:
case SC_SPEEDPOTION2: case SC_SPEEDPOTION2:
case SC_SPEEDPOTION3:
case SC_APPLEIDUN: /* イドゥンの林檎 */ case SC_APPLEIDUN: /* イドゥンの林檎 */
case SC_RIDING: case SC_RIDING:
case SC_BLADESTOP_WAIT: case SC_BLADESTOP_WAIT:
@ -9500,7 +9501,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
if(sc_data[type].timer != -1){ /* すでに同じ異常になっている場合タイマ解除 */ if(sc_data[type].timer != -1){ /* すでに同じ異常になっている場合タイマ解除 */
if(sc_data[type].val1 > val1 && type != SC_COMBO && type != SC_DANCING && type != SC_DEVOTION && if(sc_data[type].val1 > val1 && type != SC_COMBO && type != SC_DANCING && type != SC_DEVOTION &&
type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2 type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2 && type != SC_SPEEDPOTION3
&& type != SC_ATKPOT && type != SC_MATKPOT) // added atk and matk potions [Valaris] && type != SC_ATKPOT && type != SC_MATKPOT) // added atk and matk potions [Valaris]
return 0; return 0;
if ((type >=SC_STAN && type <= SC_BLIND) || type == SC_DPOISON) if ((type >=SC_STAN && type <= SC_BLIND) || type == SC_DPOISON)
@ -9553,8 +9554,9 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
calc_flag = 1; calc_flag = 1;
if(sc_data[SC_DECREASEAGI].timer!=-1 ) if(sc_data[SC_DECREASEAGI].timer!=-1 )
skill_status_change_end(bl,SC_DECREASEAGI,-1); skill_status_change_end(bl,SC_DECREASEAGI,-1);
if(sc_data[SC_WINDWALK].timer!=-1 ) /* ウインドウォ?ク */ // the effect will still remain [celest]
skill_status_change_end(bl,SC_WINDWALK,-1); // if(sc_data[SC_WINDWALK].timer!=-1 ) /* ウインドウォ?ク */
// skill_status_change_end(bl,SC_WINDWALK,-1);
break; break;
case SC_DECREASEAGI: /* 速度減少 */ case SC_DECREASEAGI: /* 速度減少 */
if (bl->type == BL_PC) // Celest if (bl->type == BL_PC) // Celest
@ -9840,6 +9842,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
case SC_SPEEDPOTION0: /* ?速ポ?ション */ case SC_SPEEDPOTION0: /* ?速ポ?ション */
case SC_SPEEDPOTION1: case SC_SPEEDPOTION1:
case SC_SPEEDPOTION2: case SC_SPEEDPOTION2:
case SC_SPEEDPOTION3:
calc_flag = 1; calc_flag = 1;
tick = 1000 * tick; tick = 1000 * tick;
val2 = 5*(2+type-SC_SPEEDPOTION0); val2 = 5*(2+type-SC_SPEEDPOTION0);

View File

@ -183,134 +183,135 @@ enum {
enum { // struct map_session_data の status_changeの番?テ?ブル enum { // struct map_session_data の status_changeの番?テ?ブル
// SC_SENDMAX未?はクライアントへの通知あり。 // SC_SENDMAX未?はクライアントへの通知あり。
// 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん?更されます。 // 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん?更されます。
SC_SENDMAX =128, SC_SENDMAX =128,
SC_PROVOKE = 0, SC_PROVOKE = 0,
SC_ENDURE = 1, SC_ENDURE = 1,
SC_TWOHANDQUICKEN = 2, SC_TWOHANDQUICKEN = 2,
SC_CONCENTRATE = 3, SC_CONCENTRATE = 3,
SC_HIDING = 4, SC_HIDING = 4,
SC_CLOAKING = 5, SC_CLOAKING = 5,
