Fixed strnpcinfo(1) returning blank strings when NPC names did not have a hidden portion of the display name. (bugreport:3758)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14170 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,8 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2009/11/25
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* Fixed strnpcinfo(1) returning blank strings when NPC names did not have a hidden portion of the display name. (bugreport:3758) [Paradox924X]
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2009/11/23
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2009/11/23
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* Fixed player keeps bleeding when dead. [Inkfish]
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* Fixed player keeps bleeding when dead. [Inkfish]
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- If battle_config.invincible_nodamage is true, reflected damage to targets in invincible status is now 1.
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- If battle_config.invincible_nodamage is true, reflected damage to targets in invincible status is now 1.
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@ -6118,12 +6118,13 @@ BUILDIN_FUNC(strnpcinfo)
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case 0: // display name
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case 0: // display name
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name = aStrdup(nd->name);
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name = aStrdup(nd->name);
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break;
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break;
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case 1: // visible part of display name name
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case 1: // visible part of display name
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if((buf = strchr(nd->name,'#')) != NULL)
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if((buf = strchr(nd->name,'#')) != NULL)
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{
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{
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name = aStrdup(nd->name);
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name = aStrdup(nd->name);
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name[buf - nd->name] = 0;
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name[buf - nd->name] = 0;
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}
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} else // Return the name, there is no '#' present
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name = aStrdup(nd->name);
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break;
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break;
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case 2: // # fragment
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case 2: // # fragment
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if((buf = strchr(nd->name,'#')) != NULL)
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if((buf = strchr(nd->name,'#')) != NULL)
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