* Added enumeration RC2_* for mob data 'race2' (bugreport:4561).
- Fixed race2-related bonus arrays using RC_MAX, rather than race2 maximum (since r6221, related r1277). - Fixed bSubRace2 lacking bounds check (since r1257). - Fixed bSubRace2 being documented as bSPSubRace2 (since r1257). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14480 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -3,6 +3,9 @@ Date Added
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2010/11/21
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2010/11/21
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* Added msinttypes (rev. 26, http://msinttypes.googlecode.com/svn/trunk/) portability framework for Visual C++ compilers (related bugreport:4059). [Ai4rei]
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* Added msinttypes (rev. 26, http://msinttypes.googlecode.com/svn/trunk/) portability framework for Visual C++ compilers (related bugreport:4059). [Ai4rei]
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* Added 64-bit variants of the socket and buffer I/O macros. [Ai4rei]
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* Added 64-bit variants of the socket and buffer I/O macros. [Ai4rei]
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* Added enumeration RC2_* for mob data 'race2' (bugreport:4561). [Ai4rei]
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- Fixed race2-related bonus arrays using RC_MAX, rather than race2 maximum (since r6221, related r1277).
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- Fixed bSubRace2 lacking bounds check (since r1257).
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2010/11/20
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2010/11/20
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* Fixed @doom and @doommap spamming packets for the visual effect on invoker unnecessarily over whole map and server respectively. The effect is now displayed on each killed character (bugreport:871, since r311). [Ai4rei]
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* Fixed @doom and @doommap spamming packets for the visual effect on invoker unnecessarily over whole map and server respectively. The effect is now displayed on each killed character (bugreport:871, since r311). [Ai4rei]
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* Fixed login-server account engine initialization not getting checked, whether it succeeds or not (bugreport:4361, since r12700, related r13000). [Ai4rei]
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* Fixed login-server account engine initialization not getting checked, whether it succeeds or not (bugreport:4361, since r12700, related r13000). [Ai4rei]
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@ -8,6 +8,9 @@
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1475 Equestrian's Spear: NEED INFO.
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1475 Equestrian's Spear: NEED INFO.
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13005 Angelic Wing Dagger: NEED INFO.
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13005 Angelic Wing Dagger: NEED INFO.
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=======================
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=======================
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2010/11/21
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* Rev. 14480 Added enumeration RC2_* to const.txt for mob data 'race2' (bugreport:4561). [Ai4rei]
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- Fixed bSubRace2 being documented as bSPSubRace2 (since r1257).
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2010/11/19
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2010/11/19
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* Rev. 14474 Item Database bugfixing. [L0ne_W0lf]
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* Rev. 14474 Item Database bugfixing. [L0ne_W0lf]
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- Fixed equip locations and view IDs for some headgears. (bugreport:4336)
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- Fixed equip locations and view IDs for some headgears. (bugreport:4336)
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@ -487,6 +487,14 @@ RC_Boss 10
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RC_NonBoss 11
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RC_NonBoss 11
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RC_NonDemiHuman 12
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RC_NonDemiHuman 12
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RC2_None 0
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RC2_Goblin 1
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RC2_Kobold 2
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RC2_Orc 3
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RC2_Golem 4
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RC2_Guardian 5
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RC2_Ninja 6
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BF_WEAPON 0x0001
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BF_WEAPON 0x0001
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BF_MAGIC 0x0002
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BF_MAGIC 0x0002
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BF_MISC 0x0004
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BF_MISC 0x0004
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@ -285,7 +285,7 @@ bonus2 bSPRegenRate,n,x; Gain n SP every x milliseconds
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bonus2 bSPLossRate,n,x; Lose n SP every x milliseconds
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bonus2 bSPLossRate,n,x; Lose n SP every x milliseconds
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bonus2 bExpAddRace,n,x; Increase exp gained by x% vs. enemies of race n
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bonus2 bExpAddRace,n,x; Increase exp gained by x% vs. enemies of race n
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bonus2 bSPGainRace,n,x; When killing a monster of race n by physical attack gain x amount of sp
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bonus2 bSPGainRace,n,x; When killing a monster of race n by physical attack gain x amount of sp
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bonus2 bSPSubRace2,n,x; Damage x% reduction from enemies of race n
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bonus2 bSubRace2,n,x; Damage x% reduction from enemies of race n
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(Check db/mob_race2_db.txt)
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(Check db/mob_race2_db.txt)
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bonus2 bAddMonsterDropItemGroup,n,x; x% chance to get an item of group type n when you kill a monster
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bonus2 bAddMonsterDropItemGroup,n,x; x% chance to get an item of group type n when you kill a monster
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@ -210,6 +210,17 @@ enum {
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RC_MAX
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RC_MAX
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};
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};
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enum {
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RC2_NONE = 0,
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RC2_GOBLIN,
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RC2_KOBOLD,
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RC2_ORC,
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RC2_GOLEM,
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RC2_GUARDIAN,
