* Updated Sphere Mine
* Updated Wind Walk * Added effect for Deadly poison bottle and Ice cream git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@594 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
4d61ade16c
commit
0fbbeca96d
@ -1,6 +1,9 @@
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Date Added
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12/17
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* Added a fix for map loading, thanks to 'Guest' [celest]
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* Reverted a change in map.c causing problems, sorry >.< [celest]
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* Updated Sphere Mine - it'll now move in the opposite direction if
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being hit by its master [celest]
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* Updated Wind Walk [celest]
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* Fixed skill #301 causing crashes [MouseJstr]
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* Fixed documentation error on gm_skills_unconditionl [MouseJstr]
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* added @grind test command.. only for testing [MouseJstr]
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@ -5,6 +5,8 @@
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Ayathoya items == Added but no effect ( all are "ect" itens)
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Skill databases == celest working on them i believe.
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12/17 * Added effect for Deadly poison bottle and Ice cream [celest]
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12/15 * Updated Steel Body, Thunderstorm, Investigate and Magic Crasher, thanks
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to midas
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* Removed elunium and oridecon from produce_db, thanks to Draco
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@ -252,6 +252,7 @@ SC_Blind 136
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SC_SpeedPot0 37
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SC_SpeedPot1 38
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SC_SpeedPot2 39
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SC_SpeedPot3 40
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SC_ATKPot 185
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SC_MATKPot 186
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SC_EncPoison 6
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@ -37,7 +37,7 @@
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533,Grape_Juice,Grape Juice,0,250,0,40,,,,,10477567,2,,,,,{ itemheal 0,rand(15,24); },{}
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534,Carrot_Juice,Carrot Juice,0,20,0,40,,,,,10477567,2,,,,,{ itemheal rand(27,32),0; },{}
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535,Pumkin,Pumpkin,0,15,0,20,,,,,10477567,2,,,,,{ itemheal 19,0; },{}
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536,Ice_Cream,Ice Cream,0,150,0,80,,,,,10477567,2,,,,,{ itemheal rand(105,144),0; },{}
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536,Ice_Cream,Ice Cream,0,150,0,80,,,,,10477567,2,,,,,{ itemheal rand(105,144),0; if (rand(100)<3) goto FR; end; FR: sc_start SC_Freeze,10000,0; },{}
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537,Pet_Food,Pet Food,0,1000,0,10,,,,,10477567,2,,,,,{ itemheal rand(50,89),0; },{}
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538,Well-baked_Cookie,Well-baked Cookie,0,1000,0,30,,,,,10477567,2,,,,,{ itemheal rand(160,199),0; },{}
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539,Piece_of_Cake,Piece of Cake,0,3000,0,100,,,,,10477567,2,,,,,{ itemheal rand(270,329),0; },{}
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@ -148,7 +148,7 @@
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675,Silver_Coin,Silver Coin,2,20,0,40,,,,,0,3,,,,,{},{}
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676,Silver_Coin_Pouch,Silver Coin Pouch,2,20,0,400,,,,,0,3,,,,,{},{}
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677,Platinum_Coin,Platinum Coin,2,20,0,40,,,,,0,3,,,,,{},{}
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678,Deadly_Poison_Bottle,Deadly Poison Bottle,2,20,0,100,,,,,10477567,2,,,,,{ sc_start 193,60000,0; },{}
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678,Deadly_Poison_Bottle,Deadly Poison Bottle,2,20,0,100,,,,,10477567,2,,,,,{ if(Class!=4013) goto Not_ASC; sc_start SC_Poison,600000,0; sc_start SC_SpeedPot0,30,0; end; Not_ASC: percentheal -100,0; },{}
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679,Recall_Pills,Recall Pills,2,20,0,300,,,,,0,3,,,,,{},{}
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680,Carnation,Carnation,2,20,0,1000,,,,,0,3,,,,,{},{}
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681,Wedding_Photo_Album,Wedding_Photo_Album,2,20,0,10,,,,,0,3,,,,,{},{}
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@ -144,7 +144,7 @@
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230,1000,0,3:7:10:12:13,60000 //AM_ACIDTERROR#アシッドテラー#
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232,2000,500,40000:50000:60000:70000:80000,0 //AM_CANNIBALIZE#バイオプラント#
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233,2000,500,30000,0 //AM_SPHEREMINE#スフィアーマイン#
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233,2000,500,40000:50000:60000:70000:80000,0 //AM_SPHEREMINE#スフィアーマイン#
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234,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_WEAPON#ケミカルウェポンチャージ#
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235,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_SHIELD#ケミカルシールドチャージ#
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236,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_ARMOR#ケミカルアーマーチャージ#
