* the mapserver won't exit when no mapcache is found, with use_grf: yes
* Fixed some \r uses, now looks better; /thx to Ai4rei (topic:165952) * Removed that ridiculous spinner that displays during map/npc loading, and added a more informative progress indicator (idea from jA/eapp) * Checked/fixed/removed some old script and npc commands * cmdothernpc - a specialized 'donpcevent' with the event specified as two arguments * enablearena/disablearena - completely equivalent to enablewaitingroomevent & co. * inittimer/stoptimer - removed since its logic was incompatible with the code it depended on * Removed loads of code that supported these functions. Result: -100b per npc => -1,5MB of wasted memory * Fixed related npcs that erroneously used 'stoptimer' git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11374 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -9,7 +9,6 @@ extern int potion_hp, potion_per_hp, potion_sp, potion_per_sp;
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extern int potion_target;
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extern struct Script_Config {
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unsigned verbose_mode : 1;
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unsigned warn_func_mismatch_paramnum : 1;
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int check_cmdcount;
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int check_gotocount;
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