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RC2_NINJA,
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RC2_MAX
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};
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enum {
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enum {
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ELE_NEUTRAL=0,
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ELE_NEUTRAL=0,
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ELE_WATER,
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ELE_WATER,
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@ -4349,7 +4349,7 @@ static int mob_readdb_race(void)
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continue;
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continue;
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race=atoi(str[0]);
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race=atoi(str[0]);
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if (race < 0 || race >= MAX_MOB_RACE_DB)
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if (race < RC2_NONE || race >= RC2_MAX)
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continue;
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continue;
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for (j=1; j<20; j++) {
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for (j=1; j<20; j++) {
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@ -12,7 +12,6 @@
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#define MAX_RANDOMMONSTER 4
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#define MAX_RANDOMMONSTER 4
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#define MAX_MOB_RACE_DB 6
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// Change this to increase the table size in your mob_db to accomodate a larger mob database.
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// Change this to increase the table size in your mob_db to accomodate a larger mob database.
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// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
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// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.
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@ -27,7 +27,6 @@
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#include "homunculus.h"
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#include "homunculus.h"
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#include "instance.h"
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#include "instance.h"
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#include "mercenary.h"
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#include "mercenary.h"
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#include "mob.h" // MAX_MOB_RACE_DB
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#include "npc.h" // fake_nd
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#include "npc.h" // fake_nd
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#include "pet.h" // pet_unlocktarget()
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#include "pet.h" // pet_unlocktarget()
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#include "party.h" // party_search()
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#include "party.h" // party_search()
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@ -2741,7 +2740,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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}
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}
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break;
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break;
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case SP_ADDRACE2:
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case SP_ADDRACE2:
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if (!(type2 > 0 && type2 < MAX_MOB_RACE_DB))
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if (!(type2 > RC2_NONE && type2 < RC2_MAX))
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break;
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break;
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if(sd->state.lr_flag != 2)
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if(sd->state.lr_flag != 2)
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sd->right_weapon.addrace2[type2] += val;
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sd->right_weapon.addrace2[type2] += val;
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@ -2753,6 +2752,8 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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sd->subsize[type2]+=val;
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sd->subsize[type2]+=val;
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break;
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break;
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case SP_SUBRACE2:
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case SP_SUBRACE2:
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if (!(type2 > RC2_NONE && type2 < RC2_MAX))
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break;
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if(sd->state.lr_flag != 2)
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if(sd->state.lr_flag != 2)
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sd->subrace2[type2]+=val;
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sd->subrace2[type2]+=val;
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break;
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break;
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int def_ratio_atk_race;
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int def_ratio_atk_race;
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int addele[ELE_MAX];
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int addele[ELE_MAX];
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int addrace[RC_MAX];
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int addrace[RC_MAX];
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int addrace2[RC_MAX];
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int addrace2[RC2_MAX];
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int addsize[3];
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int addsize[3];
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struct drain_data {
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struct drain_data {
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int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
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int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
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int subele[ELE_MAX];
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int subele[ELE_MAX];
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int subrace[RC_MAX];
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int subrace[RC_MAX];
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int subrace2[RC_MAX];
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int subrace2[RC2_MAX];
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int subsize[3];
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int subsize[3];
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int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
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int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
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int weapon_coma_ele[ELE_MAX];
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int weapon_coma_ele[ELE_MAX];
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