Removed the 'src' parameter from skill_delunitgroup() (see r5911) (bugreport:3253).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13893 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -314,7 +314,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
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struct skill_unit_group* group = skill_id2group(sc->data[SC_SAFETYWALL]->val3);
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if (group) {
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if (--group->val2<=0)
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skill_delunitgroup(NULL,group);
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skill_delunitgroup(group);
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d->dmg_lv = ATK_BLOCK;
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return 0;
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}
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@ -7097,7 +7097,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
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if (!group->alive_count)
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{ //No cells? Something that was blocked completely by Land Protector?
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skill_delunitgroup(src, group);
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skill_delunitgroup(group);
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return NULL;
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}
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@ -7187,7 +7187,7 @@ static int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, un
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unsigned short m = sg->val3;
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if( --sg->val1 <= 0 )
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skill_delunitgroup(NULL, sg);
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skill_delunitgroup(sg);
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pc_setpos(sd,m,x,y,3);
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sg = src->group; // avoid dangling pointer (pc_setpos can cause deletion of 'sg')
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@ -7399,7 +7399,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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sg->val1--;
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}
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if( sg->val1 <= 0 )
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skill_delunitgroup(NULL,sg);
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skill_delunitgroup(sg);
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break;
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case UNT_EVILLAND:
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@ -9611,7 +9611,7 @@ int skill_clear_group (struct block_list *bl, int flag)
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}
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for (i=0;i<count;i++)
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skill_delunitgroup(bl, group[i]);
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skill_delunitgroup(group[i]);
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return count;
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}
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@ -10000,7 +10000,7 @@ int skill_delunit (struct skill_unit* unit)
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map_deliddb(&unit->bl);
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idb_remove(skillunit_db, unit->bl.id);
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if(--group->alive_count==0)
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skill_delunitgroup(NULL, group);
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skill_delunitgroup(group);
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return 0;
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}
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@ -10062,7 +10062,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count,
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maxdiff=x;
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j=i;
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}
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skill_delunitgroup(src, ud->skillunit[j]);
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skill_delunitgroup(ud->skillunit[j]);
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//Since elements must have shifted, we use the last slot.
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i = MAX_SKILLUNITGROUP-1;
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}
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@ -10100,14 +10100,15 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count,
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/*==========================================
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*
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*------------------------------------------*/
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int skill_delunitgroup (struct block_list *src, struct skill_unit_group *group)
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int skill_delunitgroup (struct skill_unit_group *group)
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{
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struct block_list* src;
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struct unit_data *ud;
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int i,j;
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nullpo_retr(0, group);
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if (!src) src=map_id2bl(group->src_id);
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src=map_id2bl(group->src_id);
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ud = unit_bl2ud(src);
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if(!src || !ud) {
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ShowError("skill_delunitgroup: Group's source not found! (src_id: %d skill_id: %d)\n", group->src_id, group->skill_id);
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@ -10191,7 +10192,7 @@ int skill_clear_unitgroup (struct block_list *src)
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nullpo_retr(0, ud);
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while (ud->skillunit[0])
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skill_delunitgroup(src, ud->skillunit[0]);
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skill_delunitgroup(ud->skillunit[0]);
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return 1;
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}
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@ -278,7 +278,7 @@ struct skill_unit_group *skill_unitsetting(struct block_list* src, short skillid
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struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int x, int y, int val1, int val2);
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int skill_delunit(struct skill_unit *unit);
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struct skill_unit_group *skill_initunitgroup(struct block_list* src, int count, short skillid, short skilllv, int unit_id, int limit, int interval);
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int skill_delunitgroup(struct block_list *src, struct skill_unit_group *group);
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int skill_delunitgroup(struct skill_unit_group *group);
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int skill_clear_unitgroup(struct block_list *src);
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int skill_clear_group(struct block_list *bl, int flag);
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@ -704,7 +704,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
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{
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struct skill_unit_group* sg = skill_id2group(sce->val4);
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if (sg) {
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skill_delunitgroup(target,sg);
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skill_delunitgroup(sg);
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sce->val4 = 0;
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status_change_end(target, SC_GRAVITATION, -1);
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}
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@ -6438,7 +6438,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
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{// erase associated land skill
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group = skill_id2group(sce->val2);
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sce->val2 = 0;
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skill_delunitgroup(NULL, group);
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skill_delunitgroup(group);
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}
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if((sce->val1&0xFFFF) == CG_MOONLIT)
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@ -6520,7 +6520,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
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if (sce->val3) { //Clear the group.
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struct skill_unit_group* group = skill_id2group(sce->val3);
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sce->val3 = 0;
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skill_delunitgroup(bl, group);
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skill_delunitgroup(group);
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}
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break;
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case SC_HERMODE:
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@ -6537,7 +6537,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
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if (sce->val4) { //Clear the group.
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struct skill_unit_group* group = skill_id2group(sce->val4);
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sce->val4 = 0;
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skill_delunitgroup(bl, group);
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skill_delunitgroup(group);
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}
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break;
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case SC_KAAHI:
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