- Fixed ensembles skills.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11869 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/12/07
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* Fixed ensembles skills.
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* removed the timer heap correction code when the timers overflow since
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Flavio points out that it is not needed.
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* Modified a bit the changesex code so you get saved and quit before
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@ -7328,7 +7328,7 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
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(tsd->weapontype1==W_MUSICAL || tsd->weapontype1==W_WHIP) &&
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sd->status.party_id && tsd->status.party_id &&
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sd->status.party_id == tsd->status.party_id &&
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tsd->sc.data[SC_DANCING])
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!tsd->sc.data[SC_DANCING])
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{
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p_sd[(*c)++]=tsd->bl.id;
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return skilllv;
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@ -899,10 +899,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
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case BD_INTOABYSS:
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case BD_SIEGFRIED:
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case CG_MOONLIT:
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if (battle_config.player_skill_partner_check &&
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(!battle_config.gm_skilluncond || pc_isGM(sd) < battle_config.gm_skilluncond) &&
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(skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1)
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) {
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if (skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1)
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{
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clif_skill_fail(sd,skill_num,0,0);
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return 0;
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}
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