SC_ENCPOISON = 6, SC_ENCPOISON = 6,
SC_POISONREACT = 7, SC_POISONREACT = 7,
SC_QUAGMIRE = 8, SC_QUAGMIRE = 8,
SC_ANGELUS = 9, SC_ANGELUS = 9,
SC_BLESSING =10, SC_BLESSING = 10,
SC_SIGNUMCRUCIS =11, SC_SIGNUMCRUCIS = 11,
SC_INCREASEAGI =12, SC_INCREASEAGI = 12,
SC_DECREASEAGI =13, SC_DECREASEAGI = 13,
SC_SLOWPOISON =14, SC_SLOWPOISON = 14,
SC_IMPOSITIO =15, SC_IMPOSITIO = 15,
SC_SUFFRAGIUM =16, SC_SUFFRAGIUM = 16,
SC_ASPERSIO =17, SC_ASPERSIO = 17,
SC_BENEDICTIO =18, SC_BENEDICTIO = 18,
SC_KYRIE =19, SC_KYRIE = 19,
SC_MAGNIFICAT =20, SC_MAGNIFICAT = 20,
SC_GLORIA =21, SC_GLORIA = 21,
SC_AETERNA =22, SC_AETERNA = 22,
SC_ADRENALINE =23, SC_ADRENALINE = 23,
SC_WEAPONPERFECTION =24, SC_WEAPONPERFECTION = 24,
SC_OVERTHRUST =25, SC_OVERTHRUST = 25,
SC_MAXIMIZEPOWER =26, SC_MAXIMIZEPOWER = 26,
SC_RIDING =27, SC_RIDING = 27,
SC_FALCON =28, SC_FALCON = 28,
SC_TRICKDEAD =29, SC_TRICKDEAD = 29,
SC_LOUD =30, SC_LOUD = 30,
SC_ENERGYCOAT =31, SC_ENERGYCOAT = 31,
SC_HALLUCINATION =34, SC_HALLUCINATION = 34,
SC_WEIGHT50 =35, SC_WEIGHT50 = 35,
SC_WEIGHT90 =36, SC_WEIGHT90 = 36,
SC_SPEEDPOTION0 =37, SC_SPEEDPOTION0 = 37,
SC_SPEEDPOTION1 =38, SC_SPEEDPOTION1 = 38,
SC_SPEEDPOTION2 =39, SC_SPEEDPOTION2 = 39,
SC_STRIPWEAPON =50, SC_SPEEDPOTION3 = 40,
SC_STRIPSHIELD =51, SC_STRIPWEAPON = 50,
SC_STRIPARMOR =52, SC_STRIPSHIELD = 51,
SC_STRIPHELM =53, SC_STRIPARMOR = 52,
SC_CP_WEAPON =54, SC_STRIPHELM = 53,
SC_CP_SHIELD =55, SC_CP_WEAPON = 54,
SC_CP_ARMOR =56, SC_CP_SHIELD = 55,
SC_CP_HELM =57, SC_CP_ARMOR = 56,
SC_AUTOGUARD =58, SC_CP_HELM = 57,
SC_REFLECTSHIELD =59, SC_AUTOGUARD = 58,
SC_DEVOTION =60, SC_REFLECTSHIELD = 59,
SC_PROVIDENCE =61, SC_DEVOTION = 60,
SC_DEFENDER =62, SC_PROVIDENCE = 61,
SC_AUTOSPELL =65, SC_DEFENDER = 62,
SC_SPEARSQUICKEN =68, SC_AUTOSPELL = 65,
SC_EXPLOSIONSPIRITS =86, SC_SPEARSQUICKEN = 68,
SC_STEELBODY =87, SC_EXPLOSIONSPIRITS = 86,
SC_COMBO =89, SC_STEELBODY = 87,
SC_FLAMELAUNCHER =90, SC_COMBO = 89,
SC_FROSTWEAPON =91, SC_FLAMELAUNCHER = 90,
SC_LIGHTNINGLOADER =92, SC_FROSTWEAPON = 91,
SC_SEISMICWEAPON =93, SC_LIGHTNINGLOADER = 92,
SC_AURABLADE =103, /* オ?ラブレ?ド */ SC_SEISMICWEAPON = 93,
SC_PARRYING =104, /* パリイング */ SC_AURABLADE = 103, /* オ?ラブレ?ド */
SC_CONCENTRATION =105, /* コンセントレ?ション */ SC_PARRYING = 104, /* パリイング */
SC_TENSIONRELAX =106, /* テンションリラックス */ SC_CONCENTRATION = 105, /* コンセントレ?ション */
SC_BERSERK =107, /* バ?サ?ク */ SC_TENSIONRELAX = 106, /* テンションリラックス */
SC_ASSUMPTIO =110, /* アシャンプティオ */ SC_BERSERK = 107, /* バ?サ?ク */
SC_MAGICPOWER =113, /* 魔法力?幅 */ SC_ASSUMPTIO = 110, /* アシャンプティオ */
SC_TRUESIGHT =115, /* トゥル?サイト */ SC_MAGICPOWER = 113, /* 魔法力?幅 */
SC_WINDWALK =116, /* ウインドウォ?ク */ SC_TRUESIGHT = 115, /* トゥル?サイト */
