- Fixed ensembles skills.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11869 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-12-07 10:55:59 +00:00
parent e823c2e3eb
commit 11aaa56783
3 changed files with 4 additions and 5 deletions

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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/12/07
* Fixed ensembles skills.
* removed the timer heap correction code when the timers overflow since
Flavio points out that it is not needed.
* Modified a bit the changesex code so you get saved and quit before

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@ -7328,7 +7328,7 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
(tsd->weapontype1==W_MUSICAL || tsd->weapontype1==W_WHIP) &&
sd->status.party_id && tsd->status.party_id &&
sd->status.party_id == tsd->status.party_id &&
tsd->sc.data[SC_DANCING])
!tsd->sc.data[SC_DANCING])
{
p_sd[(*c)++]=tsd->bl.id;
return skilllv;

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@ -899,10 +899,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
case BD_INTOABYSS:
case BD_SIEGFRIED:
case CG_MOONLIT:
if (battle_config.player_skill_partner_check &&
(!battle_config.gm_skilluncond || pc_isGM(sd) < battle_config.gm_skilluncond) &&
(skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1)
) {
if (skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1)
{
clif_skill_fail(sd,skill_num,0,0);
return 0;
}