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@ -931,7 +931,7 @@ int battle_get_speed(struct block_list *bl)
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if(sc_data[SC_CURSE].timer!=-1)
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speed = speed + 450;
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//ウィンドウォーク時はLv*2%減算
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if(sc_data[SC_WINDWALK].timer!=-1)
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if(sc_data[SC_WINDWALK].timer!=-1 && sc_data[SC_INCREASEAGI].timer==-1)
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speed -= (speed*(sc_data[SC_WINDWALK].val1*2))/100;
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if(sc_data[SC_SLOWDOWN].timer!=-1)
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speed = speed*150/100;
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@ -990,7 +990,7 @@ int battle_get_adelay(struct block_list *bl)
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if(sc_data[SC_STEELBODY].timer!=-1) // 金剛
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aspd_rate += 25;
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//増速ポーション使用時は減算
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if( sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
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if( sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
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aspd_rate -= sc_data[i].val2;
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//ディフェンダー時は加算
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if(sc_data[SC_DEFENDER].timer != -1)
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@ -1037,7 +1037,7 @@ int battle_get_amotion(struct block_list *bl)
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aspd_rate += sc_data[SC_DONTFORGETME].val1*3 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3>>16);
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if(sc_data[SC_STEELBODY].timer!=-1) // 金剛
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aspd_rate += 25;
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if( sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
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if( sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
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aspd_rate -= sc_data[i].val2;
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if(sc_data[SC_DEFENDER].timer != -1)
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amotion += (550 - sc_data[SC_DEFENDER].val1*50);
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@ -407,6 +407,7 @@ struct mob_data {
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} state;
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int timer;
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short to_x,to_y;
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short target_dir;
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short speed;
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int hp;
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int target_id,attacked_id;
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@ -928,6 +928,7 @@ int mob_spawn(int id)
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md->to_x=md->bl.x=x;
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md->to_y=md->bl.y=y;
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md->dir=0;
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md->target_dir=0;
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map_addblock(&md->bl);
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@ -1492,17 +1493,28 @@ static int mob_randomwalk(struct mob_data *md,int tick)
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speed=battle_get_speed(&md->bl);
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if(DIFF_TICK(md->next_walktime,tick)<0){
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int i,x,y,c,d=12-md->move_fail_count;
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int mask[8][2] = {{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1},{1,0},{1,1}};
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if(d<5) d=5;
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for(i=0;i<retrycount;i++){ // Search of a movable place
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int r=rand();
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x=md->bl.x+r%(d*2+1)-d;
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y=md->bl.y+r/(d*2+1)%(d*2+1)-d;
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x=r%(d*2+1)-d;
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y=r/(d*2+1)%(d*2+1)-d;
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if (md->target_dir){
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if (x<0) x=0-x;
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if (y<0) y=0-y;
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x *= mask[md->target_dir-1][0];
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y *= mask[md->target_dir-1][1];
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}
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x+=md->bl.x;
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y+=md->bl.y;
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if((c=map_getcell(md->bl.m,x,y))!=1 && c!=5 && mob_walktoxy(md,x,y,1)==0){
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md->move_fail_count=0;
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break;
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}
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if(i+1>=retrycount){
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md->move_fail_count++;
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md->target_dir = 0;
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if(md->move_fail_count>1000){
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if(battle_config.error_log)
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printf("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class);
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@ -2278,6 +2290,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
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mobskill_use_id(md,&md->bl,skillidx);//Ž©”š‰r<E280B0>¥ŠJŽn
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md->state.special_mob_ai++;
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}
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if (md->master_id==src->id)
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md->target_dir=map_calc_dir(src,md->bl.x,md->bl.y)+1;
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}
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if(md->hp>0){
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@ -1888,11 +1888,12 @@ int pc_calcstatus(struct map_session_data* sd,int first)
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aspd_rate += sd->sc_data[SC_DONTFORGETME].val1*3 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3>>16);
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sd->speed= sd->speed*(100+sd->sc_data[SC_DONTFORGETME].val1*2 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3&0xffff))/100;
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}
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if( sd->sc_data[i=SC_SPEEDPOTION2].timer!=-1 ||
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if( sd->sc_data[i=SC_SPEEDPOTION3].timer!=-1 ||
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sd->sc_data[i=SC_SPEEDPOTION2].timer!=-1 ||
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sd->sc_data[i=SC_SPEEDPOTION1].timer!=-1 ||
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sd->sc_data[i=SC_SPEEDPOTION0].timer!=-1) // ? ‘¬ƒ|?ƒVƒ‡ƒ“
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aspd_rate -= sd->sc_data[i].val2;
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if(sd->sc_data[SC_WINDWALK].timer!=-1) //ウィンドウォ?ク時はLv*2%減算
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if(sd->sc_data[SC_WINDWALK].timer!=-1 && sd->sc_data[SC_INCREASEAGI].timer==-1) //ウィンドウォ?ク時はLv*2%減算
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sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100;
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if(sd->sc_data[SC_CARTBOOST].timer!=-1) // ƒJ?ƒgƒu?ƒXƒg
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sd->speed -= (DEFAULT_WALK_SPEED * 20)/100;
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@ -2162,7 +2163,7 @@ int pc_calcspeed (struct map_session_data *sd)
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if(sd->sc_data[SC_QUAGMIRE].timer!=-1){
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sd->speed = sd->speed*3/2;
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}
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if(sd->sc_data[SC_WINDWALK].timer!=-1) {
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if(sd->sc_data[SC_WINDWALK].timer!=-1 && sd->sc_data[SC_INCREASEAGI].timer==-1) {
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sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100;
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}
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if(sd->sc_data[SC_CARTBOOST].timer!=-1) {
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@ -8667,6 +8667,7 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
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case SC_SPEEDPOTION0: /* ?速ポ?ション */
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case SC_SPEEDPOTION1:
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case SC_SPEEDPOTION2:
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case SC_SPEEDPOTION3:
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case SC_APPLEIDUN: /* イドゥンの林檎 */
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case SC_RIDING:
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case SC_BLADESTOP_WAIT:
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@ -9500,7 +9501,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
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if(sc_data[type].timer != -1){ /* すでに同じ異常になっている場合タイマ解除 */
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if(sc_data[type].val1 > val1 && type != SC_COMBO && type != SC_DANCING && type != SC_DEVOTION &&
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type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2
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type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2 && type != SC_SPEEDPOTION3
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&& type != SC_ATKPOT && type != SC_MATKPOT) // added atk and matk potions [Valaris]
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return 0;
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if ((type >=SC_STAN && type <= SC_BLIND) || type == SC_DPOISON)
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@ -9553,8 +9554,9 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
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calc_flag = 1;
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if(sc_data[SC_DECREASEAGI].timer!=-1 )
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skill_status_change_end(bl,SC_DECREASEAGI,-1);
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if(sc_data[SC_WINDWALK].timer!=-1 ) /* ウインドウォ?ク */
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skill_status_change_end(bl,SC_WINDWALK,-1);
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// the effect will still remain [celest]
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// if(sc_data[SC_WINDWALK].timer!=-1 ) /* ウインドウォ?ク */
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// skill_status_change_end(bl,SC_WINDWALK,-1);
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break;
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case SC_DECREASEAGI: /* 速度減少 */
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if (bl->type == BL_PC) // Celest
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@ -9840,6 +9842,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
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case SC_SPEEDPOTION0: /* ?速ポ?ション */
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case SC_SPEEDPOTION1:
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case SC_SPEEDPOTION2:
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case SC_SPEEDPOTION3:
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calc_flag = 1;
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tick = 1000 * tick;
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val2 = 5*(2+type-SC_SPEEDPOTION0);
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185
src/map/skill.h
185
src/map/skill.h
@ -194,102 +194,103 @@ enum { // struct map_session_data
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SC_POISONREACT = 7,
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SC_QUAGMIRE = 8,
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SC_ANGELUS = 9,
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SC_BLESSING =10,
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SC_SIGNUMCRUCIS =11,
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SC_INCREASEAGI =12,
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SC_DECREASEAGI =13,
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SC_SLOWPOISON =14,
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SC_IMPOSITIO =15,
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SC_SUFFRAGIUM =16,
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SC_ASPERSIO =17,
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SC_BENEDICTIO =18,
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SC_KYRIE =19,
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SC_MAGNIFICAT =20,
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SC_GLORIA =21,
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SC_AETERNA =22,
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SC_ADRENALINE =23,
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SC_WEAPONPERFECTION =24,
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SC_OVERTHRUST =25,
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SC_MAXIMIZEPOWER =26,
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SC_RIDING =27,
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SC_FALCON =28,
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SC_TRICKDEAD =29,
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SC_LOUD =30,
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SC_ENERGYCOAT =31,
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SC_HALLUCINATION =34,
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SC_WEIGHT50 =35,
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SC_WEIGHT90 =36,
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SC_SPEEDPOTION0 =37,
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SC_SPEEDPOTION1 =38,
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SC_SPEEDPOTION2 =39,
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SC_STRIPWEAPON =50,
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SC_STRIPSHIELD =51,
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SC_STRIPARMOR =52,
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SC_STRIPHELM =53,
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SC_CP_WEAPON =54,
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SC_CP_SHIELD =55,
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SC_CP_ARMOR =56,
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SC_CP_HELM =57,
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SC_AUTOGUARD =58,
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SC_REFLECTSHIELD =59,
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SC_DEVOTION =60,
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SC_PROVIDENCE =61,
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SC_DEFENDER =62,
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SC_AUTOSPELL =65,
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SC_SPEARSQUICKEN =68,
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SC_EXPLOSIONSPIRITS =86,
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SC_STEELBODY =87,
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SC_COMBO =89,
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SC_FLAMELAUNCHER =90,
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SC_FROSTWEAPON =91,
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SC_LIGHTNINGLOADER =92,
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SC_SEISMICWEAPON =93,
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SC_AURABLADE =103, /* オ?ラブレ?ド */
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SC_PARRYING =104, /* パリイング */
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SC_CONCENTRATION =105, /* コンセントレ?ション */
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SC_TENSIONRELAX =106, /* テンションリラックス */
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SC_BERSERK =107, /* バ?サ?ク */
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SC_ASSUMPTIO =110, /* アシャンプティオ */
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SC_MAGICPOWER =113, /* 魔法力?幅 */
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SC_TRUESIGHT =115, /* トゥル?サイト */
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SC_WINDWALK =116, /* ウインドウォ?ク */
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SC_MELTDOWN =117, /* メルトダウン */