SC_MELTDOWN =117, /* メルトダウン */ SC_WINDWALK = 116, /* ウインドウォ?ク */
SC_CARTBOOST =118, /* カ?トブ?スト */ SC_MELTDOWN = 117, /* メルトダウン */
SC_REJECTSWORD =120, /* リジェクトソ?ド */ SC_CARTBOOST = 118, /* カ?トブ?スト */
SC_MARIONETTE =121, /* マリオネットコントロ?ル */ SC_REJECTSWORD = 120, /* リジェクトソ?ド */
SC_HEADCRUSH =124, /* ヘッドクラッシュ */ SC_MARIONETTE = 121, /* マリオネットコントロ?ル */
SC_JOINTBEAT =125, /* ジョイントビ?ト */ SC_HEADCRUSH = 124, /* ヘッドクラッシュ */
SC_JOINTBEAT = 125, /* ジョイントビ?ト */
SC_STONE =128, SC_STONE = 128,
SC_FREEZE =129, SC_FREEZE = 129,
SC_STAN =130, SC_STAN = 130,
SC_SLEEP =131, SC_SLEEP = 131,
SC_POISON =132, SC_POISON = 132,
SC_CURSE =133, SC_CURSE = 133,
SC_SILENCE =134, SC_SILENCE = 134,
SC_CONFUSION =135, SC_CONFUSION = 135,
SC_BLIND =136, SC_BLIND = 136,
SC_DIVINA = SC_SILENCE, SC_DIVINA = SC_SILENCE,
SC_SAFETYWALL =140, SC_SAFETYWALL = 140,
SC_PNEUMA =141, SC_PNEUMA = 141,
SC_WATERBALL =142, SC_WATERBALL = 142,
SC_ANKLE =143, SC_ANKLE = 143,
SC_DANCING =144, SC_DANCING = 144,
SC_KEEPING =145, SC_KEEPING = 145,
SC_BARRIER =146, SC_BARRIER = 146,
SC_MAGICROD =149, SC_MAGICROD = 149,
SC_SIGHT =150, SC_SIGHT = 150,
SC_RUWACH =151, SC_RUWACH = 151,
SC_AUTOCOUNTER =152, SC_AUTOCOUNTER = 152,
SC_VOLCANO =153, SC_VOLCANO = 153,
SC_DELUGE =154, SC_DELUGE = 154,
SC_VIOLENTGALE =155, SC_VIOLENTGALE = 155,
SC_BLADESTOP_WAIT =156, SC_BLADESTOP_WAIT = 156,
SC_BLADESTOP =157, SC_BLADESTOP = 157,
SC_EXTREMITYFIST =158, SC_EXTREMITYFIST = 158,
SC_GRAFFITI =159, SC_GRAFFITI = 159,
SC_LULLABY =160, SC_LULLABY =160,
SC_RICHMANKIM =161, SC_RICHMANKIM =161,
SC_ETERNALCHAOS =162, SC_ETERNALCHAOS =162,
SC_DRUMBATTLE =163, SC_DRUMBATTLE =163,
SC_NIBELUNGEN =164, SC_NIBELUNGEN =164,
SC_ROKISWEIL =165, SC_ROKISWEIL =165,
SC_INTOABYSS =166, SC_INTOABYSS =166,
SC_SIEGFRIED =167, SC_SIEGFRIED =167,
SC_DISSONANCE =168, SC_DISSONANCE =168,
SC_WHISTLE =169, SC_WHISTLE =169,
SC_ASSNCROS =170, SC_ASSNCROS =170,
SC_POEMBRAGI =171, SC_POEMBRAGI =171,
SC_APPLEIDUN =172, SC_APPLEIDUN =172,
SC_UGLYDANCE =173, SC_UGLYDANCE =173,
SC_HUMMING =174, SC_HUMMING =174,
SC_DONTFORGETME =175, SC_DONTFORGETME =175,
SC_FORTUNE =176, SC_FORTUNE =176,
SC_SERVICE4U =177, SC_SERVICE4U =177,
SC_SPIDERWEB =180, /* スパイダ?ウェッブ */ SC_SPIDERWEB =180, /* スパイダ?ウェッブ */
SC_MEMORIZE =181, /* メモライズ */ SC_MEMORIZE =181, /* メモライズ */
// SC_DPOISON =182, /* 猛毒 */ // SC_DPOISON =182, /* 猛毒 */
@ -319,7 +320,7 @@ enum { // struct map_session_data
SC_WEDDING =187, //結婚用(結婚衣裳になって?くのが?いとか) SC_WEDDING =187, //結婚用(結婚衣裳になって?くのが?いとか)
SC_NOCHAT =188, //赤エモ?態 SC_NOCHAT =188, //赤エモ?態
SC_SPLASHER =189, /* ベナムスプラッシャ? */ SC_SPLASHER =189, /* ベナムスプラッシャ? */
SC_SELFDESTRUCTION =190, /* 自爆 */ SC_SELFDESTRUCTION =190, /* 自爆 */
// Used by English Team // Used by English Team