- Fixed Martyr's Reckoning having a cap damage of 32k.
- Changed Scream and Hammerfall's stun duration to 5 seconds. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8064 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/02
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2006/08/02
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* Fixed Martyr's Reckoning having a cap damage of 32k. [Skotlex]
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* Now you can teleport in Thanatos Boss room, but you can't respawn there [Playtester]
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* Now you can teleport in Thanatos Boss room, but you can't respawn there [Playtester]
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* Fixed Defender Raising Walk speed instead of diminishing it. [Skotlex]
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* Fixed Defender Raising Walk speed instead of diminishing it. [Skotlex]
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* Added a check on status-change load to prevent loading speed-affecting
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* Added a check on status-change load to prevent loading speed-affecting
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@ -20,6 +20,7 @@
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=========================
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=========================
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08/02
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08/02
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* Changed Scream and Hammerfall's stun duration to 5 seconds. [Skotlex]
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* Converted NJ_HYOUSYOURAKU from jAthena since our version was lacking a time2 [Playtester]
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* Converted NJ_HYOUSYOURAKU from jAthena since our version was lacking a time2 [Playtester]
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* Reverted LOD card changes as well [Playtester]
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* Reverted LOD card changes as well [Playtester]
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* Reverted some changes. [MasterOfMuppets]
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* Reverted some changes. [MasterOfMuppets]
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@ -200,7 +200,7 @@
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//-- BS_REPAIRWEAPON
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//-- BS_REPAIRWEAPON
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108,7500,0,0,0,0
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108,7500,0,0,0,0
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//-- BS_HAMMERFALL
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//-- BS_HAMMERFALL
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110,0,0,0,0,3000
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110,0,0,0,0,5000
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//-- BS_ADRENALINE
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//-- BS_ADRENALINE
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111,0,0,0,30000:60000:90000:120000:150000,0
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111,0,0,0,30000:60000:90000:120000:150000,0
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//-- BS_WEAPONPEFECT
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//-- BS_WEAPONPEFECT
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@ -508,7 +508,7 @@
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//-- DC_UGLYDANCE
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//-- DC_UGLYDANCE
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325,0,0,0,30000,3000
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325,0,0,0,30000,3000
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//-- DC_SCREAM
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//-- DC_SCREAM
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326,0,3000,0,0,3000
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326,0,3000,0,0,5000
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//-- DC_HUMMING
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//-- DC_HUMMING
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327,0,0,0,60000,20000
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327,0,0,0,60000,20000
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//-- DC_DONTFORGETME
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//-- DC_DONTFORGETME
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@ -1130,11 +1130,9 @@ static struct Damage battle_calc_weapon_attack(
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status_set_hp(src, 1, 0);
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status_set_hp(src, 1, 0);
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break;
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break;
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case PA_SACRIFICE:
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case PA_SACRIFICE:
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skill = sstatus->max_hp* 9/100;
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wd.damage = sstatus->max_hp* 9/100;
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status_zap(src, skill, 0);//Damage to self is always 9%
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status_zap(src, wd.damage, 0);//Damage to self is always 9%
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clif_damage(src,src, gettick(), 0, 0, skill, 0 , 0, 0);
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clif_damage(src,src, gettick(), 0, 0, wd.damage, 0 , 0, 0);
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wd.damage = skill;
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wd.damage2 = 0;
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wd.damage2 = 0;
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if (sc && sc->data[SC_SACRIFICE].timer != -1)
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if (sc && sc->data[SC_SACRIFICE].timer != -1)
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