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SC_CARTBOOST =118, /* カ?トブ?スト */
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SC_REJECTSWORD =120, /* リジェクトソ?ド */
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SC_MARIONETTE =121, /* マリオネットコントロ?ル */
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SC_HEADCRUSH =124, /* ヘッドクラッシュ */
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SC_JOINTBEAT =125, /* ジョイントビ?ト */
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SC_BLESSING = 10,
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SC_SIGNUMCRUCIS = 11,
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SC_INCREASEAGI = 12,
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SC_DECREASEAGI = 13,
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SC_SLOWPOISON = 14,
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SC_IMPOSITIO = 15,
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SC_SUFFRAGIUM = 16,
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SC_ASPERSIO = 17,
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SC_BENEDICTIO = 18,
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SC_KYRIE = 19,
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SC_MAGNIFICAT = 20,
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SC_GLORIA = 21,
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SC_AETERNA = 22,
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SC_ADRENALINE = 23,
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SC_WEAPONPERFECTION = 24,
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SC_OVERTHRUST = 25,
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SC_MAXIMIZEPOWER = 26,
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SC_RIDING = 27,
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SC_FALCON = 28,
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SC_TRICKDEAD = 29,
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SC_LOUD = 30,
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SC_ENERGYCOAT = 31,
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SC_HALLUCINATION = 34,
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SC_WEIGHT50 = 35,
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SC_WEIGHT90 = 36,
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SC_SPEEDPOTION0 = 37,
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SC_SPEEDPOTION1 = 38,
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SC_SPEEDPOTION2 = 39,
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SC_SPEEDPOTION3 = 40,
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SC_STRIPWEAPON = 50,
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SC_STRIPSHIELD = 51,
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SC_STRIPARMOR = 52,
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SC_STRIPHELM = 53,
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SC_CP_WEAPON = 54,
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SC_CP_SHIELD = 55,
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SC_CP_ARMOR = 56,
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SC_CP_HELM = 57,
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SC_AUTOGUARD = 58,
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SC_REFLECTSHIELD = 59,
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SC_DEVOTION = 60,
|
||||
SC_PROVIDENCE = 61,
|
||||
SC_DEFENDER = 62,
|
||||
SC_AUTOSPELL = 65,
|
||||
SC_SPEARSQUICKEN = 68,
|
||||
SC_EXPLOSIONSPIRITS = 86,
|
||||
SC_STEELBODY = 87,
|
||||
SC_COMBO = 89,
|
||||
SC_FLAMELAUNCHER = 90,
|
||||
SC_FROSTWEAPON = 91,
|
||||
SC_LIGHTNINGLOADER = 92,
|
||||
SC_SEISMICWEAPON = 93,
|
||||
SC_AURABLADE = 103, /* オ?ラブレ?ド */
|
||||
SC_PARRYING = 104, /* パリイング */
|
||||
SC_CONCENTRATION = 105, /* コンセントレ?ション */
|
||||
SC_TENSIONRELAX = 106, /* テンションリラックス */
|
||||
SC_BERSERK = 107, /* バ?サ?ク */
|
||||
SC_ASSUMPTIO = 110, /* アシャンプティオ */
|
||||
SC_MAGICPOWER = 113, /* 魔法力?幅 */
|
||||
SC_TRUESIGHT = 115, /* トゥル?サイト */
|
||||
SC_WINDWALK = 116, /* ウインドウォ?ク */
|
||||
SC_MELTDOWN = 117, /* メルトダウン */
|
||||
SC_CARTBOOST = 118, /* カ?トブ?スト */
|
||||
SC_REJECTSWORD = 120, /* リジェクトソ?ド */
|
||||
SC_MARIONETTE = 121, /* マリオネットコントロ?ル */
|
||||
SC_HEADCRUSH = 124, /* ヘッドクラッシュ */
|
||||
SC_JOINTBEAT = 125, /* ジョイントビ?ト */
|
||||
|
||||
SC_STONE =128,
|
||||
SC_FREEZE =129,
|
||||
SC_STAN =130,
|
||||
SC_SLEEP =131,
|
||||
SC_POISON =132,
|
||||
SC_CURSE =133,
|
||||
SC_SILENCE =134,
|
||||
SC_CONFUSION =135,
|
||||
SC_BLIND =136,
|
||||
SC_STONE = 128,
|
||||
SC_FREEZE = 129,
|
||||
SC_STAN = 130,
|
||||
SC_SLEEP = 131,
|
||||
SC_POISON = 132,
|
||||
SC_CURSE = 133,
|
||||
SC_SILENCE = 134,
|
||||
SC_CONFUSION = 135,
|
||||
SC_BLIND = 136,
|
||||
SC_DIVINA = SC_SILENCE,
|
||||
|
||||
SC_SAFETYWALL =140,
|
||||
SC_PNEUMA =141,
|
||||
SC_WATERBALL =142,
|
||||
SC_ANKLE =143,
|
||||
SC_DANCING =144,
|
||||
SC_KEEPING =145,
|
||||
SC_BARRIER =146,
|
||||
SC_SAFETYWALL = 140,
|
||||
SC_PNEUMA = 141,
|
||||
SC_WATERBALL = 142,
|
||||
SC_ANKLE = 143,
|
||||
SC_DANCING = 144,
|
||||
SC_KEEPING = 145,
|
||||
SC_BARRIER = 146,
|
||||
|
||||
SC_MAGICROD =149,
|
||||
SC_SIGHT =150,
|
||||
SC_RUWACH =151,
|
||||
SC_AUTOCOUNTER =152,
|
||||
SC_VOLCANO =153,
|
||||
SC_DELUGE =154,
|
||||
SC_VIOLENTGALE =155,
|
||||
SC_BLADESTOP_WAIT =156,
|
||||
SC_BLADESTOP =157,
|
||||
SC_EXTREMITYFIST =158,
|
||||
SC_GRAFFITI =159,
|
||||
SC_MAGICROD = 149,
|
||||
SC_SIGHT = 150,
|
||||
SC_RUWACH = 151,
|
||||
SC_AUTOCOUNTER = 152,
|
||||
SC_VOLCANO = 153,
|
||||
SC_DELUGE = 154,
|
||||
SC_VIOLENTGALE = 155,
|
||||
SC_BLADESTOP_WAIT = 156,
|
||||
SC_BLADESTOP = 157,
|
||||
SC_EXTREMITYFIST = 158,
|
||||
SC_GRAFFITI = 159,
|
||||
|
||||
SC_LULLABY =160,
|
||||
SC_RICHMANKIM =161,
|
||||
|
Loading…
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Reference in New Issue
Block a user