- Fixed base-level up @ command giving stat points instead of taking them away when leveling down.

- Some small change in pc_heal which would let you have negative SP if you were killed on the same pc_heal invocation.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6307 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-04-27 12:18:18 +00:00
parent 97f93f125a
commit 11bb133151
3 changed files with 7 additions and 3 deletions

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@ -3,6 +3,10 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/27
* Fixed base-level up @ command giving stat points instead of taking them
away when leveling down. [Skotlex
* Some small change in pc_heal which would let you have negative SP if you
were killed on the same pc_heal invocation. [Skotlex]
* Added 3rd argument to script command 'setmapflag' thx to Jbain [Lupus]
setmapflag "prontera.gat",mf_pvp;
setmapflag "prontera.gat",mf_jexp,100;

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@ -2727,7 +2727,7 @@ int atcommand_baselevelup(
level = sd->status.base_level-1;
if (sd->status.status_point > 0) {
for (i = 0; i > -level; i--)
status_point -= (sd->status.base_level + i + 14) / 5;
status_point += (sd->status.base_level + i + 14) / 5;
if (sd->status.status_point < status_point)
sd->status.status_point = 0;
else

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@ -5126,14 +5126,14 @@ int pc_heal(struct map_session_data *sd,int hp,int sp)
sp = sd->status.max_sp - sd->status.sp;
sd->status.sp+=sp;
if(sd->status.sp <= 0)
sd->status.sp = 0;
if(sd->status.hp <= 0) {
sd->status.hp = 0;
pc_damage(NULL,sd,1);
hp = 0;
}
if(sd->status.sp <= 0)
sd->status.sp = 0;
if(hp)
clif_updatestatus(sd,SP